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| | #1 |
| Senior Member Join Date: May 2000 Location: USA Posts: 8,378 Thanks: 0 Thanked 0 Times in 0 Posts | Do you think the next mario installment for the cube will be like Mario 64 and SMS, in the sense that you go around collecting stars/shines? Or do you think they will take it back to just running through a level? I personally want to go back to running through a level, because doing a bunch of tasks is kinda boring after a while. |
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| | #2 |
| Guest Posts: n/a | Dunno. Either one mode or the other is fine with me. I actually like the collecting one better, because you can do more with it. Sort of like DK64. |
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| | #3 |
| Member Join Date: Jun 2000 Location: Who wants to know? Posts: 1,739 Thanks: 0 Thanked 0 Times in 0 Posts | Yeah, I think the collecting ones are better. But if we're really lucky, we'll see another RPG. Long Live Fred the Spanyard |
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| | #4 |
| Guest Posts: n/a | Yeah, but the collecting thing can also be way over done like in the Banjo games. |
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| | #5 |
| Guest Posts: n/a | Well, since Mario 64 set the precedent for 3-D action games, I don't expect we'll be seeing any change, perhaps until the next-gen system. If they do come up with a different way to work things, it'll be a safe bet that it will be something totally new. -The Yoshinator |
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| | #6 |
| Guest Posts: n/a | Hopefully Miyamoto comes up with some new innovative new way to play a game that he always does. |
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| | #7 |
| Guest Posts: n/a | I personally believe that a mesh of RPG elements should be thrown in every game for more customized characters. And the "scavenger hunt" facets of games gets really repetitive. Banjo Kazooie was fun but so frustrating that afterwards I felt like pounding a nail in my head. __________________________________ Red the color the lines the road 225 the fearless explode who burns rubber from coast to coast supernova get burned like toast gasoline blood and fire veins hong kong flu rides soul train concrete breakfast star struck fame first place killer the man with no name machine shop rodeo the scrap pile boss you're the one who's gonna learn about loss eyes on the road souls in the gutter burn up the street just like the toe cutter don't be foolish and don't go insane dead man curve ride the inside lane concrete breakfast star struck fame first place killer car crash car crash car crash car crash car crash car crash car crash car crash... |
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| | #8 |
| Guest Posts: n/a | I really really really hope it's not like DK64. -T2K |
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| | #9 | |
| Guest Posts: n/a | Quote:
Super Dumb Bros! ![]() | |
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| | #10 |
| Guest Posts: n/a | I didn't think Banjo-Kazooie was frustrating, but DK64 most definitely is. Getting 100% is a *****! I'm not even that close. After many tasks are completed, you find yourself saying, "glad that's over." But I don't know why we're complaining. These games are SO much easier than the old platformers. Those were a challenge. -The Yoshinator |
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| | #11 |
| Guest Posts: n/a | Whatever the next Mario is like, it better have Luigi in it! And remember, "I'm-a Luigi, Miyamoto! I'm-a right over here!" |
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| | #12 |
| Guest Posts: n/a | Well said! |
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| | #13 |
| Senior Member Join Date: May 2001 Location: Place Posts: 2,657 Thanks: 0 Thanked 0 Times in 0 Posts | My biggest problem with the 3-D platformers is that they're too easy. When they ARE hard, they're not good-hard, like most 2-D games, they're fruserating-hard. -A Genius (Me? In the SMBHQ main forum? Really!) |
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| | #14 |
| Guest Posts: n/a | yeah another RPG would be really nice. ~mariofreak~ |
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| | #15 |
| Guest Posts: n/a | Well, to me, frustrating-hard and good-hard are the same thing for some reason. And another RPG would be cool. But I did get 100% on DK64 and I'm proud of it! |
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| | #16 |
| Guest Posts: n/a | Speaking of Luigi, did anyone notice that there have been ZERO 2-player 3D platformers with the exception of some games that included a battle-mode. |
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| | #17 |
| Guest Posts: n/a | Meh. I just want one in fewer then 6 years. |
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| | #18 |
| Senior Member Join Date: May 2001 Location: Place Posts: 2,657 Thanks: 0 Thanked 0 Times in 0 Posts | Actually, frusterating hard is when you have a completely unfair time limit to do something horribly time consuming or something unfair like that, like Security Hall in Sonic Adventure 2. Good hard is a hard part, where you know it's your fault you died, where I can think of no examples. -A Genius (I speak not.) |
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| | #19 |
| Guest Posts: n/a | Well, I define "Frustrating Hard" as "Good Hard", not "Unfair Hard". |
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| | #20 |
| Senior Member Join Date: May 2001 Location: Place Posts: 2,657 Thanks: 0 Thanked 0 Times in 0 Posts | Oh. That actually made more sence than what I said. Pretend I said that. -A Genius (Use you imagination!) |
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