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Old 09-11-2004, 05:29 PM   #1
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Tahir
Level 1
Exp: 0
Melee: 2
Projectile: 2
Skills: None
Items: None
Silver: 200
Weapons: Blast Beamer
Armor: Blast Armor
Hp: 50
Ap: 3
SP: 20

Okay, here's your choices.

A) Purchase Skills (various stuff that helps you out)
B) Purchase Equipment (increases stats)
C) Story Mode (actually play)

[ September 15, 2004, 06:05 PM: Message edited by: Lord Umbra ]
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Old 09-11-2004, 10:49 PM   #2
 
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Silver, eh? Heh.

I'll check out the skills.
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Old 09-15-2004, 06:04 PM   #3
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Redid battle system. Ap are action points, which is the time it takes to do something. Essentially lower numbers are faster. Also you can only use the projectile-blast 5 times without recharging unless you upgrade.

Skill Point Available: 20

Blast Battle Skills Available Now
Blast: Use Projectile-Blast. (1 ap). Already known.
Shield: Lowers damage from attack. (0.5 ap) Already known.
Heavy Blow: Slow yet strong attack (2.5 ap)
5 sp
Shield Strike: Ignores some of shield’s defensive boost. (1.5 ap)
2 sp
Double-Shot: Use two Projectile Blasts at once. (1. 5 ap)
7 sp
Bang: Extremely powerful attack. (3 ap)
7 sp
Make Your Own Skill: You describe, I create stats. No skill is allowed to heal.

Blast Extra Skill Available Now
Projectile-Blast 1: Basic level of using projectile blasts. Already known.
Projectile-Blast 2: Increases max projectile blasts chargable, increases long distance range, and allows use of some special projectiles.
10 sp
Big Beamer 1: Basic combat training with a big beamer. Already known
Big Beamer 2: Increases melee damage slightly, basic combo attacks available.
10s ap
First-Aid 1: Basic knowledge of first aid. Allows use of med-kits. Already known.
First-Aid 2: Increases health healed by use of med-kits.
7 sp
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Old 09-15-2004, 10:42 PM   #4
 
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Projectile-Blast 2
Double-Shot
Shield Strike

Now I'll go to the shop.
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Old 09-19-2004, 10:29 AM   #5
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Items
Medkit: Heals you, has 3 uses (0.5 ap).
20s
Speed Stim: Raises your AP by 2 per turn in battle if used, has 3 uses (0.5 ap).
20s
Srength Stim: Raises damage dealt by attacks in battle if used, has 3 uses (0.5 ap).
20s
Defense Stim: Lowers damage dealt by attackers in battle if used, has 3 uses (0.5 ap).
20s

Weapon Acessories (your weapon can only have two acessories)
Crosshairs: Increases accuracy when using projectile-blast against distant objects.
30s
Advanced Targetting Computer: Increases accuracy drastically when using projectile-blast against distant objects.
160s
Defensive Battery: Increases effect of using a shield.
50s
Dispersal Blaster: Allows projectile blast to attack up to 4 foes at once instead of 1.
50s

Armor Acessories (Only 2 acessories in your armor)
MedArmor: Heals 2hp every turn
70s
Reflex AI: Low chance of evading attacks.
100s
Shock Absorber: Prevents being stunned by strong attacks.
80s


Weapon Upgrades
Increase Acessories Slots by 1
50s
Increase Damage (Melee)
50s
Increase Range of Projectile Blast
50s

Armor Upgrades
Increase Acessories Slots by 1
50s
Increase Defense
50s
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