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| | #1 |
| Guest | Darnel Adventurer Level: 1/85 HP: 50/50 | MP: 30/30 | EP: 30/30 | Power: 40 (25) | Toughness: 45/5% (20) | Intelligence: 25 | Wisdom: 20 | Speed: 30 Proficiencies: Long Blade 1 (8%), Restoration 1, Dodge 1, Ranged Weapon 1 SP: 35 Weapon: Broadsword Armor: Leather Armor, Padded Shield, Cloth Cap Accessories: --, Seeking Pendant, --, --, --, --, -- Items: -- Gold: 40 Adventurer SP: 135 Fighter SP: 70 Abilities: Heal A Broadsword Leather Armor Slash Cure A Tynuin Fighter Level: 1/65 HP: 75/75 | MP: 35/35 | EP: 45/45 | Power: 50 (35) | Toughness: 60/10% (30) | Intelligence: 30 | Wisdom: 25 | Speed: 35 Proficiencies: Long Blade 1 (15%), Restoration 1 (5%), Dodge 1, Armor Use 1 SP: 35 Weapon: Broadsword Armor: Leather Armor, Leather Shield, Leather Cap Accessories: --, --, --, --, --, --, -- Items: Light Potion (2), Light Tonic, Medium Potion Gold: 200 Adventurer SP: 210 Fighter SP: 85 Abilities: Heal A Broadsword Leather Armor Slash Dive Duck Jalas Archer Level: 6/15 HP: 150/150 | MP: 45/45 | EP: 115/115 | Power: 90 w/Shortbow (currently equipped) (60) | Toughness: 60/0% (5% w/Dirk) (45) | Intelligence: 35 | Wisdom: 30 | Speed: 80 (65) Proficiencies: Long Blade 1, Restoration 1, Dodge 2, Sneak 2, Steal 1, Short Blade 2, Security 1, Ranged Weapon 2, Thrown Weapon 1, Aim 1 SP: 55 Weapons: Shortbow (2h), Dirk Armor: Padded Armor, Padded Shield, Cloth Cap Accessories: --, --, --, Elven Boots, Ring of Fire Resistance, --, -- Items: Medium Potion (2), Medium Tonic (2), Wasp Poison (3 uses) Gold: 50 Adventurer SP: 200 Rogue SP: 530 Archer SP: 1185 Abilities: Heal A Duck Dodge Cure A Dagger-Dirk Double Stab Agility A Spell Evasion A Conceal A-Conceal B Catwalk A-Catwalk B Sneak A-Sneak B Sling-Shortbow Low Shot-High Shot Backstab Double Shot Well, that sucks. Fortunately, it's all on Word... and you were in between battles... are you staying another day or not? [ July 13, 2003, 09:12 PM: Message edited by: Prince Toad ] |
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| | #2 |
| Guest | I'm staying for promotions! I just went offline used my history and got the whole topic pasted into word XD. This is what I said.... Stay! A promotion would be nice. So that means I go 80g? Wow! 290+80=370=Lots of money Just saw this was 2 minutes after you posted. [ June 12, 2003, 06:47 PM: Message edited by: Lord Umbra: Obscure Member #9999 ] |
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| | #3 |
| Senior Member Join Date: Sep 2001 Location: A generic place such as a house Gender: Posts: 3,860 Thanks: 514 Thanked 136 Times in 105 Posts | Sorry Umbra...you saved my topic with the history button... and I also discovered that you can recover your topic as well if use the history thing and post in it! [ June 13, 2003, 08:09 PM: Message edited by: Jeez, I Edit Too Much ] |
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| | #5 |
| Guest | Today: 6 raiders charge the walls. You and 9 others are sent to kill them-- it worked last time. BATTLE! 