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Old 01-27-2008, 05:27 PM   #81
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Venasaur does Meagdrain doing (50+25=75) Damage!

HDT: 835

Marina readies herself for an attack!

HDT does Evil Grin on Venasaur leaving it with 20 Hp

HDT: HAHAHAHAHAHAHA!

HDT: 0/1

MK: 3/6

Boo: 3/6

MK's Turn
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Old 01-27-2008, 05:53 PM   #82
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Ahahahahahahahahahahahah.

Ahahahahah.

I saw Captain Falcon, and then I saw Falcon Armor, so I somehow connected the two, even though to my knowledge Captain Falcon has nothing to do with something called "Falcon Armor"

Hahah, no thanks.

I'll just go do a...5v5, actually.
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Old 01-27-2008, 06:20 PM   #83
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Quote:
Originally Posted by Tazy Ten View Post
Venasaur does Meagdrain doing (50+25=75) Damage!

HDT: 835

Marina readies herself for an attack!

HDT does Evil Grin on Venasaur leaving it with 20 Hp

HDT: HAHAHAHAHAHAHA!

HDT: 0/1

MK: 3/6

Boo: 3/6

MK's Turn
Does she still do double damage?
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Old 01-27-2008, 06:50 PM   #84
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Quote:
Originally Posted by Boo_Radley View Post
Does she still do double damage?
As long as you keep using the move. There is no limit.
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Old 01-27-2008, 07:54 PM   #85
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Quote:
Originally Posted by SephirothKirby View Post
Ahahahahahahahahahahahah.

Ahahahahah.

I saw Captain Falcon, and then I saw Falcon Armor, so I somehow connected the two, even though to my knowledge Captain Falcon has nothing to do with something called "Falcon Armor"

Hahah, no thanks.

I'll just go do a...5v5, actually.
FOOL.

Your question: what is the name of the Beam Katana that Travis Touchdown starts with in No More Heroes?

Bonus(Answer this, get ability to use chip on first turn): What is the name of the ninth-ranked assassin in No More Heroes?
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Old 01-27-2008, 07:56 PM   #86
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(Tazy... do you need some help?

1. The Sun Chip is a Field changing chip, meaning its effect lasts until the end of the battle or until some other Field Change chip is played. That also Means that Venusaur should still take only half damage due to his ability.

2. Venusaur's Mega Drain heals Half the damage it does.
Taking these two factors into account, Venusaur should have 95HP. 90-35(70/2)+40(37.5 rounded up to the nearest ten)=95

I always take the battlefield into account, and the Sun still shines...)
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Old 01-27-2008, 07:59 PM   #87
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Tsubaki.

And Dr. Peace.
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Old 01-27-2008, 08:05 PM   #88
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Actually, he starts with the Blood Cherry, then buys Tsubaki from Dr. Naomi. Since you answered the second question right, I'll let you choose:

Go first, no bonus.
Go second, bonus

While you contemplate that, choose your first toy and attack.
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Old 01-27-2008, 08:10 PM   #89
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Go first, no bonus.

I'll send out Marina, and use Throw Back
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Old 01-27-2008, 08:26 PM   #90
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You send out Marina, and the opponent sends out...

Pinky-Dark
HP: 60
Race: Thirdy
Ability: Ghost Power Up: If another Ghost is on Stand-by, Pinky's next attack does +20 damage.
Normal: Ghost Touch(25)
Super: Ghost Slam(100): Pinky's next atatck does -10 attack.
"..."

Pinky uses Ghost Touch after Marina's Throw Back, making Marina take (25) damage, leaving her with 35 HP.

Oh, and DP for some stuff.

I'll be giving some "freedom" in regards to choice. I'll be doing bonuses like I did for SK, and at the end of a battle you'll have the choice between a chip and toy.

Last edited by X-3; 01-27-2008 at 08:26 PM. Reason: Automerged Doublepost
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Old 01-27-2008, 08:28 PM   #91
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Quote:
Originally Posted by Shadow_Kirby View Post
(Tazy... do you need some help?

1. The Sun Chip is a Field changing chip, meaning its effect lasts until the end of the battle or until some other Field Change chip is played. That also Means that Venusaur should still take only half damage due to his ability.

2. Venusaur's Mega Drain heals Half the damage it does.
Taking these two factors into account, Venusaur should have 95HP. 90-35(70/2)+40(37.5 rounded up to the nearest ten)=95

I always take the battlefield into account, and the Sun still shines...)
Neither happen because of Frozen Awesome
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Old 01-27-2008, 08:38 PM   #92
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(WHAT???? Sonofa- *sigh* Whatever... )

MK: What a cheap-a** motherf***er... Fine. I put Haunter on stand-by,

Haunter-Dark
Pokemon
HP: 65
Ability: Death: When Haunter is K.Oed, there is a chance that he'll bring the toy that K.Oed him down with him.
Normal: Shadow Claw(35)
Super: Hypnosis(--): Puts the enemy to sleep.
"Hauuuuuuuunteeeeer!

and attack with Solarbeam...

