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Old 10-06-2007, 04:03 PM   #21
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If a Wario spends a point of Energy on dealing damage, does that mean he loses -E and thus has less energy for taking attacks?

What exactly does a +(X) do to attack? Increase the damage they deal? I'm sorry, I'm just not getting this.
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Old 10-06-2007, 10:23 PM   #22
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The amount of energy a unit has when entering battle becomes its attack energy and its defense energy at the beginning of the battle. Effects that modify attack or defense are applied only once, as the battle begins. Thus, a full Wario starts with 7 attack energy and 7 defense energy. Once in battle, attack energy and defense energy are, for the most part, independent of each other.
Attack energy is spent on dealing damage to enemy units, at a rate of 1 damage per round (which means 1 attack energy spent per round). Damage taken decreases defense energy. Thus, a Wario can only take 7 points of damage before being removed from combat.
However, effects that modify energy (E) during battle apply to both attack energy and defense energy.
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Old 10-07-2007, 04:12 PM   #23
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Ah, now I understand. Thank you.
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Old 10-07-2007, 10:18 PM   #24
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Week 2

I should have warned you of this before, but there is currently no way to steal a star, and there is no guarantee that there will ever be. Thus, don't just give star battles away like you did this week.

New elements: Blue shell (equip; 100c; grants +3 def and a special attack), Starman (item; 80c; one unit gets +4 atk and +2 def and double strike for one battle), Bullet Bill Cannon (building; 50c, 10E; defense as a E unit with flight and ranged fire), Airship (building; 500c, 100E; grants flight to units and double strike to units with ranged fire in one battle), Icicle (event), Fireball (event), Match Game (event), Spiny (unit; 180c; 3E; returns all damage it takes) Fighter Fly (unit; 140c; 3E; flight), Boomerang Brother (unit; 240c; ranged fire, double strike).
New rules: Battle abilities and commands.

There were no raids this week.
The winner of this week's star battle is BSkullDragoshi!

This week's event: Freezie! All units in this week's star battle get -1E as the battle begins.

Selene Starblade (Warios)
Stars: 0
Coins: 0c
Warios: Wario x1, Wario/Super Mushroom x5
Items: Super Mushroom x5

BSkullDragoshi (Waluigis)
Stars: 1
Coins: 130c
Waluigis: Waluigi x7

SephirothKirby (Warios)
Stars: 0
Coins: 30c
Warios: Wario/Super Mushroom x5, Wario x1
Items: Super Mushroom x5

Last edited by dux_is_me; 10-08-2007 at 06:17 PM.
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Old 10-08-2007, 12:01 AM   #25
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Turn 2- Sutaato!
Resource: 0C, 41E
City: 6W, 5SM

Action: Gather x41 (+410C, -41E

Purchase: Wario x2 (-400C, +12E

Resource: 10C, 12E
City: 8W, 5SM

Action: Gather x12 (+120C, -12E)

Resource: 130C, 0E

Purchase: Mushroom x2 (-72C, +2E)

Action: Gather x2 (+20C, -2E)

Resource: 78C, 0E
City: 8W, 7SM

Purchase: Mushroom x1 (-36C, +1E)

Action: Gather x1 (+10C, -1E)

Resource: 52C, 0E
City: 8W, 8SM

Build: Bullet Bill Cannon x1 (50/50C, 0/10E)

END TURN

Resource: 2C, 0E
City: 8W, 8SM
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Old 10-08-2007, 01:50 AM   #26
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Not again! The Flying Ing Dragoshi is back! ...And it's POSTING AGAIN.

Turn 2, Dragoshi Main...IS GO!

I start this turn off by making 3 Waluigis use up their energy and 50 coins to build a Warp Pipe (-50c, -15e. 80c and 20e remain) I then have all Waluigis gather Resources (+150c, -15e). I then buy another Waluigi (-160c) and buy a Mushroom (-36c) and equip it to one of the two active Waluigis.

