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Old 09-02-2010, 10:26 PM   #1
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Memory card be corrupting my data.

I have a GameCube memory card that seems to be corrupting some of my files. Here's some information about it:

-Holds 1019 blocks
-Is almost full; 10 blocks left
-Is holding data for roughly 20 games
-I've had it for almost 6 years.
-I've been using it in the Wii for over 2 years.
-Contains no hacked or homebrew material.

I have a few theories as to why it doesn't work, but I figured maybe I'd ask someone who knows more about it before jumping to conclusions.
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Old 09-03-2010, 01:11 AM   #2
 
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Is it first party or third? There are a few GCN games that can corrupt otherwise high quality Third party memory cards. In fact, I think I'd heard one or two games have issues with large sized cards even if they're Nintendo made. I have also heard sporadic reports of certain GCN games occationally corrupting their save files when run on the Wii.
Finally, sometimes memory cards just die.
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Old 09-04-2010, 08:06 PM   #3
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It's a first-party memory card.

The most recent games I got before the memory card corrupted were Twilight Princess and Mega Man Anniversary Collection.
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Old 09-05-2010, 01:26 AM   #4
 
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Its possible it was TP. It's built on the same engine as Wind Waker, and WW had huge problems with major 3rd party memory cards.
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Old 09-05-2010, 02:17 PM   #5
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And a game which has trouble like that is likely to continue its wrath on 1st party cards, since from my knowledge on the hardware/software end, odds are it involves a pointer overflow or other glitch in the part that tells it where to write data.
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Old 09-06-2010, 12:34 AM   #6
 
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I just figured it was header data or something that used a format which reads corrupted on certain incompatible cards. Depends on how the data is actually read. I think it's less like a usual recordable media and more like a filing system, with "slots" that a game can occupy - the blocks on the card. That would be why a game still occupies one block, even if it requires less data than the full block.
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