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Old 09-13-2009, 09:24 PM   #41
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^ What's the matter? can't you handle the special controls?

It was a remake of Starfox 2. That's good enough for me.

Nope. Can't handle the crappy graphics, sucky gameplay, horrible concept, and TERRIBLE controls.
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Old 09-13-2009, 10:00 PM   #42
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Twisted Metal's not a Carmageddon clone?
It was my favorite style of Carmatwistedgeddonmetal clone. So naturally I want it back.
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Old 09-17-2009, 02:07 PM   #43
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Elite Beat Agents.
The first game rocked. Literally. It's Japanese counterpart (Ouendan) got a sequel (although they really liked the Westernized version, too), so why can't this version?

(Perhaps I overdid the parentheses?)
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Old 09-17-2009, 03:58 PM   #44
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Nope. Can't handle the crappy graphics, sucky gameplay, horrible concept, and TERRIBLE controls.
The graphics are perfectly fine. Don't be a IRHP. The concept would've been better if it were Starfox 2 instead. I can only agree with the "TERRIBLE controls" part, really. Controls equate to gameplay most of the time, but if I can still enjoy Phantom Hourglass despite being unable to move with the D-Pad, there's no reason this game can't be enjoyable. There's a difference between high standards and silly ones. Guess which ones are yours.
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Old 09-19-2009, 11:58 AM   #45
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Phantom Hourglass is great in my opinion, and I like the controls in it. My main problem with Command is the gameplay. I like the StarFox 64 type stuff, not the ordering your ships into battle through turns.
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Old 09-19-2009, 12:37 PM   #46
 
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Carmatwistedgeddonmetal
For a second there, I thought you were slipping a reference to Twisted Edge for the N64 into that pile.

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Controls equate to gameplay most of the time, but if I can still enjoy Phantom Hourglass despite being unable to move with the D-Pad, there's no reason this game can't be enjoyable. There's a difference between high standards and silly ones. Guess which ones are yours.
I gotta disagree with you man, Phantom Hourglass is more of a puzzle game than an action game. Starfox's gameplay literally has no appeal outside of its classic shooter action, and the touchscreen just won't cut it when it comes to instant response times. Besides, I hate having a stylus or my hand in the way, when I'm trying to see what I'm doing.

The concept was fine, though. A bit dated, but would've been good if Nintendo hadn't stayed on the fence over making an action game or a tactical game.

Last edited by the Octopus; 09-19-2009 at 12:39 PM. Reason: Automerged Doublepost
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Old 09-21-2009, 03:50 AM   #47
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Killer. Mother. ^!#!ing. Instinct.

I'll also second the cries for another F-Zero game. Please Nintendo, for the love of god, just let us use the classic controller on it. I hate the mindset that because it has a special controller, everything has to use it. I'll die if they make me use a Motion Plus Wiimote and Nunchuck combination, or do something stupid like use a Balance Board for the accelerator and brake pedals.

I would really like to see a Phoenix Wright game that explains what exactly happens in the 7 years between Trials and Apollo Justice. The new Miles Edgeworth game might do that, but until it comes out, I guess we won't know.

Speaking of games that bridge gaps, I'd like to see Capcom do an official game explaining the transition from MegaMan to MegaMan X. Give it more storyline than the end of the Power Battles had.

Battletoads Vs Double Dragon.

Super Mario RPG 2. Yes, with Geno.

PaRappa The Rapper needs to come back and show all these so-called 'Rhythm' games how it's done. DJ Hero? Eat your freaking heart out.
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Old 10-01-2009, 05:34 PM   #48
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BUMP

Shantae and Bonk are coming back. Since these characters are somewhat obscure, I thought maybe some other obscure titles may make a return.

Earthworm Jim, Vectorman, and SCUMM would all be things I'd be interested in seeing return.
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Old 10-01-2009, 06:06 PM   #49
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I want SMRPG 2, Chrono Break, Pokémon Snap 2 (on DSi preferably), Pokémon TCG 2 American release on DSi Ware, a new PKMN TCG for DSi, Star Fox Adventures 2, Pokémon Stadium 3, Paper Mario 3 (as an RPG), Mario & Luigi 4 (a Wii version), SSB (a DSi version, perhaps a N64 port with extras like on-line play), and...uh...lots of other ones.

