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Old 10-27-2007, 04:48 PM   #1
X-3
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VGF Toy Battling 4

(C+P)

This game is based after a game Sarcasm made a few years back. That game was based after one CodieKitty created, which was one that a user named Mario-something made.

For ze newcomers: How to play(Does not include race damages):

First, I'll ask a video-game question.

"Who is the final boss in SMRPG?"
P1: Bowser?
P2: Smithy!

P2 answered correctly, thus he will go first. Now, P1 and P2 must both PM me with which toys they'll start with.

P1 uses Ridley(120)!
P2 uses Ryu(80)!

P2 answered correctly, so he gets to go first. He makes Ryu use his normal attack, Shoryuken, doing 60 damage to Ridley. P1 then makes Ridley uses his normal attack, his claw attack, doing 65 damage. Now, it's P2's turn. He makes Ryu do another Shoryuken attack, defeating Ridley.

P1's Toys: 1/3
P2's Toys: 0/3

The objective is to finish off all of the opponent's toys. While only 3 need to be K.Oed, you can have more than three appear in battle.

It's P1's turn now. He puts down Kraid(130) on the normal field, and Zero(75) on Stand-by. On Stand-by, Zero cannot be hurt by opponents(Except for maybe certain chips and attacks), and he can shift with Kraid at any time, at the expense of 20 HP to one of them. Normally, if you don't have any toys in Stand-by when your battle toy is defeated, your next toy will take 20 damage. However, P1 didn't get the chance to put a Stand-by yet, since you cannot put Stand-bys on the field on the first turn, and his toy was K.Oed before he could put any Stand-bys on the field. Thus, he does not take the damage. Don't worry if you're confused: this was one of the rules I wasn't truly familiar with when this game was here in '05.

P1 makes Kraid use his fireball attack, killing Ryu.

P1: 1/3
P2: 1/3

P2 uses Gicamo(120). Since he did not put down a Stand-by before, Gicamo takes 20 damage. He then equips Gicamo with a Overburn Chip, which boosts fire attacks by +30, but makes the user take 1/4 of the damage he causes. Gicamo uses his super, End Slasher, which usually does 100 damage, now 130 with Overburn. Kraid is defeated, and Gicamo takes 30 damage(I'm rounding), leaving him at 70.

P1: 2/3
P2: 1/3

Zero shifts into battle, and takes no damage, since he was in Stand-by. P1 decides to use an Evolution Chip, Black Zero. Evo Chips can be used on toys that have a three battle experience(Meaning, they were used well in three battles). After another three battle experience with the Evo chip, you can FUSE your toy and the chip together PERMANENTLY. Zero is now Black Zero(120). He uses his normal attack, Death Slash, on Gicamo, doing 80 damage, enough to defeat Gicamo. However, Gicamo's ability, Murderous Desires, is activated, and it takes Black Zero down with him.

P1: 3/3
P2: 2/3

P2 wins.

That's about it to explain. Not every battle has to be 3v3. Here's a taste of some other battles available.

1v1, 2v2: Duel: Quick Battle, where no stand-bys can be used. Win one of these battles, and you go home with a new chip.
3v3, 4v4: Battle: Basic Battle, with basic rules.
5v5, 6v6 and above: Rumble: This is an all-out battle, that'll last for quite a while. Win one of these battles, and you go home with a new toy.
----
Every toy has an element:

Neutral
Fire
Water
Earth
Electricity
Light
Dark
Water>Fire>Earth>Elec>Water
Light>Dark>Light

If your toy's element is superior to another's, then your attack will do +10 damage.

Every toy also has a race.

Nintendonian
Thirdy
Neglected
Pokemon
---
Capcom
Sega
Square
---
Other Consoles (OC)

Neglected>Pokemon>Neglected
Nintendonian>Thirdy>Nintendonian
Capcom>Sega>Square>Capcom
OC does no extra damage to other races, and none of the other races do any extra damage to it.

If your toy's race is superior to another toy race(That sounds wrong), then it does 10 extra damage.

These damage "boosts" stack with each other.

There are also status conditions to be inflicted:

Burn: Does 10 damage a DAY. Incentive to post faster.
Poison: Does 10 damage a turn. Then 20, then 30, and so on.
Sleep: Toy cannot attack, but attacks do 1/2 damage to it. Toy will wake up on it's own.
Freeze: Toy cannot attack, and fire attacks will do 2x the damage, but water attacks will be absorbed. Toy will break free on it's own.
Paralysis: Toy may not get to attack. However, any electrical damage it does will be doubled.
---
Now, probably the most important part: ze toy boxes.

Mario Box:
Mario
Luigi
Peach
Bowser
Wario
Yoshi

Zelda Box:
Adult Link
Young Link
Zelda
Ganondorf
Midna
Vaati

DK Box:
Donkey Kong
Diddy Kong
Cranky Kong
K. Rool
Dixie Kong
Kremling

Other Nintendo Characters Box:
Mr. Game and Watch
Pit
Star Fox series
F-Zero series
Metroid Series
Kirby series

Neglected Box:
Fred the Spanyard
Bill the Extra Guy
Dr. Donez
Citrus Man
Captain Churro
Prof. Executrain

Pokemon Box:
You choose six Pokemon at random: I'll give them the attacks and stuff. No legendaries or evos can be chosen.

Third Party Box:
Sonic character
MegaMan character
Metal Gear character
Pac-Man character
Rayman character
Plus one series of your choice.

When I say "series", I mean you'll get one random character from that series. So, if you choose the Third Party Box, you'll get a charater from Sonic, one from MegaMan, one from Metal Gear, one from Pac-Man, one from Rayman and one from a series of your choice.

Remember, you can buy more toys than the ones from the boxes. You can win some from battles, or you can buy some from the Tom and Jerry stores, or Tazy's Black Market. At Tom and Jerry's, you can view the toys and chips. However, at the Black Market, you have to buy the toys before you can see how good they are. The Black Market has rarer toys, however.
---
Active Players:
BSD, SK, Boo, MK, Ian, SZ, Mama (Anyone else I forgot?)
---
Current Story Chapter:
Chapter One: Genesis Yoshi and the Begining of Adventure: CLEAR
Chapter Two: Twin Toy Armies: CLEAR
Chapter Three: Three Thirdy Knights: ALMOST COMPLETE
Chapter Four: Dark Samus' Wrath: ALMOST BEGINING
Chapter Five: Toyix: SOMETIME THIS YEAR
----
LAST TIME, ON DRAGON BA-I MEAN, VGF TOY BATTLING!

The last topic breezed by. Damn.

Ian and SZ were locked in an epic duel of wits!
Boo had joined the Police, and was ordered to go fight some gangsters!
SK challenged BSD, who had just taken on TWO gely monsters!
MK was fighting some TOYLORD Gangsters!
Robert(NPC) died mysteriously!
Rufus(NPC) went missing!
Toyix(Antagonist) was...planning stuff!

