Video Game Forums  

Welcome to the Video Game Forums forums.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Go Back   Video Game Forums > Forum Games, Opinions, & Stuff > Roleplaying Forum: Better Than The VGF RPG
Cheat Codes Arcade-(278 Games) RPG Donate Member Forums Daily Crossword Puzzle

Reply
 
Thread Tools
Old 07-11-2003, 04:06 PM   #1
[sage]
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

Name: John Doe
Age: 31
Sex: Male
Goal: Domination
Bio: Looks like every other normal guy who is like every other normal guy, or is he? He's tired of being classified as "Just another guy", and wants to be not normal but above normal for once. His world is semi modern with trains, but has no guns and contains magic users.

----Stats----
HP: 400
MP: 100

Strength: 150
Magic Power: 130
Defense: 75/75
Speed: 140
Charisma: 140

----Skills----
Disappear: John has a 95% chance to not being spotted, unless he does something to draw attention. 10mp/round
Trickster: Any opponent that gets close is attacked. If he is attacked, his move gets off first. After john attacks, the skill stops. Chance of being fooled goes down every time its used. 5mp/round
Random Fact: John finds a weak spot in opponent. His troops deal +50% damage for the rest of the fight. 25mp
Unidentified: Causes henchmen to look like him, or him to look like a henchmen. 25mp.
Odd Strike: Strikes with 100% accuracy for +25% damage. 25mp.

Overdrive
Unseen Strike: up to 50 troops appear from nowhere to help. Troop types are random.

Sword- mastered (x 2 damage with sword, +20% accuracy. any bonuses or abilities on sword's effected are doubled)
Knife- proficient (no penalties with knives)
----Equipment----
Shortsword (Rate of fire: 1/attack +60/Accuracy: 70%)
Lt. Knife (Attacks per round: 2/Attack +35/Accuracy: 65%)
Leather Armor (+50 defense)
----Resources----
Medium Hideout
Rooms: 20
Henchmen: 56/100
Items: 0/500

(i made saber and dirk into sword and knife, cause they were too specific)

You start off in your hideout. Your hideout is located in a large city called dogo. This town is a port city, with plenty of ships, a decent amount of shops (about half relating to ships) There are lots of guards, and the city has a population of about 8000. There's a train system (one of the few out there) leading in and out of town.

How you start your conquest of the world is up to you. You want domination, so you have a few options. You could start politically, or go by force. Gaining connections in the underground, or bribing the leaders, or however you want to get into power is your choice. Those are just a couple suggestions.

[ July 13, 2003, 07:39 PM: Message edited by: Marth ]
  Reply With Quote
Old 07-11-2003, 05:02 PM   #2
Lord Umbra
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

I'll send out 2 of my thieves to get some underworld contacts.

[ July 11, 2003, 05:03 PM: Message edited by: Lord Umbra: Obscure Member #9999 ]
  Reply With Quote
Old 07-11-2003, 05:19 PM   #3
[sage]
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

so where exactly are you sending them too? thats kind of vague
  Reply With Quote
Old 07-11-2003, 05:28 PM   #4
Lord Umbra
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

Well being thieves I thought they would be able to find underworld places... Uhm. Seaports tend to have smuggling... Bah! I'll just send them to bars and have them look for contacts.
  Reply With Quote
Old 07-11-2003, 08:47 PM   #5
[sage]
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

thieves might have contact, but usually if they're part of a guild. these thieves are just random thieves who work for you, and don't have any contacts.

so, still want to head to the bar?
  Reply With Quote
Old 07-11-2003, 09:07 PM   #6
Lord Umbra
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

I'll have them check out some bars.
  Reply With Quote
Old 07-11-2003, 09:21 PM   #7
[sage]
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

Your thieves head out to the rum district of the town. Right by the port, there are a bunch of taverns.

You can choose from the follwing taverns

The drunken sailor
Red dragon tavern
The Rum Barrel
Moe's tavern
  Reply With Quote
Old 07-12-2003, 10:02 AM   #8
Lord Umbra
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Red face

Red Dragon sounds good.
  Reply With Quote
Old 07-12-2003, 03:21 PM   #9
[sage]
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

They enter the tavern.

The red dragon tavern is a rather large tavern, and an expensive one at that. There are about 30 people in the bar, most looking like nobility. There are a couple of people in dark cloaks in the back. When you enter, a man comes up to you and says.