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The graphics are perfectly fine. Don't be a IRHP.
Hey...

Last edited by I REALLY HATE POKEMON!; 10-01-2009 at 06:06 PM. Reason: Automerged Doublepost
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Old 10-01-2009, 06:36 PM   #50
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I heard that a remake of Oregon Trail was coming out for DSi.
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Old 10-01-2009, 08:01 PM   #51
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SMRPG 2!!! C`mon Nintendo!!!

Then again... What if Nintendo is just secretly making it, and one day it'll randomly be released. I'll just keep telling myself that...
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Old 10-01-2009, 08:14 PM   #52
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If you're talking about a direct sequel that's linked to the specific story and characters of Super Mario RPG, you can forget about it. Paper Mario was "Super Mario RPG 2".
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Old 10-01-2009, 08:17 PM   #53
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Well a guy can dream...
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Old 10-02-2009, 07:37 AM   #54
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I've found that dreaming just leads to being that much more disappointed.
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Old 10-02-2009, 11:49 AM   #55
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If you're talking about a direct sequel that's linked to the specific story and characters of Super Mario RPG, you can forget about it. Paper Mario was "Super Mario RPG 2".
And, as I said earlier in this topic, Aidyn Chronicles The First Mage was Quest 2. While there's about a snowball's chance in hell of seeing Quest 2, seeing Super Mario RPG 2 is perfectly reasonable, especially now that Squeenix is warming up to Nintendo even more.

Plus, just because a game becomes something else doesn't matter the original game can't be brought back. This (in a more unfortunate sense) happened with Starfox 2. Yeah, the game definately could've been better, but last I checked, Rare didn't make Command.
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Old 10-10-2009, 05:31 PM   #56
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Don't be a IRHP.
....What's wrong with that, exactly? If I hated everything with not good enough graphics, I would have abandoned Nintendo like all those other 360 fan-boys. People like those aren't smart enough to see the awesomeness in Metroid Prime and Zelda.

Last edited by 1-up Salesman; 10-10-2009 at 07:16 PM.
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Old 10-12-2009, 08:20 AM   #57
 
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Eh, graphics technology will always improve. Basing your preferences off of what games appear to take the most advantage of features in a technologically advanced system means you're ignoring most of the artistic design and gameplay.

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If you're talking about a direct sequel that's linked to the specific story and characters of Super Mario RPG, you can forget about it. Paper Mario was "Super Mario RPG 2".
And Betrayal in Antara was the sequel to Betrayal at Krondor, but there was still a direct sequel, Return to Krondor, made a few years later.

Besides, what about the concept of spiritual succession? Zelda II was the sequel to LoZ, but Nintendo still fell back on the original game for LttP.

Mega Man 9 was a direct sequel to the NES-style series, with 7, 8, MM&B; X-X8, MMZ, and MMZX breaking the mold in between.

Developers have a history of rethinking series, especially in reference to their roots. New Super Mario Bros., for instance, is a hearkening back to the very first Super Mario Bros, more than anything since then, and certainly isn't a sequel to the Super Mario 64 lineage.

Same with the direct sequel to Yoshi's Island on the DS, with Yoshi Story in the duo's midst.

Last edited by the Octopus; 10-12-2009 at 08:27 AM. Reason: Automerged Doublepost
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Old 10-12-2009, 05:38 PM   #58
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In a way Paper Mario is Super Mario RPG 2, but it would stille be awesome if there still was a Super Mario RPG 2. Paper Mario is more of a "spiritual successor" to Super Mario RPG.
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Old 10-13-2009, 12:29 AM   #59
 
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paper mario isn't really much of a spiritual successor, imo
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Old 10-13-2009, 01:29 AM   #60
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Well, it uses the same "Timed Hits" system, the same item system, and the same story about Mario having to collect seven stars in order to help everybody's wishes come true.
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