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| | #81 |
| Forum Host | Venasaur does Meagdrain doing (50+25=75) Damage! HDT: 835 Marina readies herself for an attack! HDT does Evil Grin on Venasaur leaving it with 20 Hp HDT: HAHAHAHAHAHAHA! HDT: 0/1 MK: 3/6 Boo: 3/6 MK's Turn |
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| | #82 |
| Senior Member Join Date: Sep 2006 Location: **** YEAH SEAKING! Gender: Posts: 3,766 Thanks: 190 Thanked 252 Times in 153 Posts | Ahahahahahahahahahahahah. Ahahahahah. I saw Captain Falcon, and then I saw Falcon Armor, so I somehow connected the two, even though to my knowledge Captain Falcon has nothing to do with something called "Falcon Armor" Hahah, no thanks. I'll just go do a...5v5, actually. |
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| | #83 |
| Junior Member Join Date: Oct 2007 Gender: Posts: 218 Thanks: 0 Thanked 5 Times in 1 Post | |
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| | #84 |
| Forum Host | |
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| | #85 | |
| Senior Member | Quote:
Your question: what is the name of the Beam Katana that Travis Touchdown starts with in No More Heroes? Bonus(Answer this, get ability to use chip on first turn): What is the name of the ninth-ranked assassin in No More Heroes? | |
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| | #86 |
| Senior Member | (Tazy... do you need some help? ![]() 1. The Sun Chip is a Field changing chip, meaning its effect lasts until the end of the battle or until some other Field Change chip is played. That also Means that Venusaur should still take only half damage due to his ability. 2. Venusaur's Mega Drain heals Half the damage it does. Taking these two factors into account, Venusaur should have 95HP. 90-35(70/2)+40(37.5 rounded up to the nearest ten)=95 I always take the battlefield into account, and the Sun still shines...) |
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| | #88 |
| Senior Member | Actually, he starts with the Blood Cherry, then buys Tsubaki from Dr. Naomi. Since you answered the second question right, I'll let you choose: Go first, no bonus. Go second, bonus While you contemplate that, choose your first toy and attack. |
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| | #90 |
| Senior Member | You send out Marina, and the opponent sends out... Pinky-Dark HP: 60 Race: Thirdy Ability: Ghost Power Up: If another Ghost is on Stand-by, Pinky's next attack does +20 damage. Normal: Ghost Touch(25) Super: Ghost Slam(100): Pinky's next atatck does -10 attack. "..." Pinky uses Ghost Touch after Marina's Throw Back, making Marina take (25) damage, leaving her with 35 HP. Oh, and DP for some stuff. I'll be giving some "freedom" in regards to choice. I'll be doing bonuses like I did for SK, and at the end of a battle you'll have the choice between a chip and toy. Last edited by X-3; 01-27-2008 at 08:26 PM. Reason: Automerged Doublepost |
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| | #91 | |
| Forum Host | Quote:
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| | #92 |
| Senior Member | (WHAT???? Sonofa- *sigh* Whatever... )MK: What a cheap-a** motherf***er... Fine. I put Haunter on stand-by, Haunter-Dark Pokemon HP: 65 Ability: Death: When Haunter is K.Oed, there is a chance that he'll bring the toy that K.Oed him down with him. Normal: Shadow Claw(35) Super: Hypnosis(--): Puts the enemy to sleep. "Hauuuuuuuunteeeeer! and attack with Solarbeam... (Now I'm really confused... is the Sun still in play, or did that "Frozen Awesome" s*** stop that somehow? Either Way I'm still attacking with Solarbeam, but still...) |
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| | #93 |
| Senior Member Join Date: Sep 2006 Location: **** YEAH SEAKING! Gender: Posts: 3,766 Thanks: 190 Thanked 252 Times in 153 Posts | What the hell? I don't understand how I use my move, and then Pinky uses theirs. I mean, my move is a set up for theirs. How does me using it after Pinky make a difference? It throws back the current attack, not the one just used. Either way, I'll use Slam. Then I'll put White Mage on Standby and have her Cure Marina (+35, 70) |
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| | #94 |
