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Old 10-27-2007, 08:23 PM   #21
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Um... I'm not so sure, but i think it is electric and ice.
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Old 10-27-2007, 08:46 PM   #22
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Yep. What toy and attack will you start with?
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Old 10-28-2007, 11:14 AM   #23
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Hay. Phantom. I gave my answer to the question you asked on the first page. Was it right or wrong?
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Old 10-28-2007, 11:27 AM   #24
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LSV taking too long. Is there some way I can do a 1v1 while still batling him?
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Old 10-28-2007, 11:45 AM   #25
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Shadow's Hp is raised to 70

Shadow does Chaos Spear which does 45+20+10=75
Piplup is KOed. (+25 Extra)

MK: 0/4
GM1: 2/4

GM1: O_O; Oh god......

Yang enters the field, he uses his ability and summons...

Mallow- Water
Race- Neglected
Hp- 65
Ability- Psychopath- Use The Ability of any Toy on the field at random (Only 3 Times)
Normal- Thunderbolt (40)
Super- Star Rain (70)
Mallow becomes a Light Type
“ I'm NOT afraid. And I'm NOT gonna cry!”

And Switches with Mallow

Mallow Activates Psychopath....and gets Shadow's Chaos Upgrade

Then Mallow does Star Rain, KOing Shadow and turning him into a Light Type

MK: 1/4
GM1:2/4
(X-3! HELP!)

Last edited by Tazy_10; 10-28-2007 at 05:16 PM. Reason: Thanks, Jes-I mean X-3
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Old 10-28-2007, 12:04 PM   #26
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Quote:
Originally Posted by Dragoshi, The Profound Apathy View Post
Hay. Phantom. I gave my answer to the question you asked on the first page. Was it right or wrong?
It was right. PM me the toy and attack.
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Old 10-28-2007, 01:00 PM   #27
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(X-3, errr, Phantom-3! We need your help! Is Twilight an everlasting (field change) Chip? I can't react to the attack my opponent made until I know!)
*See ^^*
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Old 10-28-2007, 01:24 PM   #28
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(Also, I think Tazy messed up on the use of Mallow's Psycopath ability. 'Cause if Mallow was trying to Psycopath Shadow's ability...He'd only get Chaos Upgrade. :/)
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Old 10-28-2007, 02:48 PM   #29
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The Original Shadow had Chaos Control as an Ability....It was impulse sorry :/

I also fixed the other senario, sorry again.
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Old 10-28-2007, 03:16 PM   #30
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I feel like I missed out on something.

Everyone has different usernames except me...
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Old 10-28-2007, 03:33 PM   #31
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Yep. Faeries transformed our names. <_>
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Old 10-28-2007, 04:53 PM   #32
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Quote:
Originally Posted by SephirothKirby View Post
I feel like I missed out on something.

Everyone has different usernames except me...

I didn't change mine....
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Old 10-28-2007, 05:04 PM   #33
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Quote:
Originally Posted by Shadow_Kirby View Post
(X-3, errr, Phantom-3! We need your help! Is Twilight an everlasting (field change) Chip? I can't react to the attack my opponent made until I know!)
*See ^^*
It stays on the field until another "field" chip is played.
---
(SK and BSD: I'll get to your fight later. Don't really have times right now. Sorry. :\)
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Old 10-28-2007, 05:34 PM   #34
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(Who takes the switch out damage: Mallow or Yang? Anyways...

Silver enters the battle (from stand-by)

MK: Now then, I'll use the Sun Chip (stopping Twilight's effects),
Sun: Heals Light types by 10 each turn. It also has different affects depending on different toys.
Put White Mage on stand-by,

White Mage-Light
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.
"Heal!"

use WM's Cure on Silver, and sacrifice the Silver Ring Chip
Silver Ring: Equipped toy do +10 damage for the rest of the battle.
to use Silver throw!
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Old 10-28-2007, 06:51 PM   #35
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pm'd the stuff. Thankz.
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Old 10-28-2007, 08:54 PM   #36
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Arthur: You got the Third Party Box!

