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| | #162 |
| Member Join Date: May 2004 Location: Not Columbia Gender: Posts: 1,976 Thanks: 92 Thanked 113 Times in 74 Posts Blog Entries: 1 | Day 20 BSkullDragoshi (Koopas) 348c Buildings: House x1 (10/10), Library, Pipe system Tech: Forging, Masonry, Plumbing Items: Long sword x1, Moneybag x8, Spear x2 Koopas (8): Koopa/Moneybag/Ostro/Spear x1, Koopa/Long sword/Moneybag/Yoshi x1, Koopa/Moneybag x5, Koopa/Moneybag/Spear x1 Other units (2): Ostro x1, Yoshi x1 Missions: Bandit, Fortress, Piranha Village Prince Toad (Toads) 26c Buildings: Bonus level x9 (1), House x2 (17/20), Minor wall, Mushroom Hut Tech: Forging Items: Buckler x4, Long sword x1, Moneybag x8, Short sword x3 Toads (16): Toad x4, Toad/Bonus level/Moneybag x8, Toad/Buckler/Short sword x3, Toad/Buckler/Yoshi x1 Other units (1): Yoshi x1 Missions: Shadow-Invaded Village, Shadow Hideout Your rider found nothing today. Notes: When RG'ing, you miscounted against yourself. SephirothKirby (ShyGuys) 412c Buildings: House x2 (14/20), Mage Guild Items: Moneybag x8, Spellbook x1 ShyGuys (14): ShyGuy x5, ShyGuy/Moneybag x8, ShyGuy/Spellbook x1 Missions: Shadow Cave Notes: The Shadow Cave is just a cave you chased a shadow into. It seems the dark creatures are using it as shelter. Tazy 10 (Koopas) 262c Buildings: House x1 (7/10), Library, Pipe System, Stable, Mage Guild (8E) Tech (16E): Plumbing Items: Kuribo's shoe x1, Short bow x2, Spear x4 Koopas (7): Koopa/Kuribo's shoe x1, Koopa/Short bow x2, Koopa/Spear x4 Your spearmen are completely neutralized by the ghosts, and are forced to run away. (Jut two suggestions: you have to state whether you're scouting or attacking, and you certainly won't accomplish anything with just two spearmen.) ChunkyKong12345 (Goombas) 88c Buildings: Bonus level x7, House x2 (16/20), Stable Items: Buckler x4, Long sword x1, Moneybag x9, Spear x3, Yoshi egg x1 (0E) Goombas (14): Goomba x1, Goomba/Bonus level/Moneybag x7, Goomba/Buckler/Long sword/Ostro x1, Goomba/Buckler/Spear x2, Goomba/Buckler/Ostro/Spear x2, Goomba/Moneybag x2 Other units (2): Ostro x2 Will send you the exploration results by PM. [FROZEN] Luigi Fan 950 (ShyGuys) 1120c Buildings: House x2 (3/20), Mage Guild Items: Spellbook x3 ShyGuys (3): ShyGuy/Spellbook x3 |
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| | #163 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Location: a bomb-ass cloud house bachelorette pad Gender: Posts: 24,401 Thanks: 173 Thanked 1,179 Times in 716 Posts | Have 7 Goomba/Moneybags RG using Bonus Levels. Buy another Longsword. Equip it to the Goomspear riding the Ostro. Give the Spear to the Goomba with nothing. Unequip moneybags from two Goombas. Send out: Goomba x2 Goomba/Spear x1 Goomba/Buckler/Spear x2 Goomba/Buckler/Long sword/Ostro x2 To eradicate the Ghost House. |
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| | #165 |
| PRESS ANY KEY TO PANIC! Join Date: Sep 2000 Location: A Tiny Shed Gender: Posts: 16,483 Thanks: 529 Thanked 1,254 Times in 897 Posts Blog Entries: 46 | I'll have all the Spear Koopas do Resouce Gathering The two Bow Koopas will work on the Mages Guild and Kuribo Koopa will do Research |
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| | #166 |
| Member Join Date: Mar 2006 Location: Somewhere. Possibly Somewheres. Gender: Posts: 1,167 Thanks: 39 Thanked 15 Times in 14 Posts Blog Entries: 1 | Have the riders and Koopspear invest their energy into Exploring the Ghost House, while the remainder Gathers Resources. (398c at day's end if i'm not mistaken. And, yes this is after paying units) |
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| | #167 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Location: a bomb-ass cloud house bachelorette pad Gender: Posts: 24,401 Thanks: 173 Thanked 1,179 Times in 716 Posts | Battle Strategy: All will attack. Once an attacker's defense goes down to 1, have them fall back until the rest of the attackers have 1 left, then all will attack again. Last edited by Rainbow Dash; 05-12-2007 at 12:13 AM. |
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| | #168 |
