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| | #1 |
| Guest | Name: Rynt Age: 18 Sex: Male Goal: Domination Bio: Rynt is a mastermind, but also takes part in his own plans. He desires domination of the world, but has surprising patience for his age. He usually takes it town by town. Also, he possesses great leadership skills. His world is a medieval one, no magic. Stats: HP: 500 MP: N/A Strength: 100 (205/205) Magic Power: N/A Defense: 100 (175) Speed: 120 Charisma: 180 Skills: Pickpocket-- 50% chance to steal a small item. +1% per 50 speed. +1% per 25 speed greater than opponent. -1% per 25 speed less than opponent Unlock-- (60% chance to disarm a lock. Chance increases by higher speed) Backstab-- Deals double damage when opponent is unaware. Sneak Dash-- Makes rynt nearly undetectable. Back stab is possible. Chance of being detected is based on speed. Influence-- Rynt can pacify or charm an opponent with words. Chance of success is based on charisma Rust Thrust-- Deals 50% more damage, and creates a small poison. 2% chance to be destroyed. Raises by 2% every use. Goes down by 1% every battle not used. Overdrive: A Thousand Needles-- Rynt stabs opponent a thousand times with poisoned dagger. Does ludicrous damage, plus poison. May be split up between more than one target. Weapon Proficiencies Dagger- mastered (x 2 damage with knife, +20% accuracy. any bonuses or abilities on knife's effected are doubled) ----Equipment---- Hvy Knife (Attacks per round: 2/Attack +105/Accuracy: 65%) Rusted Hvy Knife (Attacks per round: 2/Attack +105/Accuracy: 65%) Studded Leather (Defense + 75) ----Resources---- ($0) Medium Hideout Rooms: 20 henchmen: 21/100 Items: 4/500 1 Strong Poison 1 Weak Poison 2 Medicine You start off in your hideout. Your hideout is located in a small abandoned fort, near a few cities. The fort is made of wood and pretty run down. Believed by the local population to be haunted, no one comes near it. How you start your conquest of the world is up to you. You want domination, so you have a few options. You could start politically, or go by force. Gaining connections in the underground, or bribing the leaders, or however you want to get into power is your choice. Those are just a couple suggestions. |
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| | #4 |
| Guest | I'll bring all my goons. Everyone likes goons. And really, by the time people start getting pissed at me I'm hoping to control the entire law enforcement, so I can be plenty public. On the way there, can I kill some innocent bystanders and raze some villages? I wanna be really evil. |
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| | #9 |
| Guest | you and your gang head over to a town. This a small town, doesn't even have a wall. There's only about 200 people in the village. You see a few stores, several houses, and a bank. Outside of the village you can see plenty of farmland. You head to the bank, with plenty of villagers looking at you curiously. You enter the bank so... what now? |
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| | #13 |
| Guest | So... you kill all of them. Checking behind the counter, you can see a large steel door. Thug 1: I see a key on this guy, boss. You pick up the key, and use it to unlock the vault. Inside you find about 20 chests. now what? |
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| | #14 |
| Guest | Duuuude. I'll have my thieves pick all the locks. Well, assuming there are locks... I guess there would be, it's a bank. I'll send some thugs out to clean up the mess and have my smartest henchman act as the teller in case anyone else comes along. Prince Toad, the shroom-o-doom |
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