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| | #26 |
| Member Join Date: Nov 2009 Location: LA Gender: Posts: 880 Thanks: 72 Thanked 111 Times in 82 Posts Blog Entries: 1 | I suppose if you have never played the Genesis one, then the SNES could be tolerable. I played the Genesis one first, so the SNES version was a huge letdown for me. By comparison, it had a weaker story, fewer party members, less weapons, smaller skill tree, poorer graphics, clunky interface, far fewer magic spells, tiny character models... the list goes on. On its own, the SNES game was good, but if you are comparing it to its Genesis counterpart (as I am) then there is simply no contest. BUT... dying on the first enemy in the SNES version is a hilariously common problem. |
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| | #27 | |
| Senior Member Join Date: May 2008 Location: Sutme Gender: Posts: 3,648 Thanks: 404 Thanked 331 Times in 256 Posts Blog Entries: 3 | Quote:
I think both are great but I have played the Snes game a bit more and it's not anywhere near lousy! | |
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| | #28 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,156 Thanked 5,338 Times in 2,433 Posts | Actually, dying on the first enemy in Shadowrun for the SNES was what put me off the game. Didn't know the Genesis title was any different. I'll try and remember that, though I'm more likely to clock in on Deus Ex instead. |
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| | #29 |
| Member Join Date: Nov 2009 Location: LA Gender: Posts: 880 Thanks: 72 Thanked 111 Times in 82 Posts Blog Entries: 1 | ^Lol. I died on the first enemy too, actually. It is possible to run into the same problem on the Genesis version, but the key differences are: you actually have a gun by default, and you are not cornered and can run away if necessary. Getting started is not easy in either version, but is considerably easier in the Genesis game. As far as differences go, the only thing these games have in common is that they both follow shadowrunners in Seattle. That is the end of the similarities. Plot, characters, etc. are all completely different. ^^Okay, I was a little harsh on the SNES version. The Genesis version of Shadowrun was one of my absolute favorites as a kid, so playing that excellent game and then trying out the SNES version kinda pissed me off. I was expecting the same quality, and the SNES version does not measure up at all. However, I will concede that the SNES title is a solid game on its own right. Strategy advice for getting started (and not dying) in the Genesis version, should any of you decide to take a look at it: After the starting cutscene and conversations, head NW and go in the door on the left. Find Gunderson and take on the entry level missions, namely escorts and package deliveries. Do not be afraid to shoot down lousy offers; if the price is less than 25 or the locations are too far apart, ask for a different job. Do not accept ghoul hunt missions; you will get owned. For your escorts and package runs, here are the possible destinations: The Jump House, the building you are standing in; The Jackal's Lantern, next door to the Jump House; Stoker's Coffin Motel (haha Dracula reference), where you started the game, now to your southeast; Ares Weapons, in the center of the map; The Halloweener Hideout, far in the southeast; Little Chiba, north of the Weeners; Boris' Greenhouse, at the top center of the map; the Rat's Nest, far to the southwest; and Hollywood Correctional, just north of the Rat's Nest. So, don't take low paying missions that ask you to go all the way to the Weener hideout and then trek all the way to the Rat's Nest. You will probably get jumped during that long walk and lose money on the mission. If you do run into enemies, hit and run is the only way to win until you buy a better gun or level up your skill points. I run in circles around the hotel or Ares Weapons and shoot them as they come around the corner. If you get roughed up, it is not a big deal. Just go back and get another mission. You may get slammed once or twice in the first few missions, but as long as you are choosy with the missions, you will not have much to worry about. Wash, rinse, repeat until you have the 250 that Stoker was asking for and go retrieve the package. With the money you get from the package, immediately go to Ares Weapons, sell your current weapon, and buy the Predator pistol. This weapon will carry you through most of the game. Stay at the hotel when you are done and dump your first several skill points into Firearms or Pistols, so you can aim your new toy. That should do it. Once you get the first couple skill points in firearms and buy a decent gun, you will be able to adequately defend yourself wherever you decide to go now that the intro chapter is over. |
