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Go Back   VGF - Discuss Stuff and Games > Super Mario Bros Headquarters > The Neglected Characters Forum: It's a Duckblur!
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Old 10-21-2007, 05:30 PM   #1
X-3
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VGF Toy Battling is very active

(C+P

This game is based after a game Sarcasm made a few years back.

For ze newcomers: How to play(Does not include race damages):

First, I'll ask a video-game question.

"Who is the final boss in SMRPG?"
P1: Bowser?
P2: Smithy!

P2 answered correctly, thus he will go first. Now, P1 and P2 must both PM me with which toys they'll start with.

P1 uses Ridley(120)!
P2 uses Ryu(80)!

P2 answered correctly, so he gets to go first. He makes Ryu use his normal attack, Shoryuken, doing 60 damage to Ridley. P1 then makes Ridley uses his normal attack, his claw attack, doing 65 damage. Now, it's P2's turn. He makes Ryu do another Shoryuken attack, defeating Ridley.

P1's Toys: 1/3
P2's Toys: 0/3

The objective is to finish off all of the opponent's toys. While only 3 need to be K.Oed, you can have more than three appear in battle.

It's P1's turn now. He puts down Kraid(130) on the normal field, and Zero(75) on Stand-by. On Stand-by, Zero cannot be hurt by opponents(Except for maybe certain chips and attacks), and he can shift with Kraid at any time, at the expense of 20 HP to one of them. Normally, if you don't have any toys in Stand-by when your battle toy is defeated, your next toy will take 20 damage. However, P1 didn't get the chance to put a Stand-by yet, since you cannot put Stand-bys on the field on the first turn, and his toy was K.Oed before he could put any Stand-bys on the field. Thus, he does not take the damage. Don't worry if you're confused: this was one of the rules I wasn't truly familiar with when this game was here in '05.

P1 makes Kraid use his fireball attack, killing Ryu.

P1: 1/3
P2: 1/3

P2 uses Gicamo(120). Since he did not put down a Stand-by before, Gicamo takes 20 damage. He then equips Gicamo with a Overburn Chip, which boosts fire attacks by +30, but makes the user take 1/4 of the damage he causes. Gicamo uses his super, End Slasher, which usually does 100 damage, now 130 with Overburn. Kraid is defeated, and Gicamo takes 30 damage(I'm rounding), leaving him at 70.

P1: 2/3
P2: 1/3

Zero shifts into battle, and takes no damage, since he was in Stand-by. P1 decides to use an Evolution Chip, Black Zero. Evo Chips can be used on toys that have a three battle experience(Meaning, they were used well in three battles). After another three battle experience with the Evo chip, you can FUSE your toy and the chip together PERMANENTLY. Zero is now Black Zero(120). He uses his normal attack, Death Slash, on Gicamo, doing 80 damage, enough to defeat Gicamo. However, Gicamo's ability, Murderous Desires, is activated, and it takes Black Zero down with him.

P1: 3/3
P2: 2/3

P2 wins.

That's about it to explain. Not every battle has to be 3v3. Here's a taste of some other battles available.

1v1, 2v2: Duel: Quick Battle, where no stand-bys can be used. Win one of these battles, and you go home with a new chip.
3v3, 4v4: Battle: Basic Battle, with basic rules.
5v5, 6v6 and above: Rumble: This is an all-out battle, that'll last for quite a while. Win one of these battles, and you go home with a new toy.
----
Every toy has an element:

Neutral
Fire
Water
Earth
Electricity
Light
Dark
Water>Fire>Earth>Elec>Water
Light>Dark>Light

If your toy's element is superior to another's, then your attack will do +10 damage.

Every toy also has a race.

Nintendonian
Thirdy
Neglected
Pokemon
---
Capcom
Sega
Square
---
Other Consoles (OC)

Neglected>Pokemon>Neglected
Nintendonian>Thirdy>Nintendonian
Capcom>Sega>Square>Capcom
OC does no extra damage to other races, and none of the other races do any extra damage to it.

If your toy's race is superior to another toy race(That sounds wrong), then it does 10 extra damage.

These damage "boosts" stack with each other.

There are also status conditions to be inflicted:

Burn: Does 10 damage a DAY. Incentive to post faster.
Poison: Does 10 damage a turn. Then 20, then 30, and so on.
Sleep: Toy cannot attack, but attacks do 1/2 damage to it. Toy will wake up on it's own.
Freeze: Toy cannot attack, and fire attacks will do 2x the damage, but water attacks will be absorbed. Toy will break free on it's own.
Paralysis: Toy may not get to attack. However, any electrical damage it does will be doubled.
---
Now, probably the most important part: ze toy boxes.

Mario Box:
Mario
Luigi
Peach
Bowser
Wario
Yoshi

Zelda Box:
Adult Link
Young Link
Zelda
Ganondorf
Midna
Vaati

DK Box:
Donkey Kong
Diddy Kong
Cranky Kong
K. Rool
Dixie Kong
Kremling

Other Nintendo Characters Box:
Mr. Game and Watch
Pit
Star Fox series
F-Zero series
Metroid Series
Kirby series

Neglected Box:
Fred the Spanyard
Bill the Extra Guy
Dr. Donez
Citrus Man
Captain Churro
Prof. Executrain

Pokemon Box:
You choose six Pokemon at random: I'll give them the attacks and stuff. No legendaries or evos can be chosen.

Third Party Box:
Sonic character
MegaMan character
Metal Gear character
Pac-Man character
Rayman character
Plus one series of your choice.