---
Uh, yeah. Mods/SMods/Admins, can someone lock the other thread, which has reached 25 pages?
---
Oh, and post lists of your toys, guys. Like last time. Easy for me to go back, and stuff.

Last edited by X-3; 10-27-2007 at 05:33 PM.
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Old 10-27-2007, 04:48 PM   #2
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Special Toy:

SephirothKirby (Dark)
HP: 100
Race: Square
Ability: Devil's Wing: SephirothKirby takes no damage from Earth attacks, and Light attacks have a 50% miss chance.
Normal: Masamune (70)
Super: Blood Requiem (--): The Damage this inflicts is equal to the damage SephirothKirby has recieved x2. SephirothKirby must recharge for 1 turn.
"You underestimate me because of my small stature."

Toys:

Link (Light)
Race: Nintendonian
HP: 90
Ability: Courage: For every 20 damage Link takes, his normal attack goes up by 10
Normal: Bow and Arrow (30)
Super: Slice 'n' dice (40-90 damage): The closer Link is to dieing, the higher odds of him doing more damage with this attack.

Young Link (Earth)
Race: Nintendonian
HP: 55
Ability: Youth: After attacking, YL heals 10 damage.
Normal: Slingshot (20)
Super: Fire Arrow (65): Burns target.

Zelda (Light)
Race: Nintendonian
HP: 70
Ability: Wisdom: When Zelda is fighting an Earth Element, reduce the damage she takes by 10.
Normal: Ocarina (30)
Super: Light Beam (100): Zelda must have taken 50 damage or more to use this attack

Ganondorf (Dark)
Race: Nintendonian
HP: 110
Ability: Power: Ganondorf does 10 damage to the opponent every time they use their normal attack
Normal: Earthquake Punch (50)
Super: Black Hole (200) This requires 2 turns of charging. After using it, however, he may be K.Oed.

Midna (Lvl. 2) (Dark)
HP: 75
Ability: Shadow Mark: When Midna is KO'd the toy who KO'd her will take 20 damage each turn.
Normal: Shadow Grab (65)
Super: Death Smash (110) Can only be used once a battle. Midna will take 20 damage from this attack.

Vaati (Dark)
Race: Nintendonian
HP: 90
Ability: Windgust: Vaati takes half damage the first turn it is out
Normal: Slam (40)
Super: Tornado (80): Vaati takes 30 damage

Luigi (Fire)
Race: Nintendonian
HP: 60
Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage.
Normal: Jump (60)
Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row.

Captain Falcon (Fire)
Race: Nintendonian
HP: 80
Ability: Bounty: If Falcon K.Os someone, the user will gain 40 extra points.
Normal: Falcon Punch (70)
Super: Sacrifical Crash (--): Instant K.O. Can only be used if Falcon and his opponent are at less than 1/4 of their HP.

Ghor (Electricity)
Race: Nintendonian
HP: 100
Ability: Tough Armor: On the turn Ghor is sent out, he takes no damage.
Normal: Plasma Ray (35)
Super: Shockgrab (65): The target is paralyzed. This cannot be used twice in a row unless Ghor is equipped with an Electric type chip.

Akuma (Dark)
Race: Capcom
HP: 85
Ability: Raging Demon: (Activated) Akuma loses 10 HP each turn, the HP lost is added in damage to his Super. This is cumulative until he uses his Super.
Normal: Gou Hadoken (60)
Super: Messatsu Gou Rasen (90): Akuma’s ability must be in play. Immediately after, Akuma turns Neutral

Marina Liteyears (Light)
Race: Thirdy
HP: 60
Ability: Shake Shake: After being attacked the First time, the Normal attack is Doubled
Normal: Slam (40)
Super: Throw Back (--): When the Super is Activated, Any Attack thrown at Marina is reversed with Double the Damage

Zora Link (Water)
Race: Nintendonian
HP: 80
Ability: Aqua Aura+: The first (and only first) attack that hits Zora Link is absorbed and added to his next Normal or Super attack, except for Electric attacks.
Normal: Zora Boomerangs (30): May strike twice.
Super: Zora Hurricane (100): Requires the use of Zora Link's ability to use.

Prinplup (Water)
Race: Pokemon
HP: 70
Ability: Aqua Power: When Prinplup has less than 30 HP left, his attacks will do +20 damage.
Normal: Aqua Jet (45)
Super: Bubble Beam (--): Does completely random damage.

General Onox (Dark)
Race: Nintendoian
HP: 90
Ability: Dark Dragon: All opponents on the Field are Burned, and for 10 turns, any new toys brought onto the field will be Burned
Normal: Mace Crusher (50)
Super: Ground Stomp (80): +20 against Electric Types.

Knuckles (Earth)
Race: Sega
HP: 80
Ability: Vengence: if Knuckles is your last toy, he will do 30 additonal damage. Equipping him with a chip will negate this ability.
Normal: Punch (60)
Super: Giant...Rock!? (120): The next attack that hits Knuckles will reduce him to 1 HP.

Proto Man (Fire)
Race: Capcom
HP: 80
Ability: Protoshield: Adds 20 HP to anyone on the field.
Normal: Plasma Cannon (30)
Super: Shield (--): Reflect the next damage you recieve. Protoman’s Ability is no longer usable

Balrog (Neutral)
Race: Capcom
HP: 80
Ability: Pure Power: Normal Attack increases to 50 if he KOs someone.
Normal: Turn Punch (30)
Super: Crazy Buffalo (75): Balrog will be KO'd if this hits. If it misses, nothing happens.

Aipom (Neutral)
Race: Pokemon
HP: 60
Ability: Chip Steal: When Aipom is on stand-by, the first chip used by an opponent will be stolen. The chip will be returned when the battle ends.
Normal: Smack(35): Has a chance of paralyzing opponent.
Super: Double Hit(50): Has a chance of striking twice.

Ryu (Fire)
Race: Capcom
HP: 85
Ability: Power Up: (Activated) The Next attack will do 10 Extra Damage.
Normal: Shoryuken (30)
Super: Shinku Hadouken (65): Ryu cannot attack for 1 turn.

Chocobo (Neutral)
Race: Square
HP: 50
Ability: WARK!: If Chocobo is Attacked, Another Toy use Add their Super Move to the Chocobo’s
Normal: Bite (35)
Super: The Fat Chocobo (80): You must give up a Chip to activate this Super.

Sephiroth (Dark)
Race: Square
HP: 90
Ability: Finish: (Activated) Sephiroth will finish off any enemy toys with less than 30 HP. 1/Battle.
Normal: Masamune (50)
Super: One Winged Angel (100): Sephiroth will become a Light type and take 10 extra damage from attacks for 2 turns. Cannot be used two times in a row.

