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| | #1 |
| Guest | Name: Bobbo Age: 17 Sex: Male Mastery: Ice Master (Z Class) Level: 1 XP: 50/500 Critical Chance: 3% Critical avoid: 0% Base Accuracy: 50% Dodge Chance: 6% --Stats-- HP: 400/400 MP: 600/600 Attack: 150 (230) Defense: 100 Magic Attack: 200 Magic Defense: 200 Speed: 100 Aim: 100 Agility: 100 Power: 250 --skills & CP-- CP: 5 (combo skill only) Basic Skills -Conjure: (50mp)Conjures an ally that is two levels weaker (level one if, bobbo is level 1 or 2. -Ice Blast: (50mp) (M. Att - M. Def) + 100. -Frozen Rain: (50mp) (M. Att - M. Def) + 50. 25% chance to freeze. -Frozen Touch: (75mp) (Close range only) (M. Att - M. def) + 150. 25% chance of freze for two rounds Combo Skills: None yet... Overdrives (charges 1% per 6 damage) Ego Inflation: Quadruples my stats. Inherent Powers/bonuses: (abilities can be used in addition to attacking) Freeze (any water attacks aimed at bobbo can be frozen, so damage is halved) Ice sculpture (you can change the shape of ice as you wish) +110% damage for ice spells -60% damage against ice spells --Equipment-- $700 Equipment Broad Sword Leather Belt (2/3) Sheathe Medium Pouch (1/8W) Items (1.4/3W) [ July 30, 2003, 02:53 PM: Message edited by: Marth ] |
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| | #2 |
| Guest | Name: Tesu Age: 15 Sex: Male Mastery: Wind Master (Z Class) Level: 1 XP: 25/500 Critical: 5% Critical avoid: 0% Base aim: 100% Dodge chance: 13% HP: 800 MP: 200 Attack: 400 (450/420) Defense: 200 (320) Magic Attack: 0 Magic Defense: 200 Speed: 200 Aim: 300 Agility: 300 Power: 200 --Skills & CP-- CP: 5 (only for combo skill) Basic skills -Aim Increase: (5mp to increase accuracy by 1% to raise the accuracy of the attack) -Critical Increase: (5mp to increase accuracy by 1% to raise the chance of critical for the attack) -Dodging Increase: (5mp to increase accuracy by 1% to raise the chance to dodge the attack) Combo Skills none Overdrive Skills (Charges 1% every 11 damage) Northern Winds - All damage on my character is given to the opponent, and I'm fully healed. All of my stats are then doubled and I have pre-emptive strike on everybody. Inherent abilities: (abilities can be used in addition to attacking) Direction change: Changes the direction up to 180 degrees. Headwinds lower projectile accuracy by 5% and melee/gun shots by 2%. Sidewinds lower it by 2%/0% Strengthen: Raises the level of the wind. It can reach the following levels. Breeze: affects nothing Strong wind: -2%/-0% Gust: -5%/-0% Tropical storm winds: -10%/-5% Hurricane winds: -20%/-10% Wind attacks deal 40% less damage against Tesu tesu deals +80% damage with wind spells Tesu gains 5% accuracy when in a headwind, and +5% more for each level of wind. --Equipment-- $10 Equipment Short bow (+50 attack) Brass Knuckles (+20 attack) Quiver (22/30 sheaf arrows) Leather Armor (+120 defense) Leather Belt Medium Pouch (0/8) Medium Pouch (0/8) Sheathe items (1/19W) [ July 30, 2003, 02:54 PM: Message edited by: Marth ] |
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| | #3 |
| Guest | Name:Solos Tyr Age:18 Sex:Male Mastery: Ranged Combat Master (Z class) Level: 2 XP: 100/500 Critical Chance: 6% Critical Avoid: 0% Base accuracy: 120% Dodge chance: 13% --Stats-- HP: 1050 MP: 150 Attack: 240 (290/300) Defense: 190 Magic Attack: 0 Magic Defense: 190 Speed: 200 Aim: 320 Agility: 260 Power: 200 --Skills & CP-- CP: 6 (5 are for combo skill only) Basic Skills -Heal: (25mp) restores 1/4 of max hp. -Barrier: (50mp) halves damage for three turns -Shatter Shot: (25mp) for a 50% chance to destroy a barrier. Chance can be increased by 1% for every 5mp -Boomerang Toss: (10mp) Throws a weapon that returns after it hits. -Quick Shot: Get an extra attack. It loses 25% accuracy. Combo Skill: None for now. Overdrive Skills (Overdrive charges 1% every 10 damage) Full Barrage: Throws/ Shoots any amount of weapons/ammo at once. Inherent Skills/bonuses Sharpshooting: Raises accuracy to 100% and lowers damage by an equal amount. Aim (Headshot: x3 damage, 1/3 accuracy, legshot: 2/3 accuracy, enemy's speed and agility drops to 2/3 normal for 5 rounds. Arm shot: 2/3 accuracy, enemy drops weapon, and can't act for 3 rounds) +10% accuracy with ranged weapons +10% damage with ranged weapons. --Equipment-- $797 Equipment Sh. Bow (Attack +50) Md Dagger (attack + 60) Leather Armor (Defense +20) Small quiver (30/30 sheaf arrows) Leather Belt Medium Pouch Sheathe (Md. Dagger) Sheathe (Sh. Bow) Items (1.6/11W) Lockdown card x 2 [ July 31, 2003, 03:43 PM: Message edited by: Marth ] |
