Video Game Forums  

Welcome to the Video Game Forums forums.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Go Back   Video Game Forums > Nintendo Forums > Super Mario Bros.: Land of Pipes
Cheat Codes Arcade-(279 Games) RPG Donate Member Forums Daily Crossword Puzzle

Reply
 
Thread Tools
Old 05-27-2003, 03:46 PM   #1
Link2000
Guest
 
Posts: n/a
Post

On the Gamecube. Several rumors are coming up that say that Super Mario 128 may be a side-scroller. I was wondering, what do you guys think of this?

Personally, I would love that.
  Reply With Quote
Old 05-27-2003, 03:47 PM   #2
Knuckles173
Guest
 
Posts: n/a
Post

Totally awesome dude. I love it!
  Reply With Quote
Old 05-27-2003, 03:50 PM   #3
jochenp
Guest
 
Posts: n/a
Post

*Quotes both of you*
  Reply With Quote
Old 05-27-2003, 04:42 PM   #4
mario271
Guest
 
Posts: n/a
Post

A side-scroller would be awesome. A side-scroller with old and new enemies, the Koopa Kids, brand-new levels, awesome new storyline...that'd be so cool!!! I really hope Ninty puts lots of effort in to make Super Mario 128 a great game.
  Reply With Quote
Old 05-27-2003, 08:28 PM   #5
Link2000
Guest
 
Posts: n/a
Post

Mario has never had an "epic" storyline, so don't expect one now.
  Reply With Quote
Old 05-27-2003, 09:37 PM   #6
Junior Member
 
Join Date: Jan 2003
Location: don,t know
Posts: 443
Thanks: 0
Thanked 0 Times in 0 Posts
Post

Sounds cool.
Super Star 9 is offline   Reply With Quote
Old 05-27-2003, 10:04 PM   #7
Senior Member
 
Join Date: Jul 2000
Location: SimCity
Posts: 3,246
Thanks: 0
Thanked 0 Times in 0 Posts
Post

Oh, here we go.

Guys, it's not going to be a side-scroller (though they might conceivably put in something similar to side-scrollilng, but in a way that's totally different from any side-scrolling you've done before), they're not going to start bringing back enemies/power-ups/worlds/whatever from past games, they're not going to waste time on pointless story.

We go through this every Mario game. They're going to design for you something unique and innovative and original that you haven't seen yet and you're going to love it.

Hopefully, though, it will possess that certain 'spark' we needed more of in SMS, though it had some great stuff in it.

[ May 27, 2003, 10:06 PM: Message edited by: Shigeru Miyamoto ]
Ditto McCloaker is offline   Reply With Quote
Old 05-28-2003, 01:02 AM   #8
Bodacious
Guest
 
Posts: n/a
Post

Quote:
Originally posted by Shigeru Miyamoto:
Oh, here we go.

Guys, it's not going to be a side-scroller (though they might conceivably put in something similar to side-scrollilng, but in a way that's totally different from any side-scrolling you've done before), they're not going to start bringing back enemies/power-ups/worlds/whatever from past games, they're not going to waste time on pointless story.

We go through this every Mario game. They're going to design for you something unique and innovative and original that you haven't seen yet and you're going to love it.

Hopefully, though, it will possess that certain 'spark' we needed more of in SMS, though it had some great stuff in it.
Ok for one, stories are not pointless. Your life is nothing but a story. If you had no memories, no story in your brain of how you got to where you are now then life would be pretty pointless. Secondly what the hell would be wong with them bringing back enemies/power-ups/worlds/whatever from past games? Third Mario Sunshine was not innovative by any stretch of the imagination, It was another Mario 64 clone where the world is one small where you jump into paintings or windows or graffiti to get to different areas.
  Reply With Quote
Old 05-28-2003, 07:08 AM   #9
Link2000
Guest
 
Posts: n/a
Post

I never said that it was for sure, I said that several rumors would coming out of Japan stating that fact. I just asked if people would like to have another side-scroller. So don't think I'm pulling a "Cube-Europe Megaton news" here.
  Reply With Quote
Old 05-28-2003, 09:49 AM   #10
Senior Member
 
Join Date: Jul 2000
Location: SimCity
Posts: 3,246
Thanks: 0
Thanked 0 Times in 0 Posts
Post

The best video game storylines come from just making the game first, and then coming up with something that covers all the events. Look at Ocarina of Time. People thought that was a masterpiece. Video games are neither book, nor movie, nor TV program. They are about what you do, not what you see.

Since the beginning of the Mario series, people complained about not getting stuff back. If they had brought back fireballs and mushrooms, you'd have never gotten to throw around foes in Super Mario Bros. 2 (granted, it didn't start out as a Mario game). If they redid anything from SMW, you'd have never gotten Yoshi's Island.

If they had brought back the tail, you'd have never gotten the cape. If they brought back the cape, you'd never have gotten the Wing Cap. If they had brought back the Mushroom Worlds, you'd have never seen Dinosaur Land or Isle Delfino or the Painting Worlds.

