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| | #23 |
| Member | Hay. Phantom. I gave my answer to the question you asked on the first page. Was it right or wrong? |
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| | #24 |
| Senior Member | LSV taking too long. Is there some way I can do a 1v1 while still batling him? |
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| | #25 |
| Forum Host | Shadow's Hp is raised to 70 Shadow does Chaos Spear which does 45+20+10=75 Piplup is KOed. (+25 Extra) MK: 0/4 GM1: 2/4 GM1: O_O; Oh god...... Yang enters the field, he uses his ability and summons... Mallow- Water Race- Neglected Hp- 65 Ability- Psychopath- Use The Ability of any Toy on the field at random (Only 3 Times) Normal- Thunderbolt (40) Super- Star Rain (70) Mallow becomes a Light Type “ I'm NOT afraid. And I'm NOT gonna cry!” And Switches with Mallow Mallow Activates Psychopath....and gets Shadow's Chaos Upgrade Then Mallow does Star Rain, KOing Shadow and turning him into a Light Type MK: 1/4 GM1:2/4 (X-3! HELP!) Last edited by Tazy_10; 10-28-2007 at 05:16 PM. Reason: Thanks, Jes-I mean X-3 |
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| | #26 |
| Senior Member | |
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| | #27 |
| Senior Member | (X-3, errr, Phantom-3! We need your help! Is Twilight an everlasting (field change) Chip? I can't react to the attack my opponent made until I know!) *See ^^* |
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| | #28 |
| Member | (Also, I think Tazy messed up on the use of Mallow's Psycopath ability. 'Cause if Mallow was trying to Psycopath Shadow's ability...He'd only get Chaos Upgrade. :/) |
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| | #29 |
| Forum Host | The Original Shadow had Chaos Control as an Ability....It was impulse sorry :/ I also fixed the other senario, sorry again. |
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| | #30 |
| Senior Member Join Date: Sep 2006 Location: **** YEAH SEAKING! Gender: Posts: 4,120 Thanks: 215 Thanked 310 Times in 182 Posts | I feel like I missed out on something. Everyone has different usernames except me... |
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| | #32 |
| Senior Member | |
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| | #33 | |
| Senior Member | Quote:
--- (SK and BSD: I'll get to your fight later. Don't really have times right now. Sorry. :\) | |
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| | #34 |
| Senior Member | (Who takes the switch out damage: Mallow or Yang? Anyways... Silver enters the battle (from stand-by) MK: Now then, I'll use the Sun Chip (stopping Twilight's effects), Sun: Heals Light types by 10 each turn. It also has different affects depending on different toys. Put White Mage on stand-by, White Mage-Light Race: Square HP: 50 Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP. Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first. Super: Holy1 (30): White Mage cannot use this attack two times in a row. "Heal!" use WM's Cure on Silver, and sacrifice the Silver Ring Chip Silver Ring: Equipped toy do +10 damage for the rest of the battle. to use Silver throw! |
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| | #36 | |
| Junior Member Join Date: Oct 2007 Gender: Posts: 218 Thanks: 0 Thanked 5 Times in 1 Post | Arthur: You got the Third Party Box! Knuckles (Earth) Race: Sega HP: 80 Ability: Vengence: if Knuckles is your last toy, he will do 30 additonal damage. Equipping him with a chip will negate this ability. Normal: Punch (60) Super: Giant...Rock!? (120): The next attack that hits Knuckles will reduce him to 1 HP. "Heyah!" Bass-Dark Capcom HP: 70 Ability: Weapon Get: Steals an opponent's super move after Bass K.Oes it. Normal: Rapid-Fire Blast(25x1-4) Super: Stolen Weapon(??): Extra-effect depends on move stolen. "I am the ultimate robot!" Solid Snake-Neutral HP: 100 Race: Thirdy Ability: Stealth: Snake can completely avoid an attack if equipped with an Earth chip. This ability cannot be used two times in a row. Normal: Shoot(50) Super: Assassinate(--)Instant-K.O. Can only be used if opponent in at 1/4 HP and