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Old 02-10-2007, 08:47 PM   #1
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Lufia and the Fortress of Doom

When I first started playing this, it looked like it was going to be my next Game of the Moment. Well, I'm not sure where I am, but I'm at least halfway through, and I'm starting to really hate it.

I once said that nothing brings down an RPG faster than being slow, and Lufia is an example of that. I could handle the generic battle system and the cheap looking battles (when monsters attack, the sprite just flips a few times, which looks especially bad for monsters that are holding something in one hand), except in the dungeons and on the overworld everyone moves at a snail's pace. I often have times where I get into a fight every three damn steps, and even though there's an item that's supposed to keep monsters away it doesn't seem to do anything unless you're a certain level compared to the monsters of the area (think how the Repels in Pokemon only keep away Pokemon that are at a lower level than your lead Pokemon).

I once heard somebody say that all the dungeons in Phantasy Star IV were either caves or computers. In a word, no, although if you lumped all the cave and computer dungeons together they might take up half the dungeons; Zio's Fortress and the Air Castle could be considered caves if you really stretched it, but the Garuberk Tower looks like it's made out of flesh, and the Rhykros towers like crystal (that doesn't sound like a lot of variety, but the game doesn't have THAT many dungeons to begin with). But I get the hunch that to say all the dungeons in Lufia, sans the Fortress of Doom, are all either caves or towers isn't an exaggeration. I'm fairly late into the game (I've raised the Fortress of Doom and started the next fetch quest) and it's all I've seen. It's frustrating to have to go through a cave, then another cave, then a tower, then another cave, then three towers, then another cave, then yet another tower, and so fourth, and at least the computer dungeons in PS4 were colorful and detailed; the caves and towers in Lufia all look the same, except some have different (and sometimes nausiating) color schemes.


Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now!

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Old 02-10-2007, 09:08 PM   #2
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I really am not fond of the classic RPG battle system (Portrait of enemy, can't see your characters, spells typically give some five-frame animation, bing), if that's what you mean by Generic. Hell, I lost interest in most RPG's with turn-based battles, save a few actually good games (Baten Kaitos, Final Fantasy VI). Otherwise, it has to be live battle (Tales of Destiny II for the win).

By the way, Codie, have you considered picking up Phoenix Wright: Justice for All? After remembering your review on number one, though, I guess you shouldn't, since there are no new cases - Just a port, really.
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Old 02-15-2007, 09:01 PM   #3
 
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Play Lufia II. It's so much more fun. It's got everything good about an RPG and everything that's good about Zelda. -CSM
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Old 02-16-2007, 12:11 AM   #4
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I actually enjoyed Lufia, but like CSM said, Lufia II is much better.
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Old 02-16-2007, 01:32 PM   #5
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I will eventually, and I can actually see myself doing it sooner than Drakengard 2 or ICO, but when I'm done with this game I don't want another RPG for a while. I think I may work on Plok afterwards (which I've been juggling [along with Mars Matrix, which much as I love I honestly can't play for more than an hour before I get dizzy] with Lufia because if I put all my time into Lufia alone I'd go nuts)

I'm (finally) at the end of this game. I went to GameFAQs and checked, and all I have left is the final attack on the Fortress of Doom.


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Old 02-16-2007, 02:07 PM   #6
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Yeah, Lufia 2 was a lot better then the original. I think the think that really ticked me off on the first was was the afore-mentioned random encounter every 3 steps.
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Old 02-16-2007, 10:19 PM   #7
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I beat it.

Not really a lot to say, other than it was really cheap to have the final boss constantly cast that confusion spell.

And the part with Aguro and Jerin was gold.


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Old 02-17-2007, 08:34 PM   #8
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Going back to when I'll played Lufia 2, it might not be for a while. I've decided that whenever I beat a non-RPG, my next RPG is going to be either Silver or Magna Carta (maybe both, because Silver looks like an action RPG instead of a turn-based RPG).


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Old 02-17-2007, 11:49 PM   #9
 
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Play Lufia II first. It's the game with the single best sidequest in all of RPGs. -CSM
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Old 02-18-2007, 01:02 AM   #10
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If you're talking about the Ancient Cave:

A) I heard the only way you can beat it is if you're not human.

B) I also heard the final floor is a big glitch.

C) Azure Dreams made an entire game out of that idea.


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Old 02-18-2007, 01:12 AM   #11
 
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Ancient Cave >>>>>> every sidequest in existance. -CSM
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