![]() |
| Welcome to the VGF - Discuss Stuff and Games forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
| |||||||
| Cheat Codes | Arcade-(277 Games) | RPG | Donate | Member Forums | Daily Crossword Puzzle |
![]() |
| | Thread Tools |
| | #1 |
| Senior Member | VGF Toy Battling is very active (C+P ![]() This game is based after a game Sarcasm made a few years back. For ze newcomers: How to play(Does not include race damages): First, I'll ask a video-game question. "Who is the final boss in SMRPG?" P1: Bowser? P2: Smithy! P2 answered correctly, thus he will go first. Now, P1 and P2 must both PM me with which toys they'll start with. P1 uses Ridley(120)! P2 uses Ryu(80)! P2 answered correctly, so he gets to go first. He makes Ryu use his normal attack, Shoryuken, doing 60 damage to Ridley. P1 then makes Ridley uses his normal attack, his claw attack, doing 65 damage. Now, it's P2's turn. He makes Ryu do another Shoryuken attack, defeating Ridley. P1's Toys: 1/3 P2's Toys: 0/3 The objective is to finish off all of the opponent's toys. While only 3 need to be K.Oed, you can have more than three appear in battle. It's P1's turn now. He puts down Kraid(130) on the normal field, and Zero(75) on Stand-by. On Stand-by, Zero cannot be hurt by opponents(Except for maybe certain chips and attacks), and he can shift with Kraid at any time, at the expense of 20 HP to one of them. Normally, if you don't have any toys in Stand-by when your battle toy is defeated, your next toy will take 20 damage. However, P1 didn't get the chance to put a Stand-by yet, since you cannot put Stand-bys on the field on the first turn, and his toy was K.Oed before he could put any Stand-bys on the field. Thus, he does not take the damage. Don't worry if you're confused: this was one of the rules I wasn't truly familiar with when this game was here in '05. P1 makes Kraid use his fireball attack, killing Ryu. P1: 1/3 P2: 1/3 P2 uses Gicamo(120). Since he did not put down a Stand-by before, Gicamo takes 20 damage. He then equips Gicamo with a Overburn Chip, which boosts fire attacks by +30, but makes the user take 1/4 of the damage he causes. Gicamo uses his super, End Slasher, which usually does 100 damage, now 130 with Overburn. Kraid is defeated, and Gicamo takes 30 damage(I'm rounding), leaving him at 70. P1: 2/3 P2: 1/3 Zero shifts into battle, and takes no damage, since he was in Stand-by. P1 decides to use an Evolution Chip, Black Zero. Evo Chips can be used on toys that have a three battle experience(Meaning, they were used well in three battles). After another three battle experience with the Evo chip, you can FUSE your toy and the chip together PERMANENTLY. Zero is now Black Zero(120). He uses his normal attack, Death Slash, on Gicamo, doing 80 damage, enough to defeat Gicamo. However, Gicamo's ability, Murderous Desires, is activated, and it takes Black Zero down with him. P1: 3/3 P2: 2/3 P2 wins. That's about it to explain. Not every battle has to be 3v3. Here's a taste of some other battles available. 1v1, 2v2: Duel: Quick Battle, where no stand-bys can be used. Win one of these battles, and you go home with a new chip. 3v3, 4v4: Battle: Basic Battle, with basic rules. 5v5, 6v6 and above: Rumble: This is an all-out battle, that'll last for quite a while. Win one of these battles, and you go home with a new toy. ---- Every toy has an element: Neutral Fire Water Earth Electricity Light Dark Water>Fire>Earth>Elec>Water Light>Dark>Light If your toy's element is superior to another's, then your attack will do +10 damage. Every toy also has a race. Nintendonian Thirdy Neglected Pokemon --- Capcom Sega Square --- Other Consoles (OC) Neglected>Pokemon>Neglected Nintendonian>Thirdy>Nintendonian Capcom>Sega>Square>Capcom OC does no extra damage to other races, and none of the other races do any extra damage to it. If your toy's race is superior to another toy race(That sounds wrong), then it does 10 extra damage. These damage "boosts" stack with each other. There are also status conditions to be inflicted: Burn: Does 10 damage a DAY. Incentive to post faster. Poison: Does 10 damage a turn. Then 20, then 30, and so on. Sleep: Toy cannot attack, but attacks do 1/2 damage to it. Toy will wake up on it's own. Freeze: Toy cannot attack, and fire attacks will do 2x the damage, but water attacks will be absorbed. Toy will break free on it's own. Paralysis: Toy may not get to attack. However, any electrical damage it does will be doubled. --- Now, probably the most important part: ze toy boxes. Mario Box: Mario Luigi Peach Bowser Wario Yoshi Zelda Box: Adult Link Young Link Zelda Ganondorf Midna Vaati DK Box: Donkey Kong Diddy Kong Cranky Kong