(Now I'm really confused... is the Sun still in play, or did that "Frozen Awesome" s*** stop that somehow? Either Way I'm still attacking with Solarbeam, but still...)
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Old 01-27-2008, 09:08 PM   #93
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What the hell?

I don't understand how I use my move, and then Pinky uses theirs. I mean, my move is a set up for theirs. How does me using it after Pinky make a difference? It throws back the current attack, not the one just used.

Either way, I'll use Slam. Then I'll put White Mage on Standby and have her Cure Marina (+35, 70)
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Old 01-27-2008, 09:23 PM   #94
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Damn, misread Marina's super and thought it was super-only.
---
Marina slams into Pinky, finishing off the ghost. Marina is then healed to 70 HP.

SK: 0/5
COM: 1/5

The COM sends out...

Dark Knight-Dark
HP: 100
Square
Ability: Dark Focus: Dark Knight can skip a turn to recover a random amount of HP.
Normal: Dark Slash(35)
Super: Soul Eater(--): Sacrifice HP to deal damage.
"My mastery of the Dark Blades is too much for you."

Then the COM places...

White Wizard-Light
Race: Square
HP: 70
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 30 HP.
Normal: Curaga (+50): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy2 (60): White Mage cannot use this attack two times in a row.
"Now...Be healed!"

The White Wizard uses Curaga on the Dark Knight, putting him at 150 HP.

The Dark Knight focuses, healing himself for (+20) HP, putting him at 170.
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Old 01-27-2008, 09:33 PM   #95
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I'll put DeDeDe Alpha on Standby.

Then switch Marina with DDDA, DDDA taking -20 damage.

Standby:
Marina Liteyears (70 HP)
White Mage (50 HP)

Field:
DeDeDe Alpha (280)

I'll have White Mage cast Cure on herself, bringing her up to (85)

Then I'll equip DeDeDe Alpha with Reversal, and have him unleash Alpha Hammer upon Dark Knight.

"You're next, White Wizard"

SephirothKirby would mutter with a passionate hatred in his voice, at the ungodly spammage of his/her* Normal that will entail.

(* Well, I generally think of White Mage has female, but White Wizard was male =\)
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Old 01-28-2008, 01:35 PM   #96
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Quote:
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As long as you keep using the move. There is no limit.
No limit?

How can I lose then?
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Old 01-28-2008, 01:37 PM   #97
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After it hits once, if you use it again, there is a chance of fail.
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Old 01-28-2008, 05:00 PM   #98
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DeDeDe's hammer smashes DK for (180) straight damage, K.Oing him. Instantly. Funny, because DeDeDe can K.O Mario at 17% in SSBB, apparently. Anyway...

SK: 0/5
COM: 2/5

The COM places...

Geomancer-Neutral
HP: 70
Square
Ability: Geomancer's type will change, depending on what field chip is in play.
Normal: Wind Slash(35)
Super: Elemental Attack(--): Does one of the following:
Earthquake(70): Earth damage, hits Stand-by as well.
Shadow Flare(150): Dark damage, rare.
Enflame(50): Fire damage, burns target.
Can only be used once a battle, unless you equip a chip to Geomancer.
"Earth, Fire, Wind and Water, heed m-hold it..."

The Geomancer and the WW switch, with the WW taking the (20) damage. The WW then heals Geo for (+50) HP, bringing him up to 120 HP.

The COM then plays Peekaboo.

Peekaboo: In battle: Prevents chips that reflect attacks in any way from being used.

This makes Reversal break.

Geo then uses his super...and Earthquake arises!
DeDeDe Alpha takes (50) damage, leaving him with 250 HP.
WM takes (50) damage, leaving her with 35 HP. Close.
Marina takes (50) damage, levaing hwe with 10 HP.

Your move, SK.
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Old 01-28-2008, 05:57 PM   #99
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Frozen Awesome melts....giving Venasaur enough Hp to get to 105 Hp! (due to Venasaur about to do an awesome move [no. it's to undo my mistake])

Venasaur does Solarbeam! doing 110 Damage!

HDT: 725

Marina holds back again.


HDT does Evil Grin on Marina. Marina Grabs his grin and throws it back at him (Don't ask me how)

HDT get 140 Damage

HDT: 585

MDT: 0/1

MK: 3/6

Boo: 3/6

MK's Turn.

(Ha. No mistakes.)

Last edited by Tazy_10; 01-28-2008 at 07:05 PM.
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Old 01-28-2008, 06:33 PM   #100
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(Thank you... but you still made a mistake, and it involves Boo's toy!

Super- Throw Back (--)
When the Super is Activated, Any Attack thrown at Marina is reversed with Double the Damage

Throwback should've done 70HP MORE! Even though he's a copper, he's still my ally in this battle.
So, my move while Boo yells at you...)

MK: O.........kay. That was weird, but in a good way. So, onward! I use the Thunder Chip on HDT
Thunder: Target takes (50) Elec. damage.
(Lightning strikes HDT! 535 HP remains if Tazy corrected his mistake... )

and now Venusaur! Mega Drain!
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