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Old 07-09-2003, 06:17 PM   #1
[sage]
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Here's an rpg of a different type. In this rpg, you play the badguy where you are trying to take over the world. I play those who stand in your way.

To join

---- Character info ---
Name:
Age:
Sex:
Goal: Domination(control of world), destruction, power (wants godlike power)
Bio: make a bio of your character, such as what he/she/it looks like, what he wants, why he wants it, and any other info than can help with a story. Your bio can take place in basically any kind of world. whether or not it has magic, your character can, even if he's the only one.
-----Stats----
Split 500 between
HP: you need hp to live
MP: you need mp to cast spells
Split 500 between
Strength: how strong you are physically

Magic Power: how strong you are magically

Defense: how resistant you are to attacks. Magic defense is part of this. Tell me if your more physically defensive, magically defensive or balanced.

Speed: How fast you are.

Charisma: Your ability to lead. This comes in handy when followers have a reason not to obey.
------Skills----
Pick 5 spells. Pretty much anything is legal.

Overdrive (A super skill which charges by taking damage. In adittion you can charge it up some as an action)

You have 10 character points to increase various things

Weapon Proficiency (there are three levels of skill with each weapon. Proficient, expert and master. Proficient means you can use it without penalty, expert gives you bonus, and master is about twice as effective as someone who's proficient with it)
Magic (every 2 points gains another skill)
Stats (one point allows you to split 50 between your stats any way you want)
Resources (1 point adds $500)

-----Resources---
You are simply starting in your quest as a badguy. Here, im letting you choose how you start out. You have $5,000 to buy stuff with.

Hideouts
Small hideout ($1000) a small hideout which is generally very hard to find. Not too defensible and can't hold a lot of henchmen.
Medium hideout ($2500)a decent size hideout. Holds a good amount of henchmen, and isn't too noticable, but not that hidden either.
large hideout ($4000) a large hideout, that is much more noticable, but can hold a large amount of henchmen

Henchmen
Thug ($10) a weak henchmen. Decent fighters, basically best in great numbers
Thief ($50) thieves are slightly worse fighters than thugs, but they're great for getting into places and stealing. They're also great for sneak attacks
Archer/Crossbow man ($25) archers are great for providing cover, or killing from a distance.
Assassin ($300) Assassins are paid killers. They're very good fighters, who can fight well if needed, but they are experts at stealth kills.
Mage ($500) Mages are powerful henchmen which have a variety of powers.
Healer ($500) Healers are great henchmen to heal your wounded, or to keep you alive.

Misc
Weapon Upgrade (price depends on weapon proficiency) You can buy weapon upgrades for either you or any of your henchmen. Weapons can be upgraded to level 10.
Armor upgrade ($100 for basic armor, then current price +$100 for next armor level) Armor can be bought for all henchmen and you, in addition to spares.
Weak Poison ($100) 10 uses of a weak poison. Poison can be used to trap stuff, or to dip weapons in.
Strong Poison ($500) 10 uses of a strong poison. Poison can be used to trap stuff, or to dip weapons in.
Chest ($200) allows for more storage space.
Medicine ($50) heals any one of your henchmen to full health, if not killed. Can also be used to heal you for about 250 health.

(if you choose a world with guns or something, archer/crossbowmen is replaced by gunman. Mages just don't exist in any non magical worlds you choose)

here are the stats for the hideouts

Small hideout
Henchmen: 20
Rooms: 5 or less
Storage: 100 items

Medium hideout
Henchmen: 100
Rooms: 20 or less
Storage: 500 items

Large hideout
Henchmen: 500
Rooms: 100 or less
Storage: 1000 items

[ July 09, 2003, 06:36 PM: Message edited by: Marth ]
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Old 07-09-2003, 08:03 PM   #2
 
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Name:Adam
Age:17
Sex:Male
Goalomination.
Bio:Adam is a thief who has been greatly trained earlier in his life.Adam has black hair and wears grey clothes. He wants to control the world, but no one knows why. He lives in a world with minimal technology where everyone has magic, but most are weak at it.
-----Stats----
HP:350
MP:150
Strength:100
Magic Power:110
Defense:100. Magical Defense is slightly stronger than physical defense.
Speed:140
Charisma:150.
Skills
Steal: Has a chance of stealing an item. Chance increases with speed.
Backstab:Has a chance to deal double damage.
Hide: Hides from enemy, making them unable to attack him. Increases backstab and steal percentages if not found.
Weak Poison: Deals weak damage and has a medium chance to poison an enemy with weak poison.
Poison Reversal: Reverses the effects of poison, making them heal instead of dealing damage.