K. Rool Dixie Kong Kremling Other Nintendo Characters Box: Mr. Game and Watch Pit Star Fox series F-Zero series Metroid Series Kirby series Neglected Box: Fred the Spanyard Bill the Extra Guy Dr. Donez Citrus Man Captain Churro Prof. Executrain Pokemon Box: You choose six Pokemon at random: I'll give them the attacks and stuff. No legendaries or evos can be chosen. Third Party Box: Sonic character MegaMan character Metal Gear character Pac-Man character Rayman character Plus one series of your choice. When I say "series", I mean you'll get one random character from that series. So, if you choose the Third Party Box, you'll get a charater from Sonic, one from MegaMan, one from Metal Gear, one from Pac-Man, one from Rayman and one from a series of your choice. Remember, you can buy more toys than the ones from the boxes. You can win some from battles, or you can buy some from the Tom and Jerry stores, or Tazy's Black Market. At Tom and Jerry's, you can view the toys and chips. However, at the Black Market, you have to buy the toys before you can see how good they are. The Black Market has rarer toys, however. --- Active Players: BSD, SK, Boo, MK, Ian --- Current Story Chapter: Chapter One: Genesis Yoshi and the Begining of Adventure: CLEAR Chapter Two: Twin Toy Armies: CLEAR Chapter Three: Three Thirdy Knights: BEGINING Chapter Four: ??? Chapter Five: ??? ---- LAST TIME, ON DRAGON BA-I MEAN, VGF TOY BATTLING! Everyone was in the middle of battling. And I mean EVERYONE. I was forced to post, and every post needed to be edited! --- Uh, yeah. Mods/SMods/Admins, can someone lock the other thread, which has reached 25 pages? --- Oh, and post lists of your toys, guys. Like last time. Easy for me to go back, and stuff.Last edited by X-3; 10-23-2007 at 07:15 PM. |
| |
| | #2 |
| Junior Member Join Date: Oct 2007 Gender: Posts: 218 Thanks: 0 Thanked 5 Times in 1 Post | Arthur: You got the Third Party Box! Knuckles (Earth) Race: Sega HP: 80 Ability: Vengence: if Knuckles is your last toy, he will do 30 additonal damage. Equipping him with a chip will negate this ability. Normal: Punch (60) Super: Giant...Rock!? (120): The next attack that hits Knuckles will reduce him to 1 HP. "Heyah!" Bass-Dark Capcom HP: 70 Ability: Weapon Get: Steals an opponent's super move after Bass K.Oes it. Normal: Rapid-Fire Blast(25x1-4) Super: Stolen Weapon(??): Extra-effect depends on move stolen. "I am the ultimate robot!" Solid Snake-Neutral HP: 100 Race: Thirdy Ability: Stealth: Snake can completely avoid an attack if equipped with an Earth chip. This ability cannot be used two times in a row. Normal: Shoot(50) Super: Assassinate(--)Instant-K.O. Can only be used if opponent in at 1/4 HP and Snake is using Stealth ability. "It's show time!" Pac-Man-Neutral HP: 40 Race: Thirdy Ability: WAKKA-WAKKA: Any opponents that are ghosts(ex:Ghastly)take 30 more damage from Pac-Man's attacks. Normal: Bite(40) Super: Gobble(60) Pac-Man heals half of the damage he deals from this attack. "WAKKA-WAKKA WAKKA-WAKKA" Captain Razorbeard-Dark Thirdy HP: 80 Ability: Chip Swallow: Razorbeard activate sthis when he goes on stand-by. He will randomly eat one of your opponent's chips, making it unusable until another battle. Normal: Razor Smash(45) Super: Grolgoth(140): Razorbeard will take 10 more damage from all attacks. This attack can only be used once a battle. "I've got you now!" Dig Dug-Earth Thirdy HP: 60 Ability: Earth Protection: Earth attacks will not affect Dig Dug. Normal: Dig(60) Super: Digging STRIKE!(90): Dig Dug loses his ability. "..." Dark Samus-Dark Nintendonian HP: 110 Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them. Normal: Phazon Missiles(50-120): Does random amount of damage. Super: Phazon Overblast(130): She must have a Phazon chip of some kind equipped to use the attack, though she will not use ANY of it's bonus effects. This attack CAN be used more then once a battle, but using it the second time will K.O Dark Samus. "MWAHAHAHAHAH..." Koops-Neutral Nintendonian HP: 70 Ability: Shield Cover: Some attacks may not hurt Koops at all. Normal: Dazing Shell(30): Paralyzes foe. Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this. "Here goes nothing!" Warrior-Neutral Square HP: 65 Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP. Normal: Slash(50) Super: Focus(--): Warrior takes damage and adds it to Normal. "I've gotta start somewhere..." Gruntilda-Dark OC HP: 120 Ability: Trivia: Before Gruntilda can be attacked, a question is given. If they fail to answer the question, they cannot attack. COMs really can't be affected by this. Normal: Magic Bolt(50) Super: Deadly Magic Bolt(130): May poison foe. Can only be used once a battle. "I'm the most beautiful fighter here!" Luigi-Fire Nintendonian HP: 60 Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage) Normal: Jump (60) Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row. "It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!" Marina Liteyears- Light Race-Thirdy Hp- 60 Ability- Shake Shake- After being attack the First time, the Normal attack is Doubled Normal- Slam (40) Super- Throw Back (--) When the Super is Activated, Any Attack thrown at Marina is reversed with Double the Damage “I am Marina! The Ultra-Intergalactic Cybot G!” Mr. Dream- Neutral Race- Nintendonian Hp- 80 Ability- TKO- Mr. Dream has a 25% chance of knocking opponent into the bench. Causing another to be brought out Normal- Knock Out Punch (40) Super- ULTRA COMBOOOOOOOOOOOOOOOOOOOOOO! (Instant KO) (ONLY ONCE!) Mr. Dream is thrown into the Bench and knock out the stand-by. "Get outta' here wimp!" Doom Marine- Fire Race- Thirdy Hp- 100 Ability- Berserker- In Between Turns the Opponent and Doom Marine will lose 5 Hp Normal- Shotgun (40) Super- BFG 9000 (100) (ONLY 3 TIMES) All Those on the field get 40 Damage "This sucks" Barry Burton- Neutral Race- Capcom Hp- 70 Ability- In the Nick of Time- If Barry is on Stand-By, he will automatically switch with the Toy on the field when he/she is under 20 Hp. Normal- Zombie Busting Punch (45) Super- Shotgun (60) (ONLY ONCE) Opponent is Burned. "It’s a lockpick. You’d make better use of it. Chips: Guard(Earth): Shields user from 1/2 of the damage from the opponent's attack. Ring: User gains 20 more HP. Silver Lum: Strikes a random toy on the field for 20 Light damage. Some toys can be equipped by this chip. Phazon: Makes toy do +20 damage for a turn, but then take 10 damage every turn afterwrads. Brutality: Target gains (+30) for their normal attack. BOO GOT POLICE BADGE! 100 Starting You win! Total HP Walloped: 140+120+120+25=405 EXTRA HP Walloped: 70+30+5x2=210 Chip Value used: 0 Win: 20 Total: 635 points Boo wins! Total HP Walloped: 90+90+140= 320 EXTRA HP Walloped: 20+30+40x2=180 Chip Value used: 0 Win: 20 Versus Mode: 40 Total: 560 points YOU WIN! Total HP Walloped: 90+80+130+120+60+60+60+140=740 EXTRA HP Walloped: 20+30+40+20+30x2=280 Chip Value used: 10=1 chip Win: 20 6v6: 60 Total: 1110 points and... Koops-Neutral Nintendonian HP: 70 Ability: Shield Cover: Some attacks may not hurt Koops at all. Normal: Dazing Shell(30): Paralyzes foe. Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this. "Here goes nothing!" You win! Total HP Walloped: 100+60+60+50+80+90+90=530 EXTRA HP Walloped: 30+30+35x2=190 Chip Value used: 0 Win: 20 6v6: 60 Total: 800 and... Warrior-Neutral Square HP: 65 Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP. Normal: Slash(50) Super: Focus(--): Warrior takes damage and adds it to Normal. "I've gotta start somewhere..." Boo: 5/6 PO: 6/6 PO: Well done, citizen. Total HP Walloped: 60+120+60+70+65+130+65=570 EXTRA HP Walloped: 45+20+20x2=170 Chip Value used: 40=4 chips Win: 20 6v6: 60 Total: 860 and... Luigi-Fire Nintendonian HP: 60 Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage) Normal: Jump (60) Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row. "It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!" BOO GOT POLICE BADGE! BOO ALSO GOT... Brutality: Target gains (+30) for their normal attack. BOO GET..... Doom Marine- Fire Race- Thirdy Hp- 100 Ability- Berserker- In Between Turns the Opponent and Doom Marine will lose 5 Hp Normal- Shotgun (40) Super- BFG 9000 (100) (ONLY 3 TIMES) All Those on the field get 40 Damage "This sucks" Dark Samus: 200 Gruntilda: 160 Marina Liteyears: 160 Mr. Dream: 200 Shell Game: 200 + 50 + 50 Barry Burton: 160 Overall: 100 + 560 + 635 - 200 + 1110 + 800 - 160 + 860 - 160 – 200 – 200 – 100 – 160 = 2,885 ((Can I be listed as a "Active Player"?)) Last edited by Boo_Radley; 10-26-2007 at 05:55 PM. |
| |
| | #3 |
| Member | My Toys: Mario (Fire) Race: Nintendonian HP: 70 Ability: Full Fire: When Mario uses his special, and is equiped with a fire chip, each toy on the opponent's side is burnt. Normal: Jump (50) Super: Fireball (80): Mario may be burnt after using the attack. "Its-a me, Mario!" Luigi (Fire) Race: Nintendonian HP: 60 Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage) Normal: Jump (60) Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row. "It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!" Peach (Light) Race: Nintendonian HP: 55 Ability: Love: If Peach is K.Oed, the next toy that is used will be healed for 50 damage. Normal: Sports Gear (10, 30, 50 or 70) Super: Love Shot (--): If this move is used on a Dark toy with more than 100 HP, that toy is K.Oed. Peach