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| | #62 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Lassi PNG Variation Subject: Lassi Game: Magical Starsign System: Nintendo DS Role: The male hero's... girlfriend? (yeah, that's unusual, especially since the hero is human and Lassi's a rabbit) Ripping Method: Tile ripping Emulator: No$GBA |
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| | #63 |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | |
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| | #64 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | I am doing this as a roundabout way of tricking the computer to upload files without darkening their colors. Something that has habitualy annoyed me. Also, I think he means when he reaches 10k posts so that he can change his avatar. At least, that's what I got out of his statement. |
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| | #66 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Death PNG Again Subject: Death (I'm already getting tired of looking at this thing) Game: Castlevania: Harmony of Dissonance System: Gameboy Advance Role: The boss just before Talos. Is an incessant prick whom kidnaps Lydie Erlfangor and leads Juste around all over the place while spouting nonsense. Ripping Method: Tile Viewer and Print Screen Emulator: Visualboy Advance |
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| | #67 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Oh, I forgot the animation: ![]() Vector Background Subject: That one scene where the airship is flying toward vector. Yeah, the background in that. Game: Final Fantasy 3/6 System: SNES Role: Just the background image. Sorry, the searchlights are a system effect and not a rippable graphic. Ripping Method: vsnes Emulator: zsnes Time Warp Graphic Subject: Time Warp Graphic. Game: Chrono Trigger System: SNES Role: The actua image that you see in the time warp sequence unwarped and distorted by the programming engine. Ripping Method: vsnes Emulator: zsnes Opening Cinematic Subject: Opening Cinematic Game: Final Fantasy 3/6 System: SNES Role: The opening movie to the game. Ripping Method: vsnes Emulator: zsnes Ceremonial Door Subject: Ceremonial Door Game: Castlevania: Harmony of Dissonance System: GBA Role: Bars you from the Top Floor area of the castle. Ripping Method: tile viewer Emulator: VisualboyAdvance Maiden Statue Subject: Maiden Statue Game: Castlevania: Harmony of Dissonance System: GBA Role: One of those statues you can attack to get items from. Found mostly in the Flying Corridor and Chapel of Dissonance areas. Ripping Method: tile viewer Emulator: VisualboyAdvance Last edited by SmithyGCN; 09-02-2009 at 01:03 AM. Reason: Automerged Doublepost |
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| | #68 | |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | Quote:
Anyway, I examined the TIFF images, and the colors didn't seem any brighter or darker than the PNG images. So what do you mean when you say the computer is darkening the colors? Also, latest rips are cool. (I mean, I guess, since I haven't played those games and I really have no idea at all what I'm talking about.) | |
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| | #69 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | That's fine and I recently found out as well that it turns out just fine for other people, so I'm no longer going to use any tiffs. The problem pretty much lies with my own internet provider and not as a general rule of thumb. |
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| | #70 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Alchemy Laboratories Miscellaneous Objects Subject: Alchemy La... awww, let's skip it. This 'Subject' category is redundant. You can see the sheet name as it is. Game: Castlevania: Symphony of the Night System: Playstation Role: Just the random background stuff you can break in this area. Took a long danged time too with all them dern animations. Why, back in the days of the nes, blah, blah, blah, blah.... Ripping Method: PSX-VRAM and Animget Emulator: epsxe |
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| | #71 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Marble Gallery Miscellaneous Objects Game: Castlevania: Symphony of the Night System: Playstation Role: Just the random background stuff you can break in this area. Ripping Method: PSX-VRAM Emulator: epsxe |
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| | #72 |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | "Breaky breaky breaky, I like breakin' stuff." - The guy breakin' all that stuff |
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| | #73 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Been a while, so here we are: Mapman, Flags, & Font Game: Plok System: SNES Role: Pretty much all of the miscellaneous font, mapman, and flags. Ripping Method: VSNES Emulator: ZSNES Plok's House Game: Plok System: SNES Role: Ploks home. Come right after the second Akrillic stage. Ripping Method: VSNES Emulator: ZSNES Enemies Game: Super Castlevania IV System: SNES Role: All enemies found in the game. Ripping Method: VSNES & Screenshot Emulator: ZSNES Death Game: Super Castlevania IV System: SNES Role: Dracula's confidant. Boss immediately before Dracula in Stage XII: Castle Keep. Ripping Method: VSNES Emulator: ZSNES |
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| | #75 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | Sadly, yes, though that will change hopefully this week with the getting of a new job. ![]() |
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| | #76 |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | What job might that be? Whatever it is, good luck with it. |
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| | #77 |
| Junior Member Join Date: Jul 2002 Location: Texas Gender: Posts: 170 Thanks: 0 Thanked 2 Times in 2 Posts | As a deli cook. I'd like to have a job doing animation or something, but cooking's the next best thing and I enjoy that as well. |
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