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| | #30 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,156 Thanked 5,338 Times in 2,433 Posts | Yeah, after reading your opinion on the differences, I imagine it's quite a lot like the differences between Secret of Mana and Secret of Evermore. Evermore doesn't actually use the same engine, it's just made to function near identically. Nintendo Power pronounced it "Secret of Mana USA" - tons of people profess to love the game. I've seen the art style and played the game, though, and I find it really difficult to even possess an interest in the title besides trivial value. |
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| | #31 |
| Member Join Date: Nov 2009 Location: LA Gender: Posts: 880 Thanks: 72 Thanked 111 Times in 82 Posts Blog Entries: 1 | ^You are on the right track, but the differences are far more extreme. As you said, Secret of Evermore and Secret of Mana are made to function almost identically, and with very similar art styles. In fact, I had assumed it was the same game engine when I played them, although I never finished Evermore. However, the Shadowruns are not made to function identically; they play very differently, and the graphical styles are not just slightly different; they are radically different: Some outdoor areas: ![]() ![]() And indoor: ![]() ![]() ^Case in point, SNES version uses darker visuals and attempts a gritty, realistic feel, conveyed through smaller character models and modern buildings. The Gen version uses vivid, bright coloring scheme and has larger characters to convey a very sci-fi look and feel to the game. Visuals aside, the gameplay is also completely different. EDIT: I guess I should also point out that these games are both based on the paper and pencil RPG game of the same title, hence they are in the same world setting. For a nice mindscrew, play the SNES version first, then play the Genesis version and pretend that the two protagonists are brothers. It fits together eerily well. Last edited by Fairlight Excalibur; 02-03-2011 at 01:28 PM. |
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| | #32 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,156 Thanked 5,338 Times in 2,433 Posts | Cool stuff. It's probably not so much that the Genesis opted for cartoonier visuals as the colors the SNES version uses are not available on the Genesis palette. The Genesis only had a 512 color palette to choose from, displaying 64 at a time in game (the numbers for the SNES are more like 35,000 and 256, obviously there's going to be some games in the Genesis register where it can't do practical color schemes). The isometric angle makes a big difference in art style, though, and it's obviously also going to affect gameplay. I'm not a big fan of isometric, and it was popular in pc-esque RPGs at the time. Will admit that games like SMRPG used it very well, though. Funny enough, I would say that Secret of Evermore's art direction isn't at all similar to Secret of Mana besides the proportioning and angles, in part thanks to the sprite size restrictions and so on. It hasn't aged well at all, and SoM still looks great. |
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| | #33 |
| Junior Member Join Date: Apr 2010 Gender: Posts: 75 Thanks: 0 Thanked 2 Times in 2 Posts | ![]() |
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| | #34 |
| Apparently I'm a mod? Join Date: May 2001 Location: LEGITIMATE BUSINESS Gender: Posts: 13,208 Thanks: 236 Thanked 1,237 Times in 659 Posts | ^ I love Bon Jovi! |
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| | #35 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,156 Thanked 5,338 Times in 2,433 Posts | So do I, sir, but you are mistaken. That's clearly Winger. |
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| | #37 |
| Senior Member Join Date: Apr 2008 Location: Letting you guys know that I'm planning on continuing Attack of the Spammers soon. Gender: Posts: 4,095 Thanks: 2,162 Thanked 250 Times in 194 Posts Blog Entries: 9 | Strider, Sonic 3, and Sonic and Knuckles. Yesh. And Sonic 1, of course, though I don't like it as much as Sonic 2. Gunstar Heroes, Dynamite Headdy, Aladdin, Ristar, and...hm...The Adventures of Batman and Robin (I liked it, it's like a co-op shoot'emup, and it's fun but incredibly difficult), and the Streets of Rage series is good. Streets of Rage 2 is, at least. |
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| | #38 |
| Newbie Join Date: Apr 2011 Gender: Posts: 1 Thanks: 0 Thanked 0 Times in 0 Posts | las battle, was my favorite genesis game |
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| | #39 |
| Newbie Join Date: Oct 2011 Gender: Posts: 19 Thanks: 2 Thanked 0 Times in 0 Posts | splatterhouse 2 or 3 if you can find them |
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