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Old 04-21-2009, 03:19 PM   #21
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Load Room

Subject: Load Room
Game: Castlevania Dawn of Sorrow
System: Nintendo DS
Role: Gives the computer time to exchange materials in the vram without going into a lengthy load screen.
Ripping Method: TiledGGD
Emulator: No$GBA

Lighting Equipment

Subject: Lighting Equipment
Game: Castlevania Dawn of Sorrow
System: Nintendo DS
Role: Attracts the Mothman.
Ripping Method: TiledGGD
Emulator: No$GBA

Chandeliers

Subject: Chandeliers
Game: Castlevania Dawn of Sorrow
System: Nintendo DS
Role: Acts as a platform. Bends under character's weight.
Ripping Method: TiledGGD
Emulator: No$GBA

Last edited by SmithyGCN; 04-27-2009 at 07:34 PM. Reason: Automerged Doublepost
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Old 04-21-2009, 04:20 PM   #22
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Drawbridge Objects

Subject: Drawbridge Objects
Game: Castlevania Dawn of Sorrow
System: Nintendo DS
Role: Bars you from getting into the main portion of the castle early on.
Ripping Method: TiledGGD
Emulator: No$GBA

Puzzle Room Objects

Subject: Puzzle Room Objects
Game: Castlevania Dawn of Sorrow
System: Nintendo DS
Role: Determines the order of specific rooms in the castle.
Ripping Method: TiledGGD
Emulator: No$GBA

Last edited by SmithyGCN; 04-27-2009 at 07:32 PM.
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Old 04-21-2009, 09:40 PM   #23
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Title Screen

Subject: Title Screen
Game: Castlevania Dawn of Sorrow
System: Nintendo DS
Role: Subject speaks for itself.
Ripping Method: TiledGGD
Emulator: No$GBA

Ho hum, another rip.

Last edited by SmithyGCN; 04-27-2009 at 01:11 AM.
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Old 04-23-2009, 09:53 AM   #24
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Arrow

Subject: Arrow
Game: Tales of Destiny
System: Sony Playstation
Role: Commonly used with the bow weapons.
Ripping Method: PSX-VRAM
Emulator: epsxe

Attack Effects

Subject: Attack Effects
Game: Tales of Destiny
System: Sony Playstation
Role: Used when an attack successfully connects.
Ripping Method: PSX-VRAM
Emulator: epsxe

Autobow

Subject: Autobow
Game: Tales of Destiny
System: Sony Playstation
Role: Weak bow weapon.
Ripping Method: PSX-VRAM
Emulator: epsxe

Beast Bear

Subject: Beast Bear
Game: Tales of Destiny
System: Sony Playstation
Role: "Strong" enemy found in Phandaria Forest
Ripping Method: PSX-VRAM
Emulator: epsxe

Dymlos

Subject: Dymlos
Game: Tales of Destiny
System: Sony Playstation
Role: Stahn's Swordian weapon.
Ripping Method: PSX-VRAM
Emulator: epsxe

Enemy Defeat

Subject: Enemy Defeat
Game: Tales of Destiny
System: Sony Playstation
Role: Smoke that erupts when an enemy is defeated.
Ripping Method: PSX-VRAM
Emulator: epsxe

Frost Bunny

Subject: Frost Bunny
Game: Tales of Destiny
System: Sony Playstation
Role: Medium strength enemy foind in Phandaria Forest.
Ripping Method: PSX-VRAM
Emulator: epsxe

Piyobird

Subject: Piyobird
Game: Tales of Destiny
System: Sony Playstation
Role: Weak enemy found in Phandaria Forest.
Ripping Method: PSX-VRAM
Emulator: epsxe

Wooden Shield

Subject: Wooden Shield
Game: Tales of Destiny
System: Sony Playstation
Role: Weakest shield.
Ripping Method: PSX-VRAM
Emulator: epsxe

Last edited by SmithyGCN; 04-27-2009 at 07:39 PM.
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Old 04-25-2009, 11:37 PM   #25
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I know you guys are out there: I can hear you breathing. -_-

