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| | #1 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,142 Thanks: 121 Thanked 176 Times in 121 Posts | Yoshi's Island DS I'm to stage 3-7 now (I believe there's 5 worlds total, judging by the space for the World Tabs on the select screen), and it's looking like a pile. A major, crippling flaw with this game is that the levels take up both screens and are set up so that there's actually space between the screens. Lots of things hide here. Enemies, level objects, and items. I'm sure they did this because of egg throwing, because had they not it'd be impossible to calculate the angles right to hit anything that was on another screen. The solution to this problem would have been to design the game around one screen. The level design is bland. Yoshi's a friggin' huge target and there's hardly any room to the left and right of the screen to see things and do something about them. The music sucks ass. The graphics are okay, but Yoshi doesn't fit in with his environment and the contrast is like putting the SMW Yoshi into the original Yoshi's Island. The sound effects are straight out of Yoshi's Story and Baby Wario's crying is one of the most annoying things I've ever heard in a game. Wasn't this game made by the people who did the Blinx games on Xbox? ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! |
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| | #3 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,142 Thanks: 121 Thanked 176 Times in 121 Posts | I mentioned how the music sucks, but didn't really elaborate. I'll let these sound files speak for themelves: Grassy Area Cave Fortress Wario's Crying I'm sorry. They're kind of quiet. There's something wrong with recording off the DS because both Yoshi's Island and Portrait of Ruin had volume issues. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! |
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| | #4 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,142 Thanks: 121 Thanked 176 Times in 121 Posts | Well, I beat it. It sucked. It's almost like parts of the game were designed around that blind spot hiding platforms to make that would otherwise be an easy jump a pain in the ass. I only got 100's on three or four stages. Anyone who thinks I care about 100ing them all is horribly mistaken. I had 155 extra lives when I beat the final boss. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! |
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| | #6 |
| Join Date: Jan 2006 Location: Booyaville (yeah!) Gender: Posts: 10,748 Thanks: 1,000 Thanked 683 Times in 464 Posts | Frankly, that whole series was destroyed with Yoshi's Story. The original was the only one that was any good (and mind, it was a fine game). -CSM |
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| | #7 |
| Junior Member Join Date: Nov 2006 Location: i dont know... Gender: Posts: 35 Thanks: 0 Thanked 1 Time in 1 Post | what the hell is with baby warios crying? |
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| | #8 |
| Senior Member Join Date: Nov 2001 Location: Toronto, ON, Canada Gender: Posts: 3,789 Thanks: 19 Thanked 58 Times in 46 Posts | I've had so-so thoughts about the game. I have been playing the other two Christmas games (EBA and Castlevania) much more, so that may say something. EDIT: I'll go into more detail of my thoughts for SMBhq's YIDS review, which will come (along with the game page) sometime in the next week or so (hopefully). Last edited by Sean P Kelly; 01-05-2007 at 11:35 PM. |
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| | #9 |
| Junior Member Join Date: Jan 2007 Location: Winnipeg Gender: Posts: 32 Thanks: 1 Thanked 0 Times in 0 Posts | aw, I had high hopes on this game. But sadly, I find it so boring, I don't even care to finish World 2. |
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| | #10 |
| Janitor Join Date: May 2000 Gender: Posts: 11,178 Thanks: 12 Thanked 1,102 Times in 458 Posts | The BGM is abysmally forgettable compared with its predecessor, but I found the game okay. I'm currently trying to squeeze every ounce of pleasure out of it by getting 100% in every stage. Yes, I'm actually doing that. At least SOMEONE has to appreciate this game...and checking out the congratulatory screen that a poor programmer toiled composing. Also, kudos to them staying true to the theme of the first game. Last edited by Antisocial; 02-23-2007 at 09:35 PM. Reason: A late correction is better than none, I always say. |
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| | #11 |
| Member Join Date: Sep 2004 Location: Germany Gender: Posts: 806 Thanks: 1 Thanked 10 Times in 7 Posts | I really can't understand why you all hate the game. At least it's better than NSMB! I was sceptic about the game at first, but when I played it i really liked it. It's not such a dumbass-easy game like NSMB, but in fact quite hard to find all the secrets and finish each level with 100 points. Okay, the variation of music titles is poor. And the game has the same issue like NSMB: Thousands of extra lives. Would have been better not to scratch out the bonus cards you get when stopping the levelend roulette on a flower. By the way, where have they left the water melons? The graphics are okay, although I don't understand why they have changed the shyguys. The most important thing is, that you can have much longer fun than with NSMB. I played the Mario game just one week, then it was finished. Yoshi's Island DS takes much longer. And after that you have the new time challenge mode. That's just cool. And I like the new enemies in YIDS - they fit in the world perfectly. |
