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| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,025 Thanks: 1 Thanked 26 Times in 24 Posts | CF - Kira Name: Kira Appearance: Tall, light brown haired, well dressed, well groomed, fit, athletic. History: Kira is a meglomaniac manipulative bastard who wants to rule the world. He hails from Afarum, but left in order to join Black Talon, because he hated Afarum's lack of unity and leadership. He's been working his way up the ranks ever since, eventually planning on ruling it for himself. Faction: Black Talon Rank: 10 (Recruit) Stats: Out of 500 Power - 65 Endurance - 65 Mind - 130 Charisma - 125 Agility - 115 Training - Sword and Shield Combat-1 Death Magic-2 Mind Magic-2 Experience: 0/100 Training: 0/5 Equipment (Total Weight: 22) Short Sword (Main) - Slashing. Dmg:15 Weight:10 Dagger (Side) - Slashing/Pierce. Dmg:5. Weight:5. Can be thrown. Cloak - Slightly boosts evasion. Weight:2 Cloth Pouch - 200gp. ---------------------------- After leaving Afarum you headed northeast, eventually finding your way to the Black Talon. You did not stay in the their land for long however, sent back to Afarum so the Black Talon can easily expand its power through the ruined nation. You work under a man by the name of Dolan Baract, who controls his group with an iron fist. The base of the Black Talon you are within is located in a town known as Kiroth, a fairly large and moderately industrial town by the western coast of Afarum. The Black Talon controls a few other towns by it as well. - - - - - - - - - - - - Current Location - Kiroth 1: Headquarters: The main base of the Black Talon in Kiroth -Speak: Talk either to the other members of the Black Talon or to Dolan. - Duel: Train with other members of the Black Talon. - Armory: Holds a small amount of weaponry. - Challenge: 2: Townsquare: The center of Kiroth, most of the shops located are within here. - Speak: Talk to townsfolk. - Market: Sells an assortment of items, mostly stuff from other towns - Blacksmith: Creates and sells weapons and armor. - Stables: Get horses and other animals for transportation. 3: Leave town- ... |
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