will be reduced to 1 HP. "Sweet!" Bowser MkII (Dark) Race: Nintendonian HP: 120 Ability: Shell Shield MkII: Attacks from every element do 10 less damage to Bowser. Normal: Slash (65) Super: Firebreath (90, 65, 40, 25): When you first use the attack, it does 90 damage. If you use it again, only 65. Again, 40. Using it again will do only 25 damage. This effect is reset after a battle ends. "Graaaaaaaw!" Wario (Dark) Nintendonian HP: 100 Ability: Sneak: When Wario is on stand-by, the first chip used by an opponent will be stolen. The chip will be returned when the battle ends. Normal: Wario Dash (50): This attack has a small chance of hitting twice. Super: Wario BASH (--): The opponent and Wario's HPs are reduced to 1. "Heheheheeheh!" Yoshi (Earth) Race: Nintendonian HP: 50 Ability: Yoshi!: If a Yoshi is on stand-by, and another is on the field, then the opponent's toys turn to eggs for two turns. Normal: Stomp (10): This attack has a chance of hitting up to ten times. Super: Swallow (--): The opponent misses their turn. No damage is dealt. "Yoshi!" Luigi 64 (Neutral) Race: Nintendonian HP: 60 Ability: Out-dated Graphics: All toys without a "64" in their name will take 10 damage each turn. Normal: Sports Games Barrage (10-60): Attack depends on dice roll. Super: Dice Smash (100): Can only use move after using L64's normal attack once. Can only be used once a battle. "L64 is real" Kadabra (Light) Race: Pokemon HP: 60 Ability: Meditation: Kadabra cannot be One hit K.Oed. If he is hit by an attack that would normally K.O him in one hit, he will be left with 1 HP. Normal: Confusion (50) Super: Psychic (80): If a chip is attached to Kadabra, this attack will do no damage to all. "Kadaaaaaaaaaabra!" Zelos (Light) Race: Thirdy HP: 70 Ability: Chosen One: All female toys do 1/2 damage to Zelos. Normal: Demon Fang (60) Super: Double Demon Fang (90): Zelo's ability is reversed: Now females will do 2x the damage to Zelos. "Hey, what can I say? I'm handsome." GravityMan (Earth) HP: 110 Race: Capcom Ability: Shift: GravityMan can be switched into or out of standby without a toy taking damage. Normal: Gravity Well (55) Super: Gravity Alter (100): All standbys take 20 damage. If there isn't a stand-by on the bench, Gravity Man takes 10 damage. "I'll send you into space..." Chaos 2 (Light) Race: Sega HP: 130 Ability: Chao Scatter: Every two turns, Chaos 0 will not take damage. Normal: Ball Smack(65) Super: Tentacle Crush(120): Can be charged for (+40) damage. "..." Rundas (Water) Race: Nintendonian HP: 90 Ability: Ice Barrier: For two turns, every attack does 20 less damage. Normal: Ice Shot (50): May freeze target. Super: Ice Lance (150): Will make Rundas unable to do anything for two turns. "Justice and all of that stuff will prevail...right?" Conker (Dark) Race: Neglected HP: 60 Ability: Money: Conker does not attack for one turn but Normal goes up by 20 next turn Normal: Uzi (35) Super: B-Pad (--) Amount of Damage depends on the Race in the bench Nintendoian: Power Suit appears and Slams into opponent for 80 Damage Neglected: Pulls out a Dagger and throws it at opponent for 75 Thirdy: A Giant Barrel comes out of the Sky and Heals Conker for 50 Pokémon: Does Pokémon Move Equal to his Hp None: Pulls out Bazooka and Hits Opponent for 100 Damage, But Conker is KO'd after that "Looks like its gonna be one of those days..." White Mage (Light) Race: Square HP: 50 Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP. Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first. Super: Holy1 (30): White Mage cannot use this attack two times in a row. "Heal!" Nokonoko (Neutral) Race: Nintendoian HP: 50 Ability: Faze In, Faze Out: All Attacks have a 50% chance of missing Normal: Shell Shock (55) Super: Charge (--) If Nokonoko takes damage after using this Super it will be added to his Normal attack "ONE MORE TIME!" General Onox (Dark) Race: Nintendonian HP: 90 Ability: Dark Dragon: All opponent on the Field are Burned, and for 10 turns, any new toys brought onto the field will be Burned Normal: Mace Crusher (50) Super: Ground Stomp (80): Electric Types take 20 Extra Damage "Down, Temple of Seasons!!! Spring, summer, fall, winter... Fall into chaos!" Eggman (Neutral) Race: Sega HP: 95 Ability: Genius: Eggman will amplify the effects of one chip, both good and bad by x2. Normal: Egg Cannon (50) Super: Lock-on Laser (100): This attack will take two turns to use. "Hehehe...NO ONE CAN STOP ME!" Mega Man X (Light) Race: Capcom HP: 80 Ability: Treaty: The Opponent on the Field is removed from Play Normal: Buster (20) Super: Double Cyclone (60): Megaman X Can't attack for 1 Turn "Why must we fight?" Nidoking (Dark) Race: Pokemon HP: 100 