When I say "series", I mean you'll get one random character from that series. So, if you choose the Third Party Box, you'll get a charater from Sonic, one from MegaMan, one from Metal Gear, one from Pac-Man, one from Rayman and one from a series of your choice.

Remember, you can buy more toys than the ones from the boxes. You can win some from battles, or you can buy some from the Tom and Jerry stores, or Tazy's Black Market. At Tom and Jerry's, you can view the toys and chips. However, at the Black Market, you have to buy the toys before you can see how good they are. The Black Market has rarer toys, however.
---
Active Players:
BSD, SK, Boo, MK, Ian
---
Current Story Chapter:
Chapter One: Genesis Yoshi and the Begining of Adventure: CLEAR
Chapter Two: Twin Toy Armies: CLEAR
Chapter Three: Three Thirdy Knights: BEGINING
Chapter Four: ???
Chapter Five: ???
----
LAST TIME, ON DRAGON BA-I MEAN, VGF TOY BATTLING!

Everyone was in the middle of battling. And I mean EVERYONE. I was forced to post, and every post needed to be edited!
---
Uh, yeah. Mods/SMods/Admins, can someone lock the other thread, which has reached 25 pages?
---
Oh, and post lists of your toys, guys. Like last time. Easy for me to go back, and stuff.

Last edited by X-3; 10-23-2007 at 07:15 PM.
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Old 10-21-2007, 05:32 PM   #2
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Arthur: You got the Third Party Box!

Knuckles (Earth)
Race: Sega
HP: 80
Ability: Vengence: if Knuckles is your last toy, he will do 30 additonal damage. Equipping him with a chip will negate this ability.
Normal: Punch (60)
Super: Giant...Rock!? (120): The next attack that hits Knuckles will reduce him to 1 HP.
"Heyah!"

Bass-Dark
Capcom
HP: 70
Ability: Weapon Get: Steals an opponent's super move after Bass K.Oes it.
Normal: Rapid-Fire Blast(25x1-4)
Super: Stolen Weapon(??): Extra-effect depends on move stolen.
"I am the ultimate robot!"

Solid Snake-Neutral
HP: 100
Race: Thirdy
Ability: Stealth: Snake can completely avoid an attack if equipped with an Earth chip. This ability cannot be used two times in a row.
Normal: Shoot(50)
Super: Assassinate(--)Instant-K.O. Can only be used if opponent in at 1/4 HP and Snake is using Stealth ability.
"It's show time!"

Pac-Man-Neutral
HP: 40
Race: Thirdy
Ability: WAKKA-WAKKA: Any opponents that are ghosts(ex:Ghastly)take 30 more damage from Pac-Man's attacks.
Normal: Bite(40)
Super: Gobble(60) Pac-Man heals half of the damage he deals from this attack.
"WAKKA-WAKKA WAKKA-WAKKA"

Captain Razorbeard-Dark
Thirdy
HP: 80
Ability: Chip Swallow: Razorbeard activate sthis when he goes on stand-by. He will randomly eat one of your opponent's chips, making it unusable until another battle.
Normal: Razor Smash(45)
Super: Grolgoth(140): Razorbeard will take 10 more damage from all attacks. This attack can only be used once a battle.
"I've got you now!"

Dig Dug-Earth
Thirdy
HP: 60
Ability: Earth Protection: Earth attacks will not affect Dig Dug.
Normal: Dig(60)
Super: Digging STRIKE!(90): Dig Dug loses his ability.
"..."

Dark Samus-Dark
Nintendonian
HP: 110
Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them.
Normal: Phazon Missiles(50-120): Does random amount of damage.
Super: Phazon Overblast(130): She must have a Phazon chip of some kind equipped to use the attack, though she will not use ANY of it's bonus effects. This attack CAN be used more then once a battle, but using it the second time will K.O Dark Samus.
"MWAHAHAHAHAH..."

Koops-Neutral
Nintendonian
HP: 70
Ability: Shield Cover: Some attacks may not hurt Koops at all.
Normal: Dazing Shell(30): Paralyzes foe.
Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this.
"Here goes nothing!"

Warrior-Neutral
Square
HP: 65
Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP.
Normal: Slash(50)
Super: Focus(--): Warrior takes damage and adds it to Normal.
"I've gotta start somewhere..."

Gruntilda-Dark
OC
HP: 120
Ability: Trivia: Before Gruntilda can be attacked, a question is given. If they fail to answer the question, they cannot attack. COMs really can't be affected by this.
Normal: Magic Bolt(50)
Super: Deadly Magic Bolt(130): May poison foe. Can only be used once a battle.
"I'm the most beautiful fighter here!"
Luigi-Fire
Nintendonian
HP: 60
Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage)
Normal: Jump (60)
Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row.
"It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!"

Marina Liteyears- Light
Race-Thirdy
Hp- 60
Ability- Shake Shake- After being attack the First time, the Normal attack is Doubled
Normal- Slam (40)
Super- Throw Back (--)
When the Super is Activated, Any Attack thrown at Marina is reversed with Double the Damage
“I am Marina! The Ultra-Intergalactic Cybot G!”

Mr. Dream- Neutral
Race- Nintendonian
Hp- 80
Ability- TKO- Mr. Dream has a 25% chance of knocking opponent into the bench. Causing another to be brought out
Normal- Knock Out Punch (40)
Super- ULTRA COMBOOOOOOOOOOOOOOOOOOOOOO! (Instant KO) (ONLY ONCE!)
Mr. Dream is thrown into the Bench and knock out the stand-by.
"Get outta' here wimp!"

