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| Cheat Codes | Arcade-(277 Games) | RPG | Donate | Member Forums | Daily Crossword Puzzle |
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| | #1 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 6,869 Thanks: 9 Thanked 54 Times in 29 Posts | I've played through Megaman Battle Network 2 several times, and here is my current folder: Meteors Guardian FtrSword Protomanv3 Jealosy gateSP Treebom3 KngtSwrd CnnBall NaplmMnv3 BlkBomb Yu-Yo2 HolyPanl Cutmanv3 Recov120 Recov150 Recov120 Recov150 Recov300 Escape FireBlde Treebom3 Elecblde Stepswrd Stepswd StoneBod LifeAur3 AquaBlde Quake2 PharoMnv3 And this is my current Megaman: HP: 880/880 Attack: **** RapidL *** Charge: **** NormStyl (Other styles: WoodGuts, AquaCust, HubStyl) So...What the topic sez. |
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| | #2 |
| Member Join Date: Jul 2004 Gender: Posts: 1,774 Thanks: 2 Thanked 3 Times in 3 Posts | How are we supposed to properly rate this without the chip codes? Yeah, you've got *pretty* powerful chips, but if the chip codes are too varied you'll never be able to pull anything off. I myself prefer Program Advance based chip folders. At the cost of 3 wimpy sword chips you could be doing 400 damage at once. It looks like you've got a pretty varied pack of chips there, you should add a program advance. With the kind of chips you have there, you could do all kinds of damage Program-advance wise. Of course, you could already have a program advance in there and I could not see it... It's not like I've memorized them all. Perhaps one of the more complicated ones. Or maybe you're just ditching the program advance to open up three spaces worth of chip room. Not a bad trade. That, and why don't you find the remaining HPmemory items so that your HP is 1000? That'll give you an advantage right there. Maybe I'll post my folder a little later. I'll need to give it a few improvements, though, it's been quite a while since I've played... I do so enjoy the game. ![]() |
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| | #3 |
| Marshmallow Knight ☆ Supermod | Well, it's not my type, that I can say. I don't know about your codes, but if they are compatable (with three or less different codes, not including *), it could work pretty well. I notice that you have a lot of single chips, that is you don't have five of anything. I guess that makes things interesting, but your LifSword3 advance has a really low chance of just popping up in your five/seven chips in a battle. About your Megaman, well, he's not level 100. I never got the *Guts form, ever, because I don't play that style (see above; lots of combos and advances). For my chip folders, I had a consistent code or two; like my SQ code folder had step swords, QuickmanV3, ShadowManV3, etc., and with my CustStyle, I always had a few chips every turn with which to dispense unholy justice. Plus, every chip in my folder was quick acting (TreeBombs and CannonBalls just doesn't cut it). I had no healing; it wasn't made for two-player battles anyways. My tactics involved using battle chips, and if I didn't win yet, waiting until the next turn. A chip that I found really neat was the FullCust chip, because if you're looking for a specific advance (BodyGuard, Gater, BigBomb, LifSword3, etc. are the good ones), you can keep using 'em up (along with any other useless chips) to find your necessary chips. It worked wonders in my LifSword3 folder, especially when I got 5 of each Elec/Aqua/Fireblad *s. With a few ToadManV3s to continually stun Navis (and deal a decent amount of damage), the game just got way too easy, beating V3 Navis in less than five seconds (especially FreezeMan). There was also my very cheap Gater folder, which was built specifically for the Gater advance, which is just so damn powerful; GaterV3 + ATK+30 + ATK+30 deals 1600 damage in 160 chunks, which pretty much assures victory on anything without stonebod form. And, even if they're still standing, there's still a decent chance you'll pull another Gater out of your folder. Never used this folder much though, because it's just too damn cheap. |
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| | #4 |
| Senior Member Join Date: Jul 2001 Location: Los Angelas, california Posts: 3,022 Thanks: 0 Thanked 0 Times in 0 Posts | I have a question. how do you defeat those damn defenders in the www net? I mean I hit them with every, yet they don't take damage. also they do there count down attack and there is no running from them...How do you beat them? if ya do not remember what they look like remember they are those computer system looking viruses |
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| | #5 |
| Marshmallow Knight ☆ Supermod | I think you only need one of two advances to beat 'em (depending on the configuration): the BigBomb and the LifSwrd3 advances. An Atk+30 will help put the damage over the top, if you need it. |
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| | #6 |
| Member Join Date: Jul 2004 Gender: Posts: 1,774 Thanks: 2 Thanked 3 Times in 3 Posts | I can handle the Protectos pretty easily with a single Guardian chip, but I haven't been able to handle the Protecto2s as of yet. I don't think the Bigbomb program advance will work in this situation because there is a hole in the center of the enemy side of the field, and I don't think a lifesword combination would work because one of the Protecto2s is in the back row... Unless lifsword3 hits the back row or the Bigbomb program advance you're talking about can hit them even if there is a hole in the center on their side of the field I'm just not seeing a solution here. But I don't have half of those chips anyway. [img]tongue.gif[/img] See? This is why MMBN2 rocks. It's hard enough to keep you interested for a long time with its extra stuff while not being tedious like MMBN3. At least, I found MMBN3 rather tedious... ![]() |
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| | #7 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 6,869 Thanks: 9 Thanked 54 Times in 29 Posts | I also have Guts shoot, (Guard * Dash Attack G GutsMan V2 G) Heavy Stamp, (Quake1 Q Quake2 Q Quake3 Q) Time Bomb Plus, (Time Bomb1 K Time Bomb2 K Time Bomb3 K), and Big Heart. (Holy Panel R, Recover300 R, Roll V3 R) I had more like ZetaCanon, but I accidentially put nessecary parts in the trade machine. I don't really care about the combinations. [ November 19, 2004, 11:56 PM: Message edited by: Thowachairatmi ] |
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