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| | #1 |
| Senior Member Join Date: Nov 2001 Location: Toronto, ON, Canada Gender: Posts: 3,789 Thanks: 19 Thanked 58 Times in 46 Posts | Even though I like to give free reign to RPC sessions, I don't really like it when stories go out of the narrator's (me) control. In my view, the RPC turned into a bit of a chaotic mess and, as people who participated know, I was forced to "Earth Bomb" the story, since I has failed in trying to get back to the narrative I wanted. If you have an ideas how this can be avoided in the future, I am open to suggestions. |
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| | #2 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Location: a bomb-ass cloud house bachelorette pad Gender: Posts: 24,402 Thanks: 173 Thanked 1,179 Times in 716 Posts | Become a facist? |
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| | #3 |
| Fairy-Slaying Maniac Join Date: Apr 2000 Location: 1592 Miles Away From Here Gender: Posts: 18,062 Thanks: 148 Thanked 683 Times in 482 Posts | Give people established roles and continuities to stick to. Having them change characters at random promotes people acting out of character and furthermore not caring about the fate of such. Furthermore, people like Chunky should be punished for trying to kill the first person he comes into contact with while roleplaying. Make it so that you reward good roleplaying and punish random violence, godmodding, and mass destruction. I can't speak for the others, but as a knowledgeable GM and roleplayer, your RPC lacks many elements needed to promote harmony. Not so much muting people but trying to teach them that being realistic is a good thing and that they aren't to hijack their characters to go on wild fantasy fights. And of course, ensure people know all about their characters before they roleplay them. Oh, yes. And you need to GM some characters yourself. NPCs, they're called. When all goes wrong, just use some GM-like character (like, say, Sean Kelly) and break it up. Like what happens in the comics. Of course, it might ruffle some feathers because some of the people who participate just want to attack, attack, attack! |
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