Ability: Poison Point: Any toy that attacks Nidorino is poisoned. Normal: Poison Kick(50): May poison foe. Super: Earthquake(100): Deals Earth damage. Stand-bys take (20) damage. Nidoqueen must recharge after using. "Niiiiiidoking!" Ganondorf BETA (Dark) Race: Nintendonian HP: 130 Ability: DARK FORCE: If at anytime this toy is down to 10 HP(or Less), but not K.Oed, deals 100 damage to the enemy but dies afterward. Normal: Dark Sword (50) Super: Dark King Beatdown (250): Removes one of your stand-by toys from play and makes Ganondorf unable to act next turn. "Time to unleash my power..." Kratos(ToS) (Light) Race: Thirdy HP: 80 Ability: Holy Light: When Kratos is K.Oed, the next toy gains 50 HP. Normal: Demon Fang (45) Super: Judgement! (140): This attack takes a turn to use. After using it, Kratos will take 2x the damage from Dark attacks. "You're in my way." Mr. Dream (Neutral) Race: Nintendoian HP: 80 Ability: TKO: Mr. Dream has a 25% chance of knocking opponent into the bench. Causing another to be brought out Normal: Knock Out Punch (40) Super: ULTRA COMBOOOOOOOOOOOOOOOOOOOOOO! (Instant KO) (ONLY ONCE!) Mr. Dream is thrown into the Bench and knocks out the standby. "Get outta' here wimp!" Jinx (Neutral) Race: Nintendoian HP: 80 Ability: Jinxed: If Opponent uses Super at any point, he/she will be Paralyzed Normal: Triple Kick (40) Super: Sliver Bullet (95) If the opponent is Paralyzed, it will instantly KO him/her. "I'm too fast for you!" Soma Cruz (Dark) Race: Thirdy HP: 70 Ability: Soul Collect: If Soma KO’s someone, he can take their Ability, Normal or Super Normal Mach Punch (35) Super Ronginus’ Spear (80) Soma turns Light and All Dark Type will suffer an Additional 20 Damage for 10 turns “Who the heck are you?” The Master (Light) Race: Thirdy HP: 75 Ability: Source of Life: The Master will gain 5 Hp each Turn, until he is hit by a Dark Attack. Normal: Magical Sword (50) Super: Magical Light (90) The Master's Ability ends, and he loses 10 HP "So, this the way it must be....." Banjo (Earth) Race: OC HP: 70 Ability: Hibernation: If Banjo is frozen, he'll heal (+50) HP and break out of the frozen...state. Normal: Pack Smack(20): Small chance of doing up to 100 extra damage. Super: Bear Claws(75): This attack cannot be used against Elec. types, or be used two times in a row. "Urgh, not another baddy." Kazooie (Neutral) Race: OC HP: 60 Ability: Hatch: If an egg chip is equipped to Kazooie, a different effect will happen, depending on what egg chip it was. Normal: Egg(20): May hit up to 3 times. Super: Grenade Egg(100): Kazooie and the target are burnt. "This is the worst adventure ever." Mumbo (Electricity) Race: OC HP: 65 Ability: Mumbo Jumbo: Dark attacks cannot harm Mumbo Jumbo. Normal: Shock Wand(50): May paralzye target. Super: Transform(--): Tranforms target into one of the following: T-Rex: Attacks do 2x the damage. Washing Machine: Toy does 50 less damage. "Mumbo Jumbo...Hrgh!" TJ Combo (Fire) Race: Thirdy HP: 75 Ability: Humiliation: If Combo KOs an Opponent, the Next Opponent cannot attack for 1 Turn Normal: Shadow Punch (45) Super: Punching Bag (75) Combo's Attack goes down by 20 for 3 Turns "Got some!" My chips are Here Last edited by Breadlord Dragoshi; 10-25-2007 at 04:18 PM. |
| |
| | #4 |
| Senior Member | BIG ASS TOY LIST...has been canceled. Sorry. Last edited by X-3; 10-21-2007 at 06:08 PM. |
| |
| | #5 |
| Senior Member | My Toy List: Sonic-Neutral HP: 70 Race: Sega Ability: Extreme Speed: Sonic has a chance of dealing 20 Fire damage to his opponent by moving so fast. Normal: Homing Strike(40) Super: Sonic Wind(80) Sonic cannot use this attack 2 times in a row. "Let's move out at SONIC SPEED!" Duo-Light HP: 110 Race: Capcom Ability: Purify: Duo will automatically heal any toy of status conditions when Duo is on stand-by. Normal: Duo Punch(35) Super: Duo Light Cannon(30): Has a chance of striking up to 4 times. "This is for the light..." Solid Snake-Neutral HP: 100 Race: Thirdy Ability: Stealth: Snake can completely avoid an attack if equipped with an Earth chip. This ability cannot be used two times in a row. Normal: Shoot(50) Super: Assassinate(--)Instant-K.O. Can only be used if opponent in at 1/4 HP and Snake is using Stealth ability. "It's show time!" Pinky-Dark HP: 60 Race: Thirdy Ability: Ghost Power Up: If another Ghost is on Stand-by, Pinky's next attack does +20 damage. Normal: Ghost Touch(25) Super: Ghost Slam(100): Pinky's next atatck does -10 attack. "..." Rayman-Neutral Race: Thirdy HP: 70 Ability: Helicopter: If a Physical attack is used a against Rayman, the one who used it takes of 1/4 the damage of the attack. Normal: Punch(45) Super: Silver Energy Ball(95) Rayman needs to have the Silver Lum chip equipped to use this. He must recharge after use. Shadow-Dark Sega HP: 80 Ability: Chaos Upgrade: If Shadow is equipped with a Dark chip, or affected by a dark effect, his next attack does +10 damage. Normal: Chaos Spear(45) Super: Chaos Control!