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| | #1 |
| Senior Member | A VGF MMORPG like a MUD type one... Probably would cost next to nothing since it's a MUD and it sounds pretty unique. We'd have classes and the supermods could have classes like SuperShane or SuperJay. Regular classes would include newbie, Saeedie, flamer, etc. |
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| | #2 |
| Senior Member Join Date: Sep 2006 Location: Those who criticize our generation forget who raised it. Gender: Posts: 7,213 Thanks: 373 Thanked 760 Times in 447 Posts | Great, uh, you can leave now. ... We'll call you. |
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| | #3 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,661 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | This would kind of stink for people who use BOOTS, because too much MUD there can lead to STAINS or even CRACKED LEATHER. And remember, "Yes, I-a know what MUD actually means." |
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| | #4 |
| Fairy-Slaying Maniac Join Date: Apr 2000 Location: 1592 Miles Away From Here Gender: Posts: 18,062 Thanks: 148 Thanked 683 Times in 482 Posts | And... who are these fictional people you speak of who are both VGF members and MUD users? ![]() |
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| | #6 |
| Member Join Date: Mar 2000 Location: Swamped with work! Hanging with the zombies in the VGF RPG forum! Gender: Posts: 1,584 Thanks: 11 Thanked 13 Times in 10 Posts | |
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| | #7 |
| Senior Member Join Date: Mar 2006 Location: California Gender: Posts: 4,912 Thanks: 237 Thanked 222 Times in 175 Posts | Saeedie!? You can do better. |
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| | #8 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,325 Thanks: 168 Thanked 137 Times in 90 Posts | I am the bluntness. Well... aside from the whole idea being pretty much bad. It would need a *lot* of work- you have to realize that where with the VGF RPG now, the mods for it can use stuff from one location in another, and don't have to make classes or use extra stuff, a MUD has to be designed from the ground up, which means no handy-dandy editor interface, and creating each individual location from raw scratch. Since pretty much everyone here is here as a hobby (except Shane, for whom this is basically a form of work), there's not going to be anybody have time to make it. Nevermind that the VGF RPG is already filling that place. |
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| | #9 |
| Senior Member Join Date: Mar 2006 Location: California Gender: Posts: 4,912 Thanks: 237 Thanked 222 Times in 175 Posts | When is the VGF rpg going to get updated? |
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| | #10 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,325 Thanks: 168 Thanked 137 Times in 90 Posts | Ummm... ...don't ask me. I haven't been modding it since just after it switched to current format, thereby making all the notes and plans I'd made in the previous one almost totaly invalid, thanks to the total restructuring of... well, everything. |
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| | #11 |
| Join Date: Jul 2001 Location: Loading...... Gender: Posts: 7,289 Thanks: 26 Thanked 493 Times in 201 Posts Blog Entries: 1 | When I get a big burst of ideas, when I have enough time, and when I'm not distracted by other stuff. I'll try adding a bunch of stuff and doing more testing later tonight. |
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| | #12 |
| Senior Member Join Date: Mar 2006 Location: California Gender: Posts: 4,912 Thanks: 237 Thanked 222 Times in 175 Posts | ^ Gee, that'd be great, I'll help you if I can. |
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