Doom Marine- Fire
Race- Thirdy
Hp- 100
Ability- Berserker- In Between Turns the Opponent and Doom Marine will lose 5 Hp
Normal- Shotgun (40)
Super- BFG 9000 (100) (ONLY 3 TIMES)
All Those on the field get 40 Damage
"This sucks"

Barry Burton- Neutral
Race- Capcom
Hp- 70
Ability- In the Nick of Time- If Barry is on Stand-By, he will automatically switch with the Toy on the field when he/she is under 20 Hp.
Normal- Zombie Busting Punch (45)
Super- Shotgun (60) (ONLY ONCE)
Opponent is Burned.
"It’s a lockpick. You’d make better use of it.

Chips:
Guard(Earth): Shields user from 1/2 of the damage from the opponent's attack.
Ring: User gains 20 more HP.
Silver Lum: Strikes a random toy on the field for 20 Light damage. Some toys can be equipped by this chip.
Phazon: Makes toy do +20 damage for a turn, but then take 10 damage every turn afterwrads.
Brutality: Target gains (+30) for their normal attack.

BOO GOT POLICE BADGE!


100 Starting

You win!
Total HP Walloped: 140+120+120+25=405
EXTRA HP Walloped: 70+30+5x2=210
Chip Value used: 0
Win: 20
Total: 635 points

Boo wins!
Total HP Walloped: 90+90+140= 320
EXTRA HP Walloped: 20+30+40x2=180
Chip Value used: 0
Win: 20
Versus Mode: 40
Total: 560 points
YOU WIN!
Total HP Walloped: 90+80+130+120+60+60+60+140=740
EXTRA HP Walloped: 20+30+40+20+30x2=280
Chip Value used: 10=1 chip
Win: 20
6v6: 60
Total: 1110 points and...

Koops-Neutral
Nintendonian
HP: 70
Ability: Shield Cover: Some attacks may not hurt Koops at all.
Normal: Dazing Shell(30): Paralyzes foe.
Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this.
"Here goes nothing!"

You win!
Total HP Walloped: 100+60+60+50+80+90+90=530
EXTRA HP Walloped: 30+30+35x2=190
Chip Value used: 0
Win: 20
6v6: 60
Total: 800 and...

Warrior-Neutral
Square
HP: 65
Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP.
Normal: Slash(50)
Super: Focus(--): Warrior takes damage and adds it to Normal.
"I've gotta start somewhere..."

Boo: 5/6
PO: 6/6

PO: Well done, citizen.

Total HP Walloped: 60+120+60+70+65+130+65=570
EXTRA HP Walloped: 45+20+20x2=170
Chip Value used: 40=4 chips
Win: 20
6v6: 60
Total: 860 and...

Luigi-Fire
Nintendonian
HP: 60
Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage)
Normal: Jump (60)
Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row.
"It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!"

BOO GOT POLICE BADGE!
BOO ALSO GOT...

Brutality: Target gains (+30) for their normal attack.

BOO GET.....

Doom Marine- Fire
Race- Thirdy
Hp- 100
Ability- Berserker- In Between Turns the Opponent and Doom Marine will lose 5 Hp
Normal- Shotgun (40)
Super- BFG 9000 (100) (ONLY 3 TIMES)
All Those on the field get 40 Damage
"This sucks"



Dark Samus: 200

Gruntilda: 160

Marina Liteyears: 160

Mr. Dream: 200

Shell Game: 200 + 50 + 50

Barry Burton: 160

Overall: 100 + 560 + 635 - 200 + 1110 + 800 - 160 + 860 - 160 – 200 – 200 – 100 – 160 = 2,885

((Can I be listed as a "Active Player"?))

Last edited by Boo_Radley; 10-26-2007 at 05:55 PM.
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Old 10-21-2007, 05:36 PM   #3
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My Toys:

Mario (Fire)
Race: Nintendonian
HP: 70
Ability: Full Fire: When Mario uses his special, and is equiped with a fire chip, each toy on the opponent's side is burnt.
Normal: Jump (50)
Super: Fireball (80): Mario may be burnt after using the attack.
"Its-a me, Mario!"

Luigi (Fire)
Race: Nintendonian
HP: 60
Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage)
Normal: Jump (60)
Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row.
"It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!"

Peach (Light)
Race: Nintendonian
HP: 55
Ability: Love: If Peach is K.Oed, the next toy that is used will be healed for 50 damage.
Normal: Sports Gear (10, 30, 50 or 70)
Super: Love Shot (--): If this move is used on a Dark toy with more than 100 HP, that toy is K.Oed. Peach will be reduced to 1 HP.
"Sweet!"

Bowser MkII (Dark)
Race: Nintendonian
HP: 120
Ability: Shell Shield MkII: Attacks from every element do 10 less damage to Bowser.
Normal: Slash (65)
Super: Firebreath (90, 65, 40, 25): When you first use the attack, it does 90 damage. If you use it again, only 65. Again, 40. Using it again will do only 25 damage. This effect is reset after a battle ends.
"Graaaaaaaw!"

Wario (Dark)
Nintendonian
HP: 100
Ability: Sneak: When Wario is on stand-by, the first chip used by an opponent will be stolen. The chip will be returned when the battle ends.
Normal: Wario Dash (50): This attack has a small chance of hitting twice.
Super: Wario BASH (--): The opponent and Wario's HPs are reduced to 1.
"Heheheheeheh!"

