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Old 10-07-2006, 05:32 PM   #1
 
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Aether : Kullus Heithom

Name: Kullus Heithom
Age: 23
Gender: Male
Race: Human
Description:
Stats:
Level 4 (Exp: 450/550)
LP: 10
EP: 100
HP: 70
MP: 90
Str: 0 (1)
Con: 15 (22)
Int: 45 (48)
Spr: 40
Agl: 20
Dex: 0
Abilities:
Scan: Views targets stats and abilities. 5MP.
Stunning Gale: Deals ((Int +15) -Spr) Damage to an opponent. Has a small chance to stun. 10MP
Chromatic Shield: Has (Spr x2) HP. When Kullus is attacked, has a 50% chance to block the attack. If hit, inflicts half damage taken to attacker. 15MP
Vicious Spectrum: Deals ((Int-(Int/4)) - Spr) Damage seven times. Can be split to hit multiple targets. 15MP
Venomous Word - Poisons one target. 5MP.
Shine - ((Int +5) - Res). Low chance to mute. 10MP.
Cure - Heals (Spr) x2 HP. 10MP.
Warp - Flees from battle/ teleports short distance. 15MP.

Mana Charge - MP +30 (3/3 uses)

Equipment: Ether Staff, Small Shield, Studded Leather, Cap.
Items: Lt. Potion x2, Ration x6, Laquis Orb,Candy x2, Pixy Stick x2, Skull Mask.
GP: 5

Associations - Mage's Guild Junior Member

- - - - -
- - - - -

Current Location: Alemia
"The capital city in Felaros. It has many things to do within its walls."

1) Blacksmith: Creates and sells weaponry and armor.
2) General Store: Sells items useful for multiple purposes.
3) Market: A large open market. Sells a variety of things.
4) Inn: A simple inn. Restores Energy, Health and Mana.
5) Bank: Holds money and items for others.
6) Town Square: Place where townspeople gather to share information.
7) Warrior's Guild: A guild that prides itself on its strength. Can teach skills to others for a price, and gives its members missions for payment.
8) Mage's Guild: A guild that studies in magical spells and artifacts. Sells magical items, can teach spells to others for a price, and gives its members missions for payment. Has a Teleportation service as well.
9) Adventurer's Guild: A guild that looks into exploring the unknown and facing danger. Has various missions for its members.
10) Hunter's Guild: A guild that hunts both monsters and bounties. Most missions they give involve going after a certain target.
11) Stables: Sells/Rents/Holds animals within.
12) Leave Town: Travel to another area.

Last edited by KirbyBoy2000; 11-01-2006 at 05:25 PM.
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Old 10-07-2006, 11:46 PM   #2
 
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I'll check out the blacksmith and general store.
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Old 10-08-2006, 01:27 PM   #3
 
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Blacksmith
- Shop: Buy premade weaponry and armor.
- Forge: Create custom weaponry or armor.

General Store
--------------
Rations - Restores 20 Energy. 5gp.
Lt. Potion - Restores 40HP. 40gp
Lt. Ether - Restores 40MP. 40gp
Lt. Elixer - Restores 40HP and 40MP. 100gp.
Potion - Restores 80HP. 80gp.
Ether - Restores 80MP. 80gp
Herbs - Restores status effects. 60gp.
Grappling Hook - Useful in reaching certain areas. 40gp.
Small Bomb - Deals 20 damage in battle, can break weak walls. 70gp.
Lantern - Provides light in dark areas. 50gp.
Compass - Points North, helps against getting lost. 20gp.
Rope - Can be tied down to descend to climb down to other areas. 20gp
Bait - Distracts some monsters and makes them more tame. 10gp
Smokebomb - Increases evasion and chance to run away for 3 turns. 30gp.

Last edited by KirbyBoy2000; 10-08-2006 at 07:07 PM.
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Old 10-08-2006, 01:49 PM   #4
 
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I'll go to the shop.
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Old 10-09-2006, 02:30 PM   #5
 
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Blacksmith Shop
- - - - - - - - -

-Weapons-
Dagger - Dmg +1. Acc +10%. 30gp.
Short Sword - Dmg +3. 50gp.
Broad Sword - Dmg +5. 80gp.
Long Sword - Dmg +7. Acc -10%. 100gp.
Hand Axe - Dmg +4. Acc -5%. Can be thrown 50gp.
Iron Axe - Dmg +8. Acc -15%. 100gp.
Short Spear - Dmg +3. Acc +10%. 60gp.
Iron Spear - Dmg +6. Acc +5%. 90gp.
Hammer - Dmg +2. Acc -10%. Weakens armor. 40gp.
Lt. Mace - Dmg +4. Acc -10%. Weakens armor. 70gp.
Quarterstaff - Dmg +1, Mag +1. Acc -10%. 40gp.
Rod - Mag +2. 50gp.
Short Bow - Fires Arrows. 50gp.
Long Bow - Fires Arrows. Arrow Dmg +2. 100gp.
Lt. Crossbow - Fires bolts. 60gp.
Wooden Arrow - Dmg +2. 10 arrows for 5gp.
Flight Arrow - Dmg +2. Long Range. 10 arrows for 10gp.
Sheaf Arrows - Dmg +5. Low Range. 5 arrows for 10gp.
Lt. Bolts - Deals 20 damage,