(--): Enemy cannot attack for a turn. Can't be used twice in a row. "Time for...revenge!" Dratini-Neutral HP: 55 Pokémon Ability: Shed Skin: Dratini has a good chance of healing from a status condition. Normal: Twister(60) Super: Dragon Rush(40): If this move finishes off an opponent, Dratini heals itsself for 40 HP, even if it hasn't taken any damage. "Dratini!" Haunter-Dark Pokemon HP: 65 Ability: Death: When Haunter is K.Oed, there is a chance that he'll bring the toy that K.Oed him down with him. Normal: Shadow Claw(35) Super: Hypnosis(--): Puts the enemy to sleep. "Hauuuuuuuunteeeeer! Venasaur-Earth Pokemon HP: 120 Ability: Earthly Defense: If the Sun chip is in play, Venauar takes 1/2 damage from attacks. Normal: Mega Drain(50): Half of the damage caused is absorbed by Venasaur. Super: Solar Beam(110): Takes a turn to charge, unless the Sun chip is in play. Venasaur cannot use this attack two times in a row. Deals Light damage. "Veeeeeenasaur!" Black Mage-Dark Race- Square Hp- 50 Ability- Lack of Protection- If a Light Type is on the Bench, the Black Mage will use them as a Shield Normal- Fire 2 (40) Super- Nuke (110) Blizzard (105) Quake (115) Black Mage must have a Fire (Nuke) Water (Blizzard) or Earth (Quake) Chip attached “I hate you all” Red Mage-Neutral Square HP: 60 Ability: Double Spell: If Red Mage is under 30 HP, he can attack with the same attack twice. Normal: Thunder(40): May Paralyze. Super: Spell(--): Is one of the following, cannot be used two times in a row: Fira(70): Burns. Blizzara(80): Freezees Thundara(85): Paralyzes "Let me show you just how powerful my magic is!" White Mage-Light Race: Square HP: 50 Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP. Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first. Super: Holy1 (30): White Mage cannot use this attack two times in a row. "Heal!" And My Chips: Silver Ring: Equipped toy do +10 damage for the rest of the battle. Power Pellet: Makes a toy do 20 extra damage for one turn, but then 30 less the next. Silver Lum: Strikes a random toy on the field for 20 Light damage. Some toys can be equipped by this chip. Sun-Heals Light types by 10 each turn. It also has different affects depending on different toys. Multistrike: Allows equipped toy to use normal attack TWICE: once doing normal damage, and second attack doing 1/2 damage Earth's Wrath: All toys, except those of the Earth element, have their HPs cut by 1/2 Fire: Target takes (30) fire damage. Cure: Target is healed for (+30) damage Thunder: Target takes (50) Elec. damage. Chaos Emerald (Cyan):May be used to do something with several Sega toys out of battle...If more are collected My Current Points:655 (at time of edit) Last edited by Microphone_Kirby; 10-25-2007 at 04:13 PM. Reason: Updating info |
| |
| | #6 |
| Junior Member Join Date: Oct 2007 Gender: Posts: 218 Thanks: 0 Thanked 5 Times in 1 Post | Boo: Dark Samus, my most powerful toy, enter! Dark Samus-Dark Nintendonian HP: 110 Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them. Normal: Phazon Missiles(50-120): Does random amount of damage. Super: Phazon Overblast(130): She must have a Phazon chip of some kind equipped to use the attack, though she will not use ANY of it's bonus effects. This attack CAN be used more then once a battle, but using it the second time will K.O Dark Samus. "MWAHAHAHAHAH..." Boo: Phazon, equip! Phazon: Makes toy do +20 damage for a turn, but then take 10 damage every turn afterwrads. Boo: Samus, missiles! Normal: Phazon Missiles(50-120): Does random amount of damage. Boo: And don't forget your healing! Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them. |
| |
| | #7 |
| Senior Member | Mr Game & Watch-Neutral HP: 60 Race: Nintendonian Ability: Trampoline: If G&W has less then 30 HP left, he can choose to avoid one attack. Can only be used once per battle. Normal: Sausage ( 20x2-4) Can hit more then once. Super: Hammer (??) The less HP G&W has the more it causes. "BEEP BEEP" Pit-Light HP: 70 Race: Nintendonian Ability: Counter Of Justice: If Pit is struck by a Dark attack, Pit can automaticly counter the attack for 60 Light damage. Normal: Slash(60) Super: Palutena Arrow(120) Has a chance of missing. "For Palutena!" Falco-Fire HP: 60 Race: Nintendonian Ability: The Bandit: If Falco doesn't go first his attacks go up by 10 Normal: Falcon Illusion(50) Super: Rocket Launcher (70) Falco is burned if it does