Overdrive: Deadly Poison: Deals medium damage and poisons the enemy with incredibly strong uncurable poison that strengthens every round.

Weapon Proficiency:3 for Knife.2 For Bow.
Magic:0
Stats:2
Resources:3

Buying
Small Hideout
Thug x10
Thief x2
Archer/Crossbow man x2
Assassin x2
Mage x2
Healer x2
20 lvl1 Armor for henchmen.
1 lvl2 Armor for self.
2 Weak Poison.
5 Medicine
Money left:0.
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Old 07-10-2003, 08:29 PM   #3
Shadowking
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---- Character info ---
Name: Shadow
Age: 12
Sex: Male
Goal: Power
Bio: Shadow is a young boy who has been picked on and bullied since he was 3. Mastering magic at
a very young age of 5, Shadow has wanted one thing since. Revenge. If he had great power, he
could crush his opponents with a thought. He lives in a world with high technology, and everyone
can use magic. Few are extremely great at it, though.
-----Stats----
HP: 300
MP: 200
Strength: 100
Magic Power: 200
Defense: 200 (balenced)
Speed: 100
Charisma: 100
------Skills----
Blast: A strong energy attack. Can hit at a range.
Lunge: A strong sword attack. Hits close range.
Fly: Shadow Floats high in the air, in far range only, unless opponent can fly.
Freeze: A Strong ice attack with a chance to freeze. Can hit at a range.
Burn: A Strong fire attack that has a chance to burn. Can hit at a range.

Overdrive: Stinkin' Sword Swipe: A strong series of sword attacks that have chances to burn,
freeze, and poison.
Weapon Proficiency: 3 for sword, 1 for dagger.
Magic: 0
Stats: 4
Resources: 2

Hideout: Medium.

Henchmen
50 Thugs
20 Archer/Crossbow Men
10 theives
1 mage
1 healer

Misc
3 basic armors for me, my mage, and my healer.
2 weak poisons
10 medicine
Money left: 0
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Old 07-10-2003, 09:21 PM   #4
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Name: John Doe
Age: 31
Sex: Male
Goal: Domination
Bio: Looks like every other normal guy who is like every other normal guy, or is he? He's tired of being classified as "Just another guy", and wants to be not normal but above normal for once. His world is semi modern with trains, but has no guns and contains magic users.

HP: 400
MP: 100

Strength: 150
Magic Power: 130
Defense: 150 Balanced
Speed: 140
Charisma: 140

Skills
Disappear: John blends in with his surroundings. Makes him very hard to spot.
Trickster: John will play dead, and when his unsuspecting target gets in range he strikes.
Random Fact: John recalls some random fact from long ago to aid him. Essentially he and his troops do a little extra damage from finding a "weak" spot.
Unidentified: John can look like some of his other troops, and his troops can look him.
Odd Strike: John strikes in an odd way, and thus catches his opponent off gaurd doing lots of extra damage.

Overdrive
Unseen Strike: John calls in troops (which are not related to his own henchman in anyway), and attacks with them where the enemy did not believe he would attack.

Weapon: 4
Saber:3
Dirk: 1
Stat: 4
Resource: 2

Medium Hideout
2 Healers
1 Mage
2 Assasins
3 Thieves
40 Thugs
10 Archers

Armor Upgrades for me, both healers, mage, and assasins.
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Old 07-10-2003, 10:24 PM   #5
[sage]
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im working on your guy's stuff, expect it up today or sometime tommorow
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Old 07-10-2003, 10:32 PM   #6
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Name: Rynt
Age: 18
Sex: Male
Goal: Domination
Bio: Rynt is a mastermind, but also takes part in his own plans. He desires domination of the world, but has surprising patience for his age. He usually takes it town by town. Also, he possesses great leadership skills. His world is a medieval one, no magic.