Knuckles (Earth)
Race: Sega
HP: 80
Ability: Vengence: if Knuckles is your last toy, he will do 30 additonal damage. Equipping him with a chip will negate this ability.
Normal: Punch (60)
Super: Giant...Rock!? (120): The next attack that hits Knuckles will reduce him to 1 HP.
"Heyah!"

Bass-Dark
Capcom
HP: 70
Ability: Weapon Get: Steals an opponent's super move after Bass K.Oes it.
Normal: Rapid-Fire Blast(25x1-4)
Super: Stolen Weapon(??): Extra-effect depends on move stolen.
"I am the ultimate robot!"

Solid Snake-Neutral
HP: 100
Race: Thirdy
Ability: Stealth: Snake can completely avoid an attack if equipped with an Earth chip. This ability cannot be used two times in a row.
Normal: Shoot(50)
Super: Assassinate(--)Instant-K.O. Can only be used if opponent in at 1/4 HP and Snake is using Stealth ability.
"It's show time!"

Pac-Man-Neutral
HP: 40
Race: Thirdy
Ability: WAKKA-WAKKA: Any opponents that are ghosts(ex:Ghastly)take 30 more damage from Pac-Man's attacks.
Normal: Bite(40)
Super: Gobble(60) Pac-Man heals half of the damage he deals from this attack.
"WAKKA-WAKKA WAKKA-WAKKA"

Captain Razorbeard-Dark
Thirdy
HP: 80
Ability: Chip Swallow: Razorbeard activate sthis when he goes on stand-by. He will randomly eat one of your opponent's chips, making it unusable until another battle.
Normal: Razor Smash(45)
Super: Grolgoth(140): Razorbeard will take 10 more damage from all attacks. This attack can only be used once a battle.
"I've got you now!"

Dig Dug-Earth
Thirdy
HP: 60
Ability: Earth Protection: Earth attacks will not affect Dig Dug.
Normal: Dig(60)
Super: Digging STRIKE!(90): Dig Dug loses his ability.
"..."

Dark Samus-Dark
Nintendonian
HP: 110
Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them.
Normal: Phazon Missiles(50-120): Does random amount of damage.
Super: Phazon Overblast(130): She must have a Phazon chip of some kind equipped to use the attack, though she will not use ANY of it's bonus effects. This attack CAN be used more then once a battle, but using it the second time will K.O Dark Samus.
"MWAHAHAHAHAH..."

Koops-Neutral
Nintendonian
HP: 70
Ability: Shield Cover: Some attacks may not hurt Koops at all.
Normal: Dazing Shell(30): Paralyzes foe.
Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this.
"Here goes nothing!"

Warrior-Neutral
Square
HP: 65
Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP.
Normal: Slash(50)
Super: Focus(--): Warrior takes damage and adds it to Normal.
"I've gotta start somewhere..."

Gruntilda-Dark
OC
HP: 120
Ability: Trivia: Before Gruntilda can be attacked, a question is given. If they fail to answer the question, they cannot attack. COMs really can't be affected by this.
Normal: Magic Bolt(50)
Super: Deadly Magic Bolt(130): May poison foe. Can only be used once a battle.
"I'm the most beautiful fighter here!"
Luigi-Fire
Nintendonian
HP: 60
Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage)
Normal: Jump (60)
Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row.
"It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!"

Marina Liteyears- Light
Race-Thirdy
Hp- 60
Ability- Shake Shake- After being attack the First time, the Normal attack is Doubled
Normal- Slam (40)
Super- Throw Back (--)
When the Super is Activated, Any Attack thrown at Marina is reversed with Double the Damage
“I am Marina! The Ultra-Intergalactic Cybot G!”

