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Old 05-08-2007, 10:11 PM   #161
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I'm sorry that I won't be able to update for a few days. Expect the update by Friday morning, or Thursday night if I'm very lucky.
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Old 05-11-2007, 07:08 AM   #162
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Day 20

BSkullDragoshi (Koopas)
348c
Buildings: House x1 (10/10), Library, Pipe system
Tech: Forging, Masonry, Plumbing
Items: Long sword x1, Moneybag x8, Spear x2
Koopas (8): Koopa/Moneybag/Ostro/Spear x1, Koopa/Long sword/Moneybag/Yoshi x1, Koopa/Moneybag x5, Koopa/Moneybag/Spear x1
Other units (2): Ostro x1, Yoshi x1
Missions: Bandit, Fortress, Piranha Village

Prince Toad (Toads)
26c
Buildings: Bonus level x9 (1), House x2 (17/20), Minor wall, Mushroom Hut
Tech: Forging
Items: Buckler x4, Long sword x1, Moneybag x8, Short sword x3
Toads (16): Toad x4, Toad/Bonus level/Moneybag x8, Toad/Buckler/Short sword x3, Toad/Buckler/Yoshi x1
Other units (1): Yoshi x1
Missions: Shadow-Invaded Village, Shadow Hideout
Your rider found nothing today.
Notes: When RG'ing, you miscounted against yourself.

SephirothKirby (ShyGuys)
412c
Buildings: House x2 (14/20), Mage Guild
Items: Moneybag x8, Spellbook x1
ShyGuys (14): ShyGuy x5, ShyGuy/Moneybag x8, ShyGuy/Spellbook x1
Missions: Shadow Cave
Notes: The Shadow Cave is just a cave you chased a shadow into. It seems the dark creatures are using it as shelter.

Tazy 10 (Koopas)
262c
Buildings: House x1 (7/10), Library, Pipe System, Stable, Mage Guild (8E)
Tech (16E): Plumbing
Items: Kuribo's shoe x1, Short bow x2, Spear x4
Koopas (7): Koopa/Kuribo's shoe x1, Koopa/Short bow x2, Koopa/Spear x4
Your spearmen are completely neutralized by the ghosts, and are forced to run away. (Jut two suggestions: you have to state whether you're scouting or attacking, and you certainly won't accomplish anything with just two spearmen.)

ChunkyKong12345 (Goombas)
88c
Buildings: Bonus level x7, House x2 (16/20), Stable
Items: Buckler x4, Long sword x1, Moneybag x9, Spear x3, Yoshi egg x1 (0E)
Goombas (14): Goomba x1, Goomba/Bonus level/Moneybag x7, Goomba/Buckler/Long sword/Ostro x1, Goomba/Buckler/Spear x2, Goomba/Buckler/Ostro/Spear x2, Goomba/Moneybag x2
Other units (2): Ostro x2
Will send you the exploration results by PM.

[FROZEN] Luigi Fan 950 (ShyGuys)
1120c
Buildings: House x2 (3/20), Mage Guild
Items: Spellbook x3
ShyGuys (3): ShyGuy/Spellbook x3
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Old 05-11-2007, 07:30 AM   #163
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Have 7 Goomba/Moneybags RG using Bonus Levels.

Buy another Longsword.

Equip it to the Goomspear riding the Ostro.

Give the Spear to the Goomba with nothing.

Unequip moneybags from two Goombas.

Send out:

Goomba x2
Goomba/Spear x1
Goomba/Buckler/Spear x2
Goomba/Buckler/Long sword/Ostro x2

To eradicate the Ghost House.
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Old 05-11-2007, 07:59 AM   #164
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Maybe you should post your battle strategy, too.
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Old 05-11-2007, 09:14 AM   #165
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I'll have all the Spear Koopas do Resouce Gathering

The two Bow Koopas will work on the Mages Guild

and Kuribo Koopa will do Research
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Old 05-11-2007, 02:09 PM   #166
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Have the riders and Koopspear invest their energy into Exploring the Ghost House, while the remainder Gathers Resources. (398c at day's end if i'm not mistaken. And, yes this is after paying units)
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Old 05-11-2007, 03:25 PM   #167
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Battle Strategy:

All will attack.

Once an attacker's defense goes down to 1, have them fall back until the rest of the attackers have 1 left, then all will attack again.

Last edited by Rainbow Dash; 05-12-2007 at 12:13 AM.
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Old 05-11-2007, 09:12 PM   #168
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That long sword is equipped on the Toad that rides the Yoshi.

