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| | #21 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Load Room Subject: Load Room Game: Castlevania Dawn of Sorrow System: Nintendo DS Role: Gives the computer time to exchange materials in the vram without going into a lengthy load screen. Ripping Method: TiledGGD Emulator: No$GBA Lighting Equipment Subject: Lighting Equipment Game: Castlevania Dawn of Sorrow System: Nintendo DS Role: Attracts the Mothman. Ripping Method: TiledGGD Emulator: No$GBA Chandeliers Subject: Chandeliers Game: Castlevania Dawn of Sorrow System: Nintendo DS Role: Acts as a platform. Bends under character's weight. Ripping Method: TiledGGD Emulator: No$GBA Last edited by SmithyGCN; 04-27-2009 at 07:34 PM. Reason: Automerged Doublepost |
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| | #22 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Drawbridge Objects Subject: Drawbridge Objects Game: Castlevania Dawn of Sorrow System: Nintendo DS Role: Bars you from getting into the main portion of the castle early on. Ripping Method: TiledGGD Emulator: No$GBA Puzzle Room Objects Subject: Puzzle Room Objects Game: Castlevania Dawn of Sorrow System: Nintendo DS Role: Determines the order of specific rooms in the castle. Ripping Method: TiledGGD Emulator: No$GBA Last edited by SmithyGCN; 04-27-2009 at 07:32 PM. |
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| | #23 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Title Screen Subject: Title Screen Game: Castlevania Dawn of Sorrow System: Nintendo DS Role: Subject speaks for itself. Ripping Method: TiledGGD Emulator: No$GBA Ho hum, another rip. Last edited by SmithyGCN; 04-27-2009 at 01:11 AM. |
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| | #24 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Arrow Subject: Arrow Game: Tales of Destiny System: Sony Playstation Role: Commonly used with the bow weapons. Ripping Method: PSX-VRAM Emulator: epsxe Attack Effects Subject: Attack Effects Game: Tales of Destiny System: Sony Playstation Role: Used when an attack successfully connects. Ripping Method: PSX-VRAM Emulator: epsxe Autobow Subject: Autobow Game: Tales of Destiny System: Sony Playstation Role: Weak bow weapon. Ripping Method: PSX-VRAM Emulator: epsxe Beast Bear Subject: Beast Bear Game: Tales of Destiny System: Sony Playstation Role: "Strong" enemy found in Phandaria Forest Ripping Method: PSX-VRAM Emulator: epsxe Dymlos Subject: Dymlos Game: Tales of Destiny System: Sony Playstation Role: Stahn's Swordian weapon. Ripping Method: PSX-VRAM Emulator: epsxe Enemy Defeat Subject: Enemy Defeat Game: Tales of Destiny System: Sony Playstation Role: Smoke that erupts when an enemy is defeated. Ripping Method: PSX-VRAM Emulator: epsxe Frost Bunny Subject: Frost Bunny Game: Tales of Destiny System: Sony Playstation Role: Medium strength enemy foind in Phandaria Forest. Ripping Method: PSX-VRAM Emulator: epsxe Piyobird Subject: Piyobird Game: Tales of Destiny System: Sony Playstation Role: Weak enemy found in Phandaria Forest. Ripping Method: PSX-VRAM Emulator: epsxe Wooden Shield Subject: Wooden Shield Game: Tales of Destiny System: Sony Playstation Role: Weakest shield. Ripping Method: PSX-VRAM Emulator: epsxe Last edited by SmithyGCN; 04-27-2009 at 07:39 PM. |
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| | #25 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | I know you guys are out there: I can hear you breathing. -_- Tales Studio Team Staff Subject: Tales Studio Team Staff Game: Tales of Destiny System: Sony Playstation Role: As far as I know, they're unused in the actual game. They just happened to be there within the game's ram at the time I saved state in the debug room. Ripping Method: PSX-VRAM Emulator: epsxe Chelsea Torn (Overworld) Subject: Chelsea Torn (Overworld) Game: Tales of Destiny System: Sony Playstation Role: One of the main characters of the game. This is (hopefully) all of her overworld poses in the game. Ripping Method: PSX-VRAM Emulator: epsxe Last edited by SmithyGCN; 04-27-2009 at 07:40 PM. Reason: Automerged Doublepost |
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| | #26 |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | *breathes more quietly* I'm sorry if you're feeling lonely...uh...great job!! |
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| | #27 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Why thank you. I was beginning to wonder if people found these useful or not.Debug Mode Tileset Subject: Debug Mode Tileset Game: Tales of Destiny System: Sony Playstation Role: Just the tileset to the debug room in the game. It is pretty small compared to the other tilesets in the game and looks similar to the mountain pass tileset used for Tales of Phantasia. Ripping Method: PSX-VRAM Emulator: epsxe Last edited by SmithyGCN; 04-27-2009 at 01:10 AM. |
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| | #28 |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | I'm sure somebody somewhere does. Honestly, it's not anything I'm greatly interested in. Still, it looks like whatever you're doing is doing goodly. |
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| | #30 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Fixed the problems. |
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| | #31 |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | Okay, well, let's see you fix the vertical stretch? MWAHAHAHAHA!!! |