DeDeDe Alpha (Dark)
Race: Nintendonian
HP: 300
Ability: Fat: DeDeDe will take 30 less damage from all attacks once he hits under 200 HP.
Normal: Alpha Hop (45)
Super: Alpha Hammer (180): Can only be used once a battle. DeDeDe will turn into a light type.

Tingle (Earth)
Race: Nintendonian
HP: 55
Ability: Sucks. Bad: The Toy, when on the field, will suck causing all of your Toys to share this ability
Normal: Creepy (0): The Move will do no Damage
Super: NO JUMP FUNCTION FAIL! (--): Tingle KOs all on your side of the field, and gives the Opponent 7 Points

White Mage (Light)
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.

Model ZX(V) (Neutral)
Race: Capcom
HP: 85
Ability: Double Rock On!: Model ZX(V) will take 10 less damage from all attacks.
Normal: ZX Buster (30)
Super: ZX-Saber (85): There is a small chance Model ZX(V) will perform a "Super" Saber Attack. Cannot be used two times in a row.

Model X(A) (Neutral)
Race: Capcom
HP: 75
Ability: Heroism: Model X(A) cannot be hurt by dark attacks.
Normal: X-Buster(30)
Super: Turbo X-Buster(60, 80, 100): Does one of three damages. Cannot be used twice in a row.

Garland (Dark)
Race: Square
HP: 110
Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the next turn.
Normal: Strike (55)
Super: Chaos (150): Garland is reduced to 1 HP.

Dwarf Star (Fire)
HP: 150
Race: OC
Ability: Burning Touch: Toys that attack Dwarf are burnt.
Normal: Dwarf Uppercut (50)
Super: Star Slam (150): Dwarf Star will take (+20) damage from attacks.

Chips:

Twilight Chip: Increases Dark attacks by 20, and decreases Light attacks by 20.
Lost Hopes: Neither you nor your opponent can play any chips on their next turn.
Moblin: Does 20 extra damage the next time you attack.
Bob-Omb: Does 10 extra damage to enemy toy.
Bob-Omb: Does 10 extra damage to enemy toy.
Super Blast: Your next Super Attack will hit all toys both on the field and on the bench. If the result KO'd your toys, it does not count against your total.
Green Fire: Equip this to a toy. The equipped toy will deal 10 extra damage with every attack until it it K.O.ed. The equipped toy's type and attacks will do fire damage, rather then their normal element.
Reversal: Equip this to a toy. The equipped toy will then reflect any super moves used against it for two turns.
Dark Force: All dark types are healed to their full energy and do 20 more damage for 2 turns. After these turns, however, the dark types will take 2x more damage.
Cure: Target is healed for (30) damage
Rock On!: Combine with "Model" toys for a surprise...
Sun: Heals Light types by 10 each turn. It also has different affects depending on different toys.
Flame Brand: Attach to a sword-wielding character. Their sword-related attacks will do 10 extra damage, and will be counted as Fire damage. If the Sun chip is in effect, the toy equipped with this will do an additional 10 damage.
Defense!: Equipped toy takes 20 less damage from all attacks for 2 turns
Peekaboo: Outside of battle: Lets you see up to two toys from a vendor before purchasing. OoB ability can only be done 4 times. In battle: Prevents chips that reflect attacks in any way from being used.

Summons:

Tom Nook L: Tom Nook (Lionel) will appear, and use Furniture Toss, dealing (150) damage.
Dracula BL: Dracula will appear and use Bloody Laser, dealing (100) damage. Your main toy will then heal for (+100) HP.

Points:
1,015

Last edited by SephirothKirby; 01-11-2008 at 04:38 PM.
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Old 10-27-2007, 04:54 PM   #3
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Join Date: Mar 2006
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Special Toy:

Black Skull Dragoshi (Dark)
HP: 100
Race: Nintendonian
Ability: Insane Endurance: Status effects have a 1-in-10 chance of failing to affect BSD. Also, there is a small chance (1-in-20) he may survive an attack that would normally KO him. (The second part of the ability only works once)
Normal: Dual-bladed Scythe (45) May hit twice
Super: Reality Breaker (150) Has to be charged up for one turn. Pierces barriers. (Such as Reversals and the Auras)
"I tire of your existence. Let's fix that, shall we?"

Boss Toys:

Genesis Yoshi (Light)
Race: Nintendonian
HP: 120
Ability: Flight: Ground attacks have no effect on GY.
Normal: Fireball (60): Deals fire damage.
Super: Death Stomp (130): Deals earth damage. GY can only do this once a battle.
"Yoshi!"

Evolved/Upgraded/Greek Letter Toys:

Bowser MkII (Dark)
Race: Nintendonian
HP: 125
Ability: Shell Shield MkII: Attacks from every element do 15 less damage to Bowser.
Normal: Slash (65)
Super: Firebreath (90, 65, 40, 25): When you first use the attack, it does 90 damage. If you use it again, only 65. Again, 40. Using it again will do only 25 damage. This effect is reset after a battle ends.
"Graaaaaaaw!"

Chaos Zero (Light)
Race: Sega
HP: 140
Ability: Dream Aura: Chaos Zero must take (50) damage before taking HP damage
Normal: Dream Shock (35): Does +15 damage with each of your toys dead
Super: Chaos Judgement (150): Chaos Zero cannot move next turn, or use this attack twice in a battle.
"I am...evolved"

Ganondorf BETA (Dark)
Race: Nintendonian
HP: 130
Ability: DARK FORCE: If at anytime this toy is down to 10 HP(or Less), but not K.Oed, deals 100 damage to the enemy but dies afterward.
Normal: Dark Sword (50)
Super: Dark King Beatdown (250): Removes one of your stand-by toys from play and makes Ganondorf unable to act next turn.
"Time to unleash my power..."

Kadabra (Light)
Race: Pokemon
HP: 60
Ability: Meditation: Kadabra cannot be One hit K.Oed. If he is hit by an attack that would normally K.O him in one hit, he will be left with 1 HP.
Normal: Confusion (50)
Super: Psychic (80): If a chip is attached to Kadabra, this attack will do no damage to all.
"Kadaaaaaaaaaabra!"

Nidoking (Dark)
Race: Pokemon
HP: 100
Ability: Poison Point: Any toy that attacks Nidoking is poisoned.
Normal: Poison Kick (50): May poison foe.
Super: Earthquake (100): Deals Earth damage. Stand-bys take (20) damage. Nidoking must recharge after using.
"Niiiiiidoking!"

Ultimate Arm. MegaMan X (Light)
Race: Capcom
HP: 100
Ability: Ultimate Armor: UAMMX takes 10 less damage from all attacks.
Normal: Plasma Buster(40): May hit up to 3 times.
Super: Nova Strike(150): MegaMan X cannot move next turn.
"Alright, let's do this!"