Yoshi (Earth)
Race: Nintendonian
HP: 50
Ability: Yoshi!: If a Yoshi is on stand-by, and another is on the field, then the opponent's toys turn to eggs for two turns.
Normal: Stomp (10): This attack has a chance of hitting up to ten times.
Super: Swallow (--): The opponent misses their turn. No damage is dealt.
"Yoshi!"

Luigi 64 (Neutral)
Race: Nintendonian
HP: 60
Ability: Out-dated Graphics: All toys without a "64" in their name will take 10 damage each turn.
Normal: Sports Games Barrage (10-60): Attack depends on dice roll.
Super: Dice Smash (100): Can only use move after using L64's normal attack once. Can only be used once a battle.
"L64 is real"

Kadabra (Light)
Race: Pokemon
HP: 60
Ability: Meditation: Kadabra cannot be One hit K.Oed. If he is hit by an attack that would normally K.O him in one hit, he will be left with 1 HP.
Normal: Confusion (50)
Super: Psychic (80): If a chip is attached to Kadabra, this attack will do no damage to all.
"Kadaaaaaaaaaabra!"

Zelos (Light)
Race: Thirdy
HP: 70
Ability: Chosen One: All female toys do 1/2 damage to Zelos.
Normal: Demon Fang (60)
Super: Double Demon Fang (90): Zelo's ability is reversed: Now females will do 2x the damage to Zelos.
"Hey, what can I say? I'm handsome."

GravityMan (Earth)
HP: 110
Race: Capcom
Ability: Shift: GravityMan can be switched into or out of standby without a toy taking damage.
Normal: Gravity Well (55)
Super: Gravity Alter (100): All standbys take 20 damage. If there isn't a stand-by on the bench, Gravity Man takes 10 damage.
"I'll send you into space..."

Chaos 2 (Light)
Race: Sega
HP: 130
Ability: Chao Scatter: Every two turns, Chaos 0 will not take damage.
Normal: Ball Smack(65)
Super: Tentacle Crush(120): Can be charged for (+40) damage.
"..."

Rundas (Water)
Race: Nintendonian
HP: 90
Ability: Ice Barrier: For two turns, every attack does 20 less damage.
Normal: Ice Shot (50): May freeze target.
Super: Ice Lance (150): Will make Rundas unable to do anything for two turns.
"Justice and all of that stuff will prevail...right?"

Conker (Dark)
Race: Neglected
HP: 60
Ability: Money: Conker does not attack for one turn but Normal goes up by 20 next turn
Normal: Uzi (35)
Super: B-Pad (--)
Amount of Damage depends on the Race in the bench
Nintendoian: Power Suit appears and Slams into opponent for 80 Damage
Neglected: Pulls out a Dagger and throws it at opponent for 75
Thirdy: A Giant Barrel comes out of the Sky and Heals Conker for 50
Pokémon: Does Pokémon Move Equal to his Hp
None: Pulls out Bazooka and Hits Opponent for 100 Damage, But Conker is KO'd after that

"Looks like its gonna be one of those days..."

White Mage (Light)
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.
"Heal!"

Nokonoko (Neutral)
Race: Nintendoian
HP: 50
Ability: Faze In, Faze Out: All Attacks have a 50% chance of missing
Normal: Shell Shock (55)
Super: Charge (--) If Nokonoko takes damage after using this Super it will be added to his Normal attack
"ONE MORE TIME!"

General Onox (Dark)
Race: Nintendonian
HP: 90
Ability: Dark Dragon: All opponent on the Field are Burned, and for 10 turns, any new toys brought onto the field will be Burned
Normal: Mace Crusher (50)
Super: Ground Stomp (80): Electric Types take 20 Extra Damage
"Down, Temple of Seasons!!! Spring, summer, fall, winter... Fall into chaos!"

Eggman (Neutral)
Race: Sega
HP: 95
Ability: Genius: Eggman will amplify the effects of one chip, both good and bad by x2.
Normal: Egg Cannon (50)
Super: Lock-on Laser (100): This attack will take two turns to use.
"Hehehe...NO ONE CAN STOP ME!"

Mega Man X (Light)
Race: Capcom
HP: 80
Ability: Treaty: The Opponent on the Field is removed from Play
Normal: Buster (20)
Super: Double Cyclone (60): Megaman X Can't attack for 1 Turn
"Why must we fight?"

Nidoking (Dark)
Race: Pokemon
HP: 100
Ability: Poison Point: Any toy that attacks Nidorino is poisoned.
Normal: Poison Kick(50): May poison foe.
Super: Earthquake(100): Deals Earth damage. Stand-bys take (20) damage. Nidoqueen must recharge after using.
"Niiiiiidoking!"

Ganondorf BETA (Dark)
Race: Nintendonian
HP: 130
Ability: DARK FORCE: If at anytime this toy is down to 10 HP(or Less), but not K.Oed, deals 100 damage to the enemy but dies afterward.
Normal: Dark Sword (50)
Super: Dark King Beatdown (250): Removes one of your stand-by toys from play and makes Ganondorf unable to act next turn.
"Time to unleash my power..."

Kratos(ToS) (Light)
Race: Thirdy
HP: 80
Ability: Holy Light: When Kratos is K.Oed, the next toy gains 50 HP.
Normal: Demon Fang (45)
Super: Judgement! (140): This attack takes a turn to use. After using it, Kratos will take 2x the damage from Dark attacks.
"You're in my way."

