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| | #1 |
| Veteran Member Join Date: Dec 2000 Location: Florida Gender: Posts: 18,021 Thanks: 1 Thanked 3 Times in 3 Posts | In a huge world, mostly uncivilized, adventurers are fairly common. They band together, train, help each other out, explore and such. You are a member of the guild, and can do as you please. This is a battleclub, but it has a fair amount of options. To join Name: Age: Sex: split 400 between. HP: MP: Stats: Split 250 between Att: Def: MAt: MDf: Spd: You get 5 total spells or skills, or any mix of the two. Spells- Magical abilities. They can be anything. Rate the spell as level 1-3. This determines its strength and cost, but you still know all spells you pick. Spells cost mp. Skills: Physical abilities based around weapons or unarmed combat. They raise one or more aspects of an attack at the cost of an equal amount. (Accuracy, Damage, Speed, Def, reach/range, Post-Def) and can also disarm, destroy equipment, stun, k.o, do critical, or cause bleeding. Skills are free to use. Overdrive: Overdrives work like any other battleclub. One overdrive, more overdrive levels later. [ March 11, 2005, 09:00 PM: Message edited by: Marth ] |
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| | #2 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 4,918 Thanks: 1 Thanked 3 Times in 3 Posts | Satu Aislin 18 Male HP:180 MP:220 Att:0 Def:80 MAt:20 MDf:80 Spd:70 Spells Status Cloud(lvl 2)- Creates a small cloud that may inflict multiple status effects. Release(lvl 2)- Cures target of status effects and deals damage for each status removed. Venom(lvl 2)- Poisons one target, gaining a bit of extra damage each turn. Time Seal(lvl 2)- Opponent cannot act on their next turn. Angel's Gift(lvl 3)- Heals HP and creates a regeneration effect. Overdrive- Virus- Target's Attack, Defense, M. Attack, M. Defense and Speed drop by 10% each turn as long as inflicted with this. Target loses HP equal to half of stats lost each turn. |
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