Toys:

Banjo (Earth)
Race: OC
HP: 70
Ability: Hibernation: If Banjo is frozen, he'll heal (+50) HP and break out of the frozen...state.
Normal: Pack Smack (20): Small chance of doing up to 100 extra damage.
Super: Bear Claws (75): This attack cannot be used against Elec. types, or be used two times in a row.
"Urgh, not another baddy."

Conker (Dark)
Race: Neglected
HP: 60
Ability: Money: Conker does not attack for one turn but Normal goes up by 20 next turn
Normal: Uzi (35)
Super: B-Pad (--)
Amount of Damage depends on the Race in the bench
Nintendoian: Power Suit appears and Slams into opponent for 80 Damage
Neglected: Pulls out a Dagger and throws it at opponent for 75
Thirdy: A Giant Barrel comes out of the Sky and Heals Conker for 50
Pokémon: Does Pokémon Move Equal to his Hp
None: Pulls out Bazooka and Hits Opponent for 100 Damage, But Conker is KO'd after that

"Looks like its gonna be one of those days..."

Eggman (Neutral)
Race: Sega
HP: 95
Ability: Genius: Eggman will amplify the effects of one chip, both good and bad by x2.
Normal: Egg Cannon (50)
Super: Lock-on Laser (100): This attack will take two turns to use.
"Hehehe...NO ONE CAN STOP ME!"

General Onox (Dark)
Race: Nintendonian
HP: 90
Ability: Dark Dragon: All opponent on the Field are Burned, and for 10 turns, any new toys brought onto the field will be Burned
Normal: Mace Crusher (50)
Super: Ground Stomp (80): Electric Types take 20 Extra Damage
"Down, Temple of Seasons!!! Spring, summer, fall, winter... Fall into chaos!"

GravityMan (Earth)
HP: 110
Race: Capcom
Ability: Shift: GravityMan can be switched into or out of standby without a toy taking damage.
Normal: Gravity Well (55)
Super: Gravity Alter (100): All standbys take 20 damage. If there isn't a stand-by on the bench, Gravity Man takes 10 damage.
"I'll send you into space..."

Jinx (Neutral)
Race: Nintendoian
HP: 80
Ability: Jinxed: If Opponent uses Super at any point, he/she will be Paralyzed
Normal: Triple Kick (40)
Super: Sliver Bullet (95)
If the opponent is Paralyzed, it will instantly KO him/her.
"I'm too fast for you!"

Kazooie (Neutral)
Race: OC
HP: 60
Ability: Hatch: If an egg chip is equipped to Kazooie, a different effect will happen, depending on what egg chip it was.
Normal: Egg (20): May hit up to 3 times.
Super: Grenade Egg (100): Kazooie and the target are burnt.
"This is the worst adventure ever."

Kratos(ToS) (Light)
Race: Thirdy
HP: 80
Ability: Holy Light: When Kratos is K.Oed, the next toy gains 50 HP.
Normal: Demon Fang (45)
Super: Judgement! (140): This attack takes a turn to use. After using it, Kratos will take 2x the damage from Dark attacks.
"You're in my way."

Luigi (Fire)
Race: Nintendonian
HP: 60
Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage)
Normal: Jump (60)
Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row.
"It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!"

Luigi 64 (Neutral)
Race: Nintendonian
HP: 60
Ability: Out-dated Graphics: All toys without a "64" in their name will take 10 damage each turn.
Normal: Sports Games Barrage (10-60): Attack depends on dice roll.
Super: Dice Smash (100): Can only use move after using L64's normal attack once. Can only be used once a battle.
"L64 is real"

Mario (Fire)
Race: Nintendonian
HP: 70
Ability: Full Fire: When Mario uses his special, and is equiped with a fire chip, each toy on the opponent's side is burnt.
Normal: Jump (50)
Super: Fireball (80): Mario may be burnt after using the attack.
"Its-a me, Mario!"

Model X(A) (Neutral)
Race: Capcom
HP: 75
Ability: Heroism: Model X(A) cannot be hurt by dark attacks.
Normal: X-Buster(30)
Super: Turbo X-Buster(60, 80, 100): Does one of the three damages. Cannot be used twice in a row.
"I will protect everyone!"

Model ZX(V) (Neutral)
Race: Capcom
HP: 85
Ability: Double Rock On!: Model ZX(V) will take 10 less damage from all attacks.
Normal: ZX Buster(30)
Super: ZX-Saber(85): Every once in awhile, Model ZX will perform a "super" saber attack. Cannot be used two times in a row.
"Model X, online! Model Z, online!"

Mr. Dream (Neutral)
Race: Nintendoian
HP: 80
Ability: TKO: Mr. Dream has a 25% chance of knocking opponent into the bench. Causing another to be brought out
Normal: Knock Out Punch (40)
Super: ULTRA COMBOOOOOOOOOOOOOOOOOOOOOO! (Instant KO) (ONLY ONCE!)
Mr. Dream is thrown into the Bench and knocks out the standby.
"Get outta' here wimp!"

Mumbo (Electricity)
Race: OC
HP: 65
Ability: Mumbo Jumbo: Dark attacks cannot harm Mumbo Jumbo.
Normal: Shock Wand (50): May paralzye target.
Super: Transform (--): Tranforms target into one of the following:
T-Rex: Attacks do 2x the damage.
Washing Machine: Toy does 50 less damage.

"Mumbo Jumbo...Hrgh!"

Nokonoko (Neutral)
Race: Nintendoian
HP: 50
Ability: Faze In, Faze Out: All Attacks have a 50% chance of missing
Normal: Shell Shock (55)
Super: Charge (--) If Nokonoko takes damage after using this Super it will be added to his Normal attack
"ONE MORE TIME!"

Peach (Light)
Race: Nintendonian
HP: 55
Ability: Love: If Peach is K.Oed, the next toy that is used will be healed for 50 damage.
Normal: Sports Gear (10, 30, 50 or 70)
Super: Love Shot (--): If this move is used on a Dark toy with more than 100 HP, that toy is K.Oed. Peach will be reduced to 1 HP.
"Sweet!"

Rundas (Water)
Race: Nintendonian
HP: 90
Ability: Ice Barrier: For two turns, every attack does 20 less damage.
Normal: Ice Shot (50): May freeze target.
Super: Ice Lance (150): Will make Rundas unable to do anything for two turns.
"Justice and all of that stuff will prevail...right?"

Soma Cruz (Dark)
Race: Thirdy
HP: 70
Ability: Soul Collect: If Soma KO’s someone, he can take their Ability, Normal or Super
Normal Mach Punch (35)
Super Ronginus’ Spear (80)
Soma turns Light and All Dark Type will suffer an Additional 20 Damage for 10 turns
“Who the heck are you?”

The Master (Light)
Race: Thirdy
HP: 75
Ability: Source of Life: The Master will gain 5 Hp each Turn, until he is hit by a Dark Attack.
Normal: Magical Sword (50)
Super: Magical Light (90)
The Master's Ability ends, and he loses 10 HP
"So, this the way it must be....."