Snake is using Stealth ability. "It's show time!" Pac-Man-Neutral HP: 40 Race: Thirdy Ability: WAKKA-WAKKA: Any opponents that are ghosts(ex:Ghastly)take 30 more damage from Pac-Man's attacks. Normal: Bite(40) Super: Gobble(60) Pac-Man heals half of the damage he deals from this attack. "WAKKA-WAKKA WAKKA-WAKKA" Captain Razorbeard-Dark Thirdy HP: 80 Ability: Chip Swallow: Razorbeard activate sthis when he goes on stand-by. He will randomly eat one of your opponent's chips, making it unusable until another battle. Normal: Razor Smash(45) Super: Grolgoth(140): Razorbeard will take 10 more damage from all attacks. This attack can only be used once a battle. "I've got you now!" Dig Dug-Earth Thirdy HP: 60 Ability: Earth Protection: Earth attacks will not affect Dig Dug. Normal: Dig(60) Super: Digging STRIKE!(90): Dig Dug loses his ability. "..." Dark Samus-Dark Nintendonian HP: 110 Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them. Normal: Phazon Missiles(50-120): Does random amount of damage. Super: Phazon Overblast(130): She must have a Phazon chip of some kind equipped to use the attack, though she will not use ANY of it's bonus effects. This attack CAN be used more then once a battle, but using it the second time will K.O Dark Samus. "MWAHAHAHAHAH..." Koops-Neutral Nintendonian HP: 70 Ability: Shield Cover: Some attacks may not hurt Koops at all. Normal: Dazing Shell(30): Paralyzes foe. Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this. "Here goes nothing!" Warrior-Neutral Square HP: 65 Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP. Normal: Slash(50) Super: Focus(--): Warrior takes damage and adds it to Normal. "I've gotta start somewhere..." Gruntilda-Dark OC HP: 120 Ability: Trivia: Before Gruntilda can be attacked, a question is given. If they fail to answer the question, they cannot attack. COMs really can't be affected by this. Normal: Magic Bolt(50) Super: Deadly Magic Bolt(130): May poison foe. Can only be used once a battle. "I'm the most beautiful fighter here!" Luigi-Fire Nintendonian HP: 60 Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage) Normal: Jump (60) Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row. "It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!" Marina Liteyears- Light Race-Thirdy Hp- 60 Ability- Shake Shake- After being attack the First time, the Normal attack is Doubled Normal- Slam (40) Super- Throw Back (--) When the Super is Activated, Any Attack thrown at Marina is reversed with Double the Damage “I am Marina! The Ultra-Intergalactic Cybot G!” Mr. Dream- Neutral Race- Nintendonian Hp- 80 Ability- TKO- Mr. Dream has a 25% chance of knocking opponent into the bench. Causing another to be brought out Normal- Knock Out Punch (40) Super- ULTRA COMBOOOOOOOOOOOOOOOOOOOOOO! (Instant KO) (ONLY ONCE!) Mr. Dream is thrown into the Bench and knock out the stand-by. "Get outta' here wimp!" Doom Marine- Fire Race- Thirdy Hp- 100 Ability- Berserker- In Between Turns the Opponent and Doom Marine will lose 5 Hp Normal- Shotgun (40) Super- BFG 9000 (100) (ONLY 3 TIMES) All Those on the field get 40 Damage "This sucks" Barry Burton- Neutral Race- Capcom Hp- 70 Ability- In the Nick of Time- If Barry is on Stand-By, he will automatically switch with the Toy on the field when he/she is under 20 Hp. Normal- Zombie Busting Punch (45) Super- Shotgun (60) (ONLY ONCE) Opponent is Burned. "It’s a lockpick. You’d make better use of it. Garland-Dark Square HP: 110 Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the enxt turn. Normal: Strike(55) Super: Chaos(150): Garland is reduced to 1 HP. "I, Garland, shall strike you down!" Chips: Guard(Earth): Shields user from 1/2 of the damage from the opponent's attack. Ring: User gains 20 more HP. Silver Lum: Strikes a random toy on the field for 20 Light damage. Some toys can be equipped by this chip. Phazon: Makes toy do +20 damage for a turn, but then take 10 damage every turn afterwrads. Brutality: Target gains (+30) for their normal attack. BOO GOT POLICE BADGE! 