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| | #1 |
| Guest Posts: n/a | On the Gamecube. Several rumors are coming up that say that Super Mario 128 may be a side-scroller. I was wondering, what do you guys think of this? Personally, I would love that. |
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| | #2 |
| Guest Posts: n/a | Totally awesome dude. I love it! |
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| | #3 |
| Guest Posts: n/a | *Quotes both of you* |
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| | #4 |
| Guest Posts: n/a | A side-scroller would be awesome. A side-scroller with old and new enemies, the Koopa Kids, brand-new levels, awesome new storyline...that'd be so cool!!! I really hope Ninty puts lots of effort in to make Super Mario 128 a great game. |
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| | #5 |
| Guest Posts: n/a | Mario has never had an "epic" storyline, so don't expect one now. |
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| | #6 |
| Junior Member Join Date: Jan 2003 Location: don,t know Posts: 443 Thanks: 0 Thanked 0 Times in 0 Posts | Sounds cool. |
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| | #7 |
| Senior Member Join Date: Jul 2000 Location: SimCity Posts: 3,246 Thanks: 0 Thanked 0 Times in 0 Posts | Oh, here we go. Guys, it's not going to be a side-scroller (though they might conceivably put in something similar to side-scrollilng, but in a way that's totally different from any side-scrolling you've done before), they're not going to start bringing back enemies/power-ups/worlds/whatever from past games, they're not going to waste time on pointless story. We go through this every Mario game. They're going to design for you something unique and innovative and original that you haven't seen yet and you're going to love it. Hopefully, though, it will possess that certain 'spark' we needed more of in SMS, though it had some great stuff in it. [ May 27, 2003, 10:06 PM: Message edited by: Shigeru Miyamoto ] |
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| | #8 | |
| Guest Posts: n/a | Quote:
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| | #9 |
| Guest Posts: n/a | I never said that it was for sure, I said that several rumors would coming out of Japan stating that fact. I just asked if people would like to have another side-scroller. So don't think I'm pulling a "Cube-Europe Megaton news" here. |
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| | #10 |
| Senior Member Join Date: Jul 2000 Location: SimCity Posts: 3,246 Thanks: 0 Thanked 0 Times in 0 Posts | The best video game storylines come from just making the game first, and then coming up with something that covers all the events. Look at Ocarina of Time. People thought that was a masterpiece. Video games are neither book, nor movie, nor TV program. They are about what you do, not what you see. Since the beginning of the Mario series, people complained about not getting stuff back. If they had brought back fireballs and mushrooms, you'd have never gotten to throw around foes in Super Mario Bros. 2 (granted, it didn't start out as a Mario game). If they redid anything from SMW, you'd have never gotten Yoshi's Island. If they had brought back the tail, you'd have never gotten the cape. If they brought back the cape, you'd never have gotten the Wing Cap. If they had brought back the Mushroom Worlds, you'd have never seen Dinosaur Land or Isle Delfino or the Painting Worlds. If they brought back fireballs in 3-D, you'd have spent all your time firing at (and missing) far away enemies, when instead, you got to squirt water around and fly with FLUDD (much better suited to 3-D play). Granted, there are a few mainstay characters, enemies (Troopas), and items (Super Mushroom?) that would fit in a 3-D setting, but for the most part, Nintendo keeps Mario good by constantly expanding the world and giving you something new, every game. One thing holds true. You'll still love the next game, whatever it is. Hee hee. That's all right, Link2000. Still interesting to hear. More directed levels would be fun. The Obstacle Courses in SMS were a big hit, it sounds like. [ May 28, 2003, 09:50 AM: Message edited by: Shigeru Miyamoto ] |
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| | #11 | |
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| | #12 |
| Senior Member Join Date: Jul 2000 Location: SimCity Posts: 3,246 Thanks: 0 Thanked 0 Times in 0 Posts | Mario 3 was a huge success, but it's story was simple. Seven kings of worlds were turned into stuff. I prefer my storylines like that. I hate playing through an action game, only to have to sit through 5-minute movies to watch them unfold some story. The raccoon tail, cape, and Wing Cap were all the same? The racoon tail worked on a time limit basis, and tended to fly at sharp angles. The tail was exchanged for the cape when Nintendo came up with new flying techniques, such as ground-slamming, sliding, and flying endlessly, that would have looked awkward with a tail. The cape also better able to take advantage of the SNES's graphical capabilities, and 'flutter' behind Mario as he walked. The tail couldn't have been done to show that off. The Wing Cap's mechanics were best suited to 3-D gaming. Flying through rings required something that could go straight forward unless made to go slightly up or down. Actually, leaving the Koopa Kids out IS a nod to realism. If they were brought back now, we'd wonder why they were still kids after all this time. ^^ Besides, the game's basic plan had room only for one Bowser minion, so they just went with a brand-new Koopaling. Would be nice if they occassionally nodded to the old Mario games now and again, though... |
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| | #13 | |
| Senior Member Join Date: Jul 2001 Location: The far side of Fribbulus Xax Posts: 7,386 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
-The Flying Fish ![]() --------------- Dopefish Lives! swim swim hungry swim swim hungry Dwell on the Past | Dopefish Central | |
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| | #14 |
| Guest Posts: n/a | *Imagines side scoller airship level with a 3d deck and rain/thunder effects* *Drool* ![]() |
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| | #15 |
| Guest Posts: n/a | I also would ratehr have a classic storyline style of Mario. SMS just didn't do it for me. Now add easy to control side-scrolling, and you'll have a perfect Mario game. About the control, did anyone else find it kind of, awkward in the adventure mode of Super Smash Borthers Melee? If Nintendo does made a side-scroller, it had better have more fluid controls than that. |
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| | #16 | |
| Guest Posts: n/a | Quote:
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| | #17 |
| Banned Join Date: May 2002 Posts: 1,258 Thanks: 0 Thanked 1 Time in 1 Post | Who cares? It's a video game, and almost all of the Mario games don't have to go in any specific order. |
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| | #18 |
| Guest Posts: n/a | It's in your opinion that Mario RPG was a better game. I personally believe that the greastest Mario game is Super Mario Bros. 3. And, yes, Mario RPG does have a good storyline. But then again, it was developed by Squaresoft, not Nintendo. If SMS is any indication, Nintendo has trouble nailing a storyline for Mario games, which is why they should stick to very simple stories for Mario. And side-scrolling. Definitly side-scrolling. |
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| | #19 |
| Guest Posts: n/a | Nintendo should not do Sidescrollers except on GBA. They have have a few levels where the camera angle is forced into a platformer like view, but no more than that. Mario is not about story and never should be. There are fanfictions if you want that so bad. And personally, I trust Miyamato for what to put in next time. FLUDD's Hover, Jetpack, and Turbo Nozzles were not the most innovative powerups, but were still fun. Personally I liked SMS a lot more than SM64. The Invisible and Metal Cap were more gimick powerups than they were cool ones like the Winged Cap. |
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| | #20 |
| Senior Member Join Date: Jul 2001 Location: The far side of Fribbulus Xax Posts: 7,386 Thanks: 0 Thanked 0 Times in 0 Posts | I'd have to agree about the Invisible and Metal caps, you basically only used them to get past certain parts in a stage rather than helping you all-around. There should have been cooler power-ups, that's been a driving force behind the Mario series for a while now. The Wing Cap should have been more flight like too, the way it was it was almost like you were gliding rather than flying. -The Flying Fish ![]() --------------- Dopefish Lives! swim swim hungry swim swim hungry Dwell on the Past | Dopefish Central |
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