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Old 12-01-2009, 05:24 PM   #1
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Blizzard Advises Rival MMO Developers to Not Copy WoW

Blizzard Advises Rival MMO Developers to Not Copy WoW

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It might come across as cockiness, but Blizzard doesn't think anyone should try to copy the formula that World of Warcraft follows. WoW has a dominant grasp on the subscription-based MMO market and, try as they might, rival developers who attempt to create a similar type of MMO experience -- whether that be in the form of Warhammer Online, Age of Conan, Lord of the Rings Online, or any of the other games that are often classified as "WoW clones" -- have yet to succeed in challenging WoW's position as top dog. And that's why Blizzard lead producer Shane Dabiri told PC Zone magazine (via CVG) that developers working on an MMO should try to innovate rather than copy what's been successful in the past.

"There are a lot of people that try to emulate World of Warcraft -- and as flattering as that is [on] our end it's definitely not the right move," he explained. "I know that World of Warcraft is very successful, and so people think if they were to make another game just like it they could somehow capture that audience. However, I don't think that's what players are looking for."

Dabiri said he believes that gamers want to do something different than what WoW offers when playing other games. And in that regard, he does seem to be right -- otherwise, wouldn't gamers just play WoW?

He continued, "I think the industry needs to move in that direction to come up with some innovative new MMOs that are trying really different things. Take City of Heroes -- at least that's something that's not a fantasy game."

It doesn't sound like he gives City of Heroes much credit for being unique outside of its setting even though it does offer up an experience that doesn't mirror that of WoW's as closely as many other MMOs.

As simple as it sounds to innovate and do something different than World of Warcraft, it does feel like countless MMOs have been released that do little to add to the genre. Do you think Dabiri is right, or is there success to still be found by mimicking what's worked for Blizzard?
Wasn't WoW copying Everquest in the first place?
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Old 12-01-2009, 05:54 PM   #2
 
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yeah it pretty much was.
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Old 12-01-2009, 06:33 PM   #3
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Wait, is Blizzard actually bragging?
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Old 12-01-2009, 08:56 PM   #4
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WoW is copying D&D
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Old 12-01-2009, 11:54 PM   #5
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Are you sure they're not telling MMO Developers to stop copying WoW so they can make their games DIFFERENT?
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Old 12-02-2009, 12:00 AM   #6
 
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Quote:
Originally Posted by Valigarmander View Post
Wasn't WoW copying Everquest in the first place?
Wasn't Everquest just a crappy copy of Ultima Online? You know, minus the awesome stuff like owning castles.
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Old 12-02-2009, 01:07 AM   #7
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And Wasn't Ultima online just a copy of Neverwinter Nights and various MUDs that were ripoffs of Dungeons and Dragons?
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Old 12-02-2009, 01:10 AM   #8
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Wasn't Beethoven just a copy of Mozart but with more emotion?
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Old 12-02-2009, 01:54 AM   #9
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Aren't Humans just a copy of God, except they don't last as long.
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Old 12-02-2009, 09:05 AM   #10
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This clearly isn't a "we invented fantasy role-playing so don't copy off us or we'll tell on you" warning---it's a "you're going to have a really hard time selling a fantasy MMO in the current climate, what with WoW's preeminence and the glut of competitors; maybe you should come up with a different setting, the way CoH has done" warning.
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Old 12-02-2009, 09:30 AM   #11
 
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And Wasn't Ultima online just a copy of Neverwinter Nights and various MUDs that were ripoffs of Dungeons and Dragons?
Umm, Neverwinter Nights was D&D licensed. It is D&D. The Ultima series predates the gold box series by 8 years, anyway. Ultima Online and its clones play similar to the format of the later games in the Ultima series, up to 8. Goldbox NWN was made in a style not dissimilar to the other Goldbox TSR/D&D titles, which were a rudimentary tactical/turn-based series, navigated by a chunky first-person interface and overworld map. Ultima is a realtime hack'n slash. The execution could hardly be more dissimilar.

Last edited by Out-of-Control Inflatable Gorilla Fire; 12-02-2009 at 09:42 AM.
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Old 12-02-2009, 01:17 PM   #12
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Wasn't Beethoven just a copy of Mozart but with more emotion?
Wasn't Beethoven just a dog?
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Old 12-03-2009, 06:08 PM   #13
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Originally Posted by The Bureau View Post
Umm, Neverwinter Nights was D&D licensed. It is D&D. The Ultima series predates the gold box series by 8 years, anyway. Ultima Online and its clones play similar to the format of the later games in the Ultima series, up to 8. Goldbox NWN was made in a style not dissimilar to the other Goldbox TSR/D&D titles, which were a rudimentary tactical/turn-based series, navigated by a chunky first-person interface and overworld map. Ultima is a realtime hack'n slash. The execution could hardly be more dissimilar.
That wasn't exactly point I was getting at because really, if you look at it from any perspective...eVERYthing is a ripoff of SOMEthing.
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Old 12-05-2009, 01:44 AM   #14
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Isn't WoW, (and every other fantasy game) a rip off of the Lord of the Rings Trilogy?
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Old 12-05-2009, 01:59 AM   #15
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nnnnnnnnnot really.
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Old 12-06-2009, 12:46 PM   #16
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Neh, I thought WoW was boring anyways. I got bored of it and stopped playing when I reached Level 21 :/

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Wasn't Beethoven just a dog?
Eh, probably :V
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Old 12-06-2009, 02:09 PM   #17
 
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Isn't WoW, (and every other fantasy game) a rip off of the Lord of the Rings Trilogy?
... *facepalm*
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Old 12-07-2009, 01:55 AM   #18
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I have better advice: don't waste time or money developing MMOs in the first place.
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Old 12-07-2009, 07:30 AM   #19
 
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Quote:
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Isn't WoW, (and every other fantasy game) a rip off of the Lord of the Rings Trilogy?
Warcraft is derivative of the Warhammer franchise, which Blizzard originally hoped to license for use with their Warcraft engine. They couldn't acquire rights, and so resigned themselves to redesigning many elements to become something entirely different. For clarification, Warhammer is a science fiction series rather unlike LotR. So no, Warcraft isn't too similar or derivative of LotR beside having similar language.

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That wasn't exactly point I was getting at because really, if you look at it from any perspective...eVERYthing is a ripoff of SOMEthing.
Your point is moot. There were no massive multiplayer online games before UO. Its predecessors did not have to deal with hundreds of thousands of users in a single environment, and did not have to manage a simulated economy in the same manner. The games since it have played off of what UO established, making use of what features were successful. You can claim some of the gameplay elements are derivative of MUDS, but many of those are clearly derivative of the Ultima series' execution of gameplay, whose history predates the lot of them. Just as you can say that SMB is truly the first sidescrolling platformer title, even though there were rudimentary platformers before it. It did not make use of elements in the predecessors to its genre, but instead accomplished something similar by entirely different means. You are inappropriately cross-comparing mediums.

Electronic gameplay is still a young medium. There are many franchises around today, such as Ultima, that established gameplay in an original manner that was impossible outside of that entertainment. So no, not all electronic gameplay is a copy of something. If you'll recall, the medium was invented less than 40 years ago.

Last edited by Out-of-Control Inflatable Gorilla Fire; 12-07-2009 at 07:30 AM. Reason: Automerged Doublepost
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Old 12-07-2009, 08:11 AM   #20
 
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For clarification, Warhammer is a science fiction series rather unlike LotR.
That's Warhammer 40,000.
Warhammer is a fantasy game with green orcs, inventor dwarves, high elves, human knights ...
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