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| | #1 | ||||
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | You might remember awhile back that I posted links and media for a few Mature/horror projects on the Wii that seemed destined to never be released. Well, one of them has just seen its release! After the little bit of buzz surrounding this relatively unnoticed title seemed to die down, I'd thought it might never be released. Today, however, I was at the local stores and skimming the games with Christmas presents in mind. To my surprise, I spotted this game among the new releases, with a few localized stickers regarding the Australian ratings system hastily placed over its European counterparts - the publisher must've been pressed for cash, because they manufactured outside the country and had a very minor local company hand distribution, if my assumptions are correct. Not unheard of, but certainly unusual. Apart from the game itself being particularly unusual fare for the Wii's library, in that it is a thriller/horror title with an original plot, the development was apparently an unusual experiment, as well. Here's what IGN has to say: Quote:
IGN's official review starts off immediately by declaring the game to be devoid of zombies and extraneous gore. Not unheard of, considering its aim is to be a psychological thriller, but certainly a relief from the norm. Their writer's description sums up my sentiments with this: Quote:
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| | #2 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Sooooooo way to fail the whole interest in communication, folks. Anyway, after putting a few hours into the game, I can say that it starts off pretty well with lots of wandering of a deserted city. The spirits are at first very intimidating, but like anything you're repeatedly exposed to, dealing with them quickly becomes an act of going through the motions. The plot is solid so far, and the environments are satisfying. It's probably the first game I've ever played that actually made traveling up the side of a mountain feel and look like it should. The motion controls are a pain to execute, mostly I assume because the game and manual haven't completely managed to communicate the motions necessary, but they are thankfully limited to enemy-finishing moves. I have actually died several times in the game, unexpectedly, mostly due to enemies that disappear and move around and a very limited system for restoring health. I don't mind that in the least, though, since most games seem to hand out health restoratives and so on much too frequently to be remotely challenging. The game's menu functions are unobtrusive, and I like finding notes to explain the backstory, but they seem at this point to be just about my only reward for playing, aside from progressing through the game. The engine itself isn't too clunky, but it doesn't evoke a sense of fun so much as it does endurance - lots of running around to explore a relatively empty landscape. If there were more houses to search or something, it would be more interesting, although I like the exploration and searching being the main theme of the gameplay. The music and sound is decently put together, but the ominous overtones make me wish they'd gone for something a bit subtle. Graphically speaking, the engine itself doesn't inspire much wonder, but there have been a few moments where I just took in all of the detail and got a feeling for the environments they put together. Artistically speaking, much of it is very respectable. Like I said before, traveling along the mountainside is very realistically portrayed, and at key places, the game will reposition the camera to emphasize the long drop or something off in the distance. I find that tremendously appealing compared to a single camera that follows from behind the main character the whole game, and the times at which it makes the switch aren't inconvenient for gameplay. Examples of this in effect: http://www.gamershell.com/static/scr...77132_full.jpg http://www.gamershell.com/static/scr...72696_full.jpg So overall, the game focus on moving the plot and exploration more than it does gameplay, and in ways the progression feels like more than that of a novel than it does a video game. It broods and it plods but it's always going somewhere, and the story and the new environments are the real driving force. The gameplay almost feels like an interruption, in some ways, like I should be traveling around and seeing these things and watching combat unfold in cutscenes, rather than taking part in it. That doesn't bug me, because it works for the mood, but the motions used to play the game aren't what's engaging about the game. Almost the exact opposite of what the Wii is usually used for, I'd say. I'll update about it more once I've progressed further. At this point I'd sum the game up as a somewhat linear adventure title disguised as a suspense/horror game. |
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| | #4 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Yeah, money's always an issue when it comes to stuff like unknown titles. Considering the amount of shovelware on the Wii, I tend to like to reward companies for even attempting to cater to my tastes, if I can. This game doesn't feel like a waste so far, even if it isn't the biggest thing in videogameland. |
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| | #5 |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,755 Thanks: 1,649 Thanked 5,700 Times in 2,580 Posts Blog Entries: 20 | but i has no job now D: I just spent the last of my cash on NSMBW. Unfortunately, new games will have to wait for a bit now. This game does look interesting, though. I'm a fan of suspenseful gameplay. |
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| | #6 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,659 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | Running towards the camera? ![]() And remember, "I'm-a Luigi, number one!" |
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| | #7 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | ^ He was probably just facing the camera for the shot, it looks more like the progression is toward the right. It's possible it's part of a cutscene, though. |
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