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| | #22 |
| SuperMod of War Join Date: Nov 2000 Location: Wisconsinland Gender: Posts: 9,655 Thanks: 153 Thanked 1,386 Times in 704 Posts | ^Every PS3 game is a Blu-ray disc, friend. Last edited by Booyakasha; 03-06-2009 at 12:12 AM. |
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| | #23 | |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,772 Thanks: 75 Thanked 196 Times in 120 Posts | Quote:
One model has all those stuff that sends the price sky-high and another is meant for gaming and gaming purposes only. (With the possibility for addons like hard drives) Heck it's working for the 360 arcade, isn't it? Besides, do you HAVE to have an HD TV to enjoy console gaming nowadays? I don't see it as worth it. all that money to play games that look like everything is smeared with mud and gray paint. Oh yeah, that's REALISTIC! Because realistic is NO COLOUR!!!! | |
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| | #25 | |
| Fairy-Slaying Maniac Join Date: Apr 2000 Location: 1592 Miles Away From Here Gender: Posts: 18,062 Thanks: 148 Thanked 683 Times in 482 Posts | Quote:
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| | #27 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,772 Thanks: 75 Thanked 196 Times in 120 Posts | ^ You forgot Dark Green and like the sun is going supernova. My story for Shadow of the Colossus was that the Wanderer was killing the colossi to restore colour to the world and stop the sun from exploding. |
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| | #28 |
| Fairy-Slaying Maniac Join Date: Apr 2000 Location: 1592 Miles Away From Here Gender: Posts: 18,062 Thanks: 148 Thanked 683 Times in 482 Posts | The same story could probably fit TP, with how... everything is brown... argh. |
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| | #29 |
| Senior Member Join Date: Apr 2000 Location: On the run. Gender: Posts: 9,544 Thanks: 175 Thanked 150 Times in 120 Posts | I CAN HAS COLOR NAOW? That foolishness aside I do find it odd that the more "realistic" games (As much as a game can be realistic anyway.) tend to have a lack luster color pallet. Hell say what you will about the simplicity of the 8 and 16 bit games but they were far more intresting partly because they made use of vibrent color. -You stupid dog! |
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| | #30 |
| Fairy-Slaying Maniac Join Date: Apr 2000 Location: 1592 Miles Away From Here Gender: Posts: 18,062 Thanks: 148 Thanked 683 Times in 482 Posts | This merger also makes me wonder if Sony will now make PS3s with exploding laptop batteries in them. |
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| | #31 | |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,772 Thanks: 75 Thanked 196 Times in 120 Posts | Quote:
I can kind of see why they would make some games all brown and gray and depressing. I mean. The use of brown and yellow fit games like Guild Wars: NIghtfall and Far Cry 2 like a glove since Africa actually IS kind of like that in many parts. But even then, Guild Wars: Nightfall still did actually give you some colour when you were in Istan or vabbi. | |
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| | #32 |
| Spirit, they're gone! Spirit, they've vanished! Join Date: Jun 2000 Location: Badger State Gender: Posts: 19,187 Thanks: 482 Thanked 1,384 Times in 812 Posts Blog Entries: 5 | Having another DVD based system would now be considered backward. Their problem was that they unleashed a Blu-Ray based system too early. |
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| | #33 | |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 27,481 Thanks: 1,974 Thanked 5,121 Times in 2,320 Posts | Well, the biggest difference between including blu-ray in the PS3 and dvd in the PS2 is that the PS2 didn't require the spending of hundreds or thousands of dollars on a suitable viewing screen - everyone already had one, basically. HD is still on the rise. Sure, it's started to pick up momentum because of the tv providers and HD movies, but it's still nowhere near the level of distribution the standard television is. Hence the reason why Nintendo didn't want to include HD media - it would honestly only create storage issues and drive up the cost of manufacturing on all parts - it would even require more RAM just to process the higher resolution textures, and you'd be looking at a system rivaling the mid-to-high-range 360's in price. Quote:
It reminds me of the argument that the first screens of Diablo III have too much color in them, mostly because the new 3D engine renders out colored lighting different than the traditional 2D engines of the prior games. Last edited by the Octopus; 03-10-2009 at 10:12 AM. Reason: Automerged Doublepost | |
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| | #34 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,772 Thanks: 75 Thanked 196 Times in 120 Posts | But I actually liked the Diablo III screens partly because they weren't afraid to use a little colour to add some variety. |
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| | #36 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,772 Thanks: 75 Thanked 196 Times in 120 Posts | HAHAHAHAHAHA!!!! XD good one! |
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| | #37 |
| Awesome member Join Date: Jul 2001 Location: kargath64.deviantart.com Gender: Posts: 8,061 Thanks: 1,187 Thanked 729 Times in 458 Posts Blog Entries: 1 | The Diablo III "rainbow scheme" is a deliberate design decision, AI, not a technical artifact. Since the original developers aren't there any more, it's been made with the main Blizzard studio's more cartoon aesthetic. |
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| | #38 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 27,481 Thanks: 1,974 Thanked 5,121 Times in 2,320 Posts | Yeah, I'd heard they wanted to give it a painted aesthetic. The style wasn't the major complaint, though, it was actually that the game was "too colorful" or more importantly that most of the screens were in full on daylight. The rainbow in the trailer itself was a publicity stunt - everyone was talking about the game after that. I'm aware that Blizzard North is no more, which is really a shame. What they did was far superior to WoW IMO. The realtime lighting comment was actually straight from the art director for the project himself, and I honestly agree with what he said. Most of the stuff people were asking for creates contrast issues where objects in play are not immediately distinguishable from the background, because sprite-based engines used before can display the objects in an as-drawn state while the 3D engine would cause lights, etc, to play out in a way unconduscive to gameplay. Last edited by the Octopus; 03-12-2009 at 08:25 AM. |
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