|
| Welcome to the Video Game Forums forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
| |||||||
| Cheat Codes | Arcade-(278 Games) | RPG | Donate | Member Forums | Daily Crossword Puzzle |
![]() |
| | Thread Tools |
| | #1 |
| Guest | Here's an rpg of a different type. In this rpg, you play the badguy where you are trying to take over the world. I play those who stand in your way. To join ---- Character info --- Name: Age: Sex: Goal: Domination(control of world), destruction, power (wants godlike power) Bio: make a bio of your character, such as what he/she/it looks like, what he wants, why he wants it, and any other info than can help with a story. Your bio can take place in basically any kind of world. whether or not it has magic, your character can, even if he's the only one. -----Stats---- Split 500 between HP: you need hp to live MP: you need mp to cast spells Split 500 between Strength: how strong you are physically Magic Power: how strong you are magically Defense: how resistant you are to attacks. Magic defense is part of this. Tell me if your more physically defensive, magically defensive or balanced. Speed: How fast you are. Charisma: Your ability to lead. This comes in handy when followers have a reason not to obey. ------Skills---- Pick 5 spells. Pretty much anything is legal. Overdrive (A super skill which charges by taking damage. In adittion you can charge it up some as an action) You have 10 character points to increase various things Weapon Proficiency (there are three levels of skill with each weapon. Proficient, expert and master. Proficient means you can use it without penalty, expert gives you bonus, and master is about twice as effective as someone who's proficient with it) Magic (every 2 points gains another skill) Stats (one point allows you to split 50 between your stats any way you want) Resources (1 point adds $500) -----Resources--- You are simply starting in your quest as a badguy. Here, im letting you choose how you start out. You have $5,000 to buy stuff with. Hideouts Small hideout ($1000) a small hideout which is generally very hard to find. Not too defensible and can't hold a lot of henchmen. Medium hideout ($2500)a decent size hideout. Holds a good amount of henchmen, and isn't too noticable, but not that hidden either. large hideout ($4000) a large hideout, that is much more noticable, but can hold a large amount of henchmen Henchmen Thug ($10) a weak henchmen. Decent fighters, basically best in great numbers Thief ($50) thieves are slightly worse fighters than thugs, but they're great for getting into places and stealing. They're also great for sneak attacks Archer/Crossbow man ($25) archers are great for providing cover, or killing from a distance. Assassin ($300) Assassins are paid killers. They're very good fighters, who can fight well if needed, but they are experts at stealth kills. Mage ($500) Mages are powerful henchmen which have a variety of powers. Healer ($500) Healers are great henchmen to heal your wounded, or to keep you alive. Misc Weapon Upgrade (price depends on weapon proficiency) You can buy weapon upgrades for either you or any of your henchmen. Weapons can be upgraded to level 10. Armor upgrade ($100 for basic armor, then current price +$100 for next armor level) Armor can be bought for all henchmen and you, in addition to spares. Weak Poison ($100) 10 uses of a weak poison. Poison can be used to trap stuff, or to dip weapons in. Strong Poison ($500) 10 uses of a strong poison. Poison can be used to trap stuff, or to dip weapons in. Chest ($200) allows for more storage space. Medicine ($50) heals any one of your henchmen to full health, if not killed. Can also be used to heal you for about 250 health. (if you choose a world with guns or something, archer/crossbowmen is replaced by gunman. Mages just don't exist in any non magical worlds you choose) here are the stats for the hideouts Small hideout Henchmen: 20 Rooms: 5 or less Storage: 100 items Medium hideout Henchmen: 100 Rooms: 20 or less Storage: 500 items Large hideout Henchmen: 500 Rooms: 100 or less Storage: 1000 items [ July 09, 2003, 06:36 PM: Message edited by: Marth ] |
|