10 Rennosyr Infantry VS. 6 Raider Infantry Raider Infantry attack Rennosyr Infantry. Deal 24 damage. Casualty count: 2 (not including you). Rennosyr Infantry attack Raider Infantry. Deal 24 damage. Casualty count: 2. Raider Infantry attack Rennosyr Infantry. Deal 16 damage. Casualty count: 2 (not including you). Rennosyr Infantry attack Raider Infantry. Deal 21 damage. Casualty count: 2. Raider Infantry attack Rennosyr Infantry. Deal 8 damage. Casualty count: 0. Rennosyr Infantry attack Raider Infantry. Deal 21 damage. Casualty count: 2. Raider Infantry is destroyed! Darnel gained 10 EXP and 10 SP. -------------------------------------------------- You won. Good job. After the battle, you are approached by the man again. Man: You did great today. A little more of that and you might find yourself at the head of your own infantry battalion. How's that sound? Darnel: Great, sir. Thank you. Man: Keep it up. The man left, leaving Darnel in an elated state. You collect your pay. Prince Toad, the shroom-o-doom |
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| | #7 |
| Guest | Yeah... uh... I'll give you 8%. That should account for all the battles. Today: 4 raiders come. You, four others, and a leader are sent to combat them. BATTLE! 5 Rennosyr Infantry 1 Rennosyr Infantry Leader VS. 4 Raider Infantry Rennosyr Infantry Leader rallies Rennosyr Infantry and Rennosyr Infantry Leader. +2 to Damage. +2 to Armor. Raider Infantry attack Rennosyr Infantry. Deal 8 damage. Casualty count: 0. Rennosyr Infantry attack Raider Infantry. Deal 25 damage. Casualty count: 2. Rennosyr Infantry Leader attack Raider Infantry. Deals 8 damage. Casualty count: 1. Raider Infantry retreats. Darnel gained 10 EXP and 10 SP. (you should get less, but I'll round up) -------------------------------------------------- Okay, you won. However, it seems that it was too small a skirmish for the man to really care, and you don't see much of him. You do, however, get a 20-gold bonus for fighting. Prince Toad, the shroom-o-doom |
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| | #11 |
| Guest | Today: A slightly larger force assaults the walls-- warriors, archers, and a few leaders for each. A varied force is sent to battle them. BATTLE! 25 Rennosyr Infantry (including you) 10 Rennosyr Cavalry 10 Rennosyr Archers 2 Rennosyr Infantry Leaders 2 Rennosyr Cavalry Leaders 1 Rennosyr Archer Leader VS. 20 Raider Infantry 10 Raider Archers 3 Raider Infantry Leaders 2 Raider Archer Leaders STARTING RANGE: 50 MOVEMENT ROUND Raiders move to Range 45. Rennosyr move to Range 40. Raiders move to Range 35. Rennosyr move to Range 31. Raiders move to Range 30. Raiders commence battle. RENNOSYR PRE-BATTLE Rennosyr Cavalry Leaders move 10 forward. Rennosyr Cavalry move 10 forward. Rennosyr Infantry Leader moves 5 forward. Rennosyr Infantry move 5 forward. Rennosyr Archer Leader moves 5 forward. Rennosyr Archers move 5 forward. BATTLE Rennosyr Cavalry Leaders move 10 forward. Rennosyr Cavalry moves 10 forward. Raider Archer Leaders fire at Rennosyr Cavalry Leaders. Deal 6 damage. Casualty count: 0. Rennosyr Cavalry Leaders: 44/50 HP Raider Infantry Leaders defend Raider Archer Leaders. Rennosyr Archer Leader moves 5 forward. Rennosyr Infantry Leaders move 5 forward. Raider Archers fire at Rennosyr Cavalry. Deal 40 damage. Casualty count: 4. Rennosyr Cavalry: 60/100 HP Raider Infantry move 5 forward. Rennosyr Infantry move 5 forward. Rennosyr Archers move 5 forward. Rennosyr Cavalry Leaders move 5 forward and rally Rennosyr Cavalry Leaders and Rennosyr Cavalry. They gain +4 to Damage and +1 to Armor. Rennosyr Cavalry move 10 forward and charge Raider Archers. Deal 56 damage. Casualty count: 5. Raider Archers: 52/100 HP Raider Archer Leaders move 5 backward and fire at Rennosyr Infantry. Miss. Raider Infantry Leaders attack Rennosyr Cavalry. Deal 12 damage. Casualty count: 1. Rennosyr Cavalry: 48/100 HP Rennosyr Archer Leader fires at Raider Archer Leaders. Deals 5 damage. Raider Archer