| Senior Member | Damn, misread Marina's super and thought it was super-only. --- Marina slams into Pinky, finishing off the ghost. Marina is then healed to 70 HP. SK: 0/5 COM: 1/5 The COM sends out... Dark Knight-Dark HP: 100 Square Ability: Dark Focus: Dark Knight can skip a turn to recover a random amount of HP. Normal: Dark Slash(35) Super: Soul Eater(--): Sacrifice HP to deal damage. "My mastery of the Dark Blades is too much for you." Then the COM places... White Wizard-Light Race: Square HP: 70 Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 30 HP. Normal: Curaga (+50): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first. Super: Holy2 (60): White Mage cannot use this attack two times in a row. "Now...Be healed!" The White Wizard uses Curaga on the Dark Knight, putting him at 150 HP. The Dark Knight focuses, healing himself for (+20) HP, putting him at 170. |
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| | #95 |
| Senior Member Join Date: Sep 2006 Location: **** YEAH SEAKING! Gender: Posts: 3,766 Thanks: 190 Thanked 252 Times in 153 Posts | I'll put DeDeDe Alpha on Standby. Then switch Marina with DDDA, DDDA taking -20 damage. Standby: Marina Liteyears (70 HP) White Mage (50 HP) Field: DeDeDe Alpha (280) I'll have White Mage cast Cure on herself, bringing her up to (85) Then I'll equip DeDeDe Alpha with Reversal, and have him unleash Alpha Hammer upon Dark Knight. "You're next, White Wizard" SephirothKirby would mutter with a passionate hatred in his voice, at the ungodly spammage of his/her* Normal that will entail. (* Well, I generally think of White Mage has female, but White Wizard was male =\) |
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| | #97 |
| Forum Host | After it hits once, if you use it again, there is a chance of fail. |
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| | #98 |
| Senior Member | DeDeDe's hammer smashes DK for (180) straight damage, K.Oing him. Instantly. Funny, because DeDeDe can K.O Mario at 17% in SSBB, apparently. Anyway... SK: 0/5 COM: 2/5 The COM places... Geomancer-Neutral HP: 70 Square Ability: Geomancer's type will change, depending on what field chip is in play. Normal: Wind Slash(35) Super: Elemental Attack(--): Does one of the following: Earthquake(70): Earth damage, hits Stand-by as well. Shadow Flare(150): Dark damage, rare. Enflame(50): Fire damage, burns target. Can only be used once a battle, unless you equip a chip to Geomancer. "Earth, Fire, Wind and Water, heed m-hold it..." The Geomancer and the WW switch, with the WW taking the (20) damage. The WW then heals Geo for (+50) HP, bringing him up to 120 HP. The COM then plays Peekaboo. Peekaboo: In battle: Prevents chips that reflect attacks in any way from being used. This makes Reversal break. Geo then uses his super...and Earthquake arises! DeDeDe Alpha takes (50) damage, leaving him with 250 HP. WM takes (50) damage, leaving her with 35 HP. Close. Marina takes (50) damage, levaing hwe with 10 HP. Your move, SK. |
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| | #99 |
| Forum Host | Frozen Awesome melts....giving Venasaur enough Hp to get to 105 Hp! (due to Venasaur about to do an awesome move [no. it's to undo my mistake]) Venasaur does Solarbeam! doing 110 Damage! HDT: 725 Marina holds back again. HDT does Evil Grin on Marina. Marina Grabs his grin and throws it back at him (Don't ask me how) HDT get 140 Damage HDT: 585 MDT: 0/1 MK: 3/6 Boo: 3/6 MK's Turn. (Ha. No mistakes.) Last edited by Tazy_10; 01-28-2008 at 07:05 PM. |
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| | #100 |
| Senior Member | (Thank you... but you still made a mistake, and it involves Boo's toy! Super- Throw Back (--) When the Super is Activated, Any Attack thrown at Marina is reversed with Double the Damage Throwback should've done 70HP MORE! Even though he's a copper, he's still my ally in this battle. ![]() So, my move while Boo yells at you...) MK: O.........kay. That was weird, but in a good way. So, onward! I use the Thunder Chip on HDT Thunder: Target takes (50) Elec. damage. (Lightning strikes HDT! 535 HP remains if Tazy corrected his mistake... )and now Venusaur! Mega Drain! |
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