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Old 10-15-2005, 12:41 PM   #1
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what are your top ten games on NES?
mine are:
10; legend of zelda: adventure of link
9; final fantasy II
8; final fantasy
7; super mario bros.2(jap, due to difficulty [img]tongue.gif[/img] )
6; super mario bros.2(western)
5; metroid
4; legend of zelda
3; super mario bros.3
2; megaman II
1; super mario bros
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Old 10-17-2005, 04:42 AM   #2
 
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I can recall one of these popping up a bit earlier - I'll just name 10 games I love, since it's really hard when the NES kicks ass

1. Super Mario Bros.
2. Double Dragon 2
3. TMNT 2
4. Ducktales
5. Ninja Gaiden
6. Kirby's Adventure
7. Bubble Bobble
8. Legend of Zelda
9. Crystalis
10. Mega Man 2

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Old 10-17-2005, 07:49 AM   #3
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I can't really order them, so I'll just list them alphabetically.

Bionic Commando
Blaster Master
Castlevania II: Simon's Quest
The Guardian Legend
Journey to Silius
Little Nemo: The Dream Master
Nightshade
Power Blade
Startropics
Sweet Home

It'd probably be:
1. Blaster Master
2. Bionic Commando
3. Sweet Home
4. Nightshade

But after that I just lose it.


Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there!
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Old 10-18-2005, 03:19 AM   #4
 
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^ Little Nemo is horrendously hard. Fun game, but I doubt I'll ever play through it again.

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Old 10-18-2005, 09:12 AM   #5
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Everybody I've ever spoken to about Little Nemo says it's ridiculously hard. Sure, the second and third Nightmare Land levels sent me for a loop (especially since you have to start over from the first one if you get a Game Over), but Little Nemo never once made me try so smash the controller like Ninja Gaiden did (on the other hand, when I played Nemo I think it was when I had become a much more patient person).


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Old 10-18-2005, 04:35 PM   #6
 
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You can only take a few hits, they never restore your health, and half the enemies are in dangerous places that will inevitably collide with you, unless you happen to have already been there and know that they will. I'd call that a bit of unfair hardness. It's just that they went for the cheap hit so much more often than the real deal - you mess up and have slow reaction times for the inept little boy's controls, suffer the consequences.

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Old 10-18-2005, 04:46 PM   #7
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You ever play Ghosts 'n Goblins?


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Old 10-18-2005, 05:51 PM   #8
 
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Yeah, it's a worse incarnation of the same problems. Ever beat it? No. Why would I want to?

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Old 10-19-2005, 09:16 AM   #9
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Quote:
Originally posted by CodieKitty:
You ever play Ghosts 'n Goblins?


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Nope! Is it like ET for the 2600?
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Old 10-19-2005, 01:41 PM   #10
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(Blazing Sun's human friend here)
Any of you ever played Barney's Hide and Seek? It was so fun, I went to the ER for a week and couldn't hear for a month.
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Old 10-19-2005, 02:49 PM   #11
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^^ I've never played ET, but Ghosts 'n Goblins is an old Capcom arcade game (ported to the NES, accompanied with some awful graphics) where you could take one hit before your armor broke and you were parading around in your red boxers, then another before you were a pile of bones. The controls were clunky, and the enemies tended to be in the worst of places. I was bringing it up to make sure AI was aware that Nemo's problems are nothing compared to it. Like I said before, I didn't think Nemo was *that* hard. Ghosts 'n Goblins makes me want to scream. THAT is how severe the difference in those two are.

I never played much of the NES GnG, but the arcade one is on Capcom Classics Collection. I eventually figured out how to deal with every enemy scenario without getting hit myself, except those big red demons, the one Firebrand of Gargoyle's Quest/Demon's Crest is supposed to be one of. I made it to the second to last stage, but there was one spot I couldn't get past because one of those guys kept killing me. After about thirty attempts, each one ending in that exact same spot, I stopped. I wouldn't have a problem saying those things alone are what ruined the game for me.


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Old 10-19-2005, 02:54 PM   #12
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Quote:
Originally posted by CodieKitty:
^^ I've never played ET, but Ghosts 'n Goblins is an old Capcom arcade game (ported to the NES, accompanied with some awful graphics) where you could take one hit before your armor broke and you were parading around in your red boxers, then another before you were a pile of bones. The controls were clunky, and the enemies tended to be in the worst of places. I was bringing it up to make sure AI was aware that Nemo's problems are nothing compared to it. Like I said before, I didn't think Nemo was *that* hard. Ghosts 'n Goblins makes me want to scream. THAT is how severe the difference in those two are.

I never played much of the NES GnG, but the arcade one is on Capcom Classics Collection. I eventually figured out how to deal with every enemy scenario without getting hit myself, except those big red demons, the one Firebrand of Gargoyle's Quest/Demon's Crest is supposed to be one of. I made it to the second to last stage, but there was one spot I couldn't get past because one of those guys kept killing me. After about thirty attempts, each one ending in that exact same spot, I stopped. I wouldn't have a problem saying those things alone are what ruined the game for me.


Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there!
Do you mean it is bad, or fun?
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Old 10-20-2005, 07:11 AM   #13
 
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It is fun if you're hardcore into platformers, and aren't planning on shutting your NES off soon. Except for the Red Demons. They suck ass, and whoever made them was just a total cockmonger.

If you're the type of person to complain about something easy that just takes trial and error like Zelda II: Adventure of Link, don't bother with it. It will chew you up and spit you out.



[ October 20, 2005, 07:14 AM: Message edited by: Ange Mecanique ]
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