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| | #32 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Done and done, though it's only a temporary solution as even writing this post is going to stretch this whole topic vertically. |
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| | #35 |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | Yeah, but now you have the extra pain of having to click that link and wait for that page to load. Your pains shall never cease! Muwahahaha! |
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| | #36 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Someone's hitting the sadistic juice extra hard today. Anyway, some Golden Sun stuff. Sentinel Subject: Sentinel Game: Golden Sun The Lost Age System: Gameboy Advance Role: Third strongest of the optional superbosses in the game. Guardian of the Wind as he claims and waits at the end of the Sea of Time Islet Cave protecting the Catastrophe summon. Ripping Method: OAM Viewer Emulator: VisualBoyAdvance Star Magician Subject: Star Magician Game: Golden Sun The Lost Age System: Gameboy Advance Role: Second strongest of the optional superbosses in the game. Guardian of the Water and waits at the end of the Treasure Isle protecting the Azula summon. Ripping Method: OAM Viewer Emulator: VisualBoyAdvance |
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| | #37 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Ten new sheets from the Golden Sun games. Flame Dragon Subject: Flame Dragon Game: Golden Sun The Lost Age System: Gameboy Advance Role: Next to last boss. Ripping Method: GStLA Editor by Atrius Emulator: VisualBoyAdvance Scorpion King Subject: Scorpion King Game: Golden Sun The Lost Age System: Gameboy Advance Role: Boss of Yampa Desert. Ripping Method: GStLA Editor by Atrius Emulator: VisualBoyAdvance Maha Subject: Maha Game: Golden Sun The Lost Age System: Gameboy Advance Role: Elder of the werewolf village Garo. Talks about Air's Rock and gives you a Jupiter Djinn. Ripping Method: GStLA Editor by Atrius Emulator: VisualBoyAdvance Wolf Boy Subject: Wolf Boy Game: Golden Sun The Lost Age System: Gameboy Advance Role: First werewolf the party comes across. Ripping Method: GStLA Editor by Atrius Emulator: VisualBoyAdvance World Map Icons Subject: World Map Icons Game: Golden Sun The Lost Age System: Gameboy Advance Role: Represents locations on a map. Yay. Ripping Method: GStLA Editor by Atrius Emulator: VisualBoyAdvance Lighthouse Beacons Subject: Lighthouse Beacons Game: Golden Sun & Golden Sun The Lost Age System: Gameboy Advance Role: Appears at the lighthouse summit when it's lit. Ripping Method: GStLA Editor by Atrius Emulator: VisualBoyAdvance Mercury Djinn Subject: Mercury Djinn Game: Golden Sun & Golden Sun The Lost Age System: Gameboy Advance Role: Little guys that emphasize power over water. Ripping Method: GStLA Editor by Atrius Emulator: VisualBoyAdvance Psynergy Hand Subject: Psynergy Hand Game: Golden Sun & Golden Sun The Lost Age System: Gameboy Advance Role: Appears when a spell is cast to represent the action taken. Ripping Method: GStLA Editor by Atrius Emulator: VisualBoyAdvance Venus Djinn Subject: Venus Djinn Game: Golden Sun & Golden Sun The Lost Age System: Gameboy Advance Role: Little guys who emphasize power over earth. Ripping Method: GStLA Editor by Atrius Emulator: VisualBoyAdvance Wise One Subject: Wise One Game: Golden Sun & Golden Sun The Lost Age System: Gameboy Advance Role: A form of deity/extreme mad skills adept. Very cryptic, but leads the party in the right direction. Ripping Method: GStLA Editor by Atrius Emulator: VisualBoyAdvance |
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| | #38 |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | I imagine these must be really awesome. I therefore believe that I should now support you with a phrase like "Awesome job, Smithy!!", or "This rulezorz!!1" or the like. 10011010010101001010111010010010101010110101010010 01001010110101010101010101 |
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| | #39 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Um... right. Anyway. Count Dracula (Bloodlines) Subject: Count Dracula Game: Castlevania Symphony of the Night System: Sony Playstation Role: The antagonist. Ripping Method: PSX-VRAM Emulator: epsxe Fun Fact: Dracula's sprites are slightly modified and recolored from Rondo of Blood. Young Maria Subject: Maria Renard (Young) Game: Castlevania Symphony of the Night System: Sony Playstation Role: Appears when Richter loses all of his life during the Dracula fight. Ripping Method: PSX-VRAM Emulator: epsxe Fun Fact: Reused from Rondo of Blood though not all of her sprites appear in this game. Last edited by SmithyGCN; 05-23-2009 at 11:19 PM. Reason: Automerged Doublepost |
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| | #40 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Mermen Subject: Mermen Game: Castlevania Symphony of the Night System: Sony Playstation Role: Mainstay enemy type that only appears in one or two rooms strangely. Ripping Method: PSX-VRAM Emulator: epsxe Fun Fact: The sprites used for the Mermen are taken from Rondo of Blood/Dracula X and the Sharp X68000 remake of the first Castlevania respectively. |
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