no K.O. oppenent. "You wanna piece of me?" Captain Falcon-Fire HP:80 Race: Nintendonian. Ability: Bounty: If Falcon K.O.s someone, the user will gain 40 extra points. Normal: Falcon Punch: (70) Super: Sacrifical Crash: (--) Instant K.O. Can only be used if Falcon and his oppenent are at less than 1/4 of their HP. "Show ya moves!" Ridley-Fire HP: 100 Race: Nintendonian Ability: Flight: Earth attacks have no affeact on Ridley. Normal: Claw: (50) Super: Firebreath(90): Ridley no longer has his ability. "Gwaaaaar!" DeDeDe-Dark HP:90 Race: Nintendonian Ability: Fat: DeDeDe will take 30 less damage from attacks every two turns. Normal: Hammer Smash(55) Super: Dark Matter (--) Completely random damage. Can only be used once a battle. "Heheheh." Grandraya-Electricity HP: 60 Nintendonian Ability: Grandraya can transform into a toy that has been K.O.ed in teh current battle. Normal: Shock Blaster (35) Super: Phazon Shock(90) Grandraya can not use her ability. "Go ahead....." Blue Yoshi-Water HP: 50 Race: Nintendonian Ability: Yoshi!: If a Yoshi is on standby and another is on the field, then the oppenents toys turn into eggs for two turns. Normal: Stomp(15) This attack has a chance of hitting up to eight times in a row. Super: Aqua Egg: Blue Yoshi cannot use this attack two times in a row. "Yoshi!" Zelos-Light HP:70 Ability: Chosen One: All female toys do 1/2 damage to Zelos Normal: Demon Fang (60) Super: Double Demon Fang(90) Zelo's ability is reversed: Now all female toys will do 2x damage to Zelos. " Hey, what can I say? I'm handsome." Zelda-Light Race: Nintendonian HP: 70 Ability: Wisdom: When Zelda is fighting a Nature Element, reduce the damage she takes by 10. Normal: Ocarina(30) Super: Light Beam (100) Zelda must have taken 50 damage or more to use this attack. "ZELDA? It sounds so....familiar...? Gannondorf-Dark Race: Nintendonian HP: 110 Ability: Power: Gannondorf does 10 damage to the oppenent every time they use their normal attack. Normal: Earthquake Punch(50) Super: Black Hole(200) This requires two turns of charging. After using it, however, he may be K.O.ed. " The Great King Of Evil...beaten by this kid?!" Link-Light Race: Nintendonian HP: 90 Ability: Courage: For every 20 damage Link takes, his attacks go up by 10. Normal: Bow and Arrow(30) Super: Slice n' Dice (40-90) The closee Link is to dieing,the higher the odds are of him doing more damage with this attack. "Hah!" Dark Link-Dark Race: Nintendonian HP:70 Ability: Shadow Energy: If Dark Link is K.O.ed all the toys on the main field take 30 damage. Normal: Shadow Slash(50) Super: Shadow Strike(110): Dark Link can only use this attack once per battle. "Hrgh!" Mumbo-Electricity OC HP:65 Ability: Mumbo Jumbo: Dark attacks cannot harm Mumbo Jumbo Normal: Shock Wand(50) May paralyze target. Super: Transform(--) Transforms the target into one of the following: T-Rex: Attacks do 2x damage. Washing Machine: Toy does 50 less damage. " Mumbo Jumbo...Hrgh!" Gruntilda-Dark OC HP: 120 Ability: Trivia: Before Gruntilda can be attacked, a question is given. If they fail to answer the question, they cannot attack. This really doesn't affect COMs Normal: MAgic Bolt (50) Super; Deadl Magic Bolt(130): May poison foe. Can only be used once in a battle. "I'm the most beautiful fighter here!" Klungo-Earth Negected HP: 100 Ability: Klungo's Endurance: After Klungo is K.O.ed, there is a chance Klungo will come back with 1 HP. Normal: Potion Toss(20): Has a chance to either burn foe or cause 30 extra damage. Super: Potion Glug(--) Klungo will either heal for 30HP, lose 30 HP, make his next attack do +20 damage or make his next attack do -20 damage. " Klungo no like." Shaq- Fire Neglected HP: 70 Ability: Shaq Fu: If the oppenent has a chip added to him/her, Shaq will aquire it too. Normal: Basketball(30) Super: Triple Spinning Disk(60) Shaq is K.O.ed, if it K.O.s the oppenent. " Where is you, Whatever your name is......You want some Shaq Fu?" Chips: Palutena: Does 20 damage to all non-light toys. Inferno Power: Fire attacks do +20 damage, but in the nest turn they do -10. Mark Of Shigeru: ALL Ninetendoians on the field recover 30 HP. Mega Blast: The equiped toys Super is used on all toys. Peekaboo: Outside of battle: Lets you see up to two toys from a vendor ( Including the BM!) before purchasing. OoB ability can only be used 4 times. In battle: Prevents chips that reflect attacks in any way from being used. Legend Key(PKMN): It does something OoB..... something related to a toy probably... Bob-omb: Equipped toy does +10 damage. Nuke: All toys reduced to 1hp. The chip then breaks. Chip Banish: Removes a chip in effect or not yet played played by your opponent, making it unusable for the rest of the battle. Mushroom: Heals a Nintendonian for 30 HP and reduces the damage they take by 10 for the next two turns. Total money: 895 That took much longer to copy then I thought.... Last edited by i_am_nobody; 10-27-2007 at 06:23 PM. |
