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Old 02-22-2004, 03:07 AM   #1
Sim Kid
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Aaaah Blaster Master. The only Blaster Master game I've played since I'm too lazy to look for Enemy Below and Blaster Master: Blasting again. I might look for Blaster Master: Blasting again If I do manage to beat that stupid final chapter in Fire Emblem that's driving me insane. (Urge to smash rising) or if I don't look for Disney's Aladdin on the GBA first (It's a port of the 16 bit version. It really is a good game)

While we're off topic, the storyline of Blaster Master is pretty obscure. The game focuses around a boy named Jason. He looks like Captain N only with the hair style of the guy from Bionic Commando. One day, his frog Fred jumps out of his tank and darts out the garage and onto a crate of plutonium. He grows to about 5 times his original size and sinks into the ground with the crate. Jason jumps into the hole out of confusion and lands on a slope in front of a tank. There's no turning back, so he dons the armor that came with it, hopped in, and took off. While it's not explained in the game, a novel based on it says he quickly finds out about aliens that are trying to destroy the Earth.

The graphics are easily some of the best I've ever seen on the NES. While the enemies aren't really colourful, they certianly look great and bosses look cool and detailed. One thing weird is that Jason looks kinda like a storm trooper. And as I recall, didn't CK say that Jason's other on like the Genesis or soemthing looked like a storm trooper once or did I imagine that?

Now the music is simply at an all time high. While the boss musics are repeated over and over again like the footage of Joe Theisman, I really like the sound effects. This is probably the first game I played where the enemies growl. And I absolutley love the weapons firing and explosions. Sound pretty good on the NES.

SOFIA and Jason respond well. SOFIA moves a bit lose and rolls for a bit after you let go of the button, because for some reason, SOFIA has been greased with Crisco. But you simply just reverse that action and turn the other way. Jason's not as bad, and you normally only use him in overhead mode or the water where the sliding is nonexistent. Of course the wall ability is as annoying as Ursula in Kingdom Hearts. Especially in the final area where you can send yourself flying into a pit of spikes.

Blaster Master involves you to use strategy to beat it, and the wall ability is an endurance test like the beginning of Disc 2 in Xenogears (ARRGGGHHH!!!). But you can easily ignore that GOD AWFUL wall ability. It is certainly one of the best games on the NES, and I highly reccomend it to you if you like Metroid. 9.25/10

Pros:
Good storyline
Cool looking bosses
Great sound
Jason is the Teenage Boy version of Samus...With a really huge head of course.

cons:
How come Jason's head is bigger than his whole body? Is this some extreme case of Encephelitus? (Most likely mispelled)
Someone waxed SOIFA up too well.
the god-awful wall ability.
 
Old 02-22-2004, 04:32 PM   #2
yoshi2256
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Speaking of Metroid, I believe Blaster Master and Metroid used the same engines, because they play almost exactly alike(in the overworld at least).
 
Old 02-22-2004, 05:40 PM   #3
Sim Kid
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Metroid doesn't use that hellatious wall ability. ugh.
 
Old 02-25-2004, 08:11 PM   #4
CodieKitty
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^^ If your name didn't bear so much resemblance to Yoshinator, I'd be cramming my shoe up your rear end right now.

The only thing I can think of being similar are people in an armor suit, and picking up equipment to help you get around. Samus didn't drive around in a tank, but I do understand where you're coming from.

Funny how both times I've said something like that were over Blaster Master?

The Wall is infinitely more managable in Enemy Below, but Enemy Below is harder even than the original Blaster Master. Not only to you start at the beginning of the area when you die instead, Jason can't walk diagonally, the strongest gun is fairly useless, but... I somehow have gotten a mental map of the original Blaster Master permanently burned into my head. I didn't touch the game for about five years, and when I picked it back up I still knew where to go and what to do. Enemy Below, I still get horribly lost.

The thing with Jason having a really big head was supposed to be a low-tech 3D effect where the thing that's closer to you is bigger, but all it did was... make Jason look like he had a really big head.

The BM2 Jason does look a helluva lot more like a Stormtrooper than the BM one.


Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there!

[ February 25, 2004, 07:21 PM: Message edited by: CodieKitty ]
 
Old 03-05-2004, 03:43 PM   #5
yoshi2256
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^If you understand where I'm coming from, then why the harsh language? Engines can be edited to make a game bear less resemblance to another, you know.
 
Old 03-08-2004, 08:23 PM   #6
CodieKitty
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Harsh languange? Boy, I'd hate to see your reaction if I started saying actual swear words.

Yes, but you could still tell if one was the other game with the sprites changed. Basically, if Blaster Master was just Metroid's engine, it'd basically be Metroid with a little white man as the main character, and the like. They're not THAT similar.


Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there!
 
 

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