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| | #1 |
| Join Date: Nov 2001 Location: Toronto, ON, Canada Gender: Posts: 3,393 Thanks: 10 Thanked 46 Times in 36 Posts | Even though I like to give free reign to RPC sessions, I don't really like it when stories go out of the narrator's (me) control. In my view, the RPC turned into a bit of a chaotic mess and, as people who participated know, I was forced to "Earth Bomb" the story, since I has failed in trying to get back to the narrative I wanted. If you have an ideas how this can be avoided in the future, I am open to suggestions. |
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| | #3 |
| Senior Member Join Date: Apr 2000 Location: Gender: Posts: 7,034 Thanks: 77 Thanked 265 Times in 175 Posts | Give people established roles and continuities to stick to. Having them change characters at random promotes people acting out of character and furthermore not caring about the fate of such. Furthermore, people like Chunky should be punished for trying to kill the first person he comes into contact with while roleplaying. Make it so that you reward good roleplaying and punish random violence, godmodding, and mass destruction. I can't speak for the others, but as a knowledgeable GM and roleplayer, your RPC lacks many elements needed to promote harmony. Not so much muting people but trying to teach them that being realistic is a good thing and that they aren't to hijack their characters to go on wild fantasy fights. And of course, ensure people know all about their characters before they roleplay them. Oh, yes. And you need to GM some characters yourself. NPCs, they're called. When all goes wrong, just use some GM-like character (like, say, Sean Kelly) and break it up. Like what happens in the comics. Of course, it might ruffle some feathers because some of the people who participate just want to attack, attack, attack! |
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