| | #2 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,025 Thanks: 1 Thanked 26 Times in 24 Posts | Name:Adam Age:17 Sex:Male Goal omination.Bio:Adam is a thief who has been greatly trained earlier in his life.Adam has black hair and wears grey clothes. He wants to control the world, but no one knows why. He lives in a world with minimal technology where everyone has magic, but most are weak at it. -----Stats---- HP:350 MP:150 Strength:100 Magic Power:110 Defense:100. Magical Defense is slightly stronger than physical defense. Speed:140 Charisma:150. Skills Steal: Has a chance of stealing an item. Chance increases with speed. Backstab:Has a chance to deal double damage. Hide: Hides from enemy, making them unable to attack him. Increases backstab and steal percentages if not found. Weak Poison: Deals weak damage and has a medium chance to poison an enemy with weak poison. Poison Reversal: Reverses the effects of poison, making them heal instead of dealing damage. Overdrive: Deadly Poison: Deals medium damage and poisons the enemy with incredibly strong uncurable poison that strengthens every round. Weapon Proficiency:3 for Knife.2 For Bow. Magic:0 Stats:2 Resources:3 Buying Small Hideout Thug x10 Thief x2 Archer/Crossbow man x2 Assassin x2 Mage x2 Healer x2 20 lvl1 Armor for henchmen. 1 lvl2 Armor for self. 2 Weak Poison. 5 Medicine Money left:0. |
| | |
| | #3 |
| Guest | ---- Character info --- Name: Shadow Age: 12 Sex: Male Goal: Power Bio: Shadow is a young boy who has been picked on and bullied since he was 3. Mastering magic at a very young age of 5, Shadow has wanted one thing since. Revenge. If he had great power, he could crush his opponents with a thought. He lives in a world with high technology, and everyone can use magic. Few are extremely great at it, though. -----Stats---- HP: 300 MP: 200 Strength: 100 Magic Power: 200 Defense: 200 (balenced) Speed: 100 Charisma: 100 ------Skills---- Blast: A strong energy attack. Can hit at a range. Lunge: A strong sword attack. Hits close range. Fly: Shadow Floats high in the air, in far range only, unless opponent can fly. Freeze: A Strong ice attack with a chance to freeze. Can hit at a range. Burn: A Strong fire attack that has a chance to burn. Can hit at a range. Overdrive: Stinkin' Sword Swipe: A strong series of sword attacks that have chances to burn, freeze, and poison. Weapon Proficiency: 3 for sword, 1 for dagger. Magic: 0 Stats: 4 Resources: 2 Hideout: Medium. Henchmen 50 Thugs 20 Archer/Crossbow Men 10 theives 1 mage 1 healer Misc 3 basic armors for me, my mage, and my healer. 2 weak poisons 10 medicine Money left: 0 |
|
| | #4 |
| Guest | Name: John Doe Age: 31 Sex: Male Goal: Domination Bio: Looks like every other normal guy who is like every other normal guy, or is he? He's tired of being classified as "Just another guy", and wants to be not normal but above normal for once. His world is semi modern with trains, but has no guns and contains magic users. HP: 400 MP: 100 Strength: 150 Magic Power: 130 Defense: 150 Balanced Speed: 140 Charisma: 140 Skills Disappear: John blends in with his surroundings. Makes him very hard to spot. Trickster: John will play dead, and when his unsuspecting target gets in range he strikes. Random Fact: John recalls some random fact from long ago to aid him. Essentially he and his troops do a little extra damage from finding a "weak" spot. Unidentified: John can look like some of his other troops, and his troops can look him. Odd Strike: John strikes in an odd way, and thus catches his opponent off gaurd doing lots of extra damage. Overdrive Unseen Strike: John calls in troops (which are not related to his own henchman in anyway), and attacks with them where the enemy did not believe he would attack. Weapon: 4 Saber:3 Dirk: 1 Stat: 4 Resource: 2 Medium Hideout 2 Healers 1 Mage 2 Assasins 3 Thieves 40 Thugs 10 Archers Armor Upgrades for me, both healers, mage, and assasins. |
|
| | #6 |
