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| | #1 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,156 Thanked 5,338 Times in 2,433 Posts | I am driven to play through the rest of the original Mega Man series under my ownership (Mega Man 1-6, Mega Man & Bass). Started Mega Man 1 last night, but had to shut it off for sleep. Really miss the code system in that one. I don't think I'd managed to lose any lives aside from maybe one to a boss, until that cheap platforming-ontop-the-enemies-trying-to-kill-you part of Ice Man's level, where the platforms themselves both fire at you constantly and follow a random pattern. In addition to that hiccup, I encountered a glitch while fighting Guts Man that caused me, just as I defeated him, to be forced back into the hallway before the boss battle. I had to battle the bastard again. At least he dies fast if you know what you're doing. It's interesting to note how easy the bosses are to battle up until Elec. Man - Cut Man even has knockback from the regular arm cannon bullets. |
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| | #2 |
| Marshmallow Knight ☆ Supermod Join Date: Jun 2000 Location: Southern Ontario Gender: Posts: 23,275 Thanks: 568 Thanked 3,297 Times in 1,582 Posts Blog Entries: 1 | There is definitely a decrease in difficulty as the series goes on (until 9 I guess; haven't played it yet). I remember Elec Man being ridiculously hard; you can't really exploit his weakness, since it's Gutsman's throwing-large-blocks attack. |
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| | #4 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,884 Thanks: 80 Thanked 198 Times in 122 Posts | I thought Megaman 8 was harder but I didn't have a turbo-controller so.... |
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| | #5 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,156 Thanked 5,338 Times in 2,433 Posts | No, there's just blocks in his room to convince you that's his weakness. His weakness is the power you get from Cut Man. |
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| | #7 |
| Senior Member Join Date: Nov 2006 Location: I'll take Street Fighter over Dragonball any day. Gender: Posts: 2,549 Thanks: 0 Thanked 191 Times in 126 Posts | |
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| | #10 |
| Senior Member Join Date: Sep 2006 Location: Those who criticize our generation forget who raised it. Gender: Posts: 7,213 Thanks: 373 Thanked 760 Times in 447 Posts | I found Megaman 1 incredibly easy. Copy-Megaman got on my nerves a little bit, but that's it. The only Megaman I've never been able to beat is Megaman 7, the final form of Wily. |
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| | #13 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,156 Thanked 5,338 Times in 2,433 Posts | So I'm up to the Dr. Cossack's castle, final level in MM4, so far. More playing will continue today. Mega Man 3: Damn that's some cheapness in level design. I have to say, the guys responsible for Mega Man 9 who said they were trying to create the "best graphics possible on an 8-bit system" must not have been paying attention to the earlier games in their series. Mega Man 3 and 4 far outclass MM9's art direction in a lot of places. That's not to say it's ugly by any means, it's about on par with MM2, albeit no levels that are absolutely awesome looking like, say, Metal Man's stage. That level was just badassed in design. |
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| | #15 |
| PRESS ANY KEY TO PANIC! Join Date: Sep 2000 Location: A Tiny Shed Gender: Posts: 16,483 Thanks: 529 Thanked 1,254 Times in 897 Posts Blog Entries: 46 | This video is appropriate |
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| The Following 2 Users Say Thank You to Robotazy For This Useful Post: | Cosmonautical (01-21-2009), X-3 (01-22-2009) |
| | #16 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,156 Thanked 5,338 Times in 2,433 Posts | ^ Repost that in the topic about game difficulty in the Nintendo forum, thx |
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| | #17 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,535 Thanked 1,823 Times in 1,008 Posts | I love the whole Mega Man Series, though I've never beaten 5 or 6. I should really do that sometime. The difficulty went down by quite a bit as soon as 7 came out, though. Don't get me wrong, I love 7, but that game is a little too easy. |
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| | #18 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,156 Thanked 5,338 Times in 2,433 Posts | It's a screen-space issue. They thought that because they could make sprites massive, then they should. Since it was before the time they could really resize the screen depending on the situation, it was a big issue that made the overall formula just much less effective. It's funny in a way that the spirit carried on in Mega Man X, since that was supposed to be a different series. It's a shame the X series became so pointlessly convoluted and repetitive, because it started out fantastic. Mega Man 8 certainly had its difficult moments, in my memory. I own Mega Man & Bass, but I've never played all the way through it (again with the screen-ratio issues). |
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| | #20 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,535 Thanked 1,823 Times in 1,008 Posts | MM8 was tough in spots, but I hated the robot masters. Except Pirate man, obviously. And I get what you're saying, AI. And I think as soon as the X series got off the SNES, it started to go downhill. |
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