Toads 1-8: RG, 4 energy. (218 c)

Toad 9 (no item): RG in the bonus level, 4 energy. (242 c)

Toad 10 (no item): RG, 1 energy. (246 c)

Buying two short bows and equipping them on Toads 11 and 12. (86 c)

Toad 13 (Yoshi rider): Explore the Ghost House, 1 energy.

Toad 10: Aid Another on the Yoshi rider.

Toads 11-16: Attack the Shadow-Invaded Village. Focus fire on leaders, then spread it among the rest of the defenders.

Last edited by Prince Toad; 05-11-2007 at 09:17 PM.
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Old 05-12-2007, 02:54 PM   #169
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ShyGuy 1:
Equip: Money Bag
Action: Resource Gathering

ShyGuy 2:
Equip: Money Bag
Action: Resource Gathering

ShyGuy 3:
Equip: Money Bag
Action: Resource Gathering

ShyGuy 4:
Equip: Money Bag
Action: Resource Gathering

ShyGuy 5:
Equip: Spellbook
Action: Coin Shower

ShyGuy 6:
Equip: Money Bag
Action: Resource Gathering

ShyGuy 7:
Equip: Money Bag
Action: Resource Gathering

ShyGuy 8:
Equip: Money Bag
Action: Resource Gathering

ShyGuy 9:
Equip: Money Bag
Action: Resource Gathering

ShyGuy 10:
Equip: N/A
Action: Mage Guild Upgrade

ShyGuy 11:
Equip: N/A
Action: Mage Guild Upgrade

ShyGuy 12:
Equip: N/A
Action: Mage Guild Upgrade

ShyGuy 13:
Equip: N/A
Action: Mage Guild Upgrade

ShyGuy 14:
Equip: N/A
Action: Mage Guild Upgrade

(-200 Gold for the Lvl 2 Mage Guild)
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Old 05-12-2007, 03:08 PM   #170
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I'm sorry, I know it's been quite a bit more than 24 hours... I'll post day 21 in a while.
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Old 05-12-2007, 03:49 PM   #171
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(a while...?)
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Old 05-12-2007, 05:13 PM   #172
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Chapter III: Repel the Invasion!

(Though it's going to be longer than the previous ones, this is going to be the last chapter for Many Marios X, for several reasons: First, I don't have the time to update constantly anymore. Second, I want the time to design the Many Marios X2 elements. Third, I've been messing up greatly and I want to get the improvements up as soon as possible. Thus, the game should be over by day 35. Thanks for your time, and see you again at X2!)

Day 21

(The Many Marios staff really really really neads your help at improving the game. Whatever complaints you have, or wishes for Many Marios X2, or your favorite or least favorite parts, or anything you want to say about the game, please do so. One thing you can be sure of is that X2 will be different from X, but the last thing I want to do is make it different for the worse. Thank you.)
(The Boos have been added as a playable tribe. If you want to play with them, you can start from scratch with an amount of coins equal to 90% of your current score. Having defeated the Boos at the Haunted Castle, Chunky can start as the Boos with coins equal to his current score instead.)
And the dark creatures have become a threat once again. This time, however, they're much more dangerous than before, and not even the Kingdom's scouts can tell when the next attack will be. (This means you should always keep some defenses up, or the village might be taken over by the shadows.)

ChunkyKong12345 (Goombas)
484c
Buildings: Bonus level x7, House x2 (10/20), Stable
Items: Buckler x4, Moneybag x9 (2), Yoshi egg x1 (0E)
Goombas (10): Goomba/Bonus level/Moneybag x7, Goomba/Buckler x2, Goomba x1
Notes: Oh, but you can't get long swords because you don't have Forging. Hmm... I'll allow you to get this last one because your battle strategy depends on that and I didn't notice it earlier... but it's the last one you get. (Sorry to all players.) (EDIT: You lost your longswords in battle anyway... Once again, sorry.)
Battle aftermath: The attacking force was met with fierce resistance... and only the spearmen survived (now ex-spearmen, since they had attack from a distance if they wanted to survive). However, they were able to claim the reward, and the Mushroom King awarded them 400c (which is no doubt less than you spent in battle, but at least the haunt has been removed).