| |
| | #8 |
| Senior Member | Dark Samus fires a HOLY CRAP amount of Phazon Missiles at Paper Peach, which do (60+20=80) damage, K.Oing Peach. (+30 extra) Boo: 3/6 COM: 4/6 The COM puts Zant-Dark Nintendonian HP: 90 Ability: Insane: When a chip is used on Zant, one of two things will happen: He'll either get double the effect of the chip, or he won't use it's effect at all, and instead it'll do minus the effect. Normal: Dark Blasts(55) Super: Giganto-Blast(150): This attack can only be used with a chip that is doubled by Zant's effect. Afterwards, his ability will only minus the effects. "...I'm INSANE! HAHAHAHAHAHHAHAHAH!" on the field. Zant is equipped with a Silver Ring: Equipped toy do +10 damage for the rest of the battle. chip. He doubles the effect! Zant uses Giganto-Blast, which does (150+20=170) damage, annihlating DS. Boo: 4/6 COM: 4/6 |
| |
| | #9 |
| Senior Member | Instead of going back to the last topic, I go to Tom's in this topic. |
| |
| | #10 |
| Junior Member Join Date: Oct 2007 Gender: Posts: 218 Thanks: 0 Thanked 5 Times in 1 Post | Boo: Here goes nothing! Koops-Neutral Nintendonian HP: 70 Ability: Shield Cover: Some attacks may not hurt Koops at all. Normal: Dazing Shell(30): Paralyzes foe. Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this. "Here goes nothing!" Boo: Power Shell, now! Koops: *Throws shell* Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this. |
| |
| | #11 |
| Senior Member | Ian: You enter Tom's, to see... Toys: Link: 90 Dark Link: 90 Dark Chao: 120 Chaos 0: 200 Chips: Pekaboo: 90 Bob-Omb: 100 Nuke: 200 --- Boo: Koops uses Power Shell, which slams into Zant for (90) damage, K.Oing him. Boo: 4/6 COM: 5/6 The COM sends out... NOA_ANDY-Dark HP: 65 Nintendonian Ability: Lockdown: No chips can be played while Andy is in play. Normal: Banning Stick(35) Super: 1 Week Ban(--): Other player cannot attack for a turn. Cannot be used two times in a row. "A_A" and then puts Kamek-Dark Nintendonian HP: 70 Ability: Aura: Kamek will heal (+10) HP after using a chip. Normal: Magic Blast(30) Super: Doublesize(--): Makes target toy do (+20) damage next turn. "Gweheehehe!" on stand-by. NOA_Andy uses the 1 Week Ban. |
| |
| | #12 | |
| Junior Member Join Date: Oct 2007 Gender: Posts: 218 Thanks: 0 Thanked 5 Times in 1 Post | Quote:
| |
| |
| | #13 |
| Member | "Well...I guess i'll check out the two shops first. Just to get ready." Dragoshi would then head on over to Jerry's first. |
| |
| | #14 |
| Senior Member | |
| |
| | #16 |
| Senior Member | ^Heh, my bad. ^^Only the toy on the main field may attack. --- BSD: You enter Jerry's, to see... Toys: Zelda: 90 Ganondorf: 90 Light Chao: 120 Warrior: 200 Chips: Mega Blast: 90 Bob-Omb: 100 Chaos Emerald: 200 --- Ian: Link (Light) Nintendonian HP: 90 Ability: Courage: For every 20 damage Link takes, his normal attack goes up by 10 Normal: Bow and Arrow (30) Super: Slice 'n' dice (40-90 damage): The closer Link is to dieing, the higher odds of him doing more damage with this attack. "Hah!" Dark Link-Dark Nintendonian HP: 70 Ability: Shadow Energy: If Dark Link is K.Oed, all toys on the field take (30) damage. Normal: Shadow Slash(50) Super: Shadow Strike(110): Dark Link can only use this move once a battle. "Hrgh!" Dark Chao-Dark Sega HP: 50 Ability: Protector: If Chaos 0 is on stand-by, DC will take only 1/2 damage from attacks. Nomal: Dark Swipe(20) Super: Dark Beam(90): Dark Chao is poisoned. "Heheheh." Chaos 0-Light Sega HP: 110 Ability: Liquidness: Chaos 0 takes 10 less damage from all attacks. Normal: Leap (60) Super: Tentacle Smash (100): May hit twice. Can only be used once a battle. "..." Chips: Bob-Omb: Equipped toy does (+10) damage. Nuke: All toys on the field are reduced to 1 HP. Breaks after use. |
| |
| | #17 |
| Member | Dragoshi just takes the Mega Blast and Chaos Emerald chips, already knowing how useful they'd be in his hands, pays 290 points, leaves, and heads over to Tom's. |
| |
| | #18 |
| Senior Member | BSD: Chaos Emerald(Red): May be used to do something with several Sega toys out of battle...If more are collected. Toys: Link: 90 Dark Link: 90 Dark Chao: 120 Cackletta: 200 Chips: Pekaboo: 90 Bob-Omb: 100 Nuke: 200 |
| |
| | #19 |
| Senior Member | I will take Link, Dark Link, Bob-omb and Nuke. And go to Jerry's |
| |
| | #20 |
| Member Join Date: Mar 2006 Location: Somewhere. Possibly Somewheres. Gender: Posts: 904 Thanks: 9 Thanked 6 Times in 6 Posts |