| Guest | Name: Rynt Age: 18 Sex: Male Goal: Domination Bio: Rynt is a mastermind, but also takes part in his own plans. He desires domination of the world, but has surprising patience for his age. He usually takes it town by town. Also, he possesses great leadership skills. His world is a medieval one, no magic. Stats: HP: 500 MP: N/A Strength: 100 Magic Power: N/A Defense: 100 Speed: 120 Charisma: 180 Skills: Pickpocket-- Steals nearly any small item directly off of someone. Unlock-- Disarms and unlocks almost any lock. Backstab-- If hidden, deals lots o' damage. Sneak Dash-- At any speed, even up to a run, Rynt is basically undetectable, by sight or sound. Influence-- By using only words, he can convince people to fight for him, sometimes for free, or at least not fight against him. Rust Thrust-- Deals a lot of damage, and poisons opponent. Chance to break the dagger. Overdrive: A Thousand Needles-- Rynt stabs opponent a thousand times with poisoned dagger. Does ludicrous damage, plus poison. May be split up between more than one target. Character Points: 3: Weapon (all Dagger) 1: Stats 2: Skill 4: Resource Buying: Medium Hideout (4500) 1 Healer (4000) 10 Thugs (3900) 4 Thieves (3700) 4 Archers/Crossbow Men (3600) 2 Assassins (3000) 2 Weapon Upgrades for Rynt (2900) Level 2 Armor for Rynt (2600) Level 1 Armor for all henchmen except Thieves (700) 1 Strong Poison (200) 1 Weak Poison (100) 2 Medicine (0) K, I'm ready. Prince Toad, the shroom-o-doom [ July 13, 2003, 09:54 PM: Message edited by: Prince Toad ] |
|
| | #8 |
| Member Join Date: May 1999 Location: Southern California Posts: 2,216 Thanks: 0 Thanked 0 Times in 0 Posts | ---- Character info --- Name: Legato Age: 23 Sex: Male Goal: Destruction Bio: Blue hair, golden eyes, black gloves, long white trench coat, has a thing with 6 spikes on his right shoulder, and on his right shoulder, a human skull. Legato never knew his parents, doesn't recall his childhood, his age, or anything of his past, other than he has killed hundreds of people. He has no family and cares nothing for human life. He himself is not human, but an alien being that looks like a human, but ages at a different rate. He can live forever, and mantains the look of a 23 year old eternally. He cares nothing for anything, including his own life really, and just wants to destroy the world and await his judgement. He uses people for their purpose, and then either leaves them or kills them. He has befriended a few people, but he is not really friends with them, they just have a slight mutual relationship. It's a medieval age, except I am the only one with magic (maybe a few strong enemies too) -----Stats---- Split 500 between HP: 375 MP: 225 Split 500 between Strength: 500 Magic Power: 250 Defense: 0 (Balanced) Speed: 0 Charisma: 0 ------Skills---- Pick 5 spells. Pretty much anything is legal. - Magical Hats: Creates 5 hats. The caster is randomly put in 1 hat, and other 4 hats are traps. The trapped hats take 1/4 max HP and MP of the person who attacked it. - Hat Trick: If "Magical Hats" is in play, all of the trapped hats deal 1/2 max HP and MP in damage, and if the opponent doesn't hit my hat in 3 turns, they are reduced to 1/4 max HP and MP. - Cheater: If my hat is hit, there is a 50% chance that I will teleport to another hat. - Royal Flush: A strong magical attack. - Trump Card: A physical attack that makes me unable to hit next turn. - Overdrive Judgement: All damage on my character is given to the opponent, and I'm fully healed. All of my stats are then doubled and I have pre-emptive strike on everybody. For my character stats Sword: 3 points into it Stats: 7 points into it -----Resources--- You are simply starting in your quest as a badguy. Here, im letting you choose how you start out. You have $5,000 to buy stuff with. I want $4200 into armor upgrades. [ July 13, 2003, 04:24 PM: Message edited by: Yasashi Yoake ] |
| | |
| | #12 |
