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| | #2 |
| Senior Member Join Date: Jun 2008 Location: Not in jail anymore, yay! Gender: Posts: 3,482 Thanks: 1,074 Thanked 185 Times in 118 Posts | |
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| | #4 |
| PRESS ANY KEY TO PANIC! Join Date: Sep 2000 Location: A Tiny Shed Gender: Posts: 16,483 Thanks: 529 Thanked 1,254 Times in 897 Posts Blog Entries: 46 | Is it a problem that I initially read "flat" as "fat"? Anyway, I gues the pipes could use a little more shading, but other than that it looks good to me. Also, NES-Quint is solid. |
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| | #5 |
| Senior Member Join Date: Jun 2008 Location: Not in jail anymore, yay! Gender: Posts: 3,482 Thanks: 1,074 Thanked 185 Times in 118 Posts | |
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| | #6 |
| Senior Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,752 Thanks: 206 Thanked 139 Times in 115 Posts | They always say the sequels are worse than the original...not to insinuate that either of those sheets are bad, just wanted to say that joke. Last edited by Gabriel; 06-09-2010 at 09:03 AM. Reason: Don't want to sound like a jerk, stupid! |
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| | #8 |
| Senior Member Join Date: Jun 2008 Location: Not in jail anymore, yay! Gender: Posts: 3,482 Thanks: 1,074 Thanked 185 Times in 118 Posts | did you notice that you only put shading around the edges of the pipe? bring the layers of shading further in. |
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| | #11 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Hey, pretty nice tiles. Just one criticism I need to make: The corner shading on the pipe is a bad move. Cylinders just don't shade that way, I'm afraid. What you need to do is extend your shadows from top to bottom, and blend the right shadow further into the middle, otherwise it looks a bit flat and kind of funny shaped. I would also suggest putting a highlight stripe just to the left of the center, going from top to bottom. You can skew the highlight one or two pixels further to the left, up on the lift. This will help simulate depth, and give it a nice shiny look that people expect from plastic or metal. At the bottom of the lip, you're also going to want to move the shadow effect to the bottom of the black line, because you want the shadow to cast onto the narrower portion of the pipe. The way you've got it, it looks a bit like it's gradually rounded off at the bottom of the lip, and I don't think that's what you were going for. If that all sounds too complex, I'll touch it up to show you what I mean. Ah, and I just noticed you said that Quint was NES-style. Unfortunately, it looks like you've done the sprite in an impossible palette. The NES actually only can depict 2 bits per pixel, or 3 colors with one transparent for edging. Any additional colors were always achieved by breaking the sprites into more than one piece, and assigning each piece a separate palette. The colors that were chosen were only available from a selection of what I believe was an overall palette of 32 colors, and palettes had to be re-used. So that looks more like Master System or Game Genie sprite-work. Last edited by Cosmonautical; 06-15-2010 at 12:05 PM. |
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| | #12 |
| Podiaphobe Join Date: Oct 2007 Gender: Posts: 19,359 Thanks: 1,764 Thanked 1,161 Times in 804 Posts Blog Entries: 116 | With the pipes, I'm trying not to make it look like a rehash of the SMB pipes, as were many other custom pipes I've seen. The SMB pipes look like they have a kind of sheen, which doesn't quite fit with the other tiles, which have minimal shine. Nonetheless, I tried to shade it using a somewhat similar style to SMB: As for Quint, maybe MM9/10-styled. That's what people say when their MM sprites break the "3-color rule". :D |
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| | #13 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Well, just remember that you could always be a huge douche and tell the NES to assemble sprites from 4 pixel units, and that can qualify as an acceptable workaround. You'll just be using a lot of green, black, and skintone the rest of the game. >_> That pipe's a big improvement. If you tried your hand at some dithering, you could always go back to that matte look you had. My beef with it was simply that the shadows were awkward, and made it look flat. BTW, I'd recommend dropping the black border at the bottom of the pipe, as well. Since you'd be tiling up from the ground which already has a black border, it'll double the border and make it look off, when you want it flush. ![]() EDIT: nvm the border, just saw you dropped it in your last pic, good job |
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| | #14 |
| Senior Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,752 Thanks: 206 Thanked 139 Times in 115 Posts | One Trip to Wiktionary Later... 1. To be uncertain or unable to make a decision about doing something. Hmm, that doesn't sound right. 2. To do something nervously. No, not that... 3. To render an approximation of (an image, etc.) by using dot patterns in similar colours to those that are unavailable on the system. Uh, I guess it's close? Sorry, Mr. PAUNCH, but I don't know what you're talking about. |
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| | #15 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | ^ Kind of hard to see how this is that difficult to get, since that last definition is spot on, but here's some visual examples: ![]() You can actually set pre-Windows 7 versions of MS PAINT to draw in two-tone dither like the second image, if you need some examples of patterns. |
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| | #16 |
| Senior Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,752 Thanks: 206 Thanked 139 Times in 115 Posts | Oh, okay then. |
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| | #17 |
| Podiaphobe Join Date: Oct 2007 Gender: Posts: 19,359 Thanks: 1,764 Thanked 1,161 Times in 804 Posts Blog Entries: 116 | Small differences, most notably that everyone is now in order of their serial number. This is the stage select placement. Blue is the first wave, green is the second, and red is the third. Questions? |
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| | #19 |
| Senior Member Join Date: Feb 2009 Location: Pesterchum~ Gender: Posts: 2,752 Thanks: 206 Thanked 139 Times in 115 Posts | Does anyone else think the guy in the lower Last edited by Gabriel; 07-03-2010 at 11:01 AM. Reason: Apparently I need to go back and re-learn my lefts and my rights... |
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