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Old 01-16-2011, 08:05 PM   #1
 
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Move of the Week #72: Hone Claws

Hone Claws

Type: Dark
Base Power: -
Accuracy: -
PP: 15 (Max: 24)
Physical Contact: No
Battle Effect: Increases Attack and Accuracy
March's Opinion: Now, I have not played B/W yet, but I can tell you that this seems pretty broken to me. So use it.

Move of the Week #1: Splash --- Move of the Week #2: Thunder Wave
Move of the Week #3: Swords Dance --- Move of the Week #4: Dragon Dance
Move of the Week #5: Aura Sphere --- Move of the Week #6: Kinesis
Move of the Week #7: Vital Throw --- Move of the Week #8: Crush Grip
Move of the Week #9: Megahorn --- Move of the Week #10: Shock Wave
Move of the Week #11: Fire Punch --- Move of the Week #12: Dragon Dance (again)
Move of the Week #13: Stone Edge --- Move of the Week #14: Close Combat
Move of the Week #15: Lunar Dance --- Move of the Week #16: Steel Wing
Move of the Week #17: Earthquake --- Move of the Week #18: Psycho Cut
Move of the Week #19: Substitute --- Move of the Week #20: Focus Punch
Move of the Week #21: Solarbeam --- Move of the Week #22: Eruption
Move of the Week #23: Flare Blitz --- Move of the Week #24: Aqua Ring
Move of the Week #25: Iron Defense --- Move of the Week # 26: Shadow Force
Move of the Week #27: Cross Chop --- Move of the Week #28: Tail Whip
Move of the Week #29: Tail Glow --- Move of the Week #30: Mirror Shot
Move of the Week #31: Sandstorm --- Move of the Week #32: Protect
Move of the Week #33: Power Gem --- Move of the Week #34: Acid Armor
Move of the Week #35: Wish--- Move of the Week #36: Waterfall
Move of the Week #37: Tri Attack --- Move of the Week #38: Twineedle
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Move of the Week #41: Bug Buzz --- Move of the Week #42: Lick
Move of the Week #43: Spike Cannon --- Move of the Week #44: Cotton Spore
Move of the Week #45: Belly Drum --- Move of the Week #46: Metronome
Move of the Week #47: Switcheroo --- Move of the Week #48: Shadow Ball
Move of the Week #49: Body Slam --- Move of the Week #50: Explosion
Move of the Week #51: Defend Order --- Move of the Week #52: Psycho Shift
Move of the Week #53: Needle Arm --- Mover of the Week #54: Metal Burst
Move of the Week #55: Hyper Voice --- Move of the Week #56: Bounce
Move of the Week #57: Muddy Water --- Move of the Week #58: Sky Uppercut
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Move of the Week #63: Flame Wheel --- Move of the Week #64: Stomp
Move of the Week #65: Rest --- Move of the Week #66: Gunk Shot
Move of the Week #67: Draco Meteor --- Move of the Week #68: Megahorn
Move of the Week #69: Curse --- Move of the Week #70: Lava Plume
Move of the Week #71: Rock Blast
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Old 01-16-2011, 09:53 PM   #2
 
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Depends on how much the stats increase.

And remember, "I'm-a Charizard, number, well, six."
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Old 01-16-2011, 10:00 PM   #3
 
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It's one stage per, but that can still have a drastic effect.
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Old 01-16-2011, 10:23 PM   #4
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Seems like a great counter for a sandstorm/lax incense evasion team.

It may make things like minimize or double team more widely used.

but then you'd still have to worry about the attack boost.

So a burn and evasion? possibly?

Don't know if it's quite as broken as Dragon Dance can be though. :/
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Old 01-16-2011, 10:42 PM   #5
 
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Why don't you like Dragon Dance, sir? haha
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Old 01-16-2011, 11:08 PM   #6
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Oh no, I LOVE Dragon Dance, kind sir.
I just think it's possibly more broken xD
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Old 01-17-2011, 04:12 AM   #7
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It's good against evasion noobs.
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