TJ Combo (Fire)
Race: Thirdy
HP: 75
Ability: Humiliation: If Combo KOs an Opponent, the Next Opponent cannot attack for 1 Turn
Normal: Shadow Punch (45)
Super: Punching Bag (75)
Combo's Attack goes down by 20 for 3 Turns
"Got some!"

Wario (Dark)
Nintendonian
HP: 100
Ability: Sneak: When Wario is on stand-by, the first chip used by an opponent will be stolen. The chip will be returned when the battle ends.
Normal: Wario Dash (50): This attack has a small chance of hitting twice.
Super: Wario BASH (--): The opponent and Wario's HPs are reduced to 1.
"Heheheheeheh!"

White Mage (Light)
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.
"Heal!"

Yoshi (Earth)
Race: Nintendonian
HP: 50
Ability: Yoshi!: If a Yoshi is on stand-by, and another is on the field, then the opponent's toys turn to eggs for two turns.
Normal: Stomp (10): This attack has a chance of hitting up to ten times.
Super: Swallow (--): The opponent misses their turn. No damage is dealt.
"Yoshi!"

Zelos (Light)
Race: Thirdy
HP: 70
Ability: Chosen One: All female toys do 1/2 damage to Zelos.
Normal: Demon Fang (60)
Super: Double Demon Fang (90): Zelo's ability is reversed: Now females will do 2x the damage to Zelos.
"Hey, what can I say? I'm handsome."

Last edited by Breadlord Dragoshi; 01-11-2008 at 04:50 PM.
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Old 10-27-2007, 04:55 PM   #4
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My toys:

Sonic-Neutral
HP: 70
Race: Sega
Ability: Extreme Speed: Sonic has a chance of dealing 20 Fire damage to his opponent by moving so fast.
Normal: Homing Strike(40)
Super: Sonic Wind(80)
Sonic cannot use this attack 2 times in a row.
"Let's move out at SONIC SPEED!"

Duo-Light
HP: 110
Race: Capcom
Ability: Purify: Duo will automatically heal any toy of status conditions when Duo is on stand-by.
Normal: Duo Punch(35)
Super: Duo Light Cannon(30): Has a chance of striking up to 4 times.
"This is for the light..."

Solid Snake-Neutral
HP: 100
Race: Thirdy
Ability: Stealth: Snake can completely avoid an attack if equipped with an Earth chip. This ability cannot be used two times in a row.
Normal: Shoot(50)
Super: Assassinate(--)Instant-K.O. Can only be used if opponent in at 1/4 HP and Snake is using Stealth ability.
"It's show time!"

Pinky-Dark
HP: 60
Race: Thirdy
Ability: Ghost Power Up: If another Ghost is on Stand-by, Pinky's next attack does +20 damage.
Normal: Ghost Touch(25)
Super: Ghost Slam(100): Pinky's next atatck does -10 attack.
"..."

Rayman-Neutral
Race: Thirdy
HP: 70
Ability: Helicopter: If a Physical attack is used a against Rayman, the one who used it takes of 1/4 the damage of the attack.
Normal: Punch(45)
Super: Silver Energy Ball(95) Rayman needs to have the Silver Lum chip equipped to use this. He must recharge after use.

Shadow-Dark
Sega
HP: 80
Ability: Chaos Upgrade: If Shadow is equipped with a Dark chip, or affected by a dark effect, his next attack does +10 damage.
Normal: Chaos Spear(45)
Super: Chaos Control!(--): Enemy cannot attack for a turn. Can't be used twice in a row.
"Time for...revenge!"

Dratini-Neutral
HP: 55
Pokémon
Ability: Shed Skin: Dratini has a good chance of healing from a status condition.
Normal: Twister(60)
Super: Dragon Rush(40): If this move finishes off an opponent, Dratini heals itsself for 40 HP, even if it hasn't taken any damage.
"Dratini!"

Haunter-Dark
Pokemon
HP: 65
Ability: Death: When Haunter is K.Oed, there is a chance that he'll bring the toy that K.Oed him down with him.
Normal: Shadow Claw(35)
Super: Hypnosis(--): Puts the enemy to sleep.
"Hauuuuuuuunteeeeer!

Venasaur-Earth
Pokemon
HP: 120
Ability: Earthly Defense: If the Sun chip is in play, Venauar takes 1/2 damage from attacks.
Normal: Mega Drain(50): Half of the damage caused is absorbed by Venasaur.
Super: Solar Beam(110): Takes a turn to charge, unless the Sun chip is in play. Venasaur cannot use this attack two times in a row. Deals Light damage.
"Veeeeeenasaur!"

Black Mage-Dark
Race- Square
Hp- 50
Ability- Lack of Protection- If a Light Type is on the Bench, the Black Mage will use them as a Shield
Normal- Fire 2 (40)
Super- Nuke (110) Blizzard (105) Quake (115)
Black Mage must have a Fire (Nuke) Water (Blizzard) or Earth (Quake) Chip attached
“I hate you all”

Red Mage-Neutral
Square
HP: 60
Ability: Double Spell: If Red Mage is under 30 HP, he can attack with the same attack twice.
Normal: Thunder(40): May Paralyze.
Super: Spell(--): Is one of the following, cannot be used two times in a row:
Fira(70): Burns.
Blizzara(80): Freezees
Thundara(85): Paralyzes
"Let me show you just how powerful my magic is!"

White Mage-Light
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.
"Heal!"

Silver-Light
HP: 65
Sega
Ability: Hover: Earth attacks cannot hurt Silver.
Normal: Chop(40)
Super: Silver Throw(85): Silver must sacrifice a chip to use it. Depending on the chip's element, he may make the opponent have a status condition.
"I am Silver the Hedgehog!"

Viewtiful Joe- Neutral
Race- Capcom
Hp: 65
Ability- Slow- Joe can Dodge any attack you choose (Only once)
Normal: Red Hot Kick (45)
Super: Viewtiful Forever (90)
Joe’s Attacks go down by 10 for 3 Turns
“HENSHIN A GO GO BABY!”

Myself:
Mic Kirby (Dark)
Race: OC
HP: 100
Ability: Soundwave Effect: All of Mic Kirby's attacks can't be Reflected, Reversed, or Stopped by Chips or other Attacks. Abilities can still affect his Attacks.
Normal: Amplified Scream (35): Paralyzes the Opponent
Super: Microphone Shockwave (100): Hits ALL benched toys for 20 HP damage (non-adjustable). Mic Kirby takes 20 HP Damage.

