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| | #1 |
| Member Join Date: Jun 2002 Location: Tangiers Gender: Posts: 1,708 Thanks: 2 Thanked 1 Time in 1 Post | Tahir Level 1 Exp: 0 Melee: 2 Projectile: 2 Skills: None Items: None Silver: 200 Weapons: Blast Beamer Armor: Blast Armor Hp: 50 Ap: 3 SP: 20 Okay, here's your choices. A) Purchase Skills (various stuff that helps you out) B) Purchase Equipment (increases stats) C) Story Mode (actually play) [ September 15, 2004, 06:05 PM: Message edited by: Lord Umbra ] |
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| | #3 |
| Member Join Date: Jun 2002 Location: Tangiers Gender: Posts: 1,708 Thanks: 2 Thanked 1 Time in 1 Post | Redid battle system. Ap are action points, which is the time it takes to do something. Essentially lower numbers are faster. Also you can only use the projectile-blast 5 times without recharging unless you upgrade. Skill Point Available: 20 Blast Battle Skills Available Now Blast: Use Projectile-Blast. (1 ap). Already known. Shield: Lowers damage from attack. (0.5 ap) Already known. Heavy Blow: Slow yet strong attack (2.5 ap) 5 sp Shield Strike: Ignores some of shield’s defensive boost. (1.5 ap) 2 sp Double-Shot: Use two Projectile Blasts at once. (1. 5 ap) 7 sp Bang: Extremely powerful attack. (3 ap) 7 sp Make Your Own Skill: You describe, I create stats. No skill is allowed to heal. Blast Extra Skill Available Now Projectile-Blast 1: Basic level of using projectile blasts. Already known. Projectile-Blast 2: Increases max projectile blasts chargable, increases long distance range, and allows use of some special projectiles. 10 sp Big Beamer 1: Basic combat training with a big beamer. Already known Big Beamer 2: Increases melee damage slightly, basic combo attacks available. 10s ap First-Aid 1: Basic knowledge of first aid. Allows use of med-kits. Already known. First-Aid 2: Increases health healed by use of med-kits. 7 sp |
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| | #5 |
| Member Join Date: Jun 2002 Location: Tangiers Gender: Posts: 1,708 Thanks: 2 Thanked 1 Time in 1 Post | Items Medkit: Heals you, has 3 uses (0.5 ap). 20s Speed Stim: Raises your AP by 2 per turn in battle if used, has 3 uses (0.5 ap). 20s Srength Stim: Raises damage dealt by attacks in battle if used, has 3 uses (0.5 ap). 20s Defense Stim: Lowers damage dealt by attackers in battle if used, has 3 uses (0.5 ap). 20s Weapon Acessories (your weapon can only have two acessories) Crosshairs: Increases accuracy when using projectile-blast against distant objects. 30s Advanced Targetting Computer: Increases accuracy drastically when using projectile-blast against distant objects. 160s Defensive Battery: Increases effect of using a shield. 50s Dispersal Blaster: Allows projectile blast to attack up to 4 foes at once instead of 1. 50s Armor Acessories (Only 2 acessories in your armor) MedArmor: Heals 2hp every turn 70s Reflex AI: Low chance of evading attacks. 100s Shock Absorber: Prevents being stunned by strong attacks. 80s Weapon Upgrades Increase Acessories Slots by 1 50s Increase Damage (Melee) 50s Increase Range of Projectile Blast 50s Armor Upgrades Increase Acessories Slots by 1 50s Increase Defense 50s |
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