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| | #1 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,025 Thanks: 1 Thanked 26 Times in 24 Posts | Sotyris Guile Name: Guile Masterwork Age: 16 Gender: M Class: Thief Element: None Stats: HP:65 MP:35 Str: 11 (13) Def: 8 Int: 10 Spr: 7 Agl: 14 Abilities: - Weapon Fraud: Tricks opponent into believing Guile holds the same weapon as them. Copies all statistics of targets weapon and then attacks with it. 5MP. - Ability Fraud: Guile tricks opponent, copying the last ability that they used. Costs 5MP, plus the cost of the used move. - Element Fraud: Guile tricks his opponent into believing he has a different element. Changes element until next turn. Can randomly change for 5MP, or can choose element for 10MP. Can increase duration up to 2 turns by paying 5 more MP per turn. Items: 210GP. Equipment: - Spiked Whip - Atk +2. Acc: 80%. Mid Range. Can stun target when attacking. Lvl: D - Knife - Atk +1. Acc: 95. Can be thrown/concealed. Lvl: E - - - - - - - You wander into a town, the first one you've seen for a while since you somehow ended up in this strange world. You ask a nearby person what this place is. "Huh? This is the town of Larit, I thought everyone around here knew that. So, are you a traveller? Well, stay around a while, there's a lot to do around here, so you don't have to leave quickly or anything." Town: Tarill 1) Shops - Buy stuff and... stuff; theres an item shop, equipment shop, magic shop, explorers shop, Inn. 2) Battle Academy: Trains people in the art of fighting. Has various courses and ability teachers. 3) Houses - Bother people! 4) Ancient Library - A large library that has been closed off and abandoned. Rumored that monsters and spirits inhabit it. 5) Leave town. Last edited by KirbyBoy2000; 08-11-2006 at 07:23 AM. |
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| | #2 |
| Senior Member Join Date: Jul 2001 Location: Heaven or Hell . . . that all depends . . . Posts: 5,560 Thanks: 0 Thanked 1 Time in 1 Post | Guile decidinly not very well equipped for anything more then talking, decides to go to the local shop for some wares, curiously entering the magic shop to start with. |
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| | #3 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,025 Thanks: 1 Thanked 26 Times in 24 Posts | As you enter the magic shop a man at the counter greets you. He shows you some of the items for sale and gives you a description about each of them. Repel Tag - Reduces chance of being targetted by monsters. 150gp. Burst Staff - Increases magical ability and can fire bursts of energy. 150gp Rune Buckler - A magic shield, restores some MP when hit with magic. 160gp Ghost Lantern - A lantern thats light pierces through illusions. 140gp Aves Flute - A flute that can control birds. 180gp. Spark Darts(10) - Darts enchanted with lightning magic. 70gp. Heal Pendant - A pendant that occasionally heals its wearer. 190gp. Gale Fan - Able to create whirlwinds when attacking. 130gp. Mana Crystal - A crystal that stores MP. 150gp. M. Powder - Dust that causes strange effects on those hit by it. 120gp. Spellbook A - A book containing offensive spells. 200gp. Spellbook B - A book containing healing and defensive spells. 200gp. Spellbook C - A book containing illusion making spells. 200gp. Spellbook D - A book containing status inflicting spells. 200gp. Spellbook E - A book containing stat increasing spells. 200gp. Thats all thats there right now. |
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| | #4 |
| Senior Member Join Date: Jul 2001 Location: Heaven or Hell . . . that all depends . . . Posts: 5,560 Thanks: 0 Thanked 1 Time in 1 Post | Seeing nothing of interest there, at least nothing he would want to buy at the moment, Guile left to go into the Equipment Shop. |
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| | #5 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,025 Thanks: 1 Thanked 26 Times in 24 Posts | Unsatisfied you leave the magic shop and enter the equipment shop. The walls have various weapons placed on them. A man at the counter greets you. "Welcome. Any type of weapon you're looking for in particular?" - Melee Weapons - Swords, Axes, Spears, Knives, ect. - Ranged Weapons - Bows, Crossbows, throwing weapons, ect. - Magic-user Weapons - Staves, rods, maces, ect. - Specialized weapons - Whips, instruments, ect. |
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| | #7 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,025 Thanks: 1 Thanked 26 Times in 24 Posts | Spec. Weapons. (And stuff people wouldn't normally fight with.) Harp - A musical instrument, great for songs, though not for battle. Plays a calming tune. 50gp. Flute - A musical instument, great for songs, though not for battle. Plays a high pitched tune. 70gp. Leather Whip - A whip made of leather, may startle target when hit. 40gp. Spiked Whip - A leather whip with small spikes at the end. 70gp. Fan - A small fan, not very useful. 20gp. Iron Fan - A fan made with iron edges. 50gp. Umbrella - An umbrella, designed to resist water. 60gp. Parasol - A light umbrella used for shade primarily. 70gp. |
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| | #8 |
| Senior Member Join Date: Jul 2001 Location: Heaven or Hell . . . that all depends . . . Posts: 5,560 Thanks: 0 Thanked 1 Time in 1 Post | Guile smiled as he saw an item that really appealed to him, "I would like to see how I handle the Spiked Whip if I could . . . is there anything I should know about if if I was planning on handling a whip?" |
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| | #9 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,025 Thanks: 1 Thanked 26 Times in 24 Posts | You buy and equip the spiked whip. Spiked Whip - Atk +2, Mid Range. Can stun target when attacking. Lvl: D |
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| | #10 |
| Senior Member Join Date: Jul 2001 Location: Heaven or Hell . . . that all depends . . . Posts: 5,560 Thanks: 0 Thanked 1 Time in 1 Post | Guile thinks he might be able to chain attack something like with a melee weapon, grappling the enemy with his whip then bringing them in close to use a dagger or short sword, so he checks out the Melee weaponry. |
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| | #11 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,025 Thanks: 1 Thanked 26 Times in 24 Posts | Melee Weapons. Knife - A small knife that is easily concealed. 20gp. Dagger - A slightly longer knife. 40gp. Short Sword - A small sword made of iron. 50gp. Long Sword - A sword made of iron. 80gp. Hand Axe - A light axe that can be easily wielded. 65gp. Iron Axe - An axe made of iron. 95gp. Short Spear - A spear with a shorter pole. 45gp. Iron Spear - A spear made with an iron point. 75gp. |
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| | #12 |
| Senior Member Join Date: Jul 2001 Location: Heaven or Hell . . . that all depends . . . Posts: 5,560 Thanks: 0 Thanked 1 Time in 1 Post | While looking at dagger, the charlaten smirked, before letting his face become a pure deadpan, looking rather unimpressed, "if this is the best you have, I'll just take this simple knife, that's 20 GP, correct?" |
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| | #13 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,025 Thanks: 1 Thanked 26 Times in 24 Posts | You hand over 20gp and recieve the knife. Knife - Atk +1, Acc:95%. Can be thrown or concealed. Now what? |
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