Tales Studio Team Staff

Subject: Tales Studio Team Staff
Game: Tales of Destiny
System: Sony Playstation
Role: As far as I know, they're unused in the actual game. They just happened to be there within the game's ram at the time I saved state in the debug room.
Ripping Method: PSX-VRAM
Emulator: epsxe

Chelsea Torn (Overworld)

Subject: Chelsea Torn (Overworld)
Game: Tales of Destiny
System: Sony Playstation
Role: One of the main characters of the game. This is (hopefully) all of her overworld poses in the game.
Ripping Method: PSX-VRAM
Emulator: epsxe

Last edited by SmithyGCN; 04-27-2009 at 07:40 PM. Reason: Automerged Doublepost
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Old 04-25-2009, 11:45 PM   #26
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*breathes more quietly*

I'm sorry if you're feeling lonely...uh...great job!!
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Old 04-25-2009, 11:52 PM   #27
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Why thank you. I was beginning to wonder if people found these useful or not.

Debug Mode Tileset

Subject: Debug Mode Tileset
Game: Tales of Destiny
System: Sony Playstation
Role: Just the tileset to the debug room in the game. It is pretty small compared to the other tilesets in the game and looks similar to the mountain pass tileset used for Tales of Phantasia.
Ripping Method: PSX-VRAM
Emulator: epsxe

Last edited by SmithyGCN; 04-27-2009 at 01:10 AM.
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Old 04-26-2009, 12:59 PM   #28
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I'm sure somebody somewhere does. Honestly, it's not anything I'm greatly interested in. Still, it looks like whatever you're doing is doing goodly.
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Old 04-26-2009, 04:12 PM   #29
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AHHH!!!! Page stretching!!
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Old 04-27-2009, 01:24 AM   #30
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Fixed the problems.
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Old 04-27-2009, 06:23 PM   #31
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Okay, well, let's see you fix the vertical stretch? MWAHAHAHAHA!!!
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Old 04-27-2009, 07:42 PM   #32
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Done and done, though it's only a temporary solution as even writing this post is going to stretch this whole topic vertically.
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Old 04-27-2009, 07:45 PM   #33
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It's awesome that you're doing Dawn Of Sorrow, I loved that game.
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/人◕ ‿‿ ◕人\ WON’T YOU BECOME A MAGICAL GIRL?
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Old 04-27-2009, 08:08 PM   #34
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Quote:
Originally Posted by SmithyGCN View Post
Fixed the problems.
Thanks now I can look at the sprites at my leisure instead of have them thrust in my face.
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Old 04-28-2009, 05:24 PM   #35
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Yeah, but now you have the extra pain of having to click that link and wait for that page to load.

Your pains shall never cease! Muwahahaha!
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Old 05-01-2009, 08:01 PM   #36
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Someone's hitting the sadistic juice extra hard today.

Anyway, some Golden Sun stuff.

Sentinel

Subject: Sentinel
Game: Golden Sun The Lost Age
System: Gameboy Advance
Role: Third strongest of the optional superbosses in the game. Guardian of the Wind as he claims and waits at the end of the Sea of Time Islet Cave protecting the Catastrophe summon.
Ripping Method: OAM Viewer
Emulator: VisualBoyAdvance

Star Magician


Subject: Star Magician
Game: Golden Sun The Lost Age
System: Gameboy Advance
Role: Second strongest of the optional superbosses in the game. Guardian of the Water and waits at the end of the Treasure Isle protecting the Azula summon.
Ripping Method: OAM Viewer
Emulator: VisualBoyAdvance
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Old 05-07-2009, 02:22 AM   #37
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Ten new sheets from the Golden Sun games.

