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| Newbie Join Date: Mar 2003 Location: Japan Posts: 1 Thanks: 0 Thanked 0 Times in 0 Posts | PHYSICAL TRAINING- (Can do 3 per week) 1) Punching Bag 1 0GP: Build strength. (Attack) 2) Punching Bag 2 50GP: Build strength. (Attack) 3) Punching Bag 3 100GP: Build strength. (Attack) 4) Punching Bag 4 250GP: Build strength. (Attack) 5) Punching Bag 5 500GP: Build strength. (Attack) 6) Blocking 1 0GP: Learn to better defend yourself. (Defense) 7) Blocking 2 50GP: Learn to better defend yourself. (Defense) 8) Blocking 3 100GP: Learn to better defend yourself. (Defense) 9) Blocking 4 250GP: Learn to better defend yourself. (Defense) 10) Blocking 5 500GP: Learn to better defend yourself. (Defense) 11) Sprinting 1 0GP: Run to increase your speed. (Speed) 12) Sprinting 2 50GP: Run to increase your speed. (Speed) 13) Sprinting 3 100GP: Run to increase your speed. (Speed) 14) Sprinting 4 250GP: Run to increase your speed. (Speed) 15) Sprinting 5 500GP: Run to increase your speed. (Speed) - - - - - - - - - - MENTAL TRAINING- (Can do 3 per week) 1) Study 1 0GP: Study the magical arts and increase your ability with them. (Magic Attack) 2) Study 2 50GP: Study the magical arts and increase your ability with them. (Magic Attack) 3) Study 3 100GP: Study the magical arts and increase your ability with them. (Magic Attack) 4) Study 4 250GP: Study the magical arts and increase your ability with them. (Magic Attack) 5) Study 5 500GP: Study the magical arts and increase your ability with them. (Magic Attack) 6) Familiarize 1 0GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense) 7) Familiarize 2 50GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense) 8) Familiarize 3 100GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense) 9) Familiarize 4 250GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense) 10) Familiarize 5 500GP: Get familiar with spells that could hurt you, and build better defenses to them. (Magic Defense) - - - - - - - - - - SUPPLIMENTS- (Can ingest 1 per day) 1) HP Suppliment 1000GP: Increases your natural max HP by 1/10 2) MP Suppliment 1000GP: Increases your natural max MP by 1/10 - - - - - - - - - - SPARRING- (Can spar 3 times a day) 1) Very Easy 0GP: Fight another person or creature +5XP 2) Easy 50GP: Fight another person or creature +10XP 3) Medium 100GP: Fight another person or creature +25XP 4) Hard 250GP: Fight another person or creature +50XP 5) Very Hard 500GP: Fight another person or creature +100XP |
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