If they brought back fireballs in 3-D, you'd have spent all your time firing at (and missing) far away enemies, when instead, you got to squirt water around and fly with FLUDD (much better suited to 3-D play).

Granted, there are a few mainstay characters, enemies (Troopas), and items (Super Mushroom?) that would fit in a 3-D setting, but for the most part, Nintendo keeps Mario good by constantly expanding the world and giving you something new, every game.

One thing holds true. You'll still love the next game, whatever it is.

Hee hee. That's all right, Link2000. Still interesting to hear. More directed levels would be fun. The Obstacle Courses in SMS were a big hit, it sounds like.

[ May 28, 2003, 09:50 AM: Message edited by: Shigeru Miyamoto ]
Ditto McCloaker is offline   Reply With Quote
Old 05-28-2003, 11:35 PM   #11
Bodacious
Guest
 
Posts: n/a
Post

Quote:
Originally posted by Shigeru Miyamoto:
The best video game storylines come from just making the game first, and then coming up with something that covers all the events. Look at Ocarina of Time. People thought that was a masterpiece. Video games are neither book, nor movie, nor TV program. They are about what you do, not what you see.

Since the beginning of the Mario series, people complained about not getting stuff back. If they had brought back fireballs and mushrooms, you'd have never gotten to throw around foes in Super Mario Bros. 2 (granted, it didn't start out as a Mario game). If they redid anything from SMW, you'd have never gotten Yoshi's Island.

If they had brought back the tail, you'd have never gotten the cape. If they brought back the cape, you'd never have gotten the Wing Cap. If they had brought back the Mushroom Worlds, you'd have never seen Dinosaur Land or Isle Delfino or the Painting Worlds.

If they brought back fireballs in 3-D, you'd have spent all your time firing at (and missing) far away enemies, when instead, you got to squirt water around and fly with FLUDD (much better suited to 3-D play).

Granted, there are a few mainstay characters, enemies (Troopas), and items (Super Mushroom?) that would fit in a 3-D setting, but for the most part, Nintendo keeps Mario good by constantly expanding the world and giving you something new, every game.

One thing holds true. You'll still love the next game, whatever it is.

Hee hee. That's all right, Link2000. Still interesting to hear. More directed levels would be fun. The Obstacle Courses in SMS were a big hit, it sounds like.
Ok whether the obstacles were made before it or not, the fact remains the same Ocarina of Time had an awesome storyline. I agree with you that it is cool to be able to do new actions, but that doesn't mean they can't bring back some old ones. It is possible to do both you know. On the subject of the racoon leaf, cape, wing cap those were all the same thing to me so they could've just left the racoon leaf. On the subject of characters they NEED to bring some of the old ones back. The fact that they brought in baby bowser and Mario was surprised to see that he had a child was a slap in the face to Mario fans around the world. Mario shold have been surprised that it was Bowser's kid and it wasn't Morton, Lemmy, Larry, Iggy, Wendy, Ludwig or Roy.
  Reply With Quote
Old 05-29-2003, 03:55 PM   #12
Senior Member
 
Join Date: Jul 2000
Location: SimCity
Posts: 3,246
Thanks: 0
Thanked 0 Times in 0 Posts
Post

Mario 3 was a huge success, but it's story was simple. Seven kings of worlds were turned into stuff. I prefer my storylines like that. I hate playing through an action game, only to have to sit through 5-minute movies to watch them unfold some story.

The raccoon tail, cape, and Wing Cap were all the same? The racoon tail worked on a time limit basis, and tended to fly at sharp angles.

The tail was exchanged for the cape when Nintendo came up with new flying techniques, such as ground-slamming, sliding, and flying endlessly, that would have looked awkward with a tail. The cape also better able to take advantage of the SNES's graphical capabilities, and 'flutter' behind Mario as he walked. The tail couldn't have been done to show that off.

The Wing Cap's mechanics were best suited to 3-D gaming. Flying through rings required something that could go straight forward unless made to go slightly up or down.

Actually, leaving the Koopa Kids out IS a nod to realism. If they were brought back now, we'd wonder why they were still kids after all this time. ^^

Besides, the game's basic plan had room only for one Bowser minion, so they just went with a brand-new Koopaling.

Would be nice if they occassionally nodded to the old Mario games now and again, though...
Ditto McCloaker is offline   Reply With Quote
Old 05-29-2003, 06:48 PM   #13
Senior Member
 
Join Date: Jul 2001
Location: The far side of Fribbulus Xax
Posts: 7,386
Thanks: 0
Thanked 0 Times in 0 Posts
Post

Quote:
Originally posted by Shigeru Miyamoto:
We go through this every Mario game. They're going to design for you something unique and innovative and original that you haven't seen yet and you're going to love it.
See, that's the thing. I'm not sure I really want unique and original in the way that SMS was unique and original, not in a new Mario game. Leave that for the Luigi spin-offs. I want a true 3D Mario game like SM64 was. Even if the old power-ups and Koopa Kids weren't brought back(although that would actually be one of the best things to happen to the Mario series in a long time), I still want a real Mario game through and through, not a sort of Mario-ish game with Mario characters stamped on it.