Mr. Dream (Neutral)
Race: Nintendoian
HP: 80
Ability: TKO: Mr. Dream has a 25% chance of knocking opponent into the bench. Causing another to be brought out
Normal: Knock Out Punch (40)
Super: ULTRA COMBOOOOOOOOOOOOOOOOOOOOOO! (Instant KO) (ONLY ONCE!)
Mr. Dream is thrown into the Bench and knocks out the standby.
"Get outta' here wimp!"

Jinx (Neutral)
Race: Nintendoian
HP: 80
Ability: Jinxed: If Opponent uses Super at any point, he/she will be Paralyzed
Normal: Triple Kick (40)
Super: Sliver Bullet (95)
If the opponent is Paralyzed, it will instantly KO him/her.
"I'm too fast for you!"

Soma Cruz (Dark)
Race: Thirdy
HP: 70
Ability: Soul Collect: If Soma KO’s someone, he can take their Ability, Normal or Super
Normal Mach Punch (35)
Super Ronginus’ Spear (80)
Soma turns Light and All Dark Type will suffer an Additional 20 Damage for 10 turns
“Who the heck are you?”

The Master (Light)
Race: Thirdy
HP: 75
Ability: Source of Life: The Master will gain 5 Hp each Turn, until he is hit by a Dark Attack.
Normal: Magical Sword (50)
Super: Magical Light (90)
The Master's Ability ends, and he loses 10 HP
"So, this the way it must be....."

Banjo (Earth)
Race: OC
HP: 70
Ability: Hibernation: If Banjo is frozen, he'll heal (+50) HP and break out of the frozen...state.
Normal: Pack Smack(20): Small chance of doing up to 100 extra damage.
Super: Bear Claws(75): This attack cannot be used against Elec. types, or be used two times in a row.
"Urgh, not another baddy."

Kazooie (Neutral)
Race: OC
HP: 60
Ability: Hatch: If an egg chip is equipped to Kazooie, a different effect will happen, depending on what egg chip it was.
Normal: Egg(20): May hit up to 3 times.
Super: Grenade Egg(100): Kazooie and the target are burnt.
"This is the worst adventure ever."

Mumbo (Electricity)
Race: OC
HP: 65
Ability: Mumbo Jumbo: Dark attacks cannot harm Mumbo Jumbo.
Normal: Shock Wand(50): May paralzye target.
Super: Transform(--): Tranforms target into one of the following:
T-Rex: Attacks do 2x the damage.
Washing Machine: Toy does 50 less damage.

"Mumbo Jumbo...Hrgh!"

TJ Combo (Fire)
Race: Thirdy
HP: 75
Ability: Humiliation: If Combo KOs an Opponent, the Next Opponent cannot attack for 1 Turn
Normal: Shadow Punch (45)
Super: Punching Bag (75)
Combo's Attack goes down by 20 for 3 Turns
"Got some!"

My chips are Here

Last edited by Breadlord Dragoshi; 10-25-2007 at 04:18 PM.
Breadlord Dragoshi is online now  
Old 10-21-2007, 05:38 PM   #4
X-3
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BIG ASS TOY LIST...has been canceled. Sorry.

Last edited by X-3; 10-21-2007 at 06:08 PM.
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Old 10-21-2007, 05:39 PM   #5
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My Toy List:

Sonic-Neutral
HP: 70
Race: Sega
Ability: Extreme Speed: Sonic has a chance of dealing 20 Fire damage to his opponent by moving so fast.
Normal: Homing Strike(40)
Super: Sonic Wind(80)
Sonic cannot use this attack 2 times in a row.
"Let's move out at SONIC SPEED!"

Duo-Light
HP: 110
Race: Capcom
Ability: Purify: Duo will automatically heal any toy of status conditions when Duo is on stand-by.
Normal: Duo Punch(35)
Super: Duo Light Cannon(30): Has a chance of striking up to 4 times.
"This is for the light..."

Solid Snake-Neutral
HP: 100
Race: Thirdy
Ability: Stealth: Snake can completely avoid an attack if equipped with an Earth chip. This ability cannot be used two times in a row.
Normal: Shoot(50)
Super: Assassinate(--)Instant-K.O. Can only be used if opponent in at 1/4 HP and Snake is using Stealth ability.
"It's show time!"

Pinky-Dark
HP: 60
Race: Thirdy
Ability: Ghost Power Up: If another Ghost is on Stand-by, Pinky's next attack does +20 damage.
Normal: Ghost Touch(25)
Super: Ghost Slam(100): Pinky's next atatck does -10 attack.
"..."

Rayman-Neutral
Race: Thirdy
HP: 70
Ability: Helicopter: If a Physical attack is used a against Rayman, the one who used it takes of 1/4 the damage of the attack.
Normal: Punch(45)
Super: Silver Energy Ball(95) Rayman needs to have the Silver Lum chip equipped to use this. He must recharge after use.

Shadow-Dark
Sega
HP: 80
Ability: Chaos Upgrade: If Shadow is equipped with a Dark chip, or affected by a dark effect, his next attack does +10 damage.
Normal: Chaos Spear(45)
Super: Chaos Control!(--): Enemy cannot attack for a turn. Can't be used twice in a row.
"Time for...revenge!"

Dratini-Neutral
HP: 55
Pokémon
Ability: Shed Skin: Dratini has a good chance of healing from a status condition.
Normal: Twister(60)
Super: Dragon Rush(40): If this move finishes off an opponent, Dratini heals itsself for 40 HP, even if it hasn't taken any damage.
"Dratini!"

Haunter-Dark
Pokemon
HP: 65
Ability: Death: When Haunter is K.Oed, there is a chance that he'll bring the toy that K.Oed him down with him.
Normal: Shadow Claw(35)
Super: Hypnosis(--): Puts the enemy to sleep.
"Hauuuuuuuunteeeeer!

