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Old 08-17-2006, 02:30 PM   #21
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I also want to mention in that old comic the Mario sprite was FLYING so he had to be off the ground to fly.And the egg was falling off the house it had to be in the air.
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Old 08-17-2006, 02:34 PM   #22
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That's not what I was talking about. Mario was hovering several pixels above the ground when standing. But you edited your post, so I can't prove it. Also, I never mentioned the egg, which I had no problem with.
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Old 08-17-2006, 03:14 PM   #23
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Well I tried to make mario as close to the ground as possible.
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Old 08-17-2006, 03:27 PM   #24
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I see.
In super Mario World, the grass was behind him, so he should be overlapping the grass. The bottom pixels of Mario should overlap the bottom pixels of the grass.
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Old 08-17-2006, 04:20 PM   #25
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So it wont look stupid with mario's feet right on the grass?No cover ups?
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Old 08-17-2006, 04:31 PM   #26
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http: //img.photobucket.com/albums/v478/omen_of_pie/example1.png
Take out the space between the colon and the slash, this is what I mean.
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Old 08-17-2006, 04:53 PM   #27
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I see but wouldnt the white box problem screw up the grass?
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Old 08-17-2006, 05:00 PM   #28
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Ah, don't know how to get rid of the white box yet. You know when you switch to the Select tool? See the two things below all the tools? Select the bottom one, and you have transparency. Set the second color in the palette to whatever the background color in the sprite sheet you're using is. (Generally white, and the second color is white by default). If it's not white, use the Pick Color (Below the eraser) and right-click the bg color in the sprite sheet.
Does this help?
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Old 08-19-2006, 02:16 PM   #29
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Spritedude thank you. So smiple.
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Old 08-23-2006, 01:35 PM   #30
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Everyone ill post more action comic stuff later.
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Old 09-24-2006, 06:32 PM   #31
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no.. please..
well, at least get better grammar next time.
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Old 09-24-2006, 07:01 PM   #32
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Hey ive got a better idea.Dont bump old topics.Try it out.
Better grammar? Dude people make mistakes.
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Old 11-04-2006, 11:59 AM   #33
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Quote:
Originally Posted by Spritedude
8-bit is NES graphics. Only 8 colors, and usually have no shading. 16-bit is SNES graphics, 16 colors, and always have shading. Most spriters choose 16-bit because it looks better. But some people like Jay, pick 8-bit because it's easier.


OOOOOOOOOOOHHHHHHHHHHHHHHHHHHH BUMP!!!!!!!!!!!!!!!!!!!
Anyway, 8-bit graphics only have 3 colors.
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Old 11-04-2006, 12:04 PM   #34
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^No. 8-bit graphics can have 8 colors.
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Old 11-04-2006, 08:57 PM   #35
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Wow and you guys got pissed at me when I bumped old topics!
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Old 11-05-2006, 04:14 PM   #36
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I haven't had a chance to look at this topic.

I'll post the picture later.
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Old 11-05-2006, 04:35 PM   #37
Calibrating...
 
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Quote:
Originally Posted by Super Mario Guy64
Wow and you guys got pissed at me when I bumped old topics!
Yeah but you bumped topics that were like a year old.
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Old 11-05-2006, 06:46 PM   #38
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But I stopped.
Can someone lock this?????? Please let this thread die in peace!!
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