And My Chips:

Silver Ring: Equipped toy do +10 damage for the rest of the battle.
Power Pellet: Makes a toy do 20 extra damage for one turn, but then 30 less the next.
Silver Lum: Strikes a random toy on the field for 20 Light damage. Some toys can be equipped by this chip.
Sun: Heals Light types by 10 each turn. It also has different affects depending on different toys.
Multistrike: Allows equipped toy to use normal attack TWICE: once doing normal damage, and second attack doing 1/2 damage
Earth's Wrath: All toys, except those of the Earth element, have their HPs cut by 1/2
Fire: Target takes (30) fire damage.
Cure: Target is healed for (+30) damage
Thunder: Target takes (50) Elec. damage.
Chaos Emerald (Cyan):May be used to do something with several Sega toys out of battle...If more are collected
Chaos Emerald (Purple):May be used to do something with several Sega toys out of battle...If more are collected
Doublesize: The attached toy will grow in size for a turn, making it's attacks do 20 more damage.
Twilight: Increases Dark attacks by 20, and decreases Light attacks by 20
FEAR- All Types except for Dark lose 5 Hp each turn

Points:160

Last edited by Microphone_Kirby; 01-10-2008 at 11:51 AM. Reason: By special request...
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Old 10-27-2007, 05:02 PM   #5
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And, here's the other half of my stuffz.

Chips/Misc. Stuff:

A-Trans: Transforms equipped toy into a toy previously K.Oed in the battle, for two turns.
Blue Egg: Every toy on the field takes 20 Water damage.
Blue Medal (Black Market Noob): Gives more truthful prices.
Bob-Omb x2: Deals 10 extra damage to foes.
Chip Banish: Removes a chip in effect or not used by your opponent yet from play, making it unusable for the rest of the battle.
Doublesize: The attached toy will grow in size for a turn, making it's attacks do 20 more damage.
Devil Trigger: Character on the field is now Dark Type and gains 10 for their Normal Attack
Earth's Wrath: All toys, except those of the Earth element, have their HPs cut by 1/2.
Fire Aura: The Equipped Toy will be protected by an aura, making them invincible to attacks until they are hit with a (50) damage attack, or a fire attack.
Gameboy Horror: May do one of two effects: Reuse a already-used chip, or have a bunch of ghosts attack everyone on the field for 20 damage.
Grenade Egg: Every toy on the field takes 20 Fire damage and are burnt.
Gun Del Sol: Afer this is played, your opponent's toy on the main field will take 25 damage per turn, 30 if the Sun Chip is active.
Ice Egg: Every toy on the field takes 20 Water damage and may be frozen.
Koopa Army: Summons one of the following:
Koopas, who smack into opponent's main toy for (10) damage.
Hammer Bros., who throw their hammers at opponent's toys, including standbys for (15) damage.
Koopatrols, who smack into opponent's main toy for (20) damage.
Light Wings: Equips to a Light-type. They will then do (+20) damage, and take (-20) damage from Dark attacks. If they use a chip that turns them into a Dark type(ex: Devil's Trigger), then they will lose the Light Wings.
Light Blade: Attach to a sword-wielding character. Their sword-related attacks do an extra 10 damage, and will be counted as Light damage.
Lockdown: Neither player can use chips for 2 turns.
Mega Blast: Unleashes the super attack of the equipped toy onto everyone on the field.
Moonlight: Makes Dark toys heal 10 HP every turn. There are different effects that also activate depending on the toys on the field
Mushroom: Heals a Nintendonian for 30 HP, and reduces damage taken by 10 for two turns.
Nuke: All toys on the field are reduced to 1 HP. Breaks after use.
OBJECTION!: If you want to play this chip on another player, you must PM X-3. This chip will intercept their attack (Think Yu-Gi-Oh), and blast it back for equal damage.
Peekaboo x2: Outside of battle: Lets you see up to two toys from a vendor before purchasing. OoB ability can only be done 4 times. In battle: Prevents chips that reflect attacks in any way from being used.
Poltergust 3000: If equipped to a Luigi toy of some kind, the opponents cannot attack the same turn, and all ghosts take 20 extra damage.
Power Word: Shield: Protects toy from up to (100) damage from attacks. (150) if the toy is light, only (50) if the toy is dark.
Red Egg: Every toy on the field takes 20 Fire damage.
Reversal: Equip to a toy. That toy will then bounce back any super moves for two turns.
Rival Blast: Summons a toy from a rival, who will their normal attack.
Rock On!: Combine with "Model" toys for a surprise...
Shigeru's Imagination: Every Nintendonian's HP's and attacks are restored to what they were when the battle began. (Example: If this chip is used when Bowser has 30 HP left and his breath does 15 damage, then he will be fully restored to 120 HP, and his breath will do 80 damage again)
Smash Ballx2: Evolution chip for Smash Bros. characters.
Snipe: Instantly finishes off a target with less then 20 HP left.
Soul Collect: Soma's Evolution Chip. Transforms him into Chaos Soma for a few turns. Soma must have been used in three battles before hand.
Super Blast: Attach this to any toy on the field. They will then perform their Super move on EVERY toy on the field. They will then be K.Oed, but it will not count as /3 K.O.
Team Mario: When Mario is on the Field, and Luigi is on stand-by, the opponent's toy will take 20 damage if the user answers a question correctly.
Weight: Makes equipped toy paralyzed.
Points: 960

Last edited by Breadlord Dragoshi; 01-11-2008 at 05:09 PM.
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Old 10-27-2007, 05:09 PM   #6
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X-3 hands BSD a...key in return for the points.

BSD got Legendary Key(Yosi)! It's glowing. Inspect?

(Oh, and I found an earlier version fo Toy Battling: http://www.vgf.com/forums/neglected-...available.html)
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Old 10-27-2007, 05:13 PM   #7
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Of course. As Dragoshi's one of the more inquisitive types. ...Even though he's never tried to do research on this place so far. 'Cause he's lazy. <_>

(Wow. Even older than Sarcasm's, huh? Well, this is interesting...*Goes to read it*Apparently, this is a really olf game. >_>)
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Old 10-27-2007, 05:17 PM   #8
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The key glows, and then transforms into...

Genesis Yoshi-Light
Nintendonian
HP: 100
Ability: Flight: Ground attacks have no effect on GY.
Normal: Fireball(60): Deals fire damage.
Super: Death Stomp(130): Deals earth damage. GY can only do this once a battle.
"Yoshi!"

BSD: Ge-Genesis Yoshi!?
GY: It's you!
X-3: Don't worry, you have full control over his actions. Later.
BSD: Well, I'm your master now.
GY: Hmph. Let me destroy stuff.
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Old 10-27-2007, 05:23 PM   #9
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"Uh...'Kay, then." He would then glance at Genesis Yoshi. "Well, what the heck. This...was totally unexpected. Regardless..." He would then blink and put one of his oldest toy-based foes away, to be used for some later misadventure.
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Old 10-27-2007, 05:29 PM   #10
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(You're fighting SK, right?)