"Welcome to the red dragon tavern. Please leave any weapons you have on you over there. Then you can find a seat."

you can lie about not having a weapon (thieves come with a knife) or just give it up.

[ July 12, 2003, 03:22 PM: Message edited by: Marth ]
  Reply With Quote
Old 07-12-2003, 04:33 PM   #10
Lord Umbra
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

I'll have one lie, and the other be truthful.
  Reply With Quote
Old 07-12-2003, 04:37 PM   #11
[sage]
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

Thief 1: I have no weapons on me.

Host: If we find out you're lying later you can be thrown in jail

Thief 2 hands his weapon.

Host: You sure you have no weapons?
  Reply With Quote
Old 07-12-2003, 06:08 PM   #12
Lord Umbra
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

Thief 1: What do you think I am, a thief?
  Reply With Quote
Old 07-12-2003, 06:38 PM   #13
[sage]
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

lol, thats pretty funny

----
Host: sorry to be mistrusting. Go on in

there are about 20 tables in the room, plus 10 seats at the bar. 6 tables and four barseats are empty. One table is near the people in the back, the rest are just random tables in the middle of the room.

choose a seat
  Reply With Quote
Old 07-12-2003, 07:25 PM   #14
Lord Umbra
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

Thank you Marth
----------------------
I'll have the thieves take the table near the people in the back.
  Reply With Quote
Old 07-12-2003, 08:09 PM   #15
[sage]
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

you have no money to buy drinks just to let you know.

Your thieves sit down by the back table. Listening to the conversation around them, they hear mostly random conversation, the only interesting conversation you hear comes from behind you.

Black cloaked Person 1: So what's our next mission?
Black cloaked person 2: A shipment of money is coming into town on the train in the evening tommorow. We're going to steal it.
Black cloaked person 1: How many are coming with us?
Black cloaked person 2: the boss is sending 10 people.
Black cloaked person 1: shh..

They stop talking when a waitress asks your two thieves what you want.

Water: $0
Beer: $2
Wine: $5
  Reply With Quote
Old 07-12-2003, 08:44 PM   #16
Lord Umbra
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

Water.
  Reply With Quote
Old 07-12-2003, 09:27 PM   #17
[sage]
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

Thief 1: Just two waters please.

Waitress: Alright then. We'll bring them back in a minute.

Black cloaked person 2: Wait a minute mam!

Waitress: Yes?

Black cloaked person 1: could you bring us two wines?

Waitress: Ok then.

She walks back over to the bar, gets your drinks and serves them, then walks away.

Black cloaked Person 1: we shouldn't talk about this here. People could be listening.

Black cloaked person 2 glances over to your thieves.

They stop talking and start drinking.

what next?
  Reply With Quote
Old 07-13-2003, 08:00 AM   #18
Lord Umbra
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

I'll have my thieves speak lowly, but loud enough that the cloaked people can hear.

Theif 1: You hear about the big plan?
Theif 2: Fred told me about it. We're gonna hit the train tommorow. We'll get some nice funds, and the Boss will be pleased.
Theif 1: Really? I overheard Bob and George talking about it, and they said Fred was not supposed to be part of the 15 man raid.
Theif 2: Shouldn't we be quiet? Those people in the black cloaks look like they wouldn't mind telling the gaurds about our plan...
  Reply With Quote
Old 07-13-2003, 03:46 PM   #19
[sage]
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

Black cloaked person 2 glances over at your thieves, and then nods over to you at his partner. They sip their wine, sitting calmly.

what next?
  Reply With Quote
Old 07-13-2003, 04:01 PM   #20
Lord Umbra
Guest
 
Posts: n/a
Points: 0
Bank: 0
Total Points: 0
Post

Still using the same voices from before.

Thief 1: Bet you anything that they heard.
Theif 2: That won't be good...
Thief 1: Well I think we have a little leverage
Thief 2: Like overhearing a plan to send 10 people to rob the money from tommorow's train?
Theif 1: Boss wouldn't mind cancelling the raid in return for something else...
  Reply With Quote
Reply

Bookmarks
 


Thread Tools

Posting Rules

Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off

Points Per Thread View: 1.00
Points Per Thread: 15.00
Points Per Post: 5.00


All times are GMT -5. The time now is 01:05 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
© 1999-2007 VGF.com. All Rights Reserved. All content contained herein is property of VGF, Inc. VGF is not affiliated with any video game companies. Logos, trademarks, names, images, etc. are property of their respective companies.
Page generated in 0.17557 seconds with 12 queries