Venasaur-Earth
Pokemon
HP: 120
Ability: Earthly Defense: If the Sun chip is in play, Venauar takes 1/2 damage from attacks.
Normal: Mega Drain(50): Half of the damage caused is absorbed by Venasaur.
Super: Solar Beam(110): Takes a turn to charge, unless the Sun chip is in play. Venasaur cannot use this attack two times in a row. Deals Light damage.
"Veeeeeenasaur!"

Black Mage-Dark
Race- Square
Hp- 50
Ability- Lack of Protection- If a Light Type is on the Bench, the Black Mage will use them as a Shield
Normal- Fire 2 (40)
Super- Nuke (110) Blizzard (105) Quake (115)
Black Mage must have a Fire (Nuke) Water (Blizzard) or Earth (Quake) Chip attached
“I hate you all”

Red Mage-Neutral
Square
HP: 60
Ability: Double Spell: If Red Mage is under 30 HP, he can attack with the same attack twice.
Normal: Thunder(40): May Paralyze.
Super: Spell(--): Is one of the following, cannot be used two times in a row:
Fira(70): Burns.
Blizzara(80): Freezees
Thundara(85): Paralyzes
"Let me show you just how powerful my magic is!"

White Mage-Light
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.
"Heal!"


And My Chips:
Silver Ring: Equipped toy do +10 damage for the rest of the battle.
Power Pellet: Makes a toy do 20 extra damage for one turn, but then 30 less the next.
Silver Lum: Strikes a random toy on the field for 20 Light damage. Some toys can be equipped by this chip.
Sun-Heals Light types by 10 each turn. It also has different affects depending on different toys.
Multistrike: Allows equipped toy to use normal attack TWICE: once doing normal damage, and second attack doing 1/2 damage
Earth's Wrath: All toys, except those of the Earth element, have their HPs cut by 1/2
Fire: Target takes (30) fire damage.
Cure: Target is healed for (+30) damage
Thunder: Target takes (50) Elec. damage.
Chaos Emerald (Cyan):May be used to do something with several Sega toys out of battle...If more are collected

My Current Points:655 (at time of edit)

Last edited by Microphone_Kirby; 10-25-2007 at 04:13 PM. Reason: Updating info
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Old 10-21-2007, 05:41 PM   #6
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Boo: Dark Samus, my most powerful toy, enter!

Dark Samus-Dark
Nintendonian
HP: 110
Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them.
Normal: Phazon Missiles(50-120): Does random amount of damage.
Super: Phazon Overblast(130): She must have a Phazon chip of some kind equipped to use the attack, though she will not use ANY of it's bonus effects. This attack CAN be used more then once a battle, but using it the second time will K.O Dark Samus.
"MWAHAHAHAHAH..."

Boo: Phazon, equip!

Phazon: Makes toy do +20 damage for a turn, but then take 10 damage every turn afterwrads.

Boo: Samus, missiles!

Normal: Phazon Missiles(50-120): Does random amount of damage.

Boo: And don't forget your healing!

Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them.
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Old 10-21-2007, 06:10 PM   #7
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Mr Game & Watch-Neutral
HP: 60
Race: Nintendonian
Ability: Trampoline: If G&W has less then 30 HP left, he can choose to avoid one attack. Can only be used once per battle.
Normal: Sausage ( 20x2-4) Can hit more then once.
Super: Hammer (??) The less HP G&W has the more it causes.
"BEEP BEEP"

Pit-Light
HP: 70
Race: Nintendonian
Ability: Counter Of Justice: If Pit is struck by a Dark attack, Pit can automaticly counter the attack for 60 Light damage.
Normal: Slash(60)
Super: Palutena Arrow(120) Has a chance of missing.
"For Palutena!"


Falco-Fire
HP: 60
Race: Nintendonian
Ability: The Bandit: If Falco doesn't go first his attacks go up by 10
Normal: Falcon Illusion(50)
Super: Rocket Launcher (70)
Falco is burned if it does no K.O. oppenent.
"You wanna piece of me?"

Captain Falcon-Fire
HP:80
Race: Nintendonian.
Ability: Bounty: If Falcon K.O.s someone, the user will gain 40 extra points.
Normal: Falcon Punch: (70)
Super: Sacrifical Crash: (--) Instant K.O. Can only be used if Falcon and his oppenent are at less than 1/4 of their HP.
"Show ya moves!"

Ridley-Fire
HP: 100
Race: Nintendonian
Ability: Flight: Earth attacks have no affeact on Ridley.
Normal: Claw: (50)
Super: Firebreath(90): Ridley no longer has his ability.
"Gwaaaaar!"

DeDeDe-Dark
HP:90
Race: Nintendonian
Ability: Fat: DeDeDe will take 30 less damage from attacks every two turns.
Normal: Hammer Smash(55)
Super: Dark Matter (--) Completely random damage. Can only be used once a battle.
"Heheheh."

Grandraya-Electricity
HP: 60
Nintendonian
Ability: Grandraya can transform into a toy that has been K.O.ed in teh current battle.
Normal: Shock Blaster (35)
Super: Phazon Shock(90) Grandraya can not use her ability.
"Go ahead....."

Blue Yoshi-Water
HP: 50
Race: Nintendonian
Ability: Yoshi!: If a Yoshi is on standby and another is on the field, then the oppenents toys turn into eggs for two turns.
Normal: Stomp(15) This attack has a chance of hitting up to eight times in a row.
Super: Aqua Egg: Blue Yoshi cannot use this attack two times in a row.
"Yoshi!"