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| | #4 |
| Guest | Name: Introbulus Age: N/A Sex: Male Mastery: Melee combat master (Z class) Level: 1 XP: 0/500 Critical Chance: 2% Critical Avoid: 2% Base Accuracy: 56% Dodge chance: 5% (10%) --Stats-- HP: 800 MP: 200 Attack: 300 (380/320) Defense: 250 (300) Magic Attack: 250 Magic Defense: 150 Speed: 100 Aim: 150 Agility: 100 Power: 300 --Skills & CP-- CP: 5 (combo skill only) Basic Skills 1: Deflector Sheild- (50mp)Doubles both types of defensive stats until next attack. Also returns all non-direct attacks back to the attacker. 2: Regeneration- (10mp + Xmp)Heals 100 hp + 2x the ammount of MP put into the skill. 3: Ki Blast- (10mp) Magic attack - M. Defense. every 10mp raises damage by 10% 4: Blinding Flash- (25mp) deals 10% of magic attack, ignoring magic defense and stuns opponent for one turn Combo Skill: None Overdrive Skills (Every 6 damage charges the overdrive by 1%) Ultimate Prod- Introbulus's signature move. This attack disregards any preemptive spells, armors, or anything else on the opponent and deals a massive ammount of damage, more often than not fatal. Inherent abilities/bonuses +15% attack and defense when fighting melee. +15% accuracy when fighting melee Parry (when using any melee weapon, your dodge rate is enhanced by 15%) Outmanuever (deals half damage with opponent having no chance to dodge (meaning full accuracy) Desperate attack (deals double damage at half accuracy) --Equipment and items-- $420 Equipment -Broad Sword -Padded Clothes -Brass knuckes -Bandana leather belt (1/3 belts/sheathes) -Medium Pouch Items (.4/11W) -Tonic x2 [ July 31, 2003, 03:52 PM: Message edited by: Marth ] |
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| | #5 |
| Guest | Name: Vlad the Impaler Age: 18 Sex: Male Mastery: Pole arms master- Z class Level: 1 XP: 0/500 Critical: 5% Critical Avoid: 2% Base accuracy: 81% (87%) Dodge chance: 10%(15%/26%) --Stats-- HP: 600 MP: 400 Attack: 200 (330) Defense: 150 Magic Attack: 150 Magic Defense: 150 Speed: 0 Aim: 150 (160) Agility: 150 Power: 150 --Skills & CP-- Skills- Basic Skills: - Impalement: (50mp) This causes Vlad's next 3 attacks to last for 2 turns - Meteor: (100mp) (M. Att - M. def) + 150. 50% chance to deal half damage next two rounds. - Nothing to lose: (X health) Vlad attacks and sacrifices a chosen amount of health to add this amount to his normal attack. - Smoke grenade: (20mp) Deals 1/4 m. attack. Lowers players' accuracy/aim by 50%. Combo Skill: - DOOM: (180mp) Impalment + Meteor + Nothing to lose(just the part where I attack) + Smoke grenade(just anti-accuracy part) - Smoken barrel: (100mp) Impalment + Nothing to lose + Nothing to lose + Nothing to lose + Nothing to lose + Nothing to lose + Smoke grenade Overdrive: - Punishment: This takes does damage equal to 9x the opponents Max MP, and gives a 50% chance for a possible second attack afterwards. (If need be) Inherent powers/bonuses +21% damage with polearms +11% block with polearms Charge- He can charge at opponent for 1.6x damage. If he misses they can strike at him for half damage. (must be chosen) Set to receieve charge- Against melee attacking opponents, Okami can set his polearms, so that if the opponent misses they take a strike for half of okami's normal damage (automatic) --Equipment & items-- $30 Equipment Md. Pistol (+100 damage, 6 bullets) Short spear Weak Pistol bullets Padded Clothing Buckler Bandana Leather Gloves leather belt- 1/3 Sheathe (medium spear) Backpack (.9/25W) 24 bullets free turn card x2 Items: (.06/3W) [ July 30, 2003, 04:30 PM: Message edited by: Marth ] |
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