![]() |
| Welcome to the VGF - Discuss Stuff and Games forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
| |||||||
| Cheat Codes | Arcade-(277 Games) | RPG | Donate | Member Forums | Daily Crossword Puzzle |
![]() |
| | Thread Tools |
| | #41 |
| Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,394 Thanks: 42 Thanked 56 Times in 47 Posts | K. You ask around. One or two people mention something vague about rumors of a mercenary group nearby led by him. They place him quite near the Tong headquarters-- not too common for bloodnotes-- but few people have heard of him, so it can't be anything major. Now what? You can see if anyone has more detailed information, like where he might be, or go to Eysa, or just set out and start scouring the area. I'd recommend shopping first, but you don't have to. You do have 500 gold to spend, of course, although you might want to spend some of that on transportation (for this particular mission, all you'd probably want would be 25 gold to rent a horse so you can cover more ground in a day, and maybe not even that). |
| | |
| | #44 |
| Polk/McLaughlin '08: The Greatness You Already Knew Join Date: Feb 2004 Location: Birmingham, AL Gender: Posts: 12,905 Thanks: 909 Thanked 646 Times in 378 Posts | Well, yeah, shop first, but save 50 for the horse. |
| | |
| | #47 |
| Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,394 Thanks: 42 Thanked 56 Times in 47 Posts | Here. If you have any questions or want some recommendations, tell me, or just say what you're buying. You can spend 475 gold if you want to rent a horse. WEAPONS (Weapon: Stat + #/Price/notes) Note that if it says Agility + 50, it doesn't mean that the weapon deals your Agility + 50. It means Agility is the stat used for it, and 50 is added to the usual damage dealt. The actual number used depends on whether Combat is your Primary Focus, your Secondary Focus, or you don't have it as a Focus. (If you didn't quite get all that, ignore it.) Iron Dagger: Agility + 100/50 gold/may be thrown Steel Dagger: Agility + 200/200 gold/may be thrown Iron Longsword: Force + 100/100 gold Steel Longsword: Force + 200/250 gold Iron Darts (25): Agility/25 gold/thrown Steel Darts (25): Agility + 100/100 gold/thrown Light Crossbow: Agility, slow/100 gold/crossbow Medium Crossbow: Agility + 100, slow/300 gold/crossbow Iron Bolts (20): + 100 /25 gold/for use with crossbow Steel Bolts (20): + 250/100 gold/for use with crossbow ACCESSORIES (accessory: type/price/effect)(max. worn: one cloak, one head item, one neckwear item, two rings, one footwear item) Gray Headband: Head/50 gold/+25 Agility Lenses: Head/100 gold/grants better vision Gray Covering: Head/100 gold/improves stealth Invisibility Cloak: Cloak/250 gold/grants invisibility for 2 not necessarily consecutive minutes per day (no rollover) Chameleon Cloak: Cloak/150 gold/+100 Agility in battle Black Cloak: Cloak/100 gold/improves stealth Cloak of Deflection: Cloak/250 gold/may deflect projectiles, including applicable traps Amulet of Return: Neckwear/200 gold/magically return to the Tong headquarters instantly once per day Amulet of Bear Strength: Neckwear/150 gold/+100 Force Luck Pendant: Neckwear/100 gold/+50 Aura Minor Ring of Protection: Ring/100 gold/blocks 50 damage per attack; minimum damage taken 50 Minor Ring of Vitality: Ring/200 gold/+200 HP Minor Ring of Mentality: Ring/200 gold/+200 MP Minor Ring of Power: Ring/200 gold/+100 Force Minor Ring of Dexterity: Ring/200 gold/+100 Force Minor Ring of Arcana: Ring/200 gold/+100 Mana Minor Ring of Willpower: Ring/200 gold/+100 Dominance Minor Ring of Fortune: Ring/200 gold/+100 Aura Seven League Boots: Footwear/200 gold/allows faster movement Boots of Leaping: Footwear/200 gold/allows higher and longer jumping Sandals of Shadow: Footwear/100 gold/improves stealth POISONS (Poison: damage per round/price/uses/antidote level required to cure/effect) Cheap Venom: 50/50 gold/5/1/for use in battle Bargain Venom: 100/150 gold/5/1/for use in battle Sweetsleep Powder: 100/200 gold/2/2/for use in drinks Reaperspice: 100/200 gold/2/2/for use on food ITEMS (item: price/effect/notes) Small Potion: 100 gold/Heals 500 HP/3 uses Small Ether: 150 gold/Heals 500 MP/3 uses Small Elixir: 250 gold/Heals 500 HP and MP/3 uses L1 Antidote: 50 gold/heals some poisons/3 uses Sap: 50 gold/knocks people out if you sneak up on them Potion of Invisibility: 150 gold/full invisibility for one minute, doesn't wear off when attacked/1 use Bag o' Rocks: 25 gold/various uses/rocks! 