| Veteran Member Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,720 Thanks: 50 Thanked 65 Times in 56 Posts | That long sword is equipped on the Toad that rides the Yoshi. Toads 1-8: RG, 4 energy. (218 c) Toad 9 (no item): RG in the bonus level, 4 energy. (242 c) Toad 10 (no item): RG, 1 energy. (246 c) Buying two short bows and equipping them on Toads 11 and 12. (86 c) Toad 13 (Yoshi rider): Explore the Ghost House, 1 energy. Toad 10: Aid Another on the Yoshi rider. Toads 11-16: Attack the Shadow-Invaded Village. Focus fire on leaders, then spread it among the rest of the defenders. Last edited by Prince Toad; 05-11-2007 at 09:17 PM. |
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| | #169 |
| Senior Member Join Date: Sep 2006 Location: Those who criticize our generation forget who raised it. Gender: Posts: 7,213 Thanks: 373 Thanked 760 Times in 447 Posts | ShyGuy 1: Equip: Money Bag Action: Resource Gathering ShyGuy 2: Equip: Money Bag Action: Resource Gathering ShyGuy 3: Equip: Money Bag Action: Resource Gathering ShyGuy 4: Equip: Money Bag Action: Resource Gathering ShyGuy 5: Equip: Spellbook Action: Coin Shower ShyGuy 6: Equip: Money Bag Action: Resource Gathering ShyGuy 7: Equip: Money Bag Action: Resource Gathering ShyGuy 8: Equip: Money Bag Action: Resource Gathering ShyGuy 9: Equip: Money Bag Action: Resource Gathering ShyGuy 10: Equip: N/A Action: Mage Guild Upgrade ShyGuy 11: Equip: N/A Action: Mage Guild Upgrade ShyGuy 12: Equip: N/A Action: Mage Guild Upgrade ShyGuy 13: Equip: N/A Action: Mage Guild Upgrade ShyGuy 14: Equip: N/A Action: Mage Guild Upgrade (-200 Gold for the Lvl 2 Mage Guild) |
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| | #171 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Location: a bomb-ass cloud house bachelorette pad Gender: Posts: 24,401 Thanks: 173 Thanked 1,179 Times in 716 Posts | (a while...?) |
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| | #172 |
| Member Join Date: May 2004 Location: Not Columbia Gender: Posts: 1,976 Thanks: 92 Thanked 113 Times in 74 Posts Blog Entries: 1 | Chapter III: Repel the Invasion! (Though it's going to be longer than the previous ones, this is going to be the last chapter for Many Marios X, for several reasons: First, I don't have the time to update constantly anymore. Second, I want the time to design the Many Marios X2 elements. Third, I've been messing up greatly and I want to get the improvements up as soon as possible. Thus, the game should be over by day 35. Thanks for your time, and see you again at X2!) Day 21 (The Many Marios staff really really really neads your help at improving the game. Whatever complaints you have, or wishes for Many Marios X2, or your favorite or least favorite parts, or anything you want to say about the game, please do so. One thing you can be sure of is that X2 will be different from X, but the last thing I want to do is make it different for the worse. Thank you.) (The Boos have been added as a playable tribe. If you want to play with them, you can start from scratch with an amount of coins equal to 90% of your current score. Having defeated the Boos at the Haunted Castle, Chunky can start as the Boos with coins equal to his current score instead.) And the dark creatures have become a threat once again. This time, however, they're much more dangerous than before, and not even the Kingdom's scouts can tell when the next attack will be. (This means you should always keep some defenses up, or the village might be taken over by the shadows.) ChunkyKong12345 (Goombas) 484c Buildings: Bonus level x7, House x2 (10/20), Stable Items: Buckler x4, Moneybag x9 (2), Yoshi egg x1 (0E) Goombas (10): Goomba/Bonus level/Moneybag x7, Goomba/Buckler x2, Goomba x1 Notes: Oh, but you can't get long swords because you don't have Forging. Hmm... I'll allow you to get this last one because your battle strategy depends on that and I didn't notice it earlier... but it's the last one you get. (Sorry to all players.) (EDIT: You lost your longswords in battle anyway... Once again, sorry.) Battle aftermath: The attacking force was met with fierce resistance... and only the spearmen survived (now ex-spearmen, since they had attack from a distance if they wanted to survive). However, they were able to claim the reward, and the Mushroom King awarded them 400c (which is no doubt less than you spent in battle, but at least the haunt has been removed). Tazy 10 (Koopas) 181c Buildings: House x1 (7/10), Library, Mage Guild, Pipe System, Stable Tech (20E): Plumbing Items: Kuribo's shoe x1, Short bow x2, Spear x4 Koopas (7): Koopa/Kuribo's shoe x1, Koopa/Short bow