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Old 05-01-2009, 03:13 PM   #81
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322 Monsters are smart enough to for a plan and adaptit when needed.

323 NPC don't wait for a hero or group there of to save thier distressed town. Though they will allow said heros to join in the torch and ptichfork mob.

- You stupid dog!
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Old 05-01-2009, 03:21 PM   #82
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322. The ability to become obese from eating fattening foods/recovery items.
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Old 05-01-2009, 03:24 PM   #83
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323. Enemy soldiers do not spawn randomly

323.1 They are also guarding areas that actually make sense to guard.
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Old 05-01-2009, 10:36 PM   #84
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322. The ability to become obese from eating fattening foods/recovery items.
Fable says hi.

324: Ancient items aren't based off the same basic names in every rpg(Masamune, etc.).
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Old 05-02-2009, 12:01 AM   #85
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325 Ancient items though powerfull are well Ancient. Thus they are incredibly prone to breaking, at best you'll get two good uses out of them, at worst they'll snap like a twig as soon as you pick them up.

- You stupid dog!
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Old 05-02-2009, 11:33 PM   #86
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326. When you have to fight hte obvious General Leo of an opposing empire, you spare them or refuse to fight and actually don't, instead of being controlled by your invisible hand to slaughter them anyways.
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Old 05-20-2009, 09:36 PM   #87
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The charicters name is less then 4 letters long
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Old 05-21-2009, 07:43 PM   #88
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328. It is a western RPG that is NOT set in a Medieval Fantasy, Sci-Fi, More Medieval Fantasy, post apocalyptic sci-fi, Medieval Fantasy, cyberpunk Medieval fantasy, or Medieval Fantasy realm. (You can clearly tell how tired I am of seeing those two.)
328a. and if it absolutely HAS to be set in a brown medieval fantasy realm, they do not speak with american or british accents. They actually speak with Spanish or french accents.

329. One word. Dieselpunk.
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