10 of 'em, varying sizes Thunderstone: 100 gold/makes a loud noise, stuns people/2 uses Smoke Ball: 100 gold/releases smoke Rope (25 ft.): 50 gold/it's rope Iron Chain (25 ft.): 200 gold/big ol' chain... tougher than rope Grappling Hook: 50 gold/for use with rope... or chain Blowgun: 100 gold/blow darts, rocks, pins, rolled-up scrolls, whatever Reeds: 25 gold/for breathing close to surface underwater Disguise Kit: 200 gold/can disguise yourself/clothes and makeup for disguises Mirror: 100 gold/steel and glass mirror/it's a mirror Glasscutter: 200 gold/cuts glass precisely/need Stealth Prof. 2 to use Cheap Skeleton Key: 250 gold/may open lower-quality locks/10 uses Cheap Thieves' Tools: Free/+2d100 for pick lock and disarm trap checks Basic Thieves' Tools: 50 gold/+5d100 for pick lock and disarm trap checks Standard Thieves' Tools: 250 gold/+d1000 for pick lock and disarm trap checks Cheap Thieves' Kit: 100 gold/cheap thieves' tools, rope (25 ft.), grappling hook, extra dagger Basic Thieves' Kit: 400 gold/basic thieves' tools, rope (25 ft.), grappling hook, extra dagger, blowgun, reeds (for breathing underwater), hookshot, smoke ball Standard Thieves' Kit: 800 gold/standard thieves' tools, chain (25 ft.), grappling hook, extra dagger, blowgun, reeds (for breathing underwater), hookshot, three smoke balls, disguise kit, mirror, glasscutter Hookshot: 200 gold/hooks onto wood, can pull you up Magnetic Hookshot: 500 gold/hooks onto wood and metal, can pull you up |
| | |
| | #49 |
| Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,394 Thanks: 42 Thanked 56 Times in 47 Posts | Okay. You don't have to take my advice, but I'd personally recommend a set of Basic Thieves' Tools or maybe a Cheap Thieves' Kit. For this particular mission it might not be useful, and you might want to hold off and just buy a Basic Thieves' Kit later on, but you might wanna consider it anyway. Now what? |
| | |
| | #51 |
| Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,394 Thanks: 42 Thanked 56 Times in 47 Posts | Oh-- ****. I'm sorry I didn't catch this before... really... ****. That'd put you even at 0, leaving you not enough to rent the horse. They do let you take out loans, but you have to pay back at 25% interest after you complete the first mission after you take the loan, and... a lot more after the second. You can buy less stuff or take the loan. You'll have more than enough cash to pay it off if you do the blood note, don't worry. What do you wanna do? |
| | |
| | #52 |
| Polk/McLaughlin '08: The Greatness You Already Knew Join Date: Feb 2004 Location: Birmingham, AL Gender: Posts: 12,905 Thanks: 909 Thanked 646 Times in 378 Posts | Horse is 50 right? If so take away a potion __________________ |
| | |
| | #55 |
| Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,394 Thanks: 42 Thanked 56 Times in 47 Posts | Got it. That leaves you with 75 gold. You go to the Travel Center and find the master of stables, whose name is Amglir. He shows you to an already saddled and bridled horse, you pay him, and you leave. You're blindfolded and led out-- that won't happen after your next promotion, but First Snows aren't trusted quite enough-- and you hear the person leading you saying to remove the blindfold in fifteen seconds. You do so and he is gone. You're outside the guild hall. Want to do this in-depth (directions and clues and stuff) or general (you just search around and I say how long it took you to find them)? |
| | |
| | #56 |
| Polk/McLaughlin '08: The Greatness You Already Knew Join Date: Feb 2004 Location: Birmingham, AL Gender: Posts: 12,905 Thanks: 909 Thanked 646 Times in 378 Posts | I'll go in general [ December 30, 2004, 07:30 PM: Message edited by: Prince Toad ] __________________ |
| | |
| | #57 |
| Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,394 Thanks: 42 Thanked 56 Times in 47 Posts | Okay. You roam the area for three days before finding a likely group of bandits. Do what? They don't notice you. There are five of them, by your count, sitting around in a clearing. It's about sunset, and they're apparently making camp for the night. Two of them are keeping watch. |
| | |
| | #58 |
| Polk/McLaughlin '08: The Greatness You Already Knew Join Date: Feb 2004 Location: Birmingham, AL Gender: Posts: 12,905 Thanks: 909 Thanked 646 Times in 378 Posts | Walk up to em, but keep gaurd __________________ |
| | |
| | #59 |
| Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,394 Thanks: 42 Thanked 56 Times in 47 Posts | One of the lookouts notices you pretty fast. Lookout: Hey-- what are you doing out here? We don't much like visitors, sonny. |
| | |
| | #60 |
| Polk/McLaughlin '08: The Greatness You Already Knew Join Date: Feb 2004 Location: Birmingham, AL Gender: Posts: 12,905 Thanks: 909 Thanked 646 Times in 378 Posts | Ask them about Byrgeld Any smart-mouthing pull out the sword. __________________ |
| | |
![]() |
| Bookmarks |
| |
| |
| Thread Tools | |
| |