100 Starting You win! Total HP Walloped: 140+120+120+25=405 EXTRA HP Walloped: 70+30+5x2=210 Chip Value used: 0 Win: 20 Total: 635 points Boo wins! Total HP Walloped: 90+90+140= 320 EXTRA HP Walloped: 20+30+40x2=180 Chip Value used: 0 Win: 20 Versus Mode: 40 Total: 560 points YOU WIN! Total HP Walloped: 90+80+130+120+60+60+60+140=740 EXTRA HP Walloped: 20+30+40+20+30x2=280 Chip Value used: 10=1 chip Win: 20 6v6: 60 Total: 1110 points and... Koops-Neutral Nintendonian HP: 70 Ability: Shield Cover: Some attacks may not hurt Koops at all. Normal: Dazing Shell(30): Paralyzes foe. Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this. "Here goes nothing!" You win! Total HP Walloped: 100+60+60+50+80+90+90=530 EXTRA HP Walloped: 30+30+35x2=190 Chip Value used: 0 Win: 20 6v6: 60 Total: 800 and... Warrior-Neutral Square HP: 65 Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP. Normal: Slash(50) Super: Focus(--): Warrior takes damage and adds it to Normal. "I've gotta start somewhere..." Boo: 5/6 PO: 6/6 PO: Well done, citizen. Total HP Walloped: 60+120+60+70+65+130+65=570 EXTRA HP Walloped: 45+20+20x2=170 Chip Value used: 40=4 chips Win: 20 6v6: 60 Total: 860 and... Luigi-Fire Nintendonian HP: 60 Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage) Normal: Jump (60) Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row. "It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!" BOO GOT POLICE BADGE! BOO ALSO GOT... Brutality: Target gains (+30) for their normal attack. BOO GET..... Doom Marine- Fire Race- Thirdy Hp- 100 Ability- Berserker- In Between Turns the Opponent and Doom Marine will lose 5 Hp Normal- Shotgun (40) Super- BFG 9000 (100) (ONLY 3 TIMES) All Those on the field get 40 Damage "This sucks" Boo got... Garland-Dark Square HP: 110 Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the enxt turn. Normal: Strike(55) Super: Chaos(150): Garland is reduced to 1 HP. "I, Garland, shall strike you down!" Dark Samus: 200 Gruntilda: 160 Marina Liteyears: 160 Mr. Dream: 200 Shell Game: 200 + 50 + 50 Barry Burton: 160 Overall: 100 + 560 + 635 - 200 + 1110 + 800 - 160 + 860 - 160 – 200 – 200 – 100 – 160 = 2,885 ------------------------------------------ Quote:
*Appears to intercept gang battle.* Boo: Halt, in the name of the law! *Holds up badge.* | |
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| | #37 |
| Junior Member Join Date: Oct 2007 Location: The Special Zone Power Level: Over 9000! Superpowers: All of 'em Gender: Posts: 69 Thanks: 0 Thanked 0 Times in 0 Posts | I switch Mumbo in from standby and have him use his special on himself. Mumbo-Electricity OC HP: 65 Ability: Mumbo Jumbo: Dark attacks cannot harm Mumbo Jumbo. Normal: Shock Wand(50): May paralzye target. Super: Transform(--): Tranforms target into one of the following: T-Rex: Attacks do 2x the damage. Washing Machine: Toy does 50 less damage. "Mumbo Jumbo...Hrgh!" Last edited by Lord of the Special Zone; 10-28-2007 at 09:27 PM. |
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| | #38 |
| Senior Member | BSDvSK: BSD sends out Kadabra, SK sends out Ghor. Kadabra uses Confusion! It had no effect due to Ghor's ability. Ghor uses Shcok Grab, which does (65) damage, which would K.O. Kadabra, was it not for his ability, whcih leaves him at 1 HP. --- Boo: Stop! TOYLORDer: Gah! A copper! You're going down! *2v2* What are the element chip of MegaMan Zero? --- Mama: You send out Executran, the COM sends out... Rundas (Water) Race: Nintendonian HP: 90 Ability: Ice Barrier: For two turns, every attack does 20 less damage. Normal: Ice Shot (50): May freeze target. Super: Ice Lance (150): Will make Rundas unable to do anything for two turns. "Justice and all of that stuff will prevail...right?" Executran uses Villainous Dash, which does (70+15-20=65) daamge, levaing Rundas with 25 HP, and poisoning him. Rundas uses Ice Shot, doing (50) damage, leaving Executrain with 40 HP. |
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| | #39 |
| Member | (And, Rundas would be left with 15 HP due to the fact he got poisoned after said Villainous Dash. In any case.) "Hmm. I expected that. 'Tis why I sent Kadabra out." Dragoshi makes 'tsk' sound of sorts, then has Kadabra attack Ghor with Psychic. After that, Drago would play the Gun Del Sol chip |
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