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| | #381 |
| Junior Member Join Date: Jan 2007 Location: The bottom of a Dr. Pepper bottle Gender: Posts: 375 Thanks: 38 Thanked 17 Times in 15 Posts | The entire time I played the last halfish of the game I thought that everyone was thinking, "Emo thoughts. Emo thoughts. Emo thoughts. Hey cutscene time to voice my emo thoughts. Now I'm even more emo." Literally I know this isn't true but it just seems that everyone gets mopey to much for their own good. I guess that's just one of the parts that makes that game. |
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| | #382 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 7,890 Thanks: 47 Thanked 146 Times in 86 Posts | Hey, "Emo" and "angst" is pretty much what makes a character seem more like a real person than a plot device. If they didn't then they wouldnt' have that many flaws now would they? Remember...even Watchmen characters emo. |
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| | #383 |
| Member | indeed but every new game character tends to be emo or down in the dumps these days. |
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| | #384 |
| Junior Member Join Date: Jan 2007 Location: The bottom of a Dr. Pepper bottle Gender: Posts: 375 Thanks: 38 Thanked 17 Times in 15 Posts | I am hoping that Tales of Graces will fix that and am eargerly awaiting its American release with a change of pants. Also I found a glitch that only is in the second Tales of Symphonia Disk. I the harbor city of Izoold next to the boat docks. Don't remember exactly where but it would only let me turn and I attempted to do it on the disk again and it did. Then switched to first disk and attempted to and failed. |
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| | #385 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 7,890 Thanks: 47 Thanked 146 Times in 86 Posts | Supposedly there's been a trademark filed in Europe for Tales of Graces, so maybe there will be a western release after all. (I wouldn't object to a "PAL-First!" release...Europe & Australia almost always get screwed one way or another.) |
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| | #387 |
| Junior Member Join Date: Jan 2007 Location: The bottom of a Dr. Pepper bottle Gender: Posts: 375 Thanks: 38 Thanked 17 Times in 15 Posts | OK its not official in America yet but I have found my holy grail of information. If all goes well I am continuing my search on an American release date. Please feel free rejoice in an English translation! ![]() Tales of Graces |
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| | #388 |
| Senior Member Join Date: Jun 2006 Location: OOH YEAH, DA DANA DA DA DANA DA DA.. BABY BABY, DA DANA DA DA DANA DA DAAA Gender: Posts: 6,370 Thanks: 1,989 Thanked 654 Times in 489 Posts | Ooh, sounds like they may be bringing back the "S-type/T-type" thing. I loved that. |
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| | #389 |
| Junior Member Join Date: Jan 2007 Location: The bottom of a Dr. Pepper bottle Gender: Posts: 375 Thanks: 38 Thanked 17 Times in 15 Posts | I don't think so because you can switch mid battle. Unless they let you level up both and having high in one doesn't mean low in other. I think it means aerial non-aerial like Emil in ToSDotNW. |
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| | #390 |
| Senior Member Join Date: Jun 2006 Location: OOH YEAH, DA DANA DA DA DANA DA DA.. BABY BABY, DA DANA DA DA DANA DA DAAA Gender: Posts: 6,370 Thanks: 1,989 Thanked 654 Times in 489 Posts | Well, I meant something similar to that. Not quite the same, but I still really enjoyed the idea. |
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| | #391 |
| Junior Member Join Date: Jan 2007 Location: The bottom of a Dr. Pepper bottle Gender: Posts: 375 Thanks: 38 Thanked 17 Times in 15 Posts | Yeah with switching to close combat style to ranged without just overhauling moves would be pretty cool as well. Ah, so glad I found this. |
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| | #392 |
| Junior Member Join Date: Jan 2007 Location: The bottom of a Dr. Pepper bottle Gender: Posts: 375 Thanks: 38 Thanked 17 Times in 15 Posts | ToG Article Found this article on how the new Revolutionary Controls work. I think it sounds unique to the game play. I can't wait to find out how awesome it works out. It could turn out bad but it brings a bit of fresh blood to the game. |
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| | #394 |
| Moderator Join Date: May 2001 Location: At this point, in a DP factory. Gender: Posts: 8,939 Thanks: 132 Thanked 676 Times in 348 Posts | In the greatest of luck, I found Tales of Phantasia at Software Etc. last week. So, despite the whole "dear God who voiced this" issue, I picked it up without hesitation. Noticed they took out one of the extra puzzles they had in the PSX version in the sewer-prison thing after rescuing Mint involving using an axe to break one of the grates. |
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| | #395 | |
| Senior Member | Quote:
![]() "HEY GUYS LET'S GO BUST SOME MAVERICKS I'M HAPPY YEP NOTHING WRONG AT ALL NOPE" I like Axl, but sometimes always cheery characters like this can seem a little too... unrealistic. But then you could have this: ![]() "I'm willing to die if it means killing you." A bit darker, but Zero always seems pretty cool. So, which kind of character is better? It's your opinion. I'm just pointing stuff out. And I know, I probably shouldn't have used Mega Man characters, but these characters were good for examples. | |
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| | #396 | ||||
| Empty Mage | Poor Axl, probably doomed to a tentacle-related death we may never see or hear about. I shall not forget his help in helping me kill...everything in CM. He didn't seem all that bad to me. ...Z4's final battle is one of the few moments in gaming that can actually give me some goosebumps when I think about it. I don't recall Zero being down in the dumps in that series, though. Also, this is funny, but it contains spoilers for Graces. And here Cheria forgets to include a steamroller. What a terrible person. Last edited by X~3; 02-15-2010 at 06:03 PM. | ||||
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