Statistical Stuffz...STRIKE AGAIN!
Coins: 34c
Energy: 11e
Party: 8Wa (6 depleted of energy, 2 active.)
Items: Nada
Equipment: Super Mushroom x1
Buildings: Warp Pipe
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Old 10-08-2007, 07:33 AM   #27
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Thumbs down

L
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Old 10-08-2007, 08:15 AM   #28
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is real 2041
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Old 10-08-2007, 10:05 AM   #29
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You should be able to ask for ownership of topics you create, so you could mod them at will.

That would be good.
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Old 10-08-2007, 11:34 AM   #30
 
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Oh dammit. I waited too long. Well, we'll see.

Hiring 7 Luigis. (90 c)

Luigis 1-7: RG, 4 energy. (370 c)

Hiring another Luigi. (240 c)

Luigi 8: RG, 4 energy. (280 c)

Buying 7 Super Mushrooms. (28 c) Equipping them on Luigis 1-7.

Luigi 1: RG, 1 energy. (38 c)

Buying another Super Mushroom. (2 c) Equipping it on Luigi 8.

Luigis 2-8: RG, 1 energy. (72 c)
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Old 10-08-2007, 04:38 PM   #31
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I have five Super Mushrooms, not six.

I'll have to post my move later.
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Old 10-08-2007, 06:16 PM   #32
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^ Thanks. Editing.
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Old 10-13-2007, 01:46 PM   #33
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TURN 2

Wario 1
Equip: Super Mushroom
Action: Gather (+70c, 100c)

Wario 2
Equip: Super Mushroom
Action: Gather (+70c, 170c)

Wario 3
Equip: Super Mushroom
Action: Gather (+70c, 240c)

Wario 4
Equip: Super Mushroom
Action: Gather (+70c, 310c)

Wario 5
Equip: Super Mushroom
Action: Gather (+70, 380c)

Purchase 1 Super Mushroom, -36c (344c)

Wario 6
Equip: Super Mushroom
Action: Gather (+70, 414c)

Purchase 1 Wario, -200c (214c)
Purchase 1 Starman, -80c (134c)
Purchase 1 Super Mushroom, -36c (98c)

Wario 7
Equip: Super Mushroom
Action: Gather (2E) (+20, 118c) (5E Remaining)

Turn 2: END

Tribe:
Wario x7

Inventory:
SuperMushroom x7
Starman x1

Funds:
118c

Last edited by SephirothKirby; 10-13-2007 at 01:53 PM.
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Old 10-14-2007, 07:26 PM   #34
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^ Oookay; now we can do this.
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Old 10-15-2007, 08:31 AM   #35
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Week 3

Selene Starblade was attacked, but she was able to repel the raid.
This week's star battle goes to SephirothKirby! 1 for BSD, 1 for SK.

This week's event: Match Game! For this week only, you can pay for items at a cost of 30c (or fraction of) per point of energy.

Selene Starblade (Warios)
Stars: 0
Coins: 2c
Warios: Wario/Super Mushroom x8
Items: Super Mushroom x8
Buildings: Bullet Bill Cannon x1 (0/10E)

BSkullDragoshi (Waluigis)
Stars: 1
Coins: 34c
Waluigis: Waluigi x7, Waluigi/Super Mushroom x1
Items: Super Mushroom x1
Buildings: Warp Pipe

Prince Toad (Toads... er, Luigis)
Stars: 0
Coins: 72c
Luigis: Luigi/Super Mushroom x8
Items: Super Mushroom x8

SephirothKirby (Warios)
Stars: 1
Coins: 118c
Warios: Wario/Super Mushroom x7
Items: Super Mushroom x7

Last edited by dux_is_me; 10-15-2007 at 05:00 PM.
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Old 10-15-2007, 10:37 AM   #36
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QUISLING!

Given the nature of the Mini Mushroom, is it allowable to equip it to an opponent's unit that already has equipment (since otherwise, it's currently useless, as everyone's units all have things equipped)?