Tazy 10 (Koopas)
181c
Buildings: House x1 (7/10), Library, Mage Guild, Pipe System, Stable
Tech (20E): Plumbing
Items: Kuribo's shoe x1, Short bow x2, Spear x4
Koopas (7): Koopa/Kuribo's shoe x1, Koopa/Short bow x2, Koopa/Spear x4

BSkullDragoshi (Koopas)
398c
Buildings: House x1 (10/10), Library, Pipe system
Tech: Forging, Masonry, Plumbing
Items: Long sword x1, Moneybag x8, Spear x2
Koopas (8): Koopa/Moneybag/Ostro/Spear x1, Koopa/Long sword/Moneybag/Yoshi x1, Koopa/Moneybag x5, Koopa/Moneybag/Spear x1
Other units (2): Ostro x1, Yoshi x1
Missions: Bandit, Fortress, Piranha Village
(The Haunted Castle was reclaimed, so meh.)

Prince Toad (Toads)
100c
Buildings: Bonus level x9, House x2 (17/20), Minor wall, Mushroom Hut
Tech: Forging
Items: Buckler x4, Long sword x1, Moneybag x8, Short bow x2, Short sword x3
Toads (16): Toad x2, Toad/Bonus level/Moneybag x8, Toad/Buckler/Short sword x3, Toad/Buckler/Long sword/Yoshi x1, Toad/Short bow x2
Other units (1): Yoshi x1
Missions: Shadow Hideout
(The Haunted Castle was reclaimed, so meh.)
Notes: How did you expect to cast a spell without a spellbook? Anyway, since it's such a minor effect and I really didn't explain the 0-level spells very well, I'll let it pass. You would have obliterated the dark creatures without that 1 energy anyway.
Battle aftermath: Your army is able to easily destroy the shadow guards, no casualties. The village is freed! The mayor gives you 99c in return.

SephirothKirby (ShyGuys)
326c
Buildings: House x2 (14/20), Mage Guild Lv2
Items: Moneybag x8, Spellbook x1
ShyGuys (14): ShyGuy x5, ShyGuy/Moneybag x8, ShyGuy/Spellbook x1
Missions: Shadow Cave
Notes: The Shadow Cave is just a cave you chased a shadow into. It seems the dark creatures are using it as shelter.

[FROZEN] Luigi Fan 950 (ShyGuys)
1120c
Buildings: House x2 (3/20), Mage Guild
Items: Spellbook x3
ShyGuys (3): ShyGuy/Spellbook x3

Last edited by Dux is not you; 05-12-2007 at 07:00 PM.
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Old 05-12-2007, 06:28 PM   #173
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Pff. He wouldn't have won if you didn't let him cheat. Lame.

72 c? I miscounted a little, but not that much. I think I have more. Whatever.

Isn't the Shadow-Invaded Village no longer a mission?

Toads 1-8 (gatherers): RG, 4 energy. (292 c)

Toads 9-15: Work the Mushroom Hut, 4 energy. (140 hut c)

Toad 16 (Yoshi rider): Explore the Shadow Hideout, 4 energy.

Buying 2 long bows. The unequipped Toads get them. (132 c)

Last edited by Prince Toad; 05-13-2007 at 04:39 PM.
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Old 05-12-2007, 06:40 PM   #174
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^ You're completely right (was about time!).
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Old 05-12-2007, 06:41 PM   #175
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Woo!

Also, can't you cast Aid Another without a Mages Guild or spellbook?

And you forgot to say how much energy Boos have, or how much they cost to hire. (Not that I'd ever give up my Toads.)
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Old 05-12-2007, 06:51 PM   #176
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"Edit": No, he would have defeated the Boos all the same. But... would he have fought at all? Anyway, he lost more than he won, and... the game can progress now, right?
And no, you can't cast spells without a spellbook, not even 0-level spells. Not very consistent, is it? It's one of the reasons that I want to end this game and start the next.
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Old 05-12-2007, 06:54 PM   #177
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Fair enough.

Well, you could just... change the rules without starting a new game, you know. But if there are that many rule overhauls you want to make, I can see where you're coming from.

Also, what about the Shadow-Invaded Village? Why is that still a mission?
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Old 05-12-2007, 06:55 PM   #178
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This was probably the most stupid doublepost in the history of the internet.

Yeah, I'll erase that mission.
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Old 05-12-2007, 07:04 PM   #179
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Righto. ...well, that's all I have to complain about for now. Carry on.
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Old 05-12-2007, 07:15 PM   #180
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Send 3 Koopas with moneybags to go on a search for the bandit, have riders and remaining Koopas stand guard. (348c after paying units...)
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