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| | #25 |
| Goku lives on the Sun Join Date: Jun 2000 Location: California, U.S.A Gender: Posts: 12,543 Thanks: 1,247 Thanked 263 Times in 222 Posts Blog Entries: 1 | As far as serious built-in gimmicks go, I REALLY can't think of a thing. I might just be unimaginitive, but really, what is left? All I can think of is them twisting the visuals somehow, perhaps multi-layered screens for some reason?! Hey, I just thought of something; maybe we should make a list of what we want to take OUT of the DS? I checked another forum and noticed someone mention the retarded Friend Codes and how they shouldn't use them again. I completely agree. Last edited by I REALLY HATE POKEMON!; 02-16-2010 at 06:14 PM. Reason: Automerged Doublepost |
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| | #26 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,014 Thanks: 1,788 Thanked 2,371 Times in 1,423 Posts | The reason motion sensing doesn't work on a handheld is that you often use them while you're already moving. A tilt sensor on a bus is a recipe for hours of Game-Over frustration. And remember, "I'm-a Luigi, number one!" |
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| The Following User Says Thank You to CaptHayfever For This Useful Post: | Master Brian (02-16-2010) |
| | #27 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 27,481 Thanks: 1,974 Thanked 5,121 Times in 2,320 Posts | There's a lot of room for innovation in product, it doesn't necessarily have to directly affect the game. Imagine, for instance, entirely customizable button and screen locations. They could do that, if they were really gunning for it. |
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| | #28 |
| Goku lives on the Sun Join Date: Jun 2000 Location: California, U.S.A Gender: Posts: 12,543 Thanks: 1,247 Thanked 263 Times in 222 Posts Blog Entries: 1 | But that wouldn't be very marketable. It'd be cool, but would require little more than a bullet point on the back of the box or on a website. I really think a multi-layered screen would be cool, kinda mess with depth perception. |
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| | #29 |
| ~)´◡`(~ Join Date: Jul 2006 Location: representin da bronx yo Gender: Posts: 17,308 Thanks: 1,100 Thanked 992 Times in 698 Posts Blog Entries: 8 | then how would we play with our friends online? you know besides adding them as friends before/during/after a match __________________ /人◕ ‿‿ ◕人\ WON’T YOU BECOME A MAGICAL GIRL? |
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| | #32 | |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,223 Thanks: 1,611 Thanked 5,553 Times in 2,499 Posts Blog Entries: 18 | Nintendo Files Patent for DS with Rumble Feature? Quote:
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| | #34 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,014 Thanks: 1,788 Thanked 2,371 Times in 1,423 Posts | That doesn't sound like "strong vs. weak", that sounds like "near vs. far". In other words, if you pick off a guy in the distance with a gun/arrow/whatever, it'll be a very weak rumble, but if a guy is coming up right behind you & you turn around & stab him, it'll be a very strong rumble. And remember, "I'm-a Luigi, number one!" |
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| | #35 |
| Join Date: May 2001 Location: It's Round on the sides and high in the middle. Gender: Posts: 8,100 Thanks: 156 Thanked 597 Times in 369 Posts | Touch screen + rumble = ??? This could be messy. |
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| | #36 |
| PRESS ANY KEY TO PANIC! Join Date: Sep 2000 Location: A Tiny Shed Gender: Posts: 16,284 Thanks: 521 Thanked 1,238 Times in 885 Posts Blog Entries: 43 | Obligitory. THIS IS THE RUMBLE PACK! To be fair, Nintendo made Rumble a console norm, so I guess making it first for handhelds isn't that weird. |
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| | #38 |
| Janitor Join Date: May 2000 Gender: Posts: 11,178 Thanks: 12 Thanked 1,102 Times in 458 Posts | Why does my stylus look like a car adapter? |
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| motion sensing, nintendo 3ds, nintendo ds, satoru iwata |
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