Stats:
HP: 500
MP: N/A
Strength: 100
Magic Power: N/A
Defense: 100
Speed: 120
Charisma: 180
Skills:
Pickpocket-- Steals nearly any small item directly off of someone.
Unlock-- Disarms and unlocks almost any lock.
Backstab-- If hidden, deals lots o' damage.
Sneak Dash-- At any speed, even up to a run, Rynt is basically undetectable, by sight or sound.
Influence-- By using only words, he can convince people to fight for him, sometimes for free, or at least not fight against him.
Rust Thrust-- Deals a lot of damage, and poisons opponent. Chance to break the dagger.
Overdrive:
A Thousand Needles-- Rynt stabs opponent a thousand times with poisoned dagger. Does ludicrous damage, plus poison. May be split up between more than one target.
Character Points:
3: Weapon (all Dagger)
1: Stats
2: Skill
4: Resource

Buying:

Medium Hideout (4500)
1 Healer (4000)
10 Thugs (3900)
4 Thieves (3700)
4 Archers/Crossbow Men (3600)
2 Assassins (3000)
2 Weapon Upgrades for Rynt (2900)
Level 2 Armor for Rynt (2600)
Level 1 Armor for all henchmen except Thieves (700)
1 Strong Poison (200)
1 Weak Poison (100)
2 Medicine (0)

K, I'm ready.

Prince Toad, the shroom-o-doom

[ July 13, 2003, 09:54 PM: Message edited by: Prince Toad ]
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Old 07-10-2003, 11:43 PM   #7
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I'm gonna join soon, I just need to think of an idea.
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Old 07-13-2003, 02:05 AM   #8
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---- Character info ---
Name: Legato
Age: 23
Sex: Male
Goal: Destruction
Bio: Blue hair, golden eyes, black gloves, long white trench coat, has a thing with 6 spikes on his right shoulder, and on his right shoulder, a human skull. Legato never knew his parents, doesn't recall his childhood, his age, or anything of his past, other than he has killed hundreds of people. He has no family and cares nothing for human life. He himself is not human, but an alien being that looks like a human, but ages at a different rate. He can live forever, and mantains the look of a 23 year old eternally. He cares nothing for anything, including his own life really, and just wants to destroy the world and await his judgement. He uses people for their purpose, and then either leaves them or kills them. He has befriended a few people, but he is not really friends with them, they just have a slight mutual relationship. It's a medieval age, except I am the only one with magic (maybe a few strong enemies too)

-----Stats----
Split 500 between
HP: 375
MP: 225
Split 500 between
Strength: 500
Magic Power: 250
Defense: 0 (Balanced)
Speed: 0
Charisma: 0

------Skills----
Pick 5 spells. Pretty much anything is legal.

- Magical Hats: Creates 5 hats. The caster is randomly put in 1 hat, and other 4 hats are traps. The trapped hats take 1/4 max HP and MP of the person who attacked it.

- Hat Trick: If "Magical Hats" is in play, all of the trapped hats deal 1/2 max HP and MP in damage, and if the opponent doesn't hit my hat in 3 turns, they are reduced to 1/4 max HP and MP.

- Cheater: If my hat is hit, there is a 50% chance that I will teleport to another hat.

- Royal Flush: A strong magical attack.

- Trump Card: A physical attack that makes me unable to hit next turn.

- Overdrive
Judgement: All damage on my character is given to the opponent, and I'm fully healed. All of my stats are then doubled and I have pre-emptive strike on everybody.

For my character stats
Sword: 3 points into it
Stats: 7 points into it

-----Resources---
You are simply starting in your quest as a badguy. Here, im letting you choose how you start out. You have $5,000 to buy stuff with.

I want $4200 into armor upgrades.

[ July 13, 2003, 04:24 PM: Message edited by: Yasashi Yoake ]
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Old 07-13-2003, 01:14 PM   #9
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i'd prefer you pick your spells now rather than later
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Old 07-13-2003, 04:24 PM   #10
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Thumbs up

Nice avatar.
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Old 07-13-2003, 04:32 PM   #11
[sage]
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trump card makes you unable to hit?
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Old 07-16-2003, 07:23 PM   #12
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---- Character info ---
Name:Okami
Age:29
Sex:m
Goal: destruction
Bio: The world in which Okami exists is a cuel reality such as ours, al but one thing is the same, physics allow for magic. He had commited a crime as a child and pleaded insanity, however he was not insane. Through his time at the mental hospital his sanity slowly but surly waned away out of existance. But with the loss of his sanity, he gained telepathic powers.