What were the boxes in CK's version of Toy Battling?
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Old 10-27-2007, 05:29 PM   #11
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Before I post my list, is there an easier way to do it then opening two windows and copying the stats?
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Old 10-27-2007, 05:30 PM   #12
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Not really. Sorry, Ian. It makes it easy to edit stats and such.
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Old 10-27-2007, 05:31 PM   #13
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Fred the Spanyard-Neutral
Neglected
HP: 70
Ability: Amplify: All attack-boosting chips do double their effect to Fred, but healing chips' effects are cut in half(ex: something that heals 20 will heal only 10)
Normal: Death Ray(60)
Super: Deathly Deathray of Deathly Deathness(100): Can only be used once a battle.
"Didn't we already kill Jay Resup???"

Bill the Extra Guy-Neutral
Neglected
HP: 60
Ability: Flying Carpet: Until Bill is hit with a fire attack, Earth attacks will do no damage to Bill.
Normal: The Extra Attack(50)
Super: The Extra Freeze(--): No toys can attack for two turns. Chips can still be used. Cannot be used two times in a row.
"Al Gore?"

Dr. Donez-Neutral
Neglected
HP: 65
Ability: Closeup: Every time Dr. Donez is attacked, the opponent takes 1/4 of their damage.
Normal: Tweeter Kick(50)
Super: Ice Pick Attack(100): Can only be used once a battle.
"Yes it is I...Dr. Donez!"

Citrus Man-Earth+Orange Chip(Heals 10 damage, 30 if Citrus Man is on teh field)
Neglected(Sorta)
HP: 80
Ability: Power of the Sun: Citrus Man absorbs the first fire attack he is hit with.
Normal: Citrus Punch(60)
Super: C-Buster(55 or 110): If Citrus Man uses this attack before absorbing a fire attack, it does 110 damage. Otherwise, 90.
"Who is this Mario you speak of? I am CITRUS MAN!"

Captain Churro-Light
Neglected
HP: 60
Ability: Stupidity: Each turn, Churro will either do double damage, stop the opponent from attacking or take 10 damage.
Normal: Hop(10x3-10)
Super: Churro Cannon(200): Churro is K.Oed.
"I am...Captain Churro!"

Prof. Executrain-Dark
Neglected
HP: 90
Ability: Bad Evil: Every two turns, Executrain will do 15 damage to his opponent in addition to the damage he causes.
Normal: Phillips Screw-Driver(80)
Super: Villianous Dash(70): Poisons the target.
"Mwahahaha...I am Prof. Executrain!"

Remy- Light
Race- Thirdy
Hp: 100
Ability- Love and Hate- Light and Dark are switched
Normal- Light of Virtue (45)
Super- Light of Justice (70)
1 Opponent must be defeated while Remy is on the field
“It’s time to let go”

Chips:

Mark of Jay: Neglected Characters do an additional 20 damage for two turns, at the expense of 15 HP from every Neglected Character on the field.
Shane's Wrath: For three turns, every toy takes 10 damage, even those on stand-by.
Green Egg- All toys take 20 earth damage
Nuke: Every toy on the field's HP will go down to 1. Breaks permanently after use, and you will have to buy a new one. It is extremely rare.

Points: 850
---------------------------------------------------------------------
I opened up a little shop like Tazy did. It's not a Black Market, but a Tutors Tent (TT). Basicly, I teach a toy (1 toy per person & Topic Page) and extra move.
Like, you know how each toy has 2 attacks? Well, my TT can teach an extra move to any toy of the buyers choice that they have. I can also replace their ability with another one. But, I can only teach 1 move and change the ability and a move once per toy. I may also have a chip or two for sale... and there may be side affects. So be careful!

Change Ability: 350 points
Add attack: 650 points

Example:

Dr. Donez-Neutral
Neglected
HP: 65
Ability: Closeup: Every time Dr. Donez is attacked, the opponent takes 1/4 of their damage.
Normal: Tweeter Kick(50)
Super: Ice Pick Attack(100): Can only be used once a battle.
"Yes it is I...Dr. Donez!"

Becomes...

Dr. Donez-Neutral
Neglected
HP: 65
Ability: Closeup: Every time Dr. Donez is attacked, the opponent takes 1/4 of their damage.
Normal: Tweeter Kick(50)
Super: Ice Pick Attack(100): Can only be used once a battle.
Extra: Absolutley Nothing(--): Enemy's attack is reduced by 15.
"Yes it is I...Dr. Donez!"

good and bad toys get different effects. and you have to show the toys stats for it to work.
---------------------------------------------------------------------------------------------

Well, I would like to have a 1 on 1 battle vs. a Computer player.

Last edited by Luigiman7; 10-27-2007 at 08:00 PM.
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Old 10-27-2007, 05:32 PM   #14
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Mario, Phantasy Star, Pokemon, Guilty Gear X, Lemmings, and MegaMan.EXE. Also, yes. I am facing SK (again. (again.)), X-3. 4vs4 battle.
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Old 10-27-2007, 05:49 PM   #15
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(Recaping the last move on my side of the story)

Quote:
Originally Posted by Tazy 10
Silver enters the Bench.

Shadow gets equipped with the Twilight Chip, and hits Peppy for (45+20 (Twilight)+10 (Ability)=75) K.Oing Peppy

Gang Member 1: 1/5
MK: 0/5

Gang Member 1 Unleases

Piplup-Water
Pokemon
HP: 50
Ability: Quick Evolution: Piplup evolves into a whole new toy after being put on Stand-by.
Normal: Peck(50)
Super: Bubble(30+--): Does 30 damage, plus more depending on what's IN the bubbles:
Bob-Omb(10)
Healing Box(+30)(Thus making it bad)
SuperBubble(30)
TimeBomb(60): Takes 3 turns to explode.
Super Bob-Omb(--): This is very rare, and reduces EVERYONE on the field's HP by 1/2.
"Pipluuup!"

Then puts.....

Yang- Neutral
Race- Capcom
Hp: 80
Ability- Blue Dragon- Summon a Water Type to the Bench and Switch with no Damage
Normal- Monkey Flip (30)
Super- Phantom Point Waltz (60)
Yang Must have less than 60 Hp
“An angry fighter is an ineffective one... not to mention ugly too...”

on stand-By

Piplup unleashes Bubble which has a Bob-Omb in it, doing (40) Damage leaving Shadow with 40 Hp
(Now my turn...)