x2, Koopa/Spear x4 BSkullDragoshi (Koopas) 398c Buildings: House x1 (10/10), Library, Pipe system Tech: Forging, Masonry, Plumbing Items: Long sword x1, Moneybag x8, Spear x2 Koopas (8): Koopa/Moneybag/Ostro/Spear x1, Koopa/Long sword/Moneybag/Yoshi x1, Koopa/Moneybag x5, Koopa/Moneybag/Spear x1 Other units (2): Ostro x1, Yoshi x1 Missions: Bandit, Fortress, Piranha Village (The Haunted Castle was reclaimed, so meh.) Prince Toad (Toads) 100c Buildings: Bonus level x9, House x2 (17/20), Minor wall, Mushroom Hut Tech: Forging Items: Buckler x4, Long sword x1, Moneybag x8, Short bow x2, Short sword x3 Toads (16): Toad x2, Toad/Bonus level/Moneybag x8, Toad/Buckler/Short sword x3, Toad/Buckler/Long sword/Yoshi x1, Toad/Short bow x2 Other units (1): Yoshi x1 Missions: Shadow Hideout (The Haunted Castle was reclaimed, so meh.) Notes: How did you expect to cast a spell without a spellbook? Anyway, since it's such a minor effect and I really didn't explain the 0-level spells very well, I'll let it pass. You would have obliterated the dark creatures without that 1 energy anyway. Battle aftermath: Your army is able to easily destroy the shadow guards, no casualties. The village is freed! The mayor gives you 99c in return. SephirothKirby (ShyGuys) 326c Buildings: House x2 (14/20), Mage Guild Lv2 Items: Moneybag x8, Spellbook x1 ShyGuys (14): ShyGuy x5, ShyGuy/Moneybag x8, ShyGuy/Spellbook x1 Missions: Shadow Cave Notes: The Shadow Cave is just a cave you chased a shadow into. It seems the dark creatures are using it as shelter. [FROZEN] Luigi Fan 950 (ShyGuys) 1120c Buildings: House x2 (3/20), Mage Guild Items: Spellbook x3 ShyGuys (3): ShyGuy/Spellbook x3 Last edited by Dux is not you; 05-12-2007 at 07:00 PM. |
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| | #173 |
| Veteran Member Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,720 Thanks: 50 Thanked 65 Times in 56 Posts | Pff. He wouldn't have won if you didn't let him cheat. Lame. 72 c? I miscounted a little, but not that much. I think I have more. Whatever. Isn't the Shadow-Invaded Village no longer a mission? Toads 1-8 (gatherers): RG, 4 energy. (292 c) Toads 9-15: Work the Mushroom Hut, 4 energy. (140 hut c) Toad 16 (Yoshi rider): Explore the Shadow Hideout, 4 energy. Buying 2 long bows. The unequipped Toads get them. (132 c) Last edited by Prince Toad; 05-13-2007 at 04:39 PM. |
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| | #175 |
| Veteran Member Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,720 Thanks: 50 Thanked 65 Times in 56 Posts | Woo! Also, can't you cast Aid Another without a Mages Guild or spellbook? And you forgot to say how much energy Boos have, or how much they cost to hire. (Not that I'd ever give up my Toads.) |
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| | #176 |
| Member Join Date: May 2004 Location: Not Columbia Gender: Posts: 1,976 Thanks: 92 Thanked 113 Times in 74 Posts Blog Entries: 1 | "Edit": No, he would have defeated the Boos all the same. But... would he have fought at all? Anyway, he lost more than he won, and... the game can progress now, right? And no, you can't cast spells without a spellbook, not even 0-level spells. Not very consistent, is it? It's one of the reasons that I want to end this game and start the next. |
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| | #177 |
| Veteran Member Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,720 Thanks: 50 Thanked 65 Times in 56 Posts | Fair enough. Well, you could just... change the rules without starting a new game, you know. But if there are that many rule overhauls you want to make, I can see where you're coming from. Also, what about the Shadow-Invaded Village? Why is that still a mission? |
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| | #179 |
| Veteran Member Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,720 Thanks: 50 Thanked 65 Times in 56 Posts | Righto. ...well, that's all I have to complain about for now. Carry on. |
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| | #180 |
| Member Join Date: Mar 2006 Location: Somewhere. Possibly Somewheres. Gender: Posts: 1,167 Thanks: 39 Thanked 15 Times in 14 Posts Blog Entries: 1 | Send 3 Koopas with moneybags to go on a search for the bandit, have riders and remaining Koopas stand guard. (348c after paying units...) |
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