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| | #302 | ||
| A Real Sonic Hero Join Date: Oct 2007 Gender: Posts: 18,222 Thanks: 1,670 Thanked 1,078 Times in 751 Posts Blog Entries: 111 | Ghost Man's stage takes place in a haunted medieval castle. His stage is notable for having a lot of Wario Land-esque puzzles. Ghost Man will float above you (but at jumping height), and will lower himself to fire at you. Every few seconds, he'll turn intangable. You can't shoot at him, but you can pass right through him, so it's not that bad. After a while, he'll disappear completely and send in 2 Phantins. They'll run and jump around spastically, and take 2 hits to kill each. After the Phantins are dead, Ghost Man will reappear and start fighting again. From Ghost Man, you get the Ghost Blast. It basically works like the charge shot, only quicker, and you become intangable for a second after firing. Ghost Man's hopeful theme: Any questions? Or responses that are longer than two words? Last edited by Dizzy; 02-01-2010 at 04:46 PM. | ||
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| | #310 |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | .looC |
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| | #312 | ||
| A Real Sonic Hero Join Date: Oct 2007 Gender: Posts: 18,222 Thanks: 1,670 Thanked 1,078 Times in 751 Posts Blog Entries: 111 | Disco Man's stage will basically be a disco hall. Certain rooms will flash between darkness and different colors, adding a certain difficulty. The floors will also change colors, though independently. I'm also going to use the games difficult Yoku block pattern to this stage. Keep in mind, this is a secret stage; I may reveal how to access it later. Disco Man can attack 4 ways: He can skate to the other end of the room; He can skate, jump, do a flip (which will cause him to shoot 6 ways), then continue skating; He can shoot multiple shots across the room, and he can freeze you with Disco Flash. After flashing, he can use any one of the previous three attacks. Since you can't tell which one is coming, this makes him a pretty formidable foe. From Disco Man, you get the Disco Flash, which works a lot like the Time Stopper, except it can be turned on and off. I recommend using it on Solstice. It's not officially strong against any RM, but it does hurt all of them at least slighty, and it can also turn Ghost Man tangable. I haven't chosen Disco's theme yet, but it will probably sound a little like this: Any questions? | ||
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| | #313 |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | Two questions, in fact: 1) What's his FUNK LEVEL 2) Who was mad enough to design him? |
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| | #316 |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | |
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| | #319 |
| Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,316 Thanks: 111 Thanked 102 Times in 79 Posts | ^You should change your name from MeowMan to CopycatMan. Ha ha ha. Don't worry, DZ, it was a repeat. |
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