Flame Dragon

Subject: Flame Dragon
Game: Golden Sun The Lost Age
System: Gameboy Advance
Role: Next to last boss.
Ripping Method: GStLA Editor by Atrius
Emulator: VisualBoyAdvance

Scorpion King

Subject: Scorpion King
Game: Golden Sun The Lost Age
System: Gameboy Advance
Role: Boss of Yampa Desert.
Ripping Method: GStLA Editor by Atrius
Emulator: VisualBoyAdvance

Maha

Subject: Maha
Game: Golden Sun The Lost Age
System: Gameboy Advance
Role: Elder of the werewolf village Garo. Talks about Air's Rock and gives you a Jupiter Djinn.
Ripping Method: GStLA Editor by Atrius
Emulator: VisualBoyAdvance

Wolf Boy

Subject: Wolf Boy
Game: Golden Sun The Lost Age
System: Gameboy Advance
Role: First werewolf the party comes across.
Ripping Method: GStLA Editor by Atrius
Emulator: VisualBoyAdvance

World Map Icons

Subject: World Map Icons
Game: Golden Sun The Lost Age
System: Gameboy Advance
Role: Represents locations on a map. Yay.
Ripping Method: GStLA Editor by Atrius
Emulator: VisualBoyAdvance

Lighthouse Beacons

Subject: Lighthouse Beacons
Game: Golden Sun & Golden Sun The Lost Age
System: Gameboy Advance
Role: Appears at the lighthouse summit when it's lit.
Ripping Method: GStLA Editor by Atrius
Emulator: VisualBoyAdvance

Mercury Djinn

Subject: Mercury Djinn
Game: Golden Sun & Golden Sun The Lost Age
System: Gameboy Advance
Role: Little guys that emphasize power over water.
Ripping Method: GStLA Editor by Atrius
Emulator: VisualBoyAdvance

Psynergy Hand

Subject: Psynergy Hand
Game: Golden Sun & Golden Sun The Lost Age
System: Gameboy Advance
Role: Appears when a spell is cast to represent the action taken.
Ripping Method: GStLA Editor by Atrius
Emulator: VisualBoyAdvance

Venus Djinn

Subject: Venus Djinn
Game: Golden Sun & Golden Sun The Lost Age
System: Gameboy Advance
Role: Little guys who emphasize power over earth.
Ripping Method: GStLA Editor by Atrius
Emulator: VisualBoyAdvance

Wise One

Subject: Wise One
Game: Golden Sun & Golden Sun The Lost Age
System: Gameboy Advance
Role: A form of deity/extreme mad skills adept. Very cryptic, but leads the party in the right direction.
Ripping Method: GStLA Editor by Atrius
Emulator: VisualBoyAdvance
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Old 05-07-2009, 10:49 PM   #38
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I imagine these must be really awesome. I therefore believe that I should now support you with a phrase like "Awesome job, Smithy!!", or "This rulezorz!!1" or the like.

10011010010101001010111010010010101010110101010010 01001010110101010101010101
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Old 05-23-2009, 09:45 PM   #39
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Um... right.

Anyway.

Count Dracula (Bloodlines)

Subject: Count Dracula
Game: Castlevania Symphony of the Night
System: Sony Playstation
Role: The antagonist.
Ripping Method: PSX-VRAM
Emulator: epsxe

Fun Fact: Dracula's sprites are slightly modified and recolored from Rondo of Blood.

Young Maria

Subject: Maria Renard (Young)
Game: Castlevania Symphony of the Night
System: Sony Playstation
Role: Appears when Richter loses all of his life during the Dracula fight.
Ripping Method: PSX-VRAM
Emulator: epsxe

Fun Fact: Reused from Rondo of Blood though not all of her sprites appear in this game.

Last edited by SmithyGCN; 05-23-2009 at 11:19 PM. Reason: Automerged Doublepost
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Old 05-23-2009, 11:16 PM   #40
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Mermen

Subject: Mermen
Game: Castlevania Symphony of the Night
System: Sony Playstation
Role: Mainstay enemy type that only appears in one or two rooms strangely.
Ripping Method: PSX-VRAM
Emulator: epsxe

Fun Fact: The sprites used for the Mermen are taken from Rondo of Blood/Dracula X and the Sharp X68000 remake of the first Castlevania respectively.
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