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Old 09-20-2007, 09:07 AM   #1
 
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And the FF4 DS remake hit a snag.

It's gonna have voice acting. -CSM
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Old 09-20-2007, 09:13 AM   #2
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Old 09-20-2007, 09:24 AM   #3
 
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The good news is, so far, it's only in the trailer. -CSM
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Old 09-20-2007, 09:30 AM   #4
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I normally play my DS with the volume off anyway.
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Old 09-21-2007, 12:11 AM   #5
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It's gonna have voice acting. -CSM
I still don't understand your borderline absurd vendetta against voice acting.
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Old 09-21-2007, 12:19 AM   #6
 
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^Bad voice acting can ruin a game. -CSM
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Old 09-21-2007, 12:23 AM   #7
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^Bad voice acting can ruin a game. -CSM
Not really.

But even assuming that, this isn't your actual reasoning; if it were, your first reaction to any announcement of voice acting wouldn't be a loud cough and a rolling of the eyes. You wouldn't call it one of the scourges of modern gaming. It wouldn't worry you that Square is putting it into one cutscene of FFIV.

Sometimes no comprendo.
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Old 09-21-2007, 07:32 AM   #8
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^^But good voice acting can also help make a game. If you look at a game like, say, Oblivion, the voice acting in that game was phenominal, and it helped contribute to the entire game's awesomeness.
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Old 09-21-2007, 08:26 AM   #9
 
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^Not really. Good voice acting can NEVER make a game because it's a GAME, not a movie. FFXII had great voice acting but that's not the reason why it was a great game. -CSM
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Old 09-21-2007, 10:06 AM   #10
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^And Tales of Symphonia's voice acting was subpar, yet it didn't detract of it's value. You make it seem like voice acting in general is crap. If it can't make a game good, then how could it possibly make a game bad? It's not a one way street.
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Old 09-21-2007, 01:15 PM   #11
 
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I like voice acting, because I think it definitely adds another dimension to the characters. I think we should wait until we actually experience the game's voice acting before criticizing it.
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Old 09-21-2007, 01:45 PM   #12
 
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It takes away a dimension for me. It takes away the dimension of imagination. When you can't actually hear what a character sounds like, you get to decide what they sound like on your own, and it adds an element of abstraction to the game. -CSM
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Old 09-21-2007, 06:13 PM   #13
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^ So, I take it Super Mario 64 was a departure for you?
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Old 09-21-2007, 06:58 PM   #14
 
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^Yep. Before then, Mario always had a New York accent. -CSM
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Old 09-21-2007, 07:25 PM   #15
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^I take it the Mario Bros. movie did that?
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Old 09-21-2007, 08:02 PM   #16
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^^ ...Eh, you got a point there.
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Old 09-22-2007, 03:40 PM   #17
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Strange...I wouldn't have thought they'd have enough space with the typical FMVs and the extra 75% of the story they were adding to the game.

But there can be some good voices on the DS...You can actually make out what they're saying in Tales of the Tempest, even IF everyone sounds like munchkins. (But blame Japanese voice actresses for that...)
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Old 10-03-2007, 10:23 AM   #18
 
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Okay, and the game REALLY hit a snag. The voice acting will be for the whole game now. -CSM
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Old 10-03-2007, 10:45 AM   #19
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Okay, and the game REALLY hit a snag. The voice acting will be for the whole game now. -CSM
That is awesome news. I don't suppose you have a source?
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Old 10-03-2007, 10:57 AM   #20
 
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^It's some trailer from the Tokyo game show.

Honestly, can't fans have the right to imagine? I don't want voice imposition shoved down my throat. I want to decide what characters I like sound like. I don't want to hear "This is what character X sounds like, and you better like the voice, because we're paying someone MILLIONS to do this voice." I want my imagination and creativity back.

Oh, and here's your trailer.
Click to view video.

-CSM
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