Zelos-Light
HP:70
Ability: Chosen One: All female toys do 1/2 damage to Zelos
Normal: Demon Fang (60)
Super: Double Demon Fang(90) Zelo's ability is reversed: Now all female toys will do 2x damage to Zelos.
" Hey, what can I say? I'm handsome."

Zelda-Light
Race: Nintendonian
HP: 70
Ability: Wisdom: When Zelda is fighting a Nature Element, reduce the damage she takes by 10.
Normal: Ocarina(30)
Super: Light Beam (100) Zelda must have taken 50 damage or more to use this attack.
"ZELDA? It sounds so....familiar...?

Gannondorf-Dark
Race: Nintendonian
HP: 110
Ability: Power: Gannondorf does 10 damage to the oppenent every time they use their normal attack.
Normal: Earthquake Punch(50)
Super: Black Hole(200) This requires two turns of charging. After using it, however, he may be K.O.ed.
" The Great King Of Evil...beaten by this kid?!"

Link-Light
Race: Nintendonian
HP: 90
Ability: Courage: For every 20 damage Link takes, his attacks go up by 10.
Normal: Bow and Arrow(30)
Super: Slice n' Dice (40-90) The closee Link is to dieing,the higher the odds are of him doing more damage with this attack.
"Hah!"

Dark Link-Dark
Race: Nintendonian
HP:70
Ability: Shadow Energy: If Dark Link is K.O.ed all the toys on the main field take 30 damage.
Normal: Shadow Slash(50)
Super: Shadow Strike(110): Dark Link can only use this attack once per battle.
"Hrgh!"

Mumbo-Electricity
OC
HP:65
Ability: Mumbo Jumbo: Dark attacks cannot harm Mumbo Jumbo
Normal: Shock Wand(50) May paralyze target.
Super: Transform(--) Transforms the target into one of the following:
T-Rex: Attacks do 2x damage.
Washing Machine: Toy does 50 less damage.
" Mumbo Jumbo...Hrgh!"

Gruntilda-Dark
OC
HP: 120
Ability: Trivia: Before Gruntilda can be attacked, a question is given. If they fail to answer the question, they cannot attack. This really doesn't affect COMs
Normal: MAgic Bolt (50)
Super; Deadl Magic Bolt(130): May poison foe. Can only be used once in a battle.
"I'm the most beautiful fighter here!"

Klungo-Earth
Negected
HP: 100
Ability: Klungo's Endurance: After Klungo is K.O.ed, there is a chance Klungo will come back with 1 HP.
Normal: Potion Toss(20): Has a chance to either burn foe or cause 30 extra damage.
Super: Potion Glug(--) Klungo will either heal for 30HP, lose 30 HP, make his next attack do +20 damage or make his next attack do -20 damage.
" Klungo no like."

Shaq- Fire
Neglected
HP: 70
Ability: Shaq Fu: If the oppenent has a chip added to him/her, Shaq will aquire it too.
Normal: Basketball(30)
Super: Triple Spinning Disk(60)
Shaq is K.O.ed, if it K.O.s the oppenent.
" Where is you, Whatever your name is......You want some Shaq Fu?"


Chips:
Palutena: Does 20 damage to all non-light toys.
Inferno Power: Fire attacks do +20 damage, but in the nest turn they do -10.
Mark Of Shigeru: ALL Ninetendoians on the field recover 30 HP.
Mega Blast: The equiped toys Super is used on all toys.
Peekaboo:
Outside of battle: Lets you see up to two toys from a vendor ( Including the BM!) before purchasing. OoB ability can only be used 4 times.
In battle: Prevents chips that reflect attacks in any way from being used.
Legend Key(PKMN): It does something OoB..... something related to a toy probably...
Bob-omb: Equipped toy does +10 damage.
Nuke: All toys reduced to 1hp. The chip then breaks.
Chip Banish: Removes a chip in effect or not yet played played by your opponent, making it unusable for the rest of the battle.
Mushroom: Heals a Nintendonian for 30 HP and reduces the damage they take by 10 for the next two turns.

Total money: 895


That took much longer to copy then I thought....

Last edited by i_am_nobody; 10-27-2007 at 06:23 PM.
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Old 10-21-2007, 06:12 PM   #8
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Dark Samus fires a HOLY CRAP amount of Phazon Missiles at Paper Peach, which do (60+20=80) damage, K.Oing Peach. (+30 extra)

Boo: 3/6
COM: 4/6

The COM puts

Zant-Dark
Nintendonian
HP: 90
Ability: Insane: When a chip is used on Zant, one of two things will happen: He'll either get double the effect of the chip, or he won't use it's effect at all, and instead it'll do minus the effect.
Normal: Dark Blasts(55)
Super: Giganto-Blast(150): This attack can only be used with a chip that is doubled by Zant's effect. Afterwards, his ability will only minus the effects.
"...I'm INSANE! HAHAHAHAHAHHAHAHAH!"

on the field. Zant is equipped with a

Silver Ring: Equipped toy do +10 damage for the rest of the battle.

chip. He doubles the effect!

Zant uses Giganto-Blast, which does (150+20=170) damage, annihlating DS.

Boo: 4/6
COM: 4/6
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Old 10-21-2007, 06:14 PM   #9
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Instead of going back to the last topic, I go to Tom's in this topic.
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Old 10-21-2007, 06:16 PM   #10
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Boo: Here goes nothing!

