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| | #1 |
| Podiaphobe Join Date: Oct 2007 Gender: Posts: 19,359 Thanks: 1,764 Thanked 1,161 Times in 804 Posts Blog Entries: 116 | Memory card be corrupting my data. I have a GameCube memory card that seems to be corrupting some of my files. Here's some information about it: -Holds 1019 blocks -Is almost full; 10 blocks left -Is holding data for roughly 20 games -I've had it for almost 6 years. -I've been using it in the Wii for over 2 years. -Contains no hacked or homebrew material. I have a few theories as to why it doesn't work, but I figured maybe I'd ask someone who knows more about it before jumping to conclusions. |
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| | #2 |
| Join Date: May 2001 Location: It's Round on the sides and high in the middle. Gender: Posts: 8,470 Thanks: 171 Thanked 661 Times in 403 Posts | Is it first party or third? There are a few GCN games that can corrupt otherwise high quality Third party memory cards. In fact, I think I'd heard one or two games have issues with large sized cards even if they're Nintendo made. I have also heard sporadic reports of certain GCN games occationally corrupting their save files when run on the Wii. Finally, sometimes memory cards just die. |
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| | #4 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Its possible it was TP. It's built on the same engine as Wind Waker, and WW had huge problems with major 3rd party memory cards. |
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| | #5 |
| Fairy-Slaying Maniac Join Date: Apr 2000 Location: 1592 Miles Away From Here Gender: Posts: 18,062 Thanks: 148 Thanked 683 Times in 482 Posts | And a game which has trouble like that is likely to continue its wrath on 1st party cards, since from my knowledge on the hardware/software end, odds are it involves a pointer overflow or other glitch in the part that tells it where to write data. |
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| | #6 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | I just figured it was header data or something that used a format which reads corrupted on certain incompatible cards. Depends on how the data is actually read. I think it's less like a usual recordable media and more like a filing system, with "slots" that a game can occupy - the blocks on the card. That would be why a game still occupies one block, even if it requires less data than the full block. |
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