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| | #1 | |
| Better than you. Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 22,053 Thanks: 1,350 Thanked 3,715 Times in 1,672 Posts | Blizzard Advises Rival MMO Developers to Not Copy WoW Blizzard Advises Rival MMO Developers to Not Copy WoW Quote:
__________________ This is a signature. | |
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| | #2 |
| Join Date: Apr 2006 Location: In my pants Gender: Posts: 3,979 Thanks: 2,107 Thanked 594 Times in 343 Posts | yeah it pretty much was. |
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| | #5 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 7,894 Thanks: 47 Thanked 146 Times in 86 Posts | Are you sure they're not telling MMO Developers to stop copying WoW so they can make their games DIFFERENT? |
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| | #6 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 22,144 Thanks: 1,139 Thanked 3,728 Times in 1,662 Posts | |
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| | #7 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 7,894 Thanks: 47 Thanked 146 Times in 86 Posts | And Wasn't Ultima online just a copy of Neverwinter Nights and various MUDs that were ripoffs of Dungeons and Dragons? |
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| | #9 |
| I specialize in HORN DRILL! HRARGH! | Aren't Humans just a copy of God, except they don't last as long. |
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| | #10 |
| Mod of War Join Date: Nov 2000 Location: Wisconsinland Gender: Posts: 8,295 Thanks: 128 Thanked 1,009 Times in 487 Posts | This clearly isn't a "we invented fantasy role-playing so don't copy off us or we'll tell on you" warning---it's a "you're going to have a really hard time selling a fantasy MMO in the current climate, what with WoW's preeminence and the glut of competitors; maybe you should come up with a different setting, the way CoH has done" warning. __________________ Boo---OH NO |
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| | #11 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 22,144 Thanks: 1,139 Thanked 3,728 Times in 1,662 Posts | Umm, Neverwinter Nights was D&D licensed. It is D&D. The Ultima series predates the gold box series by 8 years, anyway. Ultima Online and its clones play similar to the format of the later games in the Ultima series, up to 8. Goldbox NWN was made in a style not dissimilar to the other Goldbox TSR/D&D titles, which were a rudimentary tactical/turn-based series, navigated by a chunky first-person interface and overworld map. Ultima is a realtime hack'n slash. The execution could hardly be more dissimilar. Last edited by Out-of-Control Inflatable Gorilla Fire; 12-02-2009 at 09:42 AM. |
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| | #12 |
| Moderator Join Date: Mar 2002 Location: Hold on, I know this..... Gender: Posts: 8,481 Thanks: 103 Thanked 75 Times in 46 Posts | |
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| | #13 | |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 7,894 Thanks: 47 Thanked 146 Times in 86 Posts | Quote:
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| | #16 |
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| | #17 |
| Join Date: Apr 2006 Location: In my pants Gender: Posts: 3,979 Thanks: 2,107 Thanked 594 Times in 343 Posts | |
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| | #19 | ||
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 22,144 Thanks: 1,139 Thanked 3,728 Times in 1,662 Posts | Quote:
Quote:
Electronic gameplay is still a young medium. There are many franchises around today, such as Ultima, that established gameplay in an original manner that was impossible outside of that entertainment. So no, not all electronic gameplay is a copy of something. If you'll recall, the medium was invented less than 40 years ago. Last edited by Out-of-Control Inflatable Gorilla Fire; 12-07-2009 at 07:30 AM. Reason: Automerged Doublepost | ||
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| | #20 |
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