Koops-Neutral
Nintendonian
HP: 70
Ability: Shield Cover: Some attacks may not hurt Koops at all.
Normal: Dazing Shell(30): Paralyzes foe.
Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this.
"Here goes nothing!"

Boo: Power Shell, now!
Koops: *Throws shell*

Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this.
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Old 10-21-2007, 06:27 PM   #11
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Ian: You enter Tom's, to see...

Toys:
Link: 90
Dark Link: 90
Dark Chao: 120
Chaos 0: 200

Chips:

Pekaboo: 90
Bob-Omb: 100
Nuke: 200
---
Boo: Koops uses Power Shell, which slams into Zant for (90) damage, K.Oing him.

Boo: 4/6
COM: 5/6

The COM sends out...

NOA_ANDY-Dark
HP: 65
Nintendonian
Ability: Lockdown: No chips can be played while Andy is in play.
Normal: Banning Stick(35)
Super: 1 Week Ban(--): Other player cannot attack for a turn. Cannot be used two times in a row.
"A_A"

and then puts

Kamek-Dark
Nintendonian
HP: 70
Ability: Aura: Kamek will heal (+10) HP after using a chip.
Normal: Magic Blast(30)
Super: Doublesize(--): Makes target toy do (+20) damage next turn.
"Gweheehehe!"

on stand-by. NOA_Andy uses the 1 Week Ban.
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Old 10-21-2007, 06:30 PM   #12
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Quote:
Originally Posted by X-3 View Post
Ian: You enter Tom's, to see...

Toys:
Link: 90
Dark Link: 90
Dark Chao: 120
Chaos 0: 200

Chips:

Pekaboo: 90
Bob-Omb: 100
Nuke: 200
---
Boo: Koops uses Power Shell, which slams into Zant for (90) damage, K.Oing him.

Boo: 4/6
COM: 5/6

The COM sends out...

NOA_ANDY-Dark
HP: 65
Nintendonian
Ability: Lockdown: No chips can be played while Andy is in play.
Normal: Banning Stick(35)
Super: 1 Week Ban(--): Other player cannot attack for a turn. Cannot be used two times in a row.
"A_A"

and then puts

Kamek-Dark
Nintendonian
HP: 70
Ability: Aura: Kamek will heal (+10) HP after using a chip.
Normal: Magic Blast(30)
Super: Doublesize(--): Makes target toy do (+20) damage next turn.
"Gweheehehe!"

on stand-by. NOA_Andy uses the 1 Week Ban.
If I swich toys, can my other toy attack?
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Old 10-21-2007, 06:31 PM   #13
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"Well...I guess i'll check out the two shops first. Just to get ready." Dragoshi would then head on over to Jerry's first.
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Old 10-21-2007, 06:43 PM   #14
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(WAIT!!!!)
Quote:
Originally Posted by X-3 View Post
1v1, 2v2: Duel: Quick Battle, where no stand-bys can be used. Win one of these battles, and you go home with a new chip.

(Bolded parts Important!)
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Old 10-21-2007, 06:43 PM   #15
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I will look at the stats of everything except peekaboo.
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Old 10-21-2007, 06:46 PM   #16
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^Heh, my bad.
^^Only the toy on the main field may attack.
---
BSD: You enter Jerry's, to see...

Toys:
Zelda: 90
Ganondorf: 90
Light Chao: 120
Warrior: 200

Chips:

Mega Blast: 90
Bob-Omb: 100
Chaos Emerald: 200
---
Ian:

Link (Light)
Nintendonian
HP: 90
Ability: Courage: For every 20 damage Link takes, his normal attack goes up by 10
Normal: Bow and Arrow (30)
Super: Slice 'n' dice (40-90 damage): The closer Link is to dieing, the higher odds of him doing more damage with this attack.
"Hah!"

Dark Link-Dark
Nintendonian
HP: 70
Ability: Shadow Energy: If Dark Link is K.Oed, all toys on the field take (30) damage.
Normal: Shadow Slash(50)
Super: Shadow Strike(110): Dark Link can only use this move once a battle.
"Hrgh!"

Dark Chao-Dark
Sega
HP: 50
Ability: Protector: If Chaos 0 is on stand-by, DC will take only 1/2 damage from attacks.
Nomal: Dark Swipe(20)
Super: Dark Beam(90): Dark Chao is poisoned.
"Heheheh."

Chaos 0-Light
Sega
HP: 110
Ability: Liquidness: Chaos 0 takes 10 less damage from all attacks.
Normal: Leap (60)
Super: Tentacle Smash (100): May hit twice. Can only be used once a battle.
"..."

Chips:

Bob-Omb: Equipped toy does (+10) damage.

Nuke: All toys on the field are reduced to 1 HP. Breaks after use.
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Old 10-21-2007, 06:49 PM   #17
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Dragoshi just takes the Mega Blast and Chaos Emerald chips, already knowing how useful they'd be in his hands, pays 290 points, leaves, and heads over to Tom's.
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Old 10-21-2007, 06:52 PM   #18
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BSD:

Chaos Emerald(Red): May be used to do something with several Sega toys out of battle...If more are collected.

Toys:
Link: 90
Dark Link: 90
Dark Chao: 120
Cackletta: 200

Chips:
Pekaboo: 90
Bob-Omb: 100
Nuke: 200
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Old 10-21-2007, 06:55 PM   #19
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I will take Link, Dark Link, Bob-omb and Nuke. And go to Jerry's
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Old 10-21-2007, 06:57 PM   #20
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