|
| Welcome to the Video Game Forums forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
| |||||||
| Cheat Codes | Arcade-(278 Games) | RPG | Donate | Member Forums | Daily Crossword Puzzle |
![]() |
| | Thread Tools |
| | #21 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,025 Thanks: 1 Thanked 26 Times in 24 Posts | Yeah, this is technically allowed since its following a story (and because rules aren't that strict or anything), but it kind of bothers me because its not very structured or anything. There isn't much basis for any of the combat and Speed doesn't really have any real control in it; he just attacks constantly and then you move him to another fight instantly. Warning: Lecture There are two types of Roleplaying used here; Controlled and Free-Play. In controlled, the person who makes the topic comes up with whatever story there is, any locations visited, and almost all of what happens in battle. The person playing just says what they want to do between battles, and how they fight usually. Another thing about Controlled RPGs is that its generally based on statistics and a set number of abilities for characters; its not made up on the spot. In Free-Play, the story is made up by everyone who is a part of it; the first person deciding the general theme of it. Its all about writing for the most part... Probably why its not really used here anymore. The Gunjin would probably be a better option if you're going to do something like this, if only because this forum is dead most of the time. Anyway, since this looks like a Controlled RPG, I'd say you should make it a bit more controlled, while giving the player more say in what happens, where they go, ect. Adding to that, abilities need to have set effects or conditions to use them. You can either use something like MP, or a set number of uses per move. Here's an example, using Mario and keeping it fairly basic. Mario HP - 10 FP - 5 Power - 1 -Abilities- Jump - Jumps onto enemies. Ineffective against enemies made of fire or with spikes. Super Jump - A jump with increased strength and no weaknesses. Deals Power +3 damage. 1FP. Fireball - A fire attack that hits for 5HP damage. 2FP. -Items- Mushroom - Heals 5HP, boosts Power by 1 until hit. Its not much, basically when he attacks, he takes health from enemies (you would determine that and their attacks) based on his Power stat. FP is used in his abilities and nothing more, but puts a limit on what he can do. Actually, it looks like you intended to have stats considering the first post mentioning HP; though it doesn't mean much since its been ignored since then. You need to let the player know changes iin them, and actually decide on damage when attacking and such. If you're going to post damage dealt without numbers, you should put more detail into the kind of damage someone recieves in battle. Next up, you need to give a bit more control to the player. Just options on where to go or what to do next are good enough. As long as they have something to do though it will be okay. Granted, you don't have to follow this if you want; but it would be a better RPG if it wasn't so unstructured I feel. |
| | |
| The Following User Says Thank You to KirbyBoy2000 For This Useful Post: | The Razah Sun (05-22-2008) |
| | #23 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,297 Thanks: 164 Thanked 128 Times in 88 Posts | PROTIP: Simple =/= Vague |
| | |
| The Following User Says Thank You to Sarai and Samiel For This Useful Post: | Frumious B, (05-16-2008) |
| | #24 | ||
| Member | Quote:
Quote:
Last edited by 1-up salesman; 05-17-2008 at 10:24 AM. Reason: Automerged Doublepost | ||
| | |
| | #25 |
| Senior Member Join Date: Sep 2006 Location: Urine and his Aegis Erector. Gender: Posts: 5,481 Thanks: 255 Thanked 555 Times in 323 Posts | Unarmed damage: a four sided dice + Strength Weapon damage: Depends on the weapon. They take a -4 penalty on accuracy rolls (SEE BELOW) for weapons they are not proficient with. +Enchantments on the weapon (if any). Accuracy: Let's be simple. Roll a 20 sided dice. 1 = Miss, 20 = Critical (x2 damage). Defensive items: A slightly more complex Accuracy system. Armor = Accuracy. Accuracy is applied to the weapon, +any enchantments on the weapon. Armor determines the amount the opponent has to roll to hit (or rather, not be blocked) and also can have enchantments. However, heavier armor slows them down more. Although with your system, I don't think speed really matters. Special Abilities: Deal various damage, can only be used so many times (MP/FP, or so many times per level). The more damage it deals/conditions it inflicts, the more MP/less times it can be used. See? It's not that difficult. Just try some kind of system. |
| | |
| | #26 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,025 Thanks: 1 Thanked 26 Times in 24 Posts | Technically you don't even need dice when doing this, though it does help out a lot if you're including accuracy or have abilities with a chance to do something. A lot of the older RPGs here didn't even bother with that sort of thing (except for abilities). Really all you need though are a few stats to base everything off of. Health and Magic Points, and a bunch of other stats for physical damage(Attack and Defense), magical damage (Intelligence and Resistance), and Speed to determine who attacks when during battles. You can do a lot more than that too, and have the stats work for multiple things if you want, though how you do them is kind of dependant on what type of RPG you are making. If you have any other questions just ask I suppose. I'll be glad to help you work out any systems you want to try in your RPGs. |
| | |
![]() |
| Bookmarks |
| |
| |
| Thread Tools | |
| |