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Old 10-21-2007, 07:00 PM   #21
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Quote:
Originally Posted by X-3 View Post
Ian: You enter Tom's, to see...

Toys:
Link: 90
Dark Link: 90
Dark Chao: 120
Chaos 0: 200

Chips:

Pekaboo: 90
Bob-Omb: 100
Nuke: 200
---
Boo: Koops uses Power Shell, which slams into Zant for (90) damage, K.Oing him.

Boo: 4/6
COM: 5/6

The COM sends out...

NOA_ANDY-Dark
HP: 65
Nintendonian
Ability: Lockdown: No chips can be played while Andy is in play.
Normal: Banning Stick(35)
Super: 1 Week Ban(--): Other player cannot attack for a turn. Cannot be used two times in a row.
"A_A"

and then puts

Kamek-Dark
Nintendonian
HP: 70
Ability: Aura: Kamek will heal (+10) HP after using a chip.
Normal: Magic Blast(30)
Super: Doublesize(--): Makes target toy do (+20) damage next turn.
"Gweheehehe!"

on stand-by. NOA_Andy uses the 1 Week Ban.
Does that mean if I send out Knuckles, I can attack?
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Old 10-21-2007, 07:03 PM   #22
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(No. Regardless of who you switch out for, you'd still be unable to attack. :/)
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Old 10-21-2007, 07:03 PM   #23
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^^You have to put him on stand-by and then switch him with Koops. But you will not eb able to attack.
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Old 10-21-2007, 07:06 PM   #24
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Ok, Koops recharges...
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Old 10-21-2007, 07:07 PM   #25
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(Oh, well.
I don't fully understand Shadow's Super; Does it stop my next attack too?)

If it doesen't: Use Shadow Spear.

If it does: Pass; I cant really do anything and I don't plan to use any more chips this turn. (D***. Shadow's Super is, without a doubt THE lamest super I've ever used)

Last edited by Microphone_Kirby; 10-21-2007 at 07:14 PM.
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Old 10-21-2007, 07:14 PM   #26
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^Yep, you cannot attack as well.

Shadow cannot attack.
Rundas cannot attack.
Chaos Control fades.
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Old 10-21-2007, 07:16 PM   #27
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I think it's my opponet's turn;

I used Chaos Control as my last attack move
Enemy couldn't attack after that, then
Shadow couldn't attack,
now it's my opponet's move (Right?)
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Old 10-21-2007, 07:18 PM   #28
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(...Chaos Control needs to be tweaked, then. e_e Also, I bought the Nuke chip. What're the stats on that?)
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Old 10-21-2007, 07:19 PM   #29
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No, because he still can't attack at that point. So it is your turn.
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Old 10-21-2007, 07:26 PM   #30
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(??? Now I'm really confused, but nevermind. PM me explaining Shadow's Chaos Control carefully, please.)

*Chaos Control Fades away* (and Power Pellet's ill effect should wear off)
MK: Whew. Now It's time to do some damage! Shadow! Chaos Spear.
Shadow: Just watch this...
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Old 10-21-2007, 07:32 PM   #31
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Quote:
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Ok, Koops recharges...
X-3, I'm letting him recharge. I believe it is the COM's turn...
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Old 10-21-2007, 07:35 PM   #32
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(And, I still need to know what the Nuke chip does)
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Old 10-21-2007, 07:38 PM   #33
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^Lazy one. It's on the first page. Anyway:
Nuke: All toys on the field are reduced to 1 HP. Breaks after use.
---
Boo: NOA_Andy smacks Koops with his Banning Stick, doing (35) damage to Koops, and leaving him with 35 HP.
---
MK: Shadow uses Chaos Spear, which strikes Rundas for (45) damage, K.Oing him. (+25)

MK: 0/2
COM: 1/2

The COM sends out...

Yoshi-Earth
Race: Nintendonian
HP: 50
Ability: Yoshi!: If a Yoshi is on stand-by, and another is on the field, then the opponent's toys turn to eggs for two turns.
Normal: Stomp (10): This attack has a chance of hitting up to ten times.
Super: Swallow (--): The opponent misses their turn. No damage is dealt.
"Yoshi!"

Yoshi stomps on Shadow 8 times, doing (80) damage, K.Oing him.

MK: 1/2
COM: 1/2
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Old 10-21-2007, 07:38 PM   #34
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( All toys reduced to 1 hp. The chip then breaks.)


Can I see the stats for all the toys in Jerry's?
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Old 10-21-2007, 07:41 PM   #35
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Boo: Now Koops!

Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this.
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Old 10-21-2007, 07:55 PM   #36
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MK: Sonic! Lets do it again!
Sonic: All right!
MK: Sonic Wind!
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Old 10-21-2007, 08:09 PM   #37
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Ian:

Zelda (Light)
Race: Nintendonian
HP: 70
Ability: Wisdom: When Zelda is fighting a Nature Element, reduce the damage she takes by 10.
Normal: Ocarina (30)
Super: Light Beam (100): Zelda must have taken 50 damage or more to use this attack

Ganondorf (Dark)
Race: Nintendonian
HP: 110
Ability: Power: Ganondorf does 10 damage to the opponent every time they use their normal attack
Normal: Earthquake Punch (50)
Super: Black Hole (200) This requires 2 turns of charging. After using it, however, he may be K.Oed.

Dark Chao-Dark
Sega
HP: 45
Ability: Protector: If Chaos 0 is on stand-by, LC will take only 1/2 damage from attacks.
Nomal: Light Swipe(25)
Super: Dark Beam(100): Dark Chao is poisoned
"I'll be good."

Warrior-Neutral
Square
HP: 65
Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP.
Normal: Slash(50)
Super: Focus(--): Warrior takes damage and adds it to Normal.
"I've gotta start somewhere..."
---
Boo: Koops uses Power Shell, which strikes NOA_Andy for (90) damage, K.Oing him. (+35 extra)

Boo: 4/6
COM: 5/6

Kamek uses Double Size on himself, which will make his next attack do +20 damage.
---
MK: Sonic is about to use Sonic Wind, when suddenly, the COM uses...

Block: If you want to play this chip on another player, you must PM X-3. This chip will block their attack completely, and make them unable to use it again until the battle is over.

Sonic Wind is blocked, and thus it canno be used again.

Yoshi uses Swallow, which will make Sonic unable to attack next turn. You can atatch chips if you want to, though.
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Old 10-21-2007, 08:15 PM   #38
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Sonic: What the- *Block stopped the attack*
MK: Woah! *Yoshi swallows Sonic* Dang! I thought I had him. Now I have to think of something different... but I got a whole turn to think... (Turn is passed; not using any chips now)
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Old 10-21-2007, 08:17 PM   #39
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Yoshi stomps Sonic 4 times for (40) damage, leaving him at 30 HP.

Sonic bursts out of the egg! He can attack again.
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Old 10-21-2007, 08:20 PM   #40
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Sonic: Whew! That was weird...
MK: No time to worry now, Sonic! Use this! *equips Sonic with
Multistrike: Allows equipped toy to use normal attack TWICE: once doing normal damage, and second attack doing 1/2 damage*
Sonic: OH YEAH! Get ready for pain, Yoshi! Homing Attack!
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