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| | #3 | ||
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | Next gen PSP. Looking pretty cool, and apparently very big (I like that). They've been showing screens of an Uncharted game in the works for it. ![]() Here's video footage of the event, there's a lot of game footage going on in it: While Sony's claiming the system is as powerful as the PS3, that's obviously an overstatement. It's looking on-par with the 3DS's more technically-impressive offerings, however, with a slightly higher resolution and possibly slightly-more polygon detail. The dual analogues are nice, and apparently there's a touch-sensitive panel on the back. The system will apparently use a flash-like form of memory cartridge, similar to the DS. Sony is saying there will be multiple SKUs - more than one package available, one of which will be 3G compatible. A lot of people are wondering, of course, what you can do to protect this fragile looking system, as the original PSP suffers from having its screen constantly exposed. We've yet to see a solution, and a lot of people were expecting Sony to go with a clamshell or sliding design. The gyroscopic features are on full display here, with Uncharted being used to show off its tilt/motion sensing qualities. IMO, there's not a lot here to set it apart from the 3DS. If the PSP2 aka Next Generation Portable can produce more-detailed environments and sustain a respectable battery life (the 3DS clocks in at a rather low 3-5 hours of gameplay) it might offer Nintendo some unforseen competition, although it's hard to compare to the 3D functions of the 3DS, which is obviously going to be a huge draw for gamers. Last edited by Cosmonautical; 01-27-2011 at 12:42 PM. | ||
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| | #4 |
| Apparently I'm a mod? Join Date: May 2001 Location: LEGITIMATE BUSINESS Gender: Posts: 13,208 Thanks: 236 Thanked 1,237 Times in 659 Posts | |
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| | #8 | |
| Senior Member Join Date: Jun 2001 Location: Inside Gender: Posts: 6,743 Thanks: 5 Thanked 325 Times in 198 Posts | Depending on the price point of this, I might grab this before the 3DS. But if it's anywhere over $350, psssssssh. I'm more interested in learning how this thing works with backwards compatibility. In Gamespot's press coverage, I saw a little blurb about the possibility of playing PS3 games on it. I can see a few games in my PS3 library I wouldn't mind being able to take anywhere. And I really wouldn't mind it if they added some digital downloads of PS2 games that work on this system because there are a few games I'd love to whip out and play again but can't because I have a PS3 that's not backward compatible and my PS2 looks like absolute garbage on LED TVs (not to mention my controllers are nerfed). Quote:
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| | #9 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,884 Thanks: 80 Thanked 198 Times in 122 Posts | I'm actually surprised at this - I thought a little while ago Sony said they weren't making a PSP successor. I wonder what changed their minds. (Probably was just speculation on not making a PSP successor) |
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| | #10 | |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | Quote:
That's a comparability issue, though, that the Cell has 7 cores available to devs, while the NGP's only got 4 cores to offload onto (with potentially one core dedicated to encryption, which would cut it down to 3 cores available to devs). Games that take advantage of the PS3's high core count will have to offload a lot of central processes elsewhere to function close to the PS3's level. | |
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| | #11 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,884 Thanks: 80 Thanked 198 Times in 122 Posts | ^ I wasn't the only one then - I was thinking that's why the 3DS has a short battery life. My guess is that if they remake the NGP and 3DS, they'll have a better battery with the future technology, and not cause the price of production to go any further. :S |
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| | #12 | |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | Quote:
The technical comparison between the 360 and the PS3 could be said in much the same way. The 360 only has three cores vs. the PS3's "seven," but the difference is that the 360's cores are symmetrical whereas the PS3's are not. The 360 essentially can have three different full-threads running at any given moment in time, but the PS3... your main core is essentially acting like a process scheduler by taking very VERY small chunks of code and iteratively running them on the six "micro-cores," for lack of a better word. They have some harsh limitations as to what they can do, and while you may have more cores, the perpetual difficulty is trying to keep them all busy. It might be possible that the PS3, really, is technically more powerful than its 360 cousin is. But it's no myth that the PS3 is more difficult to program for. Porting a 360 game to PS3 is hard; porting a PS3 game to 360 is easy. | |
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| | #13 | |
| Senior Member Join Date: Jun 2001 Location: Inside Gender: Posts: 6,743 Thanks: 5 Thanked 325 Times in 198 Posts | Quote:
The more I look at this, the more I think I'm willing to grab one. Really the main concern for me is system durability, how the analogs sticks will work, and the price point. I'm really going to have to wait and see what people say once they start getting some hands on previews/reviews of it down. | |
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| | #15 | |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | Quote:
It's just a touch-sensitive pad, afaik. They want to be seen as inventing new styles of gameplay, like Nintendo. Really a half-hearted effort, if I've ever seen one. Last edited by Cosmonautical; 01-28-2011 at 07:59 PM. Reason: Automerged Doublepost | |
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| | #16 | |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | Quote:
)The thing that made the PS3 interesting is that programming was different than people were used to, and the paradigms programmers had been following up until this point really didn't apply. Parallel programming is actually a remarkably difficult program because it's quite illogical when you have to optimize it. The PS3 Cell is an attempt to solve this problem, in essence, by forcing you into a certain programming pattern. Doing anything against that pattern is doomed to never be fast enough, but following the pattern actually works remarkably well. The pattern is something that the 360 CAN emulate with its three symmetrical (streamlined) cores; however, when you follow the pattern, because the PS3 architecture is built upon that pattern and because the 360 is not, the PS3 has -- depending upon the nature of your code -- between a very slight to not insignificant edge over the 360. (Of course, not following the pattern on the 360 can probably overcome that deficit, but then you're comparing apples and oranges sadly.) That's one of the huge reasons you don't see Folding@Home on the 360; it's believed that Microsoft actually attempted to make it happen, but because their hardware isn't really optimized for it (whereas the PS3's is), they never went forward with it because it wouldn't look good for them PR-wise to be "inferior" to the PS3. But really when it comes down to it, if a game is programmed well, it would be theoretically possible to port PS3 code to the NGP; it would require some amount of rework of the central scheduling mechanism, but anyone familiar with cross 360-PS3 development would be well aware of the machinations involved in doing so. Whether or not you get the same performance withe the same textures and same geometry and so forth... that's a different question. Probably not, but it'd be easy to downsize textures by a factor of 2 and simplify geometry... and then presto, you've got a likeness. (Not that I really know though; it's all guesswork at this point.) </geek> Last edited by The Missing Link; 01-29-2011 at 02:16 AM. | |
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| The Following User Says Thank You to The Missing Link For This Useful Post: | The Doctor (01-29-2011) |
| | #18 |
| Newbie Join Date: Jun 2011 Gender: Posts: 3 Thanks: 0 Thanked 0 Times in 0 Posts | The PS Vita is what it is actually called. It should be a powerful portable gaming experience. The touch interface seems a bit tacky for hardcore gamers. I guess I just prefer my analog stick and buttons. But the big plus is that we now get a full blown analog stick instead of that little nub. The graphics should be the most impressive for a portable system even surpassing the Nintendo 3DS. Only thing missing is stereoscopic 3D! |
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| | #20 | |
| Useful as an Owl Join Date: Jan 2004 Gender: Posts: 15,947 Thanks: 753 Thanked 1,213 Times in 790 Posts Blog Entries: 10 | bump because Don't expect to see the Vita outside of Japan until early 2012. Quote:
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