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| | #12 |
| Senior Member Join Date: Jul 2005 Location: Planet X Gender: Posts: 3,926 Thanks: 310 Thanked 221 Times in 147 Posts | ^Better than New Super Mario Bros? What have you been smoking? |
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| | #13 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,142 Thanks: 121 Thanked 176 Times in 121 Posts | First, NSMB didn't have that dumbass blind spot hiding enemies, platforms, and other objects, making many of the most simpleton tasks a pain in the ass (one instance was where I had to shoot an egg at one of the clouds that would send the egg in the direction it was pointing, except holding up to make the egg fire up would make the screen scroll so that cloud was in the blind spot, leaving me with no clue where it was pointing). Second, NSMB and YIDS are both bad, so figuring out which is better is merely deciding which is the lesser of two evils. I'm leaning towards YIDS being the worse game, because while both had boring level design and were retardedly easy, YIDS had that annoying blind spot. I'd definitely consider NSMB the more overrated of the two, but not necessarily the worse of the two; the difference is that most people realized YIDS sucked. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! |
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| | #14 | |
| Member Join Date: Sep 2004 Location: Germany Gender: Posts: 806 Thanks: 1 Thanked 10 Times in 7 Posts | Quote:
And in NSMB? No way... they didn't even manage to put different mini bosses in (always Baby Bowser... great). @CK: Well, I haven't a problem with the blind space. Okay, sometimes it goes on the nerves, but most times it's okay. And the programmers KNEW of the blind space - and so they could hide things like flowers in it. You think the game's too easy? Without the blind space it would be even more easy. | |
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| | #15 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,142 Thanks: 121 Thanked 176 Times in 121 Posts | Because visibility problems are legit game design? Okay, there's things like the wiggling floors in Dragon View, or that level in Wario World where a brick wall blocked you from directly seeing Wario and you had to do it through a mirror at the other side of the room, but those are things the designers thought about and implemented themselves. But when it comes from bad game design (like this) and poor programming (like a bad camera), it's grounds for a bad game. Also, the thing with the floors in Dragon View was that you could still see the floors; there was just an illusion blurring where they began and end, so you had to try to judge where they really began and end, and some trial and error was involved. If that section of Dragon View had been designed the YIDS way, the floors would be completely invisible, or maybe they would have a big black bar covering them. If Wario World's mirror level were done the YIDS way, there would be a brick wall, but not a mirror. And for what it's worth, Shadow of the Colossus and LEGO Star Wars are both easy games that are only as minutely hard as they are because their cameras don't work (okay, Colossus also had that stupid boss that would ram you, knock you out, and as soon as you got back up it'd ram you again, knock you out again, and as soon as you got back up it'd ram you AGAIN, and on and on until you died). Guess how much I cared for either one. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! Last edited by Codiekitty; 02-24-2007 at 10:02 AM. |
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| | #16 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,142 Thanks: 121 Thanked 176 Times in 121 Posts | I should have said this earlier, but instead of putting together a sloppy game and leaving bad design to create the difficulty, they SHOULD have made the game hard by putting in some actual level design. But then again, these ARE the people who made Blinx. Admittedly, I myself have never played Blinx (I don't have an Xbox) but I have it on good authority it blows. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! |
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| | #17 |
| Member Join Date: Sep 2004 Location: Germany Gender: Posts: 806 Thanks: 1 Thanked 10 Times in 7 Posts | What's your problem with the level design? |
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| | #18 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,142 Thanks: 121 Thanked 176 Times in 121 Posts | It's boring, it's uninspired, it's either retardedly easy or cheap*, and people seem to think that's okay so long as you can't see the middle of it. * I don't know what stage it is, but there was one moment where you're jumping up trees in an autoscrolling waterfall. Near the top you have to jump from a tree to a rope that only DK can grab and climb, but some dumbass put a stork sign on that tree. Standing on the tree calls the stork who sits right above you, and whenever I tried to make the jump I'd often hit the stork, switching DK with Mario, then I'd have cycle back to DK, only to reattempt the jump and hit the stork AGAIN, and now I don't have time to cycle through the characters again, because the tree's been scrolled off. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! |
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| | #19 |
| Senior Member Join Date: Nov 2004 Gender: Posts: 9,659 Thanks: 31 Thanked 89 Times in 71 Posts | ^I just beat that level. I agree, it sucked. |
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