-Armor/Accessories-
Buckler - 5% chance to block attacks passively. Boosts Def by 1 and Evd by 10 when defending. 60gp.
Small Shield - 10% chance to block attacks passively. Boosts Def by 1, and Evd by 20 when defending. 100gp.
Leather Armor - Defense + 3. 50gp.
Studded Leather - Defense + 6. 100gp.
Chainmail - Defense + 9. Evd -10%. 150gp.
Robes - Resistance +3. 50gp.
Apprentice Robes - Resistance + 6. 100gp.
Cap - Defense +1. 20gp.
Lt. Quiver - Holds 30 arrows or bolts. 40gp.
Leather Gloves - Str +5. 100gp
Leather Gauntlet - Con +5. 100gp
Wood Pendant - Spr +5. 100gp
Wood Amulet - Int +5. 100gp
Leather Boots - Agl +5. 100gp
Leather Bracer - Dex +5. 100gp
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Old 10-09-2006, 03:14 PM   #6
 
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I'll take a Rod, a Small Shield, Studded Leather, a Cap, an Ether, 2 Lt. Potions, a Lt. Ether, and 6 Rations, then go to the Mage's Guild.
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Old 10-09-2006, 10:19 PM   #7
 
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You head into the Mage's Guild. There are various people wearing robes walking around, and some of them are reading books.

Mages Guild
1) Join - Join guild. Required to go on missions, and use some other guild functions. A small test is required to join.
2) Magic Tutor - Teaches magic spells for a price. Members get a discount.
3) Mission - Take up a mission for payment. Members only.
4) Teleport - Warp to another area for a price. Members get a discount.
5) Train - Train with other members for experience.
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Old 10-09-2006, 10:29 PM   #8
 
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I'll go see about joining.
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Old 10-10-2006, 02:50 PM   #9
 
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You ask around the guild for a short time and eventually make it to the master of the guild. He's in long robes and looking over a scroll when you walk in.

Guildmaster: Ah, Welcome to the Mage's Guild. Do you perhaps wish to join?

Kullus: Yes.

Guildmaster: Very well then. We require a short test before admitting anyone into our guild. Just to see where your abilities stand amongst our other members and such. I think that a battle using magic would be a good way to see where your abilities stand, but if you would rather not fight, we could always try something different. So what would you rather do?
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Old 10-10-2006, 05:52 PM   #10
 
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Kullus: A battle sounds fine.
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Old 10-10-2006, 06:12 PM   #11
 
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Guildmaster: Alright then, come with me, lets find you a suitable opponent.

He leads you into a small training room and calls down a mage to fight you.

Catori: Hello. I'll be your opponent for now.

Catori casts Prism Shell. A barrier with 25HP surrounds her.

Kullus
HP:50
MP:50
vs
Catori
HP:40
MP:40
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Old 10-10-2006, 06:18 PM   #12
 
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Chromatic Shield.

Oh, and for this, I intended for the Shield to take half the damage when it blocks, not Kullus. But if that's too cheap, you can keep it the way it is.
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Old 10-10-2006, 06:36 PM   #13
 
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You cast Chromatic Shield.
Catori prays. Restores 6MP.

Kullus
HP:50
MP:35
C. Shield: 50HP
v
Catori
HP:40
MP:46
P. Shell: 25HP.
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Old 10-10-2006, 06:44 PM   #14
 
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He can have over his max MP? Bah.

Stunning Gale.
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Old 10-10-2006, 06:55 PM   #15
 
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No. She used up 20 casting Prism Shell.

You cast Stunning Gale. Prism Shell takes 12 damage, your MP is reduced by 5.
Catori casts Energy Pulse. Inflicts 1 damage.

Kullus
HP:50
MP:20
C. Shield: 49HP
v
Catori
HP:40
MP:41
P. Shell: 13HP.
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Old 10-10-2006, 07:29 PM   #16
 
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Oh, I see.

Stunning Gale.
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Old 10-11-2006, 03:12 PM   #17
 
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You cast Stunning Gale. Prism Shell takes 12 damage, your MP is reduced by 5.
Catori casts Energy Pulse. Deals 5 damage to Chromatic Shield. Chromatic Shield destroys Prism Shell.

Kullus
HP:50
MP:5
C. Shield: 44HP
v
Catori
HP:40
MP:36
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Old 10-11-2006, 05:28 PM   #18
 
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Lt. Ether.
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Old 10-11-2006, 06:18 PM   #19
 
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You use a Light Ether. MP +40.
Catori casts Energy Pulse. Deals 10 damage. C. Shield inflicts 5 damage.

Kullus
HP:50
MP:45
C. Shield: 34HP
v
Catori
HP:35
MP:31
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Old 10-11-2006, 09:58 PM   #20
 
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Stunning Gale.
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