| Guest | ---- Character info --- Name:Okami Age:29 Sex:m Goal: destruction Bio: The world in which Okami exists is a cuel reality such as ours, al but one thing is the same, physics allow for magic. He had commited a crime as a child and pleaded insanity, however he was not insane. Through his time at the mental hospital his sanity slowly but surly waned away out of existance. But with the loss of his sanity, he gained telepathic powers. -----Stats----- HP: 400 MP: 200 Strength: 50 Magic Power: 250 Defense: 150 (balanced) Speed: 0 Charisma: 100 ------Skills---- Tornado of sporks: a large tornado of sporks forms abruptly upon the feild and injures all opponents THE PENGUINS: a large group of penguins attack a target THE SQUIRRELS: an even larger grop of squirrels attacks all opponents The Happy Song: from nowhere a dandy little tune begins to play and Okami begins to dance, thus making him untouchable for thenext 3 rounds My little teddy bear: suddenly a small bear appears upon the feild, levitating, it grows to an enomous size and wraps itself around the enemy, rendering them helpless. Overdrive: Napolean: Okami, like a large mass of insane people, claims to be napoleon, this quadruples his stats and brings him to full HP and MP. Weapon Proficiency: Heavy machine gun: 3 Magic 3 Stats 3 Resources 1 -----Resources--- Hideouts Medium hideout ($2500)a decent size hideout. Holds a good amount of henchmen, and isn't too noticable, but not that hidden either. Henchmen 4 gunmen ($100) 3 Assassin ($900) Mage ($500) Healer ($500) Misc Armor upgrade ($500 for me) [ July 19, 2003, 02:48 PM: Message edited by: Okami - Master of All French Stuff ] |
|
| | #15 |
| Guest | okami you still need to fix the following you didn't pick any, besides weapon proficiencies having 3 points, you didn't spend $500 (you don't have to) and also, you have an extra skill you can choose [ July 17, 2003, 05:16 PM: Message edited by: Marth ] |
|
| | #16 |
| 1337 H4xx0rzerz Join Date: Apr 2001 Location: Mars. I own it. Period. Posts: 9,529 Thanks: 0 Thanked 0 Times in 0 Posts | Name: Bobbo Age: 17 Sex: Male Goal: World Domination Bio: (I decided that what I chose was pretty stupid, so I'm changing the whole thing.) Bobbo lives in a medieval time, with magic. However, magic is, in most people, limited to merely illusion. Some people, however, have figured out just how to become more powerful in magic -- and Bobbo is one of those people. He plans on telling everyone the secret of using magic; however, the current government prevents that. Bobbo's civilization is ruled with an iron fist, by the magic-using citizens. And, naturally, they don't want the secret out, as that would stop them from rule. So they've cast a mass spell preventing anyone (besides them) from figuring out the secret. Fortunately, Bobbo figured it out hours before the spell was cast, and managed to protect himself from it. Now he is on a quest to flatten the current government; and the normal citizens, not realizing what his quest is for, are mostly against change. ----------------------- HP: 200 MP: 300 Strength: 50 Magic Power: 250 Defense: 50 (Magic Defense Higher) Speed: 50 Charisma: 200 ----------------------- Stun Blast: Has a fair chance of "knocking out" opponent, allowing Bobbo to escape the battle. Mild Energy Blast: Forms a blast of energy, dealing medium damage to one enemy Frostbite: Weak damage is done to one opponent, with a chance for "Frostbite": enemy suffers 20% damage per turn unless they "amputate", taking up their turn and 50% damage. Ice Spire: Heavy ice damage to one opponent, with low chance of freeze Blizzard: Medium ice damage to all opponents Overdrive: Ice Storm: Heavy ice damage to all opponents with high chance of "freeze" and low chance of "frostbite" -------------------------- Weapon Proficiency: 3 (ranged weapons; usually blaster rifle) Magic: Stats: 2 Resources: 5 --------------------- Medium Hideout ($2500) 2 Healers, 2 Mages ($2000) 50 Thugs ($500) 2 Assasins ($600) 10 Archers ($250) 2 Armor Upgrades for me, healers and mages ($1500) Leaving me with $150 [ July 18, 2003, 11:04 PM: Message edited by: W3 aer h4xord ] |
| | |
| | #18 |
| 1337 H4xx0rzerz Join Date: Apr 2001 Location: Mars. I own it. Period. Posts: 9,529 Thanks: 0 Thanked 0 Times in 0 Posts | There's some problem with my post and I can't edit it again; I wanted to change my proficiency to a sword, but it's not working. So could you just mark that as "sword"? |
| | |
| | #20 |
| 1337 H4xx0rzerz Join Date: Apr 2001 Location: Mars. I own it. Period. Posts: 9,529 Thanks: 0 Thanked 0 Times in 0 Posts | I changed the time period to a "medeival" time; a high-tech planet with magic didn't seem to be very susceptible to takeover. |
| | |
![]() |
| Bookmarks |
| |
| |
| Thread Tools | |
| |