Mr. Dream- Neutral
Race- Nintendonian
Hp- 80
Ability- TKO- Mr. Dream has a 25% chance of knocking opponent into the bench. Causing another to be brought out
Normal- Knock Out Punch (40)
Super- ULTRA COMBOOOOOOOOOOOOOOOOOOOOOO! (Instant KO) (ONLY ONCE!)
Mr. Dream is thrown into the Bench and knock out the stand-by.
"Get outta' here wimp!"

Doom Marine- Fire
Race- Thirdy
Hp- 100
Ability- Berserker- In Between Turns the Opponent and Doom Marine will lose 5 Hp
Normal- Shotgun (40)
Super- BFG 9000 (100) (ONLY 3 TIMES)
All Those on the field get 40 Damage
"This sucks"

Barry Burton- Neutral
Race- Capcom
Hp- 70
Ability- In the Nick of Time- If Barry is on Stand-By, he will automatically switch with the Toy on the field when he/she is under 20 Hp.
Normal- Zombie Busting Punch (45)
Super- Shotgun (60) (ONLY ONCE)
Opponent is Burned.
"It’s a lockpick. You’d make better use of it.

Garland-Dark
Square
HP: 110
Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the enxt turn.
Normal: Strike(55)
Super: Chaos(150): Garland is reduced to 1 HP.
"I, Garland, shall strike you down!"

Chips:
Guard(Earth): Shields user from 1/2 of the damage from the opponent's attack.
Ring: User gains 20 more HP.
Silver Lum: Strikes a random toy on the field for 20 Light damage. Some toys can be equipped by this chip.
Phazon: Makes toy do +20 damage for a turn, but then take 10 damage every turn afterwrads.
Brutality: Target gains (+30) for their normal attack.

BOO GOT POLICE BADGE!


100 Starting

You win!
Total HP Walloped: 140+120+120+25=405
EXTRA HP Walloped: 70+30+5x2=210
Chip Value used: 0
Win: 20
Total: 635 points

Boo wins!
Total HP Walloped: 90+90+140= 320
EXTRA HP Walloped: 20+30+40x2=180
Chip Value used: 0
Win: 20
Versus Mode: 40
Total: 560 points
YOU WIN!
Total HP Walloped: 90+80+130+120+60+60+60+140=740
EXTRA HP Walloped: 20+30+40+20+30x2=280
Chip Value used: 10=1 chip
Win: 20
6v6: 60
Total: 1110 points and...

Koops-Neutral
Nintendonian
HP: 70
Ability: Shield Cover: Some attacks may not hurt Koops at all.
Normal: Dazing Shell(30): Paralyzes foe.
Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this.
"Here goes nothing!"

You win!
Total HP Walloped: 100+60+60+50+80+90+90=530
EXTRA HP Walloped: 30+30+35x2=190
Chip Value used: 0
Win: 20
6v6: 60
Total: 800 and...

Warrior-Neutral
Square
HP: 65
Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP.
Normal: Slash(50)
Super: Focus(--): Warrior takes damage and adds it to Normal.
"I've gotta start somewhere..."

Boo: 5/6
PO: 6/6

PO: Well done, citizen.

Total HP Walloped: 60+120+60+70+65+130+65=570
EXTRA HP Walloped: 45+20+20x2=170
Chip Value used: 40=4 chips
Win: 20
6v6: 60
Total: 860 and...

Luigi-Fire
Nintendonian
HP: 60
Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage)
Normal: Jump (60)
Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row.
"It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!"

BOO GOT POLICE BADGE!
BOO ALSO GOT...

Brutality: Target gains (+30) for their normal attack.

BOO GET.....

Doom Marine- Fire
Race- Thirdy
Hp- 100
Ability- Berserker- In Between Turns the Opponent and Doom Marine will lose 5 Hp
Normal- Shotgun (40)
Super- BFG 9000 (100) (ONLY 3 TIMES)
All Those on the field get 40 Damage
"This sucks"

Boo got...