-The Flying Fish

---------------
Dopefish Lives!
swim swim hungry swim swim hungry
Dwell on the Past | Dopefish Central
theflyingfish is offline   Reply With Quote
Old 05-29-2003, 06:54 PM   #14
Ed the Spamyard
Guest
 
Posts: n/a
Post

*Imagines side scoller airship level with a 3d deck and rain/thunder effects*

*Drool*
  Reply With Quote
Old 05-29-2003, 08:34 PM   #15
Link2000
Guest
 
Posts: n/a
Post

I also would ratehr have a classic storyline style of Mario. SMS just didn't do it for me. Now add easy to control side-scrolling, and you'll have a perfect Mario game.

About the control, did anyone else find it kind of, awkward in the adventure mode of Super Smash Borthers Melee? If Nintendo does made a side-scroller, it had better have more fluid controls than that.
  Reply With Quote
Old 05-29-2003, 09:21 PM   #16
Bodacious
Guest
 
Posts: n/a
Post

Quote:
Originally posted by Shigeru Miyamoto:
[QB]Mario 3 was a huge success, but it's story was simple. Seven kings of worlds were turned into stuff. I prefer my storylines like that. I hate playing through an action game, only to have to sit through 5-minute movies to watch them unfold some story.

Actually, leaving the Koopa Kids out IS a nod to realism. If they were brought back now, we'd wonder why they were still kids after all this time. ^^

Besides, the game's basic plan had room only for one Bowser minion, so they just went with a brand-new Koopaling.
QB]
First Mario 3 had a pretty good story, simple or not and it was a pretty good game; Mario RPG had a better story and it was a better game; Pong had no story and Pong sucks. Second that little BASTARD Bowser Jr was NOT by any stretch of the imagination a nod to realism. Like I said Mario didn't say "Oh no not ANOTHER koopa kid." Mario was surprised that koopa HAD a kid. That is just plain old fashioned INCONCISTENCY! If the games basic plan had room for only one Bowser minion they should have used Wendy. She actually DOES seem like a cross between Bowser and Peach.
  Reply With Quote
Old 05-29-2003, 09:48 PM   #17
Banned
 
Join Date: May 2002
Posts: 1,258
Thanks: 0
Thanked 1 Time in 1 Post
Post

Who cares? It's a video game, and almost all of the Mario games don't have to go in any specific order.
Fred's Mom is offline   Reply With Quote
Old 05-30-2003, 07:26 AM   #18
Link2000
Guest
 
Posts: n/a
Post

It's in your opinion that Mario RPG was a better game. I personally believe that the greastest Mario game is Super Mario Bros. 3. And, yes, Mario RPG does have a good storyline. But then again, it was developed by Squaresoft, not Nintendo. If SMS is any indication, Nintendo has trouble nailing a storyline for Mario games, which is why they should stick to very simple stories for Mario. And side-scrolling. Definitly side-scrolling.
  Reply With Quote
Old 05-30-2003, 12:05 PM   #19
Masamune
Guest
 
Posts: n/a
Post

Nintendo should not do Sidescrollers except on GBA. They have have a few levels where the camera angle is forced into a platformer like view, but no more than that.

Mario is not about story and never should be. There are fanfictions if you want that so bad.

And personally, I trust Miyamato for what to put in next time. FLUDD's Hover, Jetpack, and Turbo Nozzles were not the most innovative powerups, but were still fun. Personally I liked SMS a lot more than SM64. The Invisible and Metal Cap were more gimick powerups than they were cool ones like the Winged Cap.
  Reply With Quote
Old 05-30-2003, 02:28 PM   #20
Senior Member
 
Join Date: Jul 2001
Location: The far side of Fribbulus Xax
Posts: 7,386
Thanks: 0
Thanked 0 Times in 0 Posts
Post

I'd have to agree about the Invisible and Metal caps, you basically only used them to get past certain parts in a stage rather than helping you all-around. There should have been cooler power-ups, that's been a driving force behind the Mario series for a while now. The Wing Cap should have been more flight like too, the way it was it was almost like you were gliding rather than flying.

-The Flying Fish

---------------
Dopefish Lives!
swim swim hungry swim swim hungry
Dwell on the Past | Dopefish Central
theflyingfish is offline   Reply With Quote
Reply

Bookmarks
 


Thread Tools

Posting Rules

Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT -5. The time now is 05:54 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
© 1999-2011 VGF.com. All Rights Reserved. All content contained herein is property of VGF, Inc. VGF is not affiliated with any video game companies. Logos, trademarks, names, images, etc. are property of their respective companies.
Page generated in 0.12408 seconds with 12 queries