-----Stats-----

HP: 400
MP: 200

Strength: 50

Magic Power: 250

Defense: 150 (balanced)

Speed: 0

Charisma: 100
------Skills----

Tornado of sporks: a large tornado of sporks forms abruptly upon the feild and injures all opponents

THE PENGUINS: a large group of penguins attack a target

THE SQUIRRELS: an even larger grop of squirrels attacks all opponents

The Happy Song: from nowhere a dandy little tune begins to play and Okami begins to dance, thus making him untouchable for thenext 3 rounds

My little teddy bear: suddenly a small bear appears upon the feild, levitating, it grows to an enomous size and wraps itself around the enemy, rendering them helpless.

Overdrive: Napolean: Okami, like a large mass of insane people, claims to be napoleon, this quadruples his stats and brings him to full HP and MP.

Weapon Proficiency: Heavy machine gun: 3
Magic 3
Stats 3
Resources 1

-----Resources---

Hideouts
Medium hideout ($2500)a decent size hideout. Holds a good amount of henchmen, and isn't too noticable, but not that hidden either.

Henchmen
4 gunmen ($100)
3 Assassin ($900)
Mage ($500)
Healer ($500)

Misc
Armor upgrade ($500 for me)

[ July 19, 2003, 02:48 PM: Message edited by: Okami - Master of All French Stuff ]
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Old 07-16-2003, 08:20 PM   #13
[sage]
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uh you didn't use any of the stats you bought
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Old 07-16-2003, 09:05 PM   #14
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Arrow

Edited per request of Okami.
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Old 07-17-2003, 02:07 PM   #15
[sage]
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okami you still need to fix the following

you didn't pick any, besides weapon proficiencies having 3 points, you didn't spend $500 (you don't have to) and also, you have an extra skill you can choose

[ July 17, 2003, 05:16 PM: Message edited by: Marth ]
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Old 07-17-2003, 10:00 PM   #16

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Name: Bobbo
Age: 17
Sex: Male
Goal: World Domination
Bio: (I decided that what I chose was pretty stupid, so I'm changing the whole thing.) Bobbo lives in a medieval time, with magic. However, magic is, in most people, limited to merely illusion. Some people, however, have figured out just how to become more powerful in magic -- and Bobbo is one of those people. He plans on telling everyone the secret of using magic; however, the current government prevents that. Bobbo's civilization is ruled with an iron fist, by the magic-using citizens. And, naturally, they don't want the secret out, as that would stop them from rule. So they've cast a mass spell preventing anyone (besides them) from figuring out the secret. Fortunately, Bobbo figured it out hours before the spell was cast, and managed to protect himself from it. Now he is on a quest to flatten the current government; and the normal citizens, not realizing what his quest is for, are mostly against change.

-----------------------

HP: 200
MP: 300

Strength: 50
Magic Power: 250
Defense: 50 (Magic Defense Higher)
Speed: 50
Charisma: 200

-----------------------

Stun Blast: Has a fair chance of "knocking out" opponent, allowing Bobbo to escape the battle.
Mild Energy Blast: Forms a blast of energy, dealing medium damage to one enemy
Frostbite: Weak damage is done to one opponent, with a chance for "Frostbite": enemy suffers 20% damage per turn unless they "amputate", taking up their turn and 50% damage.
Ice Spire: Heavy ice damage to one opponent, with low chance of freeze
Blizzard: Medium ice damage to all opponents

Overdrive: Ice Storm: Heavy ice damage to all opponents with high chance of "freeze" and low chance of "frostbite"

--------------------------

Weapon Proficiency: 3 (ranged weapons; usually blaster rifle)
Magic:
Stats: 2
Resources: 5

---------------------

Medium Hideout ($2500)
2 Healers, 2 Mages ($2000)
50 Thugs ($500)
2 Assasins ($600)
10 Archers ($250)
2 Armor Upgrades for me, healers and mages ($1500)

Leaving me with $150

[ July 18, 2003, 11:04 PM: Message edited by: W3 aer h4xord ]
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Old 07-18-2003, 10:55 PM   #17
[sage]
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bobbo, i need a little more info on your planet's technology
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Old 07-18-2003, 11:05 PM   #18

1337 H4xx0rzerz
 
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There's some problem with my post and I can't edit it again; I wanted to change my proficiency to a sword, but it's not working. So could you just mark that as "sword"?
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Old 07-18-2003, 11:08 PM   #19
[sage]
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ok, but i still need the info on your planet's technology
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Old 07-18-2003, 11:10 PM   #20

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I changed the time period to a "medeival" time; a high-tech planet with magic didn't seem to be very susceptible to takeover.
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