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| | #1 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Golden Sun: Dark Dawn ![]() Review: Golden Sun: Dark Dawn Relives The Glory Days | Kotaku Australia Looks fantastic for a DS game, IMO. Anyone else interested? |
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| The Following 2 Users Say Thank You to Cosmonautical For This Useful Post: | I REALLY HATE POKEMON! (11-30-2010), Joker (01-02-2011) |
| | #3 |
| Senior Member Join Date: Aug 2001 Location: Ohio Gender: Posts: 2,751 Thanks: 61 Thanked 13 Times in 10 Posts | ...*salivates* I loved the ones for GBA...definitely considering getting this one. |
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| | #4 |
| Marshmallow Knight ☆ Supermod Join Date: Jun 2000 Location: Southern Ontario Gender: Posts: 23,275 Thanks: 568 Thanked 3,297 Times in 1,582 Posts Blog Entries: 1 | How many Golden Sun games were there? I played the two on the GBA, but for some reason I'm thinking I missed one on the Gamecube. |
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| | #6 |
| Marshmallow Knight ☆ Supermod Join Date: Jun 2000 Location: Southern Ontario Gender: Posts: 23,275 Thanks: 568 Thanked 3,297 Times in 1,582 Posts Blog Entries: 1 | Yay. Except I forgot how the entire plot went. Something about the Earth exploding? (Oh, spoiler.) |
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| The Following User Says Thank You to Ace Mercury For This Useful Post: | I REALLY HATE POKEMON! (12-01-2010) |
| | #7 |
| Useful as an Owl Join Date: Jan 2004 Gender: Posts: 15,943 Thanks: 753 Thanked 1,213 Times in 790 Posts Blog Entries: 10 | Nope. I think there was something about something...golden rising, followed by a UN Declaration of World Peace. I think. I know that babies were made after whatever happened, as you can see from AI's post. Last edited by X-3; 12-01-2010 at 10:08 AM. |
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| | #8 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,884 Thanks: 80 Thanked 198 Times in 122 Posts | |
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| | #9 |
| Senior Member Join Date: Jun 2001 Location: Inside Gender: Posts: 6,743 Thanks: 5 Thanked 325 Times in 198 Posts | I've only been looking forward to this for 7 years. |
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| | #10 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,535 Thanked 1,822 Times in 1,007 Posts | I'm extremely excited. I love this series. ![]() |
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| | #11 |
| Senior Member Join Date: Sep 2006 Location: Those who criticize our generation forget who raised it. Gender: Posts: 7,213 Thanks: 373 Thanked 760 Times in 447 Posts | :excited: |
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| | #12 |
| Senior Member Join Date: Oct 2006 Location: Listening to Seeking 7 Seven and giving out free hugs. :) Gender: Posts: 6,862 Thanks: 2,433 Thanked 398 Times in 311 Posts | Still need to play the first ones... Still looks cool. ![]() |
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| | #13 |
| Senior Member Join Date: Jun 2001 Location: Inside Gender: Posts: 6,743 Thanks: 5 Thanked 325 Times in 198 Posts | Really the only thing I'm a bit worried about from reading all of these reviews is the game's lack of difficulty compared to the first two, but I'm still picking it up anyways. |
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| | #14 |
| Marshmallow Knight ☆ Supermod Join Date: Jun 2000 Location: Southern Ontario Gender: Posts: 23,275 Thanks: 568 Thanked 3,297 Times in 1,582 Posts Blog Entries: 1 | They're going to lack difficulty, huh? The GBA games were already not hard. But maybe that was because I over-levelled because I got lost and wandered around the world, beating up everything that ran across me. Eventually I caught on that I was demolishing all of my enemies, so I started using the escape command when in battle. There was only one tough fight that I can remember; it was an optional boss I think? It was some crazy skeleton pirate. Normally I'd just unleash a djinn every turn (each turn would use a different "defend attacks this turn" djinn, like Firewall) until I had enough for a level 4+ summon, and then wipe the floor with them. When the djinn recharge after the summon, they're automatically attached to your character, so wash, rinse, repeat. It's at this point that the class/stat bonuses from having a djinn attached are noticeable, as the pirate then proceeds to walk through the front door and one-shot party members. Also, it felt awesome unleashing djinn. I don't know why I don't get that feeling playing other RPGs. |
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| | #15 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,535 Thanked 1,822 Times in 1,007 Posts | So true. And some of those summons make me feel like a god. Unleashing Djinn was great though. I felt like my gameboy shook every time I used Flint. |
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| The Following User Says Thank You to Marilink For This Useful Post: | Joker (01-02-2011) |
| | #16 |
| Senior Member Join Date: Jun 2001 Location: Inside Gender: Posts: 6,743 Thanks: 5 Thanked 325 Times in 198 Posts | Yeah, that's why I'm worried. The only bosses that made things interesting (aka fun/frustrating) were the optional bosses. And even then you could always summon zerg your way through, at least in the second one. |
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| | #17 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,884 Thanks: 80 Thanked 198 Times in 122 Posts | I had trouble with the Damn Dragon- I mean the Doom Dragon, though. But that's mostly cause he'd use Djinn storm...then Cruel Ruin in the same turn so I'd get left with only Garet, Piers, or Felix. D:< the stupid thing once somehow used Cruel Ruin twice in the same turn so I had absolutely no chance at recovery. |
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| | #18 |
| Junior Member Join Date: Jan 2007 Location: The bottom of a Dr. Pepper bottle Gender: Posts: 497 Thanks: 52 Thanked 18 Times in 16 Posts | This is a little of a bump but I purchased the game and am having a lot of fun with it. Their is actually a section in the beginning in which you go through and learn about the previous story somewhat. I haven't had any difficulty with enemies or bosses. So again as with the previous games the hardest part is finding every djinn and getting enough money for artifacts. The lumberjack camp puzzle was awesome and well thought out. If you want the game to be harder than play without reading the signposts. Which are the guide on what to do in a puzzle. Without them the puzzles become more difficult and its more of a trial and error while hoping your mana doesn't get completely drained. An experienced RPG vet shouldn't expect to much trouble from any parts of the game. But I find revisiting some placed 30 years later to make this more of an epilogue game so far. Because you see more of the people in the originals and what happens to them. It is quite nice to hear Issic actually talk for once as well. You're display of feeling is just that an emoticon bar. While not to bad it does make me wish for something better since it doesn't make me feel as if I'm changing anything because the npc just responds and moves on. |
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| The Following User Says Thank You to chibimod3 For This Useful Post: | Joker (01-02-2011) |
| | #20 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,884 Thanks: 80 Thanked 198 Times in 122 Posts | Isaac actually talks a lot in Lost Age. Did you forget that? |
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