Garland-Dark
Square
HP: 110
Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the enxt turn.
Normal: Strike(55)
Super: Chaos(150): Garland is reduced to 1 HP.
"I, Garland, shall strike you down!"


Dark Samus: 200

Gruntilda: 160

Marina Liteyears: 160

Mr. Dream: 200

Shell Game: 200 + 50 + 50

Barry Burton: 160

Overall: 100 + 560 + 635 - 200 + 1110 + 800 - 160 + 860 - 160 – 200 – 200 – 100 – 160 = 2,885

------------------------------------------

Quote:
Originally Posted by Phantom-3 View Post
*Before Boo can reach Tom's...*
PO: Radley! This is that Police Officer. We just got word that the Judgespear gang is attacking the TOYLORD gang! Go there and fight. Maybe the TOYLORD game will fall.
Accept Mission? Y/N
---
BSD: X uses Double Cyclone, doing (60) damage, leaving Harpuia with just 30 HP.

The Slime puts

Fefnir-Fire
Capcom
HP: 100
Ability: Overheat: Every turn, every toy on the main field takes (5) damage.
Normal: Fefnir Blast(65)
Super: Fefnir Slam(140): Fefnir is burnt, and cannot move next turn.
"Heheh. This will be FUN!"

The two switch, with Fenir taking the damage, leaving him at 80 HP.

Fefnir uses it's normal, which does (65) damage, leaving X with 15 HP.

Slime then plays the Snipe chip, which finishes off X.

BSD: 3/4
Slime: 3/4
(Get to the rest in a sec)
---
SZvIan: Ganondorf recovers 30 HP, then charges up a deadly punch...
---
Almost page 25? Wow. :\
Boo: I accept!

*Appears to intercept gang battle.*

Boo: Halt, in the name of the law!

*Holds up badge.*
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Old 10-28-2007, 08:58 PM   #37
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I switch Mumbo in from standby and have him use his special on himself.

Mumbo-Electricity
OC
HP: 65
Ability: Mumbo Jumbo: Dark attacks cannot harm Mumbo Jumbo.
Normal: Shock Wand(50): May paralzye target.
Super: Transform(--): Tranforms target into one of the following:
T-Rex: Attacks do 2x the damage.
Washing Machine: Toy does 50 less damage.
"Mumbo Jumbo...Hrgh!"

Last edited by Lord of the Special Zone; 10-28-2007 at 09:27 PM.
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Old 10-28-2007, 09:03 PM   #38
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BSDvSK:
BSD sends out Kadabra, SK sends out Ghor.

Kadabra uses Confusion! It had no effect due to Ghor's ability.
Ghor uses Shcok Grab, which does (65) damage, which would K.O. Kadabra, was it not for his ability, whcih leaves him at 1 HP.
---
Boo: Stop!
TOYLORDer: Gah! A copper! You're going down!
*2v2*
What are the element chip of MegaMan Zero?
---
Mama: You send out Executran, the COM sends out...

Rundas (Water)
Race: Nintendonian
HP: 90
Ability: Ice Barrier: For two turns, every attack does 20 less damage.
Normal: Ice Shot (50): May freeze target.
Super: Ice Lance (150): Will make Rundas unable to do anything for two turns.
"Justice and all of that stuff will prevail...right?"

Executran uses Villainous Dash, which does (70+15-20=65) daamge, levaing Rundas with 25 HP, and poisoning him.

Rundas uses Ice Shot, doing (50) damage, leaving Executrain with 40 HP.
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Old 10-28-2007, 09:23 PM   #39
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(And, Rundas would be left with 15 HP due to the fact he got poisoned after said Villainous Dash. In any case.)

"Hmm. I expected that. 'Tis why I sent Kadabra out." Dragoshi makes 'tsk' sound of sorts, then has Kadabra attack Ghor with Psychic. After that, Drago would play the Gun Del Sol chip
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Old 10-28-2007, 09:25 PM   #40
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Ice, Fire and Thunder?

Boo: Let's see what you've got!
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