Leaders: 55/60 HP Rennosyr Infantry Leaders move 5 forward. Raider Archers move 5 backward and fire at Rennosyr Cavalry. Deal 5 damage. Casualty count: 0. Rennosyr Cavalry: 43/100 HP Raider Infantry move 5 forward. Rennosyr Infantry move 5 forward and attack Raider Infantry. Deal 75 damage. Casualty count: 7. Raider Infantry: 25/100 HP Rennosyr Archers fire at Raider Infantry. Deal 50 damage. Casualty count: 3. Raider Infantry is destroyed! Rennosyr Cavalry Leaders move 5 forward and attack Raider Archer Leaders. Deal 18 damage. Casualty count: 0. Raider Archer Leaders: 22/40 HP Rennosyr Cavalry move 5 forward and attack Raider Archer Leaders. Deal 35 damage. Casualty count: 2. Raider Archer Leaders is destroyed! Raider Infantry Leaders move 5 backward and attack Rennosyr Cavalry Leaders. Deal 9 damage. Casualty count: 0. Rennosyr Cavalry Leaders: 35/50 HP Rennosyr Archer Leader rallies Rennosyr Archer Leader and Rennosyr Archers. +2 to Damage, +2 to Armor. Rennosyr Infantry Leaders move 5 forward. Raider Archers retreat. Rennosyr Infantry move 5 forward. Rennosyr Archers fire at Raider Infantry Leaders. Deal 60 damage. Raider Infantry Leaders is destroyed! Darnel gained 10 EXP and 10 SP. -------------------------------------------------- Okay, I was confusing myself there... you definitely earned most likely about 1 EXP and SP, but I'll ignore that for now. Anyway. The man approaches you once more. Man: You really stood out today. I'm appointing you a Private. You're not yet an Infantry Leader, but you command your own group of soldiers. How's that sound? Prince Toad, the shroom-o-doom |
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| | #15 |
| Guest | ^Actually, before you accept the rank, I just want to tell you what you'd be getting. Pros: Higher pay, may eventually become Infantry Leader or even Infantry Champion (unless of course you become an Archer or Rider) Cons: Have to choose every move for your battalion, so battles run slower, and may be blamed for poor tactics Are you still accepting? Prince Toad, the shroom-o-doom |
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| | #17 |
| Guest | Then, obviously, you'd become a Cavalry. If you were promoted enough, you'd become a Cavalry Leader, and maybe eventually even a Cavalry Champion. If you became an Archer, the same, except an Archer, Archer Leader, Archer Champion. Prince Toad, the shroom-o-doom |
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| | #19 |
| Guest | Today: Several warriors and archers, with 2 leaders for each, attack. A combination of infantry and cavalry are sent out. BATTLE! 30: 1st Rennosyr Infantry (not the battalion you command) 20: 2nd Rennosyr Infantry (the battalion you command) 2 Infantry Leaders 30 Rennosyr Cavalry 2 Cavalry Leaders VS. 20 Raider Infantry 2 Raider Infantry Leaders 10 Raider Archers 2 Raider Archer Leaders STARTING RANGE: 50 MOVEMENT ROUNDS Rennosysr Cavalry Leaders move 10 forward. Rennosyr Cavalry move 10 forward. Raider Archer Leaders move 7 forward. Raider Infantry Leaders move 6 forward. Rennosyr Infantry Leaders move 5 forward. Rennosyr Archer Leaders move 5 forward. Raider Infantry move 5 forward. Raider Archers move 5 forward. 1st Rennosyr Infantry move 4 forward. Okay, your move. I recommend moving 4 forward, seeing as everyone is still getting into position, and that is Rennosyr Infantry's speed. Prince Toad, the shroom-o-doom [ June 21, 2003, 08:30 PM: Message edited by: Prince Toad ] |
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