Also: You underquoted my Mushroom amount by one.
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Old 10-15-2007, 02:03 PM   #37
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Hmm...For today, i'll use all of the SM Waluigi's energy to buy 5 Super Mushrooms (-6e which is the equivalent of 180 coins), and equip them to five Waluigis. Then, I have two SM'd Waluigis buy three Mega Mushrooms with their energy and equip them to the next three Waluigis (Another two Waluigis expended of their energy, three gain +10 energy for the week.) I then use 156 coins in the first Mega Waluigi's energy to buy another Super Shroom and Mega Shroom which is used on the last Waluigi. (Yes. FOUR Mega Waluigis. >_> Though, one of them is down 5 energy. But, hey. That's still pretty formiddable.)

Said Waluigi along with two others then invest their Energy in Resource Gathering (+350 coins). I then buy two more Waluigis with those coins (-320c. 64c left) Mega Waluigi 4 then buys 2 SMs with his energy (-3e (Rounding up)) It then uses up 8 more energy to buy them both Mega Mushrooms (You can see the pattern in this by now, can't you?) The Mega Waluigi then expends it's remaining energy for Resource Gathering (+50c) Then, the next Mega Waluigi invests two of it's energy into RG. (+20c). Then, both Waluigis build a pair of BBCs (No, not British Broadcasting Corporations. Bullet Bill Cannons. Anyway...+2 BBCs, -20e, -100c, 4c, 10e remaining) The remaining Mega Waluigi then gathers resources. (+100c)

<_>!

MOAR STATISTICAL STUFFZ!
Coins: 104c
Energy: 0e
Party: 10Wa
Items: Nope
Equipment: Super Mushroom x10
Buildings: Warp Pipe, BBC x2
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Old 10-15-2007, 04:59 PM   #38
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The Mini Mushroom removes any equipment already on the unit. The equipment remains on the inventory of the unit's owner. I should have made that clear on the front post;
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Old 10-15-2007, 05:20 PM   #39
 
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*cough*

All Luigis spend 5 energy to buy 10 Mega Mushrooms, 8 of which they will then use. (I assume you can't use more than one MM on a single unit per day, otherwise I will have infinite resources and instantly break the game.)

Luigis 1-8: RG, 3 energy. (312 c)

Hiring 2 more Luigis. (52 c) Using the last 2 Mega Mushrooms on them.

Luigis 9-10: RG, 1 energy. (72 c)

Buying 2 Super Mushrooms, equipping them on Luigis 9-10. (0 c)

Luigis 1-8: RG, 7 energy. (560 c)

Luigis 9-10: Spending 14 energy each to buy items. (840 item-c) Buying 4 Fire Flowers, 4 Blue Shells, and a Mega Mushroom.

Hiring 4 new Luigis. (40 c) Using the Mega Mushroom on Luigi 11.

Luigi 11: Spending 12 energy to buy items (360 item-c). Buying 3 Mega Mushrooms. RG, 2 energy. (60 c)

Using the Mega Mushrooms on Luigis 12-14.

Luigis 12-14: RG, 10 energy. (300 c) Spending 4 energy to buy items (360 item-c). Buying 3 Mega Mushrooms.

Hiring 2 new Luigis. (40 c) Using 2 of the Mega Mushrooms on them.

Luigis 15-16: RG, 12 energy. (280 c) Spending 2 energy to buy items (120 item-c). Buying a Mega Mushroom.

Hiring 2 new Luigis. (20 c) Using the Mega Mushrooms on them.

Luigis 17-18: RG, 12 energy. (260 c) Spending 2 energy to buy items (120 item-c).

Hiring 2 new Luigis. (0 c)

Luigis 19-20: Spending 3 energy to buy items (300 item-c). Buying a Fire Flower, a Blue Shell, and a Mega Mushroom. RG, 1 energy. (20 c)

Luigis 11-15: Equip Fire Flowers.

Luigis 16-20: Equip Blue Shells.

Last edited by Prince Toad; 10-15-2007 at 05:31 PM.
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Old 10-16-2007, 09:48 AM   #40
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ANUTHR KWESCHN

So, to use a Mega Mushroom, does a unit also have to have nothing equipped, or are they using it instead of equipping it? Same question also goes, of course, for Starmen and other 'use' items.
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