MK:That's it? Showtime! I'll use the Cure chip on Shadow,
Cure: Target is healed for (+30) damage
and then use Chaos Spear again! That'll show that silly penguin!
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Old 10-27-2007, 06:15 PM   #16
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Quote:
Originally Posted by X-3 View Post
Not really. Sorry, Ian. It makes it easy to edit stats and such.
But is there a different way? I'm asking because I was 75% through and then closed the window I was copying into by accidnet.
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Old 10-27-2007, 06:19 PM   #17
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Copy it all to a word document, save it, and then C+P it into a new post when you need to. Then you can edit both when you get new stuff.
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Old 10-27-2007, 06:42 PM   #18
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Mr Game & Watch-Neutral
Nintendonian
HP:60
Ability: Trampoline: If G&W has less then 20 HP left he can choose to avoid one attack. Can only be used once per battle.
Normal: Sauseges(20x2-4) Can hit more then once.
Super: Hammer (??) The less HP G&W has the more it causes.
"BEEP BEEP"

Pit-Light
HP: 70
Race: Nintendonian
Ability: Counter Of Justice: If Pit is struck by a Dark attack, Pit can automaticly counter the attack for 60 Light damage.
Normal: Slash(60)
Super: Palutena Arrow(120) Has a chance of missing.
"For Palutena!"


Falco-Fire
HP: 60
Race: Nintendonian
Ability: The Bandit: If Falco doesn't go first his attacks go up by 10
Normal: Falcon Illusion(50)
Super: Rocket Launcher (70)
Falco is burned if it does no K.O. oppenent.
"You wanna piece of me?"

Captain Falcon-Fire
HP:80
Race: Nintendonian.
Ability: Bounty: If Falcon K.O.s someone, the user will gain 40 extra points.
Normal: Falcon Punch: (70)
Super: Sacrifical Crash: (--) Instant K.O. Can only be used if Falcon and his oppenent are at less than 1/4 of their HP.
"Show ya moves!"

Ridley-Fire
HP: 100
Race: Nintendonian
Ability: Flight: Earth attacks have no affeact on Ridley.
Normal: Claw: (50)
Super: Firebreath(90): Ridley no longer has his ability.
"Gwaaaaar!"

DeDeDe-Dark
HP:90
Race: Nintendonian
Ability: Fat: DeDeDe will take 30 less damage from attacks every two turns.
Normal: Hammer Smash(55)
Super: Dark Matter (--) Completely random damage. Can only be used once a battle.
"Heheheh."

Grandraya-Electricity
HP: 60
Nintendonian
Ability: Grandraya can transform into a toy that has been K.O.ed in teh current battle.
Normal: Shock Blaster (35)
Super: Phazon Shock(90) Grandraya can not use her ability.
"Go ahead....."

Blue Yoshi-Water
HP: 50
Race: Nintendonian
Ability: Yoshi!: If a Yoshi is on standby and another is on the field, then the oppenents toys turn into eggs for two turns.
Normal: Stomp(15) This attack has a chance of hitting up to eight times in a row.
Super: Aqua Egg: Blue Yoshi cannot use this attack two times in a row.
"Yoshi!"

Zelos-Light
HP:70
Ability: Chosen One: All female toys do 1/2 damage to Zelos
Normal: Demon Fang (60)
Super: Double Demon Fang(90) Zelo's ability is reversed: Now all female toys will do 2x damage to Zelos.
" Hey, what can I say? I'm handsome."

Zelda-Light
Race: Nintendonian
HP: 70
Ability: Wisdom: When Zelda is fighting a Nature Element, reduce the damage she takes by 10.
Normal: Ocarina(30)
Super: Light Beam (100) Zelda must have taken 50 damage or more to use this attack.
"ZELDA? It sounds so....familiar...?

Gannondorf-Dark
Race: Nintendonian
HP: 110
Ability: Power: Gannondorf does 10 damage to the oppenent every time they use their normal attack.
Normal: Earthquake Punch(50)
Super: Black Hole(200) This requires two turns of charging. After using it, however, he may be K.O.ed.
" The Great King Of Evil...beaten by this kid?!"

Link-Light
Race: Nintendonian
HP: 90
Ability: Courage: For every 20 damage Link takes, his attacks go up by 10.
Normal: Bow and Arrow(30)
Super: Slice n' Dice (40-90) The closee Link is to dieing,the higher the odds are of him doing more damage with this attack.
"Hah!"

Dark Link-Dark
Race: Nintendonian
HP:70
Ability: Shadow Energy: If Dark Link is K.O.ed all the toys on the main field take 30 damage.
Normal: Shadow Slash(50)
Super: Shadow Strike(110): Dark Link can only use this attack once per battle.
"Hrgh!"

Mumbo-Electricity
OC
HP:65
Ability: Mumbo Jumbo: Dark attacks cannot harm Mumbo Jumbo
Normal: Shock Wand(50) May paralyze target.
Super: Transform(--) Transforms the target into one of the following:
T-Rex: Attacks do 2x damage.
Washing Machine: Toy does 50 less damage.
" Mumbo Jumbo...Hrgh!"

Gruntilda-Dark
OC
HP: 120
Ability: Trivia: Before Gruntilda can be attacked, a question is given. If they fail to answer the question, they cannot attack. This really doesn't affect COMs
Normal: MAgic Bolt (50)
Super; Deadl Magic Bolt(130): May poison foe. Can only be used once in a battle.
"I'm the most beautiful fighter here!"

Klungo-Earth
Negected
HP: 100
Ability: Klungo's Endurance: After Klungo is K.O.ed, there is a chance Klungo will come back with 1 HP.
Normal: Potion Toss(20): Has a chance to either burn foe or cause 30 extra damage.
Super: Potion Glug(--) Klungo will either heal for 30HP, lose 30 HP, make his next attack do +20 damage or make his next attack do -20 damage.
" Klungo no like."

Oolong- Earth
Thirdy
HP: 65
Ability: Worthy Oppenent: If oppenent is an Earth type, attacks will go up by 15
Normal: Flurry Of Kicks(35)
Super: Oolong Punch(50)
If oppenent is not Earth Type Super goes up by 15.


Chips:
Palutena: Does 20 damage to all non-light toys.
Inferno Power: Fire attacks do +20 damage, but in the nest turn they do -10.
Mark Of Shigeru: ALL Ninetendoians on the field recover 30 HP.
Mega Blast: The equiped toys Super is used on all toys.
Peekaboo:
Outside of battle: Lets you see up to two toys from a vendor ( Including the BM!) before purchasing. OoB ability can only be used 4 times.
In battle: Prevents chips that reflect attacks in any way from being used.
Legend Key(PKMN): It does something OoB..... something related to a toy probably...
Bob-omb: Equipped toy does +10 damage.
Nuke: All toys reduced to 1hp. The chip then breaks.
Chip Banish: Removes a chip in effect or not yet played played by your opponent, making it unusable for the rest of the battle.
Mushroom: Heals a Nintendonian for 30 HP and reduces the damage they take by 10 for the next two turns.

Total money: 1595


Word Proccesers may just be my new favorite computer program.

Last edited by I am nobody; 11-07-2007 at 03:42 PM.
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Old 10-27-2007, 07:57 PM   #19
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Um, X-3? I want a 1-on 1 battle versus a CPU. I ned more chips.
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Old 10-27-2007, 08:04 PM   #